Icity is a Flight Sim ... and a City Builder! And like nuts and gum, they're together at last. Transport workers, deliver supplies, make buildings and help your city grow ... or just fly around and explore. Icity puts the pilot in charge of everything.
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Release Date: Oct 19, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Icity is a Flight Sim ... and a City Builder, connecting two fantastic genres, and we want to get the balance just right. Icity has tremendous flexibility in how it can be played, and we would very much like our Community to participate in its development from this basic version into a fully-fuelled machine. Early Access is a tremendous opportunity to engage with our Community to help identify important content and features, establish themes, and shape this great game together.”

Approximately how long will this game be in Early Access?

“We anticipate that Icity will be in Early Access for 10-12 months after release, and have outlined a schedule for proposed updates that will be based upon Community feedback and suggestions.”

How is the full version planned to differ from the Early Access version?

“We plan to improve Icity during Early Access with additional content and features based upon Community feedback, suggestions, and game-testing. We anticipate these features might include additional maps and environments, additional aircraft, mission-specific aircraft modules, aircraft upgrades, new building types, and refinements to the logistics and economics systems, depending upon the feedback we get. We're keen to build a solid foundation for a long-term future.”

What is the current state of the Early Access version?

“The current Early Access version (1.2 beta - January 2017) presents a basic level of gameplay. It includes 1 predefined test map, 3 aircraft with 6 cargo modules, 1 supply shuttle, 10 types of placable buildings, 4 placeable infrastructure items, pre-built airport and mine facilities, and a basic day-night cycle. The player may only save progress for 1 game at a time. Basic gameplay tutorials are included.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features.”

How are you planning on involving the Community in your development process?

“We invite the Community to provide feedback and suggestions for improvements to Icity, via the Icity Community Page, the Icity Development Blog (on the Openland Design website), and through email and social media channels. We also plan to continue game-testing at various events and locations in our studio's area.”
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Recent updates View all (8)

June 1

June 2017 News

Hello Everyone - in the May 2017 update we mentioned that the next update is scheduled for July, as Icity is now in a planned 2-month testing and review process. We're now half way through, and we have some very early results to share!

The big idea is to take a step back and look at the big picture, to see where the game development should be focused, based upon testing and community feedback. We're evidence-based here, and we like a crowd.

So far, the top 3 things identified:

1. bump up the level of flight-sim sophistication, which may include things like:

- more aircraft (both mission specific and general purpose)
- increase in technical sophistication for aircraft systems (things like landing gear, exhaust vents, flaps)
- ability to customize aircraft (colours, upgraded parts)


2. integrate the city building aspects of the game into a game economy, and strengthen the connection between buildings and aircraft (perhaps more directly interactable systems)


3. add more detail to the game's overall presentation via animations, customizable parts, and terrain features.


This June we'll continue to review these and other ideas with an eye to improving the development plan for Icity. Of course, we'll also go to the beach for a while ... a great place to contemplate the big picture, but mostly we'll be working away in the hangar. Let us know your ideas - we welcome your thoughts and feedback on how to improve Icity: A Flight Sim ... and a City Builder!

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May 1

May 2017 Update Now Available



The May 2017 update is now available for Icity ... a Flight Sim and a City Builder.

It’s May already, and though there’s still a fair amount of snow lingering around the ol’ hangar (we are in Canada, after all), the days are getting longer and it’s a great time to set ones’ sights a bit farther afield than the woodpile next to the stove. To help with the wanderlust, we’re introducing a few new features this month, including procedural terrain, Seed Node upgrades, greenhouses, and presets for the day-night cycle.

A very early-prototype of a new infinite, procedural terrain system is now available to try out in the Game Options > Terrain Options menu (press ‘G’ with the default keyboard layout). Did we mention it’s a very early prototype? There are no terrain textures available yet, and it does not support the Building printer module, though it does open the hangar-door a bit so pilots can try flying and navigating long distances to see if it’s a direction we should be taking the game. Early-access at full-strength, so to speak.

As you know, the city-building aspect of Icity can be somewhat automated by placing Seed Nodes on the map, which create and grow new building clusters. Last month we introduced the ability to “auto-generate” Seed Nodes, and this month we’ve upgraded the system again to permit each node’s customization by linking special buildings that will increase it’s efficiency. The objective is to more closely link Seed Nodes to the game’s forthcoming economy system.

Each Seed Node can now be upgraded by attaching up to 3 specialized buildings, including factories, offices, and the new greenhouse building type. Factories retain their ability to convert Refined Cubes into more valuable Crystal Products, while the other building types will effect productivity or boost capacity. Factories and offices can still be made with the Building Printer module (as independent agents, not linked to a Seed Node), though we’re seeking feedback whether to move them exclusively into the Seed upgrade system, as is the case with the new greenhouse building type. Seed Node upgrades are controlled in the Game Options > City Building Options menu (press ‘G’ with the default keyboard layout).

Greenhouses are a new building type that (in future game versions) will increase the size of a Seed Node cluster by allowing more buildings to be made. We’re evaluating whether to introduce a food supply system into the game (that is, players would order food cubes to be delivered on the Supply Shuttle, which would then be consumed at Seed Nodes), so if we experiment with that, the greenhouses may also play a role to reduce food import levels at the expense of a Seed Node upgrade slot which might otherwise be used to boost productivity. Choices, choices … .

A new feature has been added to the Day-Night cycle (access in the Game Options menu: press ‘G’ with the default keyboard layout). The default setting advances the game through periodic day and nighttime periods, the relative length of which can be controlled in the Game Options menu. Players now have the option to fix the time-of-day at one of 4 preset selections, which is a great way to quickly try different lighting levels. If you need to build your night rating, or you just like being in the aircraft’s spotlight, so to speak, then this is the control system for you!

This May 2017 update marks a special place in Icity’s development schedule, and we are now entering into a planned 2-month testing, review, and evaluation process (and we’re just hoping beach weather will soon be here), so the next update is scheduled for July 2017. Happy flying everyone!

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1 Week, 1 Dozen Countries!!!


Thank you Everyone for making our 1st week on the Steam Store a Worldwide success!

December Update Now Available



Icity is a flight sim … and a city builder, and we have good news! Our first game update is now available, and is based on the great feedback that we’re receiving via our website, social media, and the Icity Community Hub on Steam. There are many improvements and new features for flying and city building, including:

  • A key-mapping system with new keyboard layouts.
  • A “hot-key” for attaching and releasing Cargo Modules.
  • A “hot-key” to centre aircraft flight controls and hold position.
  • A major overhaul of the Fine-Adjustment system for thrusters.
  • Data-overlays on the Satellite Map view.
  • New velocity indicator on the HUD.
  • A “buddy drone” camera view.

And perhaps most important of all … the pilot seats now have adjustable armrests and cup-holders! Building a city can be hard work, even while sitting in the BA3’s comfortable pilot seats (and the cupholders were a popular request).

We’re also getting ready to introduce multiple building styles, and have included an early look at the upgraded Building Printer controls to try out ahead of time, along with a new House style.

A nice slideshow on the Main Menu presents more updates. Thank you everyone for your feedback and suggestions!

January Update Now Available



Happy New Year from everyone at Icity - a flight sim … and a city builder. The January 2017 update is now available with some big changes ... new aircraft and new buildings!!! Pilots can now try out the zippy little Firefly Mark.I and the larger Dirigible Mark.I, two new aircraft which can be accessed via the Game Options menu (while in-game, type 'G' with the default keyboard layout). They share the BA3's control layouts and startup procedures which means the Ice-City pilots are now cross-certified. Awesome.

The Building Printer module can now make 2 new houses, 2 new offices, and 2 new factories, which will help Ice City develop with new style!

About This Game


So ... you're a brand new pilot with dreams to take on the world? How about building one of your own? You've always thought that things would be much better if you were in charge - now here's your chance! Icity is a flight sim ... and a city builder! And like nuts and gum, they're together at last.

Your new job as the chief-pilot with the Icity Development Company means that you're now in charge of a bold project to build a new city on the Alta Ice Cap. An exploration crew has just discovered a reservoir of Di-Hydro-Oxygen crystals that could be very profitable if an efficient mining operation can be established. The company is willing to set up a base camp to try out a test mine, and if everything looks good ... well, the sky's the limit.

Why do you get to be the chief pilot? Because Alta is located high on a frozen ice sheet, thousands of miles from the nearest outpost, and no one else wanted the job. In fact, you're the only pilot, and until you help build something there, the company won't be sending any help.

Fly specially-designed aircraft to explore and build your own ice city of the future. Transport workers, deliver supplies, and collect the spoils of the crystal mines to help your city grow ... or just fly around and explore your new world. Icity puts the pilot in charge of everything.

This is your time to shine and show the world! Can you found a profitable mining camp and grow it into a city? Perhaps you might build an empire of your very own!

Features:


  • Innovative aircraft with interactive controls, displays, and switches.
  • HUD and Autopilot-enabled for easy cruising and precision construction work.
  • Unique Payload and Cargo Modules for special missions.
  • Multiple cameras providing real-time views and map systems.
  • Complete control of city construction (direct or automated).
  • City economic system linked to growth.
  • Logistics controls for building supplies and product shipments.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 or newer
    • Processor: Intel Dual Core CPU 2.4 GHz or better
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.0 compatible 3D graphics card with at least 1GB of RAM
    • Storage: 250 MB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows 10
    • Processor: Intel Quad Core CPU 3.0 GHz or better
    • Memory: 8 GB RAM
    • Graphics: OpenGL 4.0 compatible 3D graphics card with at least 2GB of RAM, or better
    • Storage: 250 MB available space
    • Sound Card: DirectX compatible sound card
    Minimum:
    • OS: Yosemite 10.10 or newer
    • Processor: 2.7 GHz Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: Intel Iris Pro 1536 MB or better
    • Storage: 250 MB available space
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