Potioneer: The VR Gardening simulator is a virtual reality game where players tend their virtual garden. Using the 3d visuals and room-scale tracking that HTC Vive provides, players explore the wilderness looking for plants and craft their home using wood, hammers, and nails.
All Reviews:
Mostly Positive (12) - 75% of the 12 user reviews for this game are positive.
Release Date:
Oct 20, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I’ve fallen in love with the idea of building a gardening and potion simulator in virtual reality.

Morrowind’s near-perfect Alchemy skill tree offers a great inspiration to me. In Morrowind, alchemists explored the wilderness looking for new plants, sometimes purchasing (or stealing) materials from a vendor in order to grow in skill and knowledge. Players ground down potion materials into powder using a mortar and pestle then distilled them in an alembic to form a potion. The potions provided unique abilities such as levitation or telekinesis, which would give them access to new areas and opportunities.

Potioneer’s goal is to bring this experience to room-scale virtual reality. I want players to collect and harvest plants, use a mortar and pestle to grind them down, then combine them using an alembic.

Potioneer also operates on a 24-hour real-time clock, just as Animal Crossing does. Eventually, the game will have well-written and crafted NPCs who visit, offer quests, and purchase from/sell to the player.

I want to see how many players are also interested in this. I want to get fans in on the ground floor so we can add and tweak new features together as the game grows.”

Approximately how long will this game be in Early Access?

“There are three main pieces that need to be completed for the game to be considered “done.”

  • Players should be able to grow plants in a personal garden (core mechanics done).
  • Players should be able to craft their living quarters, along with tools and alchemy bench (core mechanics done).
  • Players should be able to explore the countryside to find new plants, NPCs, and collectables (not done).

It’s impossible to say exactly how long a polished, complete version of these things will take, but it’s my personal goal to make the Christmas 2017 holiday for solid and fun implementations of these features. Virtual Reality is going to be huge this year and I don’t want Potioneer to miss it.”

How is the full version planned to differ from the Early Access version?

“In addition to simple gardening using the included tools and provided seeds, players are able to explore the countryside looking for new plants to grow.

There will be an in-game market where the player can sell to and buy from NPCs. These NPCs will have well-written backstories and unique characters to make them interesting.

Multiplayer is also a goal, but the core mechanics of the game need to be proven before a lot of time is invested in adding networking code.”

What is the current state of the Early Access version?

“Currently, Potioneer features the ability for players to grow plants in a personal garden. Potioneer gives players the ability to express their creativity by hammering together wood using nails and a hammer. All manners of things can be crafted and the player is not limited from a set of recipes. Whatever you think you can build, you can build.”

Will the game be priced differently during and after Early Access?

“Yes. The price will increase as featured are added to the game.”

How are you planning on involving the Community in your development process?

“When players play my game and I see them become excited as their first plant grows, the fuel for me to keep going burns brighter; I thrive on seeing players “get” the game as they start to talk about things they’d love to do or see while playing.

In a way, it’s also a sort of market validation: I think there’s a real game here, but I might be crazy. Early Access provides me a real way to find out whether or not that’s true.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (17)

July 24

Graphics Upgrade - Update 0.1.3

Happy day, Potioneers!

It's been a very busy month for Potioneer!

First, let's welcome all of the new Potioneers who have purchased the game since our last update, the Super Duper Trowel update. Welcome to the town of Sundry. Get ready for adventure!

The area surrounding the Sundry Forest has become more detailed. The backstories planned for the Potioneer townsfolk have been fully written. Each character in the story lives either in the forest or the nearby area. So, the lots around yours have begun to be fleshed out in preparation for their arrival in the game.

In addition to more fleshed out lots (still lots of work to be done, here [get it?]), the water has received a significant upgrade. It now looks like delicious liquid and glows a beautiful blue. It also performs much better even though it's of higher quality (figure that one out!).

Sundry is a town not many people know the history of, even the local inhabitants! But it looks like the area was once bombarded with meteorites which created the varied landscape you see today. There are a ton of nooks and crannies to explore now, and many vantage points which were not previously possible to reach. Exploring the land at 4:30pm is my favourite!

The performance of Potioneer has also improved thanks to smart reduction in detail at a distance, music loading one-at-a-time rather than all at once at game start, and the removal of shadows you can't see.

Grass has been added to lots which are uninhabited and seeds won't disappear if you've picked them up then put them down, unless you drop them outside your lot. This lets you pick seeds and bring them home for later planting.

The water well in lot #11 was confusing to new Potioneers. The original water well came from the a free asset on the Unity Asset Store but had a non-functional crank, rope, and bucket. New Potioneers would struggle to try to grasp the bucket and turn the crank. In addition, they were unable to see the water in the well due to an inconvenient cover on the well. I'm happy to report that the well has been much improved: all of the non-functional, useless bits have been stripped away and players can now actually dunk the watering can into the water to refill it. Intuitive!

A lot of work has been done on the potion front. After all, the game is called Potioneer for a reason! Soon, you'll be able to craft your very first potion…

Be well.
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June 11

Super Duper Trowel - Update 0.1.2

Happy day, Potioneers!

Just a tiny update today (didn’t want to make you wait for this one!): Your trowel now has super powers! During the Consumer VR Expo and the more recent VR expo at THEMUSEUM in Kitchener, Canada, players often tried to fill their planter boxes with the dirt on the ground as opposed to using the box of dirt provided. Confusion arose after it was unclear to these new Potioneers that digging the earth with the trowel didn’t work as expected.

Now, it does!

Dig yourself some dirt to fill your planters. This is the first step toward being able to place planters everywhere and anywhere, not just in the basic spots provided when you arrive at your lot!


A few small changes have been made to improve the Potioneer experience, as well, including reducing the music volume on a few of the daily tracks.

Be well.
0 comments Read more
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About This Game

Plant, nurture, and grow your garden in VR with Potioneer! Craft a home with your own two hands by hammering wood and nails! Express your creativity! Moving forward in Early Access, explore the countryside to discover new flora and collect valuable trinkets. Combine harvested materials into potions for special effects!

System Requirements

    • OS: Windows 7 64-bit (Service Pack 1) or newer
    • Processor: Intel i5-4590 / AND FX 8350 equivalent or greater
    • Memory: 4096 MB RAM
    • Graphics: NVIDIA GeForce GTX 970 / AMD Radeon R9 290 equivalent or greater
    • Storage: 500 MB available space
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-6600K or AMD FX 8350
    • Memory: 4096 MB RAM
    • Graphics: GeForce GTX 980 or AMD Radeon RX480
    • Storage: 1000 MB available space
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