Icity is a Flight Sim ... and a City Builder! And like nuts and gum, they're together at last. Transport workers, deliver supplies, make buildings and help your city grow ... or just fly around and explore. Icity puts the pilot in charge of everything.
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Release Date: Oct 19, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Icity is a Flight Sim ... and a City Builder, connecting two fantastic genres, and we want to get the balance just right. Icity has tremendous flexibility in how it can be played, and we would very much like our Community to participate in its development from this basic version into a fully-fuelled machine. Early Access is a tremendous opportunity to engage with our Community to help identify important content and features, establish themes, and shape this great game together.”

Approximately how long will this game be in Early Access?

“We anticipate that Icity will be in Early Access for 10-12 months after release, and have outlined a schedule for proposed updates that will be based upon Community feedback and suggestions.”

How is the full version planned to differ from the Early Access version?

“We plan to improve Icity during Early Access with additional content and features based upon Community feedback, suggestions, and game-testing. We anticipate these features might include additional maps and environments, additional aircraft, mission-specific aircraft modules, aircraft upgrades, new building types, and refinements to the logistics and economics systems, depending upon the feedback we get. We're keen to build a solid foundation for a long-term future.”

What is the current state of the Early Access version?

“The current Early Access version (1.2 beta - January 2017) presents a basic level of gameplay. It includes 1 predefined test map, 3 aircraft with 6 cargo modules, 1 supply shuttle, 10 types of placable buildings, 4 placeable infrastructure items, pre-built airport and mine facilities, and a basic day-night cycle. The player may only save progress for 1 game at a time. Basic gameplay tutorials are included.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features.”

How are you planning on involving the Community in your development process?

“We invite the Community to provide feedback and suggestions for improvements to Icity, via the Icity Community Page, the Icity Development Blog (on the Openland Design website), and through email and social media channels. We also plan to continue game-testing at various events and locations in our studio's area.”
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Recent updates View all (10)

June 30

July 2017 Update now Available

The July 2017 update is now available for Icity ... a Flight Sim and a City Builder.

As you know, Icity is just completing a 2-month mid-term review of the game’s progress and future directions, which we’ve posted as a separate announcement. However, we do have a small update this month which includes mostly code improvements and some adjustments to the procedural terrain system. Happy flying everyone!
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June 30

Mid-term Review has Landed

Thank you to everyone who participated in our mid-term reviews! The results are now in, though before we let fly, we would like to first to thank everyone who participated and those who provided feedback. We would also like to emphasize that we continue to seek and incorporate feedback, suggestions, and ideas about how to make Icity into a great game … the midterm reviews were to make sure we were on the right heading, but as every pilot knows, flexibility is a key ingredient, so we are eager to keep learning about your ideas for the game!

With that in mind, here are a few of the big things we have learned so far, and our ideas for their implementation:

Aircraft and Aircraft Systems

The number 1 request is the desire to increase the complexity (sophistication) of the aircraft and their flight control systems. While the current generation of aircraft successfully present a level of futuristic automation, many Icity players desire that the aircraft have more controls (less automation), and that the aircraft themselves have more moving parts (landing gear, flaps, etc) and other features which reflect the pilot’s input and the aircraft’s operating state.

A close second on the list was the number of aircraft available and/or the ability to customize them either for aesthetic or mission-specific purposes, After all, there’s no such thing as too many aircraft (except when they’re lined up on the taxi way in front).

Some players requested the ability to disembark aircraft in order to fix or adjust exterior components, refuel, and load cargo. We're still debating whether Icity should include a ground game, so please let us know your thoughts about these suggestions.

VR and Multiplayer Implementation

We heard this right from the go … VR please! Also requested was some form of multiplayer option to permit a co-pilot or other aircraft to participate in city building activities. We also received some suggestions for multi-language support, which makes a lot of sense given how many countries around the world have Icity players.

Building Interaction and Animations

Icity pilots use aircraft to make buildings, and players requested that the buildings themselves be animated and integrated into the game in a more comprehensive way. Animating the construction process was the most requested feature related to city building. Also requested was the ability to disembark the aircraft to visit buildings and constructions sites. We're still trying to decide, so us know if a ground game woud help or if it's better to keep the planes in the air!

The Game Plan

Given the feedback we’ve received so far, we’ve constructed a plan for the game that we intend to begin rolling-out over the next few updates. This July we’ll start the development of a new aircraft to test out some of the ideas and suggestions we’ve received, and will follow that in a following update with a new building type that incorporates the feedback about city-building features. We’ll also investigate the technical requirements to bring VR, multiplayer, and multiple language support into the game, though we haven’t determined their feasibility just yet.

Thanks again for all your ideas, and also for your support in this early access phase of Icity’s development! Please keep sending suggestions and feedback on how to improve the game for everyone. Happy Flying!
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1 Week, 1 Dozen Countries!!!

Thank you Everyone for making our 1st week on the Steam Store a Worldwide success!

December Update Now Available

Icity is a flight sim … and a city builder, and we have good news! Our first game update is now available, and is based on the great feedback that we’re receiving via our website, social media, and the Icity Community Hub on Steam. There are many improvements and new features for flying and city building, including:

  • A key-mapping system with new keyboard layouts.
  • A “hot-key” for attaching and releasing Cargo Modules.
  • A “hot-key” to centre aircraft flight controls and hold position.
  • A major overhaul of the Fine-Adjustment system for thrusters.
  • Data-overlays on the Satellite Map view.
  • New velocity indicator on the HUD.
  • A “buddy drone” camera view.

And perhaps most important of all … the pilot seats now have adjustable armrests and cup-holders! Building a city can be hard work, even while sitting in the BA3’s comfortable pilot seats (and the cupholders were a popular request).

We’re also getting ready to introduce multiple building styles, and have included an early look at the upgraded Building Printer controls to try out ahead of time, along with a new House style.

A nice slideshow on the Main Menu presents more updates. Thank you everyone for your feedback and suggestions!

January Update Now Available

Happy New Year from everyone at Icity - a flight sim … and a city builder. The January 2017 update is now available with some big changes ... new aircraft and new buildings!!! Pilots can now try out the zippy little Firefly Mark.I and the larger Dirigible Mark.I, two new aircraft which can be accessed via the Game Options menu (while in-game, type 'G' with the default keyboard layout). They share the BA3's control layouts and startup procedures which means the Ice-City pilots are now cross-certified. Awesome.

The Building Printer module can now make 2 new houses, 2 new offices, and 2 new factories, which will help Ice City develop with new style!

About This Game

So ... you're a brand new pilot with dreams to take on the world? How about building one of your own? You've always thought that things would be much better if you were in charge - now here's your chance! Icity is a flight sim ... and a city builder! And like nuts and gum, they're together at last.

Your new job as the chief-pilot with the Icity Development Company means that you're now in charge of a bold project to build a new city on the Alta Ice Cap. An exploration crew has just discovered a reservoir of Di-Hydro-Oxygen crystals that could be very profitable if an efficient mining operation can be established. The company is willing to set up a base camp to try out a test mine, and if everything looks good ... well, the sky's the limit.

Why do you get to be the chief pilot? Because Alta is located high on a frozen ice sheet, thousands of miles from the nearest outpost, and no one else wanted the job. In fact, you're the only pilot, and until you help build something there, the company won't be sending any help.

Fly specially-designed aircraft to explore and build your own ice city of the future. Transport workers, deliver supplies, and collect the spoils of the crystal mines to help your city grow ... or just fly around and explore your new world. Icity puts the pilot in charge of everything.

This is your time to shine and show the world! Can you found a profitable mining camp and grow it into a city? Perhaps you might build an empire of your very own!


  • Innovative aircraft with interactive controls, displays, and switches.
  • HUD and Autopilot-enabled for easy cruising and precision construction work.
  • Unique Payload and Cargo Modules for special missions.
  • Multiple cameras providing real-time views and map systems.
  • Complete control of city construction (direct or automated).
  • City economic system linked to growth.
  • Logistics controls for building supplies and product shipments.

System Requirements

Mac OS X
    • OS: Windows 7 or newer
    • Processor: Intel Dual Core CPU 2.4 GHz or better
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.0 compatible 3D graphics card with at least 1GB of RAM
    • Storage: 250 MB available space
    • Sound Card: DirectX compatible sound card
    • OS: Windows 10
    • Processor: Intel Quad Core CPU 3.0 GHz or better
    • Memory: 8 GB RAM
    • Graphics: OpenGL 4.0 compatible 3D graphics card with at least 2GB of RAM, or better
    • Storage: 250 MB available space
    • Sound Card: DirectX compatible sound card
    • OS: Yosemite 10.10 or newer
    • Processor: 2.7 GHz Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: Intel Iris Pro 1536 MB or better
    • Storage: 250 MB available space
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