Equin: The Lantern is a challenging roguelike that's easy to get into but tough to master. Conquer the huge 50 floor dungeon and its evil inhabitants in a quest to the bottom of the joint to find the mysterious lantern itself.
All Reviews:
Positive (26) - 96% of the 26 user reviews for this game are positive.
Release Date:
Aug 27, 2016

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Includes 4 items: Just a Cleric, Just a Cleric OST, Equin: The Lantern, Weebish Mines


Recent updates View all (51)

January 25

The Fix is In!


I know everybody is probably sleeping however it's time for a late night hotfix! Most of these address some balance but I've finally solved the enemy freezing issue with a lot of help from ETL super player Gasil.

Without further ado... READ ON:


None. For probably the first time ever!


  • The RITUAL skill's damage has been slightly nerfed. Instead of incorporating the Cultist's full DEX value it's now half DEX value.

  • The DEATH spell's chance of success has been increased by 10%, however all champ monsters get a 5% resistance to it and bosses get 15%. What this effectively does is make the spell work better on regular enemies and - while it can still take out the game's bosses in a single blow - makes it slightly less possible. And when you think about it, how many games even LET you use something like an instant death spell on big bosses?

    For those who are interested, the chance of DEATH's success is:

    If Random(100) <= (40 + MAG) - Enemy Death Resistance Then dead parrot

  • Enemies coming out of late floor dimensional rifts have been capped.. sort of. What I mean is enemies will constantly continue to appear from these as long as the total enemy count is less than Int(Dungeon Floor / 2). So at floor 40 dimensional enemies will appear if there's already less than 20 enemies. So you can still have a ton of enemies, just not hundreds or anything too nuts.

  • When an enemy steals an item from your backpack it is now added to its own backpack. If you're a thief and try to steal from it there'll be a chance you can get your stolen item back. Very handy if a Mugger just stole your Weebish Blade!


  • The rare yet nasty battle freeze bug appears to have been fixed now! I could never figure out just why this would sometimes happen but after Gasil discovered how to mega level a Thief up, dodge in battle, and use lots of high evasion gear he summised that it had to do with the Thief's ultimate ability to just be way too good at dodging everything.

    Turns out he was right! There was a couple lines of code where the equation wouldn't make any sense if you had mega DEX and super high evasion, if you also dodged during battle. The enemy's equations never made sense, and the game would hang because of it. The way I fixed it was that an enemy can never have below a 5% chance to hit, regardless of stats or gear or anything else. After testing it tonight, it appears to have solved the problem!

  • A couple of enemies had a "Speed Potion" as a possible item to be stolen from during fights. This is great, except that's OLD CODING and I had since changed the item's name to "Potion of Speed"! So if you stole a Speed Potion the game didn't recognize it and didn't give it its own picture or stats, instead displaying the values of the last item in your backpack you last looked at. Though certainly not game-breaking like the evasion freeze bug above, this had to be fixed as well and now it has.


And that's all for tonight, thank you Gasil for finding these for me and awesome job being the first to win the game with the Cultist!
3 comments Read more

January 23


Hello and how y'all doin' tonight?

Ah yes..

Today's little patch is to improve on the Cultist class slightly. ETL player Gasil took a Cultist all the way to floor 50 but was unfortunately eaten to death by a chest monster :steamsad:

As not many have ever made it that far (let alone with a cultist of all things) I asked for some feedback and he reported that it seemed like a very luck-based class to play as. And that also sometimes the cultist's bread and butter skill RITUAL would hit for low damage occasionally.

Thinking on how I could improve things, I've come up with the following:

The RITUAL skill's damage has been improved, and now incorporates her DEX stat. This is doubly good because DEX isn't one of the areas they're terrible in. The exact formula is-

Damage = (Random(4) * 2) + DEX

Remember of course that this skill will always hit like an elemental spell would, yet can be used during an Anti-Magic field event.

The second big change is the cultist's new repulsion stat! Starting at level 4, she will gain 2% per level in Repulsion. (This can be viewed from the Special screen for reference.) Before every enemy turn, it will have a chance to be utterly disgusted by you and if so will freeze up and miss the turn. Not bad!


Some of you may have noticed lately that the main theme song had been changed to the one now featured in the store page's new trailer. I've now changed it back to the OG Lantern Theme, however this new song now plays during the end when you win. We both win!

Lastly I've changed the title screen's border from green to purple. Eh, it matches the ETL icons littered all over this joint if nothing else.


Thanks and have a good one!
11 comments Read more


“Indie Game Friday Review”
Recommended – RPG Crawler

About This Game

A randomly generated deal, each game is different!


You're a kid. Who's gray. With rabbit ears.

People have been grumbling about the goings-on below town. Seems there's some sort of magic lantern that's throwing the whole joint into chaos. Yeah, that's what I said too! Full of it, they gotta' be, right? Turns out- not so much..

So.. What's it you do again, kid? Warrior? Thief? Wizard? Cleric??! Cultist??!!
OH! A lawyer!?

Hahaha, well you sure had me fooled there for a while.. little jerk..

Here's what you're gonna' do: Head below town, JUST FOR ME, and see what the hell that Lantern's on about. They tell me it turns all kinds of colors, and each color changes the rules.

How so!? What am I, an electrician?!?
That's up to you to find out!

And so you did!


Equin: The Lantern is my fun roguelike with some wholly original ideas. Easy to get into, tough to master. Conquer the 50 floor dungeon and its evil inhabitants in a quest to the bottom of the joint to find the mysterious lantern itself. With features like a turn-based 1st person battle system, Auto Killing weaker enemies, an XP Hit Streak bonus, hundreds of weapons and armor to find, diabolical floor events to shake things up, a lantern who screws with the rules, and oh yeah- PERMADEATH BABY, this is the game for those who like a good challenge.

STRATEGERIZE by slamming doors in your enemy's face to lock them in a room, or lead them into a web and trap their stank @sses. Watch out for stronger champ versions though and much stronger bosses at every turn!

NOTE: This time around I got some help from the fantasic Rocco W and his sick 8-bit tunes! They were so good I decided to scrap all my own music except for the title theme.

System Requirements

    • OS: Win XP, 7
    • Processor: Fully tested on 2Ghz, older machines should have no problem too
    • Memory: 512 MB RAM
    • Graphics: Anything that handles basic hardware acceleration
    • Storage: 110 MB available space
    • Sound Card: No fancy sound card required
    • Additional Notes: 54 MB hard drive space is req for the awesomeness
    • OS: Win 7, 8, 10
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