Equin: The Lantern is a challenging roguelike that's easy to get into but tough to master. Conquer the huge 50 floor dungeon and its evil inhabitants in a quest to the bottom of the joint to find the mysterious lantern itself. Free updates all the time!
All Reviews:
Positive (27) - 96% of the 27 user reviews for this game are positive.
Release Date:
Aug 27, 2016

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Includes 4 items: Just a Cleric, Just a Cleric OST, Equin: The Lantern, Weebish Mines


Recent updates View all (58)

April 13

Keys for Everyone!

Though it will probably double as the ultimate clickbait to many, this time I refer of course to the chest keys in Equin: The Lantern!

This change goes hand in hand with the new "Texts & Traps" update which rolled out yesterday.

  • Bronze and Silver Keys were added to every class's Shop and Cultist Den stock possibilites.

  • All classes can now use chest keys! Yep, all 4 types of keys. This will greatly help players deal with the new, nefarious trap designs.


None this time.


So, overall it's a very good change. Of course a thief will still gain the most DEX in the game by far and therefore will not need to rely on chest keys for the most part anyhow. And, it'll give other classes more of a chance to get their mitts on the better loot that usually is found inside a trapped chest.

Have a good weekend!
0 comments Read more

April 12

Traps & Texts

This will for sure be one of those updates I might need help in assessing from you guys, as it fundamentally changes the way trapped chests have worked since day 1 on Steam.

My ultimate goal is and has always been to keep the game challenging as well as fun, and as such we tweak here and there and see what sticks.


  • New Text Log! This does just what you think it might- It'll display the last 7 actions (or reactions) you've come across while playing. Like the 'special' screen, this can be fun to look at and sometimes pretty helpful (example: It's great for seeing if a floor has multiple floor events and things like that). One of the recent reviews said that though he liked the game he wished it would have a log like this.. So now it does!

    NOTE: The text log does not save when you quit the game. The thing would be like a billion lines long!

  • I've increased the size of the Tab Menu to compensate for the new log. Instead of 4 choices you'll now have 5: Gear, Self, Special, Log, and Quit.

  • Several areas have gotten graphical improvements to the wood textures. More shadows between areas and etc. You can really notice this improvement on the Character Select screen.


  • By far the most signficant change are the way that trapped chests act now. I've got to say this in big bolded letters because it's important everyone realize that Traps are not removed from the chests when sprung anymore. The only way a chest trap will be disarmed is to sucessfully disarm it. If you do not disarm the trap you'll take damage but the chest will remain trapped. Trying to open it again and failing to disarm it you will take trap damage again.

    My reasoning behind this is to have chest traps be pretty dangerous. The way they always worked before, it wasn't really that big a deal if you just opened a trapped chest all willy-nilly. You'd take some damage and then get your reward immediately after. Now you have to actually have a skilled character to be good at opening these things.

    +This makes DEX more valuable for every character, as it's factored into the lockpicking / disarming formula.

    +This makes chest keys WAY more valuable, as they were kind of pushed to the wayside since most players could just shrug the one time damage hit off and keep their shields and etc. on. Keep in mind chest keys are still only equippable by Thieves.

    +And finally, it makes the Thief class the ultimate looting character, which they absolutely should be.

  • To alleviate this new mechanic a bit, I've made golden chests easier to open by 10% and shadow chests easier to open by 20%. This doesn't mean they'll be super easy to open for a butter fingers-y warrior but it's better than it was before (a bit).

  • By ETL player Yoritoshi's great suggestion, I have swapped where the Tutorial and the Known Tips sections are on the start menu. New players won't have to hunt around for the tutorial section anymore. This was a great idea so thank you, buddy!

  • The tab menu selector now wraps around from top to bottom and vice-versa. It'll make it a bit easier to get to the Log section maybe.

  • Thieves now have SLIGHTLY reduced HP growth per level. It's not major but it's there. Can't have them be super OP afterall!


None this time.


So there you have it. If for some reason this new chest change makes everyone's life a living hell I will revisit it and come up with something else. Challenge is great but not if it spoils the picnic and all that!

Thank you and have a good night!

4 comments Read more


“Indie Game Friday Review”
Recommended – RPG Crawler

About This Game

A randomly generated deal, each game is different!


You're a kid. Who's gray. With rabbit ears.

People have been grumbling about the goings-on below town. Seems there's some sort of magic lantern that's throwing the whole joint into chaos. Yeah, that's what I said too! Full of it, they gotta' be, right? Turns out- not so much..

So.. What's it you do again, kid? Warrior? Thief? Wizard? Cleric??! Cultist??!!
OH! A lawyer!?

Hahaha, well you sure had me fooled there for a while.. little jerk..

Here's what you're gonna' do: Head below town, JUST FOR ME, and see what the hell that Lantern's on about. They tell me it turns all kinds of colors, and each color changes the rules.

How so!? What am I, an electrician?!?
That's up to you to find out!

And so you did!


Equin: The Lantern is my fun roguelike with some wholly original ideas. Easy to get into, tough to master. Conquer the 50 floor dungeon and its evil inhabitants in a quest to the bottom of the joint to find the mysterious lantern itself. With features like a turn-based 1st person battle system, Auto Killing weaker enemies, an XP Hit Streak bonus, hundreds of weapons and armor to find, diabolical floor events to shake things up, a lantern who screws with the rules, and oh yeah- PERMADEATH BABY, this is the game for those who like a good challenge.

STRATEGERIZE by slamming doors in your enemy's face to lock them in a room, or lead them into a web and trap their stank @sses. Watch out for stronger champ versions though and much stronger bosses at every turn!

NOTE: This time around I got some help from the fantasic Rocco W and his sick 8-bit tunes! They were so good I decided to scrap all my own music except for the title theme.

System Requirements

    • OS: Win XP, 7
    • Processor: Fully tested on 2Ghz, older machines should have no problem too
    • Memory: 512 MB RAM
    • Graphics: Anything that handles basic hardware acceleration
    • Storage: 110 MB available space
    • Sound Card: No fancy sound card required
    • Additional Notes: 54 MB hard drive space is req for the awesomeness
    • OS: Win 7, 8, 10

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