Set within a fantasy world of dragons, dungeons and foul-mouthed customers, you are an alchemist-blacksmith forging weapons and brewing potions.
User reviews:
Positive (30 reviews) - 90% of the 30 user reviews for this game are positive.
Release Date: Nov 11, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Virtual Reality is an exciting new piece of technology and the audience that have invested in this piece of kit are the ambassadors of progress. We feel that there are a lot of new things to learn with VR development and we hope that with the communities help we can create a fun game that makes some great use of Virtual Reality mechanics.

After working on Shoppe Keep with the community to make it bigger than initially planned thanks to community feedback. We want to include the community once more again in helping Craft Keep VR surpass even our expectations in the end product.”

Approximately how long will this game be in Early Access?

“We will be looking at around 4 - 6 months in Early Access. We will release the tutorial and free play mode during the first phase of Early Access and then plan to release seven big chapters which will further game play mechanics and progress the story.”

How is the full version planned to differ from the Early Access version?

“The full version will contain all seven chapters which will complete the story of Craft Keep VR. The full version will be the point in which the game will stop receiving regular updates, but still may receive post launch content.”

What is the current state of the Early Access version?

“The current version of Craft Keep VR has over 1200 swords to make. The tutorial is playable (which takes around one hour to complete) and we have a free play mode where the game will continue to play infinitely as you fulfill customer orders.”

Will the game be priced differently during and after Early Access?

“The price may increase with significant updates that introduce new gameplay mechanics.”

How are you planning on involving the Community in your development process?

“We will be active in the forums to respond to community feedback. There may be some times where the community will be able to assist us with some decisions of game play mechanics. Right now we have a small system in place that includes Mouse and Keyboard support for a second player outside of VR which we'd like some feedback on to see whether we can take this further. I'm sure in time we'll ask more questions to the community to help cement some game design decisions.”
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Recent updates View all (9)

December 21, 2016

Christmas time has arrived in Craft Keep! (Patch Update December 2016)

Good day old and new crafters!

The Last month has been very hectic for us, but we overcame any and all issues, and finally can release another update to Craft Keep! As usual the short change log is at the end of the post. Following this update we are going to take a week or so off development to celebrate Christmas with out families and welcome new Years, as a personal promise, development on CK will continue on January the 2nd straight away!

Chapter 3 - Mountain Range
With the help of Moira the druid from Chapter 2, you arrived near Dave's Discount Dungeon in the Mountain Range adventure, filled with warriors and this DJ Hu5ky cult characters (For whatever reason) you will be helping them in their raids of the dungeon by crafting weapons and potions, but Gurf the Special warrior has found the airship ticket that cost too much back in Chapter 2, and is willing to trade it for a big rock sword, how to craft it? That is for you to find out *cough* explosive arrows to cracked boulders *cough* Chapter 4 is in the works and will arrive in January, even maybe bundled with Chapter 5!

Christmas has arrived in Craft Keep's world, and as such a few changes came with it. Firstly snow has covered all 3 Chapters and where there is snow, there are snowballs! Just grab a pile of snow beneath your feet and sling it at customers who annoy you! As well a decorative christmas hilt is available to order in Free Mode for your own needs.

Chapter 3 introduces a new kind of arrow head, an explosive one! Free mode can order it for a price, while Chapter 3 requires a unique order to come around and is vital in progressing! Hope all of you will have some fun with this one!

Do not forget to visit Shoppe Keep update page for it's Christmas patch! It's the same world after all!
Click here!


[ADDITION]Chapter 3 WIP version
[ADDITION]DJ Hu5ky is spawning in Chapter 3
[ADDITION]New explosive arrow head
[ADDITION]Chrismified visuals
[ADDITION]New sword hilt
[FIX]"Real world" variant of the shelf has an additional shelf for collisions
[FIX]Arrow head meshes fixed

And as always - Stay Tuned!

2 comments Read more

December 1, 2016

Craft Keep Update (December 1, 2016) Sushi?

Good day crafters! Another update rolls out today into the live branch. As usual the full changelog is at the bottom!

Sorry this took a bit longer than usual, as you know I have been moving homes and because the new place did not have a desk, I was developing with the PC on the ground, during that time I stepped by mistake on the external HDD that had the project on, at that point it failed, thank god I was able to retrieve the project folder out, so we are cool, here is a picture of me the moment I understood that the HDD has failed:

Chapter 2: Still not done! But close.

Chapter 2 stars off in a familiar Forest Pick setting, as you were thrown out of your stall during Chapter 1, you need to start off fresh, fulfilling low cost orders for miners at the Moira mines within the forest. Moira the druid has been hard at work keeping the mines free of the Kobs infestation, so many miners want to help out and will ask for swords as replacements for their pickaxes. Because the mines are at a dissaray, you will be tasked to mine Iron and Silver for your orders on your own.

But first you need to give a sword to a miner so he gives you his pickaxe for mining. Once that is complete you can Right hand teleport to the veins and get as much ore as you want! At times Kobs will venture out of the mines and you are able to throw items or shoot arrows at them!

Once sufficent gold is earned (About 300 total gold in pocket) Moira will show up and ask for a unique dagger which is made by receiving an enchanting gem, unique blade and unique hilt from random customers, keep your eye out for Sur Blade, Ancient enchant gem, Zim hilt rewards from them! Enchant the blade, connect the hilt and Moira will open up the foundations for Chapter 3: Mountain Range!

Enchantment particles
Enchanted blades now emit particles tainted with the enchantment color, and more enchant types as well as FX will be introduced!


Why? Why not. Say thank you to Crunchy Tuna an awesome twitch streamer for the idea!

Haptic feedback
We started adding in some haptic feedback into controllers such as hitting a mold or a hot blade, atatching blades to hilts, shooting an arrow etc, so there is some sort of physical feedback on interactions while in VR.

As always - Stay tuned! Thank you for your support!

[ADDITION]Haptic feedback on lots of actions
[ADDITION]Chapter 2 upgrades
[ADDITION]Music volume modifying at the main scene
[ADDITION]Empty canisters can be burned in the forge
[ADDITION]Watch emits sound when put close to the ear
[ADDITION]Particle Enchantment
[ADDITION]New random sounds added
[ADDITION]Kill notifications
[ADDITION]Kobs infest Chapter 2 phase 2
[ADDITION]New cauldron recipe Fire Oil
[ADDITION]Moira introduced
[ADDITION]Hat beard accesory
[CHANGE]New range gun sounds
[CHANGE]Barbarian kills no longer yield bags, but instantly add up gold
[FIX]Enchant gems turn off particles when not using
[FIX]Gem charges fixed
[FIX]Performance a tad updated on Free Mode
[FIX]Start gold text fixed
[FIX]Teleport does not modify Y axis
[FIX]Shopkeeper is invincible

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About This Game

Do you want to craft magnificent blades and brew powerful concoctions for local adventurers? If the answer is yes - and why wouldn't it be? - the position of local trainee Alchemist-blacksmith has just become available, thanks to a staffing grievance from the resident dragon who decided to e͞at̷ o̶u̵r̀ ̧las̕t͟ ̕trainee̸. Please see below for more details on the J̴̨̧͚̳̩̙͉̫̮̲̲̖̖̻̙͚ͅǪ̷͙̦͔̱͡B̵̨̘͕͉̱̻̣̬͔̱̣̰̫͔̀͘ ̶̛͕͉͙͙̦̰̫̬̪̙̭̹̤̖́͟R͡͏͇̜̲̮̫̞̠̘̞̲̻̥̜͎̱̞͚ͅÒ̷̡̲̪̱̬̞̘͓̻͈̹̗͕̼̬͕̣̀͟ͅL̵͖̭͖̦̤͕̠͟ͅE҉̸̛͔̲̥́

As the local blacksmith you'll be trusted by hundreds of adventurers to provide them with powerful and reasonably priced swords. Adventurers will rush to your stall asking you to craft something as simple as an iron PlainGru sword... What, you'd think you'd be ready to craft a frizzy dragonbone JagMar sword? Of course not, you build up to that! The last trainee we took on that attempted to create a frizzy dragonbone JagMar sword now requires a bag to poop in... Yes, to P̨͠͏̵̮̱͇̬͉̯̙͇̦̥̣̻̣͇͞O͍̹͈̲̣͇̕͞͝͝O͏̘̖̗̤̞̺ͅP͏̸̰͈̖̻̣̹̮̲͇̠̭̤!͏͇͕̩̫̱̼̜̯̹̯̲͚̣͈͎̕ͅ

The cauldron is a beautiful tool for every alchemist. You can create some pretty potent concoctions with this bad boy. I would know, I spent a good time in my college years creating several cheeky potions as a prank. Good times.... Anyway, With the cauldron you'll need to mix a selection of herbs in order to create useable items like health potions or to charge up enchantment stones.

What are enchantment stones? Well, they are stones that have properties to enchant things. It's not rocket science, i mean er witchcraft, well, maybe it is... Anyway! The enchantment stones can be used on swords and daggers to give them brand new properties like fire and ice. Simply etch an engraving on the sword or dagger you wish to enchant (I tend to use a variety of obscenities in various languages) and then rub the enchantment stone across the dagger until it glows. Job done! You'll have a legendary enchanted sword fit for any adventurer. Just be careful where you wave those stones, we will not be responsible for any third degree burns caused by the use of Enchantment stones.

More often than not, the local adventurers do not maintain their blades. This leads to an adventurer running to their mommy from even the puniest of beasts with a few dozen bruises. These adventurers need someone to repair their blades so that they may return once more to defeat the foe that made them look foolish and try to claw back any shred of dignity. Repair their blades using the forge, anvil and hammer. Remember, an adventurer with a broken blade is a poor sorry excuse of a man so treat them with kindness and respect... After they leave and pay for your services you have our permission to snigger or chuckle at their shocking negligence of weapon preservation.


Craft Keep makes use of the Valve HTC Vive’s motion controller capabilities and uses room scale. We’ve been having great fun in the environment and really can’t wait to see players enjoying the game with this tech.


We’ve been experimenting with a new way to play the game, something that’s not yet confirmed to release with the game, but we felt it would be a great opportunity to get some feedback on this. While the core game experience is VR focused, we can create a separate playable character for local multiplayer via Mouse and Keyboard. What this character would do is something that we would like some feedback on. Do let us know if you have any ideas that will allow the VR player and the Keyboard & Mouse player to interact!

System Requirements

    • OS: Windows 7 SP1, Windows 8.1 or Windows 10
    • Processor: Intel® i5-4590, AMD FX 8350 equivalent or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce® GTX 970, AMD Radeon™ R9 290 equivalent or better
    • Storage: 1 GB available space
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Positive (30 reviews)
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