All the fun and none of the mess in this VR sandbox for model railroaders!
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Jun 28, 2017
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The team has spent nearly a year building and iterating. Though much is left to be done, we want to get Trainscape to you early and solicit feedback. This would help us focus on what you find fun and address what you find frustrating.”

Approximately how long will this game be in Early Access?

“Our number one objective is to maintain solid performance so your VR experience is never disorienting. Unfortunately, this means we have to scrutinize every feature and piece of content that we add into the game.

There is some major functionality that we want to implement before we exit Early Access, such as terrain, bridges, tunnels, branching / merging tracks, and more. Some are easier than others. Some may be difficult with today's hardware and technology. Unless feedback from Early Access takes us in a completely different direction, we would like to exit Early Access by the end of 2017 / beginning of 2018.”

How is the full version planned to differ from the Early Access version?

“The plan for Trainscape is to release feature updates as regular patches and release new content as micro-transaction items. During Early Access, we will reward FREE items on a regular basis. These items will be made available to all active players within a specific window. At some point during Early Access, micro-transactions will be available for players who want to expand their toy chest with more items.

We leverage Steam Inventory for all items within the game. There may come a time when we mark certain items as marketable and/or tradable. In which case it would enable a player-to-player economy. If you are one of the early supporters, then some of the free items may become collectibles one day. This is our way of saying thank you for supporting us on day one.”

What is the current state of the Early Access version?

“You will be able to quickly build a fairly complex layout with vertical elevation. Tracks can cross over themselves but branching and merging are not yet available. Place trains on the tracks and conduct them with the remote control. Yes, trains do crash but they won't break. (Crash definitely can be more spectacular -- and we are working on it!)

Decorate the layout with props from your Starter Box as well as regular Gift Boxes. If you come across one of the townsfolk, such as the Station Master, you can even cycle through a handful of poses to match the scene you are building.

Once the world is built, jump onto the table and view it as if you were a toy yourself. The world feels much more alive, and it is an experience not possible in real world model railroads.

Objects collide with each other just like toys, though we are still fine-tuning the physics behavior. We also intend to improve overall visual quality as long as we can hold the experience at a steady frame rate.”

Will the game be priced differently during and after Early Access?

“We may or may not adjust the initial download price. At this moment we do not know what we will charge for micro-transaction items. But if we do adjust pricing, it will most likely be higher than it is during Early Access, excluding sales events. However, the benefit of supporting us during Early Access is you will have troves of freebies on a regular basis. After we exit Early Access, free items, if any, will only be awarded during special occasions.”

How are you planning on involving the Community in your development process?

“We want to hear from you. That is the whole purpose of releasing it in Early Access. Contact us through support email or here on Steam forums. What did you enjoy? What did you find frustrating? What kind of features and/or content you would like to see?

We also want to involve you in creating assets for the game. However, at this stage, we are still optimizing the content pipeline and defining best practices. In other words, creating functioning assets is not as trivial as we like it to be. However, if you would like to lend a hand, reach out to us and we would like to collaborate with you!”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (7)

September 18

Update 5 - Sandbox Mode

Greetings Trainscapers:

It's time to build to your heart's content. Introducing Sandbox Mode, which has no quantity restriction on trains, props, and all sorts of fun objects! To access the Sandbox Mode, simply use God-mote on the door.

The building interface is the same and layouts saved within Sandbox Mode will have a little label on them. Use the door to return to Normal Mode, where you'd have access to your Steam Inventory objects.

Thank you for CHOO-ing Trainscape and happy building!


Team Bit Toys

Sandbox Mode
  • Toggle between Sandbox Mode and Normal Mode with the God-mote and the workshop door
  • While in Sandbox Mode, gain access to unlimited quantities of select objects with Mr. Claw
  • Saved layout will have an additional SB label
  • Steam Inventory objects are inaccessible while in Sandbox Mode
  • Build and decorate just like the Normal Mode

Other Changes & Bug Fixes
  • Improved auto-connect when building circular tracks with small radii
  • Tools will now show up in screenshots
  • While holding an object with Mr. Claw, only the D-Pad (used for rotating the object) is visible
  • D-Pad LEFT on God-mote will now cycle through 3 display modes for Triggers: 1) show Triggers & links, 2) show Triggers only, and 3) hide all
  • Added sound effects to Trigger related actions
0 comments Read more

September 7

Update 4 - Triggers

Greetings Fellow Trainscapers!

As hinted in Update 3, we were working on a new & complex system. It is by no means complete, but we felt it's time to let you have a run at it.

Triggers are special objects that can be linked to any remote-controllable objects. An example of a remote-controllable object is the Locomotive, which you turn on/off, blow whistle, and change the speed. Though the number of such objects are limited at this moment, we plan to add more as time goes on.

By placing a Trigger in the world and link it to a remote-controllable object, you can then program the Trigger to one of the commands of the linked remote-controllable object. For instance, turn the Locomotive on/off. Once that's done, whenever an object collides with the Trigger, it would fire that command to the remote-controllable object.

Triggers are handy when you want to conduct trains quickly without using the God-mote to point at them. 5 Triggers are available in this week's freebie gift box.

Check out the YouTube video: Trainscape Triggers

Have a go and let us know what you think. Until then, Update 5!



Team Bit Toys

=====

Triggers
  • New system to program behaviors for remote-controllable objects
  • Place Trigger with Mr. Claw
  • Program Trigger with God-mote
  • While in God-mote, pull & hold trigger button to link to a valid object
  • Once linked, use D-Pad UP to program the behavior, press button on God-mote to program
  • Whenever an object colliders with the Trigger, the linked object will execute the programmed command
  • 5 Triggers can be found in this week's Mystery Gift Box
  • Lampposts are now remote-controllable
0 comments Read more
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About This Game

All Aboard!!

Roll into Trainscape in this ultimate sandbox for model railroad fans young and old. Build your dream layout in seconds and populate it with trains, buildings, props, townsfolk, and more. Then immerse yourself inside your world, watch majestic trains roar by, or hop onboard and ride them! Create and re-create for endless hours of joy!

Key Features

  • Build a track in seconds with guides, snaps, and loop closing assistant
  • Take your layout to the next level with track elevations
  • Decorate layout with buildings, props, townsfolk, and more
  • Place trains and rolling stocks on the tracks and watch them go
  • Zoom onto the table surface and marvel at the world that you have just created
  • Ride the train and blow the whistle!

Recent Updates

  • Ability to ride trains
  • Channel surf the TV and watch the world from different locomotive's nose cam
  • More content through gift boxes, limited time offer for Early Access players

Under Development...

  • Oculus Touch support
  • More content
  • Tunnels and bridges
  • Mountains and canyons
  • Branching and merging tracks
  • Open your workshop to visitors
  • Share your workshop through Google Daydream or Gear VR
  • Much much more!

System Requirements

    Minimum:
    • OS: Windows 7 SP1, Windows 8.1 or Windows 10
    • Processor: Intel i5-4590, AMD FX 8350 equivalent or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 970, AMD Radeon R9 290 equivalent or better, Video Output: HDMI 1.4, DisplayPort 1.2 or newer
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
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