** Currently only supports the Vive ** ** Currently in early access / alpha testing ** Delve deep into hidden dungeons. Explore, fight, find, level up.
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Still working out assets, gameplay, and the user interface / interactions. Xark is currently in a free alpha until the content justifies a price tag, which may be some time away.”

Approximately how long will this game be in Early Access?

“Until it has a breadth of content that can make for an engaging experience and last for multiple hours.”

How is the full version planned to differ from the Early Access version?

“There will be a significant increase in content. We're expecting a game that should take about an hour and thirty minutes to get through if everything goes perfectly for the player, but we expect it to take much longer before the average player is able to get a "perfect run".”

What is the current state of the Early Access version?

“Early alpha. At the initial time of release, the game has only been in development for around a month.”

Will the game be priced differently during and after Early Access?


How are you planning on involving the Community in your development process?

“Suggestion threads on the steam community, regular reddit interactions, and comments in devlogs will all be used in the design and development of the game. We might even be open to volunteers who want to help create it.

You can track progress and bugs here: https://waffle.io/SpencerMalone/Xark”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

Coming soon

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Recent updates View all (15)

June 4

Release 0.1.14

It's a big one! Saves will be reset.

1) Added a new tutorial area that is outside the dungeon. Further work will be done on this
2) Major performance upgrades
3) Increased Unity version to 5.6.1
4) Levels will not load until all controllers are enabled to fix issues w/ item loading when controllers are disabled. More work to be done in the future.
5) Added a spirit that follows you around. This replaces the static invisible light that existed before. It'll bob, weave, and will act as a story teller in the future.
6) Decreased Goblin health across the board
7) Increased first bosses attack speed
8) Increased wand damage
9) Fixed up fireball visuals
10) Tweaked fog visuals
11) Stability fixes
12) Tweaked loading screen to reflect new controller requirements
13) At long last, truly fixed AI getting stuck.

Known issues:
1) The map is dorked up a bit
2) Using a potion can save in such a way that the next level, your used potion will magically reappear in your hand!

Big changes coming next:
1) Treasure chests
2) Hub World
3) Things to use coins on
0 comments Read more

May 29

Release 0.1.13

1) Added fog
2) Make standard humans more "ghostly". More enemies will probably move in this direction with time
3) Fixed dangerous bug with misconfigured items that was causing corrupted saves
4) Improved aliasing for textures

Sorry if progress is slow! Behind the scenes, I'm working on how to add story points and have it feel "right" in VR.
0 comments Read more
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About This Game

** Currently only supports the Vive **
** Currently in early access / alpha testing **

Delve deep into hidden dungeons. Explore, fight, find, level up.

Randomly generated dungeons
Difficult combat
Interesting AI
Real world locomotion
Throwing weapons

With more coming soon!

Understand that this is currently an Alpha, and as such we are letting people play for free. Expect there to be some bugs, issues, and an underwhelming amount of content for now.

System Requirements

    • Memory: 4 GB RAM
    • Additional Notes: Requires at least minimum requirements for the Vive. More details coming soon.
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