EURGAVA™ - Fight for Haaria, a reaction-based combat rpg where you struggle to rebuild your broken village, learn the fate of your home country, and restore its order. Get ready!
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Release Date:
Dec 1, 2016

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November 12

With Mozaic Heaven, on Patreon



Working together with my circle Mozaic Heaven up until now, I realized how great the possibility EURGAVA has. So I decided to have Mozaic Heaven include my sequel in their Patreon to gain support.

WHY?
  1. For those of you who played the game and hopefully, discovered most of the items, endings, and unlockables: You and I both know this game has LOTS of room for improvement. On top of that, a sequel is on its way, named "EURGAVA - Tomb of Senza". But it will take eons to work on them if I keep working on my own. Your support in Patreon will boost the speed and quality of our production.
  2. I'd love to keep developing the title "EURGAVA" at least until the whole franchise covers all the things I want to create and show in its realm. You'll see what I mean: By the end of this year, our Patreon will contain lores and concepts of EURGAVA that I want to implement in Fight for Haaria but got cut off due to scope, capability, and limitation. But with enough support, I can start working on implementing them in the sequel.
  3. I moved my focus to the sequel already, because I believe this game is enjoyable enough, despite the flaws here and there. And scope-wise, the current version of "EURGAVA - Fight for Haaria" has covered every bit of the story that I want to show, with my current capability. I'll be around to keep an eye on a bug report or two, so I can still prepare a fix for you.

As for the sequel...



EURGAVA - Tomb of Senza is going to have a side-scrolling gameplay. The catch is that you have to reach and beat the final dungeon within a certain amount of time in order to properly finish it.

It has a different gameplay because you no longer play as untrained villagers fighting raiders and monsters. Now that you are playing as someone trained and savvy enough to fight, you have other ways to fight than simply waiting around and making counterstrikes.

I plan to release the pre-alpha on 2nd quarter 2018.

Interested? Go ahead and support us on Patreon.
https://www.patreon.com/mozaicheaven

========

Apologies for the long absence, and thank you!
Ibrahim Indra Baskara
0 comments Read more

July 27

BEKRAF GamePrime 2017 and Patch 1.031



A reminder of the previous announcement. Bekraf GamePrime 2017 is going to come this weekend @ Balai Kartini, Jakarta, Indonesia. See you there!

Minor updates :
Patch 1.031 was implemented not too long ago. It contains changes for the Battle Aid UI so people will know better how to use them, hopefully.

Brief, but there you have it.
Ibrahim Indra Baskara.
0 comments Read more

Reviews

“Surprisingly good. The gameplay, the artwork, even the concept!”
Wilson Tjandra, Mintsphere @ Game Prime Asia 2017

“When you combine reaction-based gameplay with resource management.”
Duniaku.net, December 2016

“The principle is very interesting...”
3.5/5 – Xeno Gaming

About This Game

EURGAVA™ - Fight for Haaria welcomes you to follow Heizi the huntsman back to his country Haaria after finishing his pilgrimage. The letter he received described the currently horrible situation: The country is still in chaos after the previous war with Dokia. The current chieftain of his home village Ouska went missing. No one else was capable to keep all the madness in Haaria from reaching Ouska. Raiders came, ransacked the riches, and enslaved most of Ouska's populace. With only a handful of people ready to fight back and reclaim what has been taken, Heizi has to take the place as a temporary figurehead and lead his people to rebuild Ouska and fight for Haaria.

As common folk of Ouska, weak and untrained, they are about to make countless struggles and face things they never encounter before. They need to REBUILD their village with whatever RESOURCES or ITEMS they have FOUND or DISCOVERED in each DEPARTURE. They are not to punch everything in the face recklessly like warriors in real battle. Outmatched and outnumbered at least FOUR TO ONE most of the time, they will need to know how to DEFEND with unwavering toughness and sharpened reflex, and only ATTACK when an opening or two presents themselves. With this big picture in mind, this game mechanism is designed into a REACTION-BASED, resource management playstyle complete with usable BATTLE AIDS, 6-slot INVENTORY system accessible through your keyboard, and lots of UNLOCKABLES.

IN VILLAGE :
  • Manage 3 kinds of resources, discovered items, and revealed plots to rebuild your village.
  • Ask Heizi to train your villagers after reaching the necessary kill count.
  • Tend the wounded, cure the poisoned, and prepare for another departure.
  • Learn the lore of Haaria from what your villagers have to say in lots of village discussions.

IN COMBAT :
  • Look around when you start. Be familiar with the interface. For you can't split focus mid-combat.
  • DEFEND and ATTACK by pointing AT THE RIGHT ENEMY and clicking your mouse AT THE RIGHT TIME.
  • Waves of enemies in multiple areas trying to kill you. Raiders. Dervishes. Nemurbaras. Nagas.
  • Battle aids. People ready to help you directly in combat. Heizi will never send you off on your own.
  • Items and trinkets found every once in a while, and also rescued survivors willing to share their hidden stash.
  • Survive long enough, and maybe some of the infamous names in Haaria will show themselves. Either to join, or kill you.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: 2.00 GHz
    • Memory: 2 GB RAM
    • Storage: 200 MB available space
    • Additional Notes: 16:9 resolution recommended
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