SYNTHETIK is an unforgiving shooter rogue-lite set in a world overrun by machines. Battle from floor to floor, defeating an array of robotic forces using powerful weapons, upgrades, and quick reflexes. Can you defeat the Heart of Armageddon?
All Reviews:
Very Positive (418) - 90% of the 418 user reviews for this game are positive.
Release Date:
Mar 15, 2018
Developer:
Publisher:

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Recent updates View all (12)

March 31

Artefact UPDATE 14!




ARTEFACTS & CHESTS
  • New rare multi-core chest - offering a selection of perks from all classes.
  • New rare ammo unlock chest - offering a selection of ammo types.
  • New rare treasure Roomba - Now drops a credits chest when destroyed.
  • New rare artefact collectible - offering a selection of artefacts when 2/2 are found.
  • Dropped on kills. This grants a strong bonus that stays for the whole run.

  • 10 Artefacts added!



  • Weapon upgrade chest changed: Now grants a damage upgrade to the current weapon.
  • Improved model of mystery and credits chest.
  • Credits chest no longer spawns.
  • Character Stat upgrades from chests/stat kit now have sweet 3D icons.
  • The first character stat upgrade has 50% more stats, but only grants a selection of two
  • Quests now have a 50% chance of granting a stat upgrade.
GENERAL
  • New model for God shrine.
  • Increased in-game credits cap to 10000.
  • Increased crit chance cap to 40%.
  • Added an additional backup save file, which records each daily login.
  • Mystery Package terminal cost reduced from 350 to 275..
  • Injury treatment cost reduced from 500 to 350.
  • Blood donation / divine offerings can no longer kill.
  • Ammo drop chance increased from 1.55 to 1.65
    Chests now show on the minimap after discovery on screen.
  • Terminals now show on the minimap after discovery on screen.
EXPERIENCE
  • Small flying MG/Missile drone exp decreased from 100 to 40.
  • Glider Shotgun exp increased from 100 to 150.
  • Glider Railgun exp increased from 85 to 150.
  • Disco Spider exp increased from 35 to 75.
  • Missile Spider exp increased from 35 to 75.
  • Boss exp increased from 500 to 1000.
LOOPING
  • Beating the final boss now loops the Run, starting from the first floor again
  • with higher difficulty.
  • Terror level is raised by 50%, incoming damage increased by 50%, healing decreased by 75%
  • Looped rooms are dark and look different and menacing.
  • Looped rooms grant double the experience and 50% more credits.
  • Good luck!
  • Fixed final boss spawning enemies during the boss intro.
  • Server room was made easier, 10% reduced fields, enemy spawn time from 6 to 7 sec
  • Final boss now closes the door so no new enemies can spawn in
RECYCLING
  • Credits received for recycling the follow item tiers has been increased:
  • Blue - 200 to 300.
  • Epic - 350 to 450.
  • Legendary - 500 to 650.
WEAPONS
  • New Weapon - HIGS PARTICLE CANNON (Epic)
  • New Weapon - ANNIHILATOR (Legendary)



  • Fixed weapon drop cooldown not saving properly. Weapon drops should now be more varied.
  • Weapon (and item) extra drop chance from main menu tokens now works as expected.
  • Having all attachment slots filled and using an upgrade kit now grants 3 random stat upgrades.
  • Having weapon stat upgrades maxed now shows a message and grants 1% additional damage.
  • Weapon perks are now split into weapon perks and variant / other perks in the menu.

  • Object 29 DPS increased by 10%.
  • ACR fire rate slightly reduced.
  • Spas 12 damage increased by 14%.
  • Boltcaster damage increased by 15% and more accurate.
  • Kaida Honorary headshot damage increased by 10%.
  • Last Breath headshot damage increased by 10% - Now has the “empowered last shot” Perk

  • Fixed grenade launcher ammo not triggering properly - Both grenade launchers are much better.
  • M79 grenades now have double explosions, max ammo reduced.
  • Fixed AEK grenade perk not buffing correctly.
UI
  • Questlog arrow now shows correct direction when dead.
  • Fixed incorrect coop chat location.
  • Best accuracy stat fixed.
  • Upgrade kits no longer shown in the death statistics
  • Added display for current terror level in the character menu.
  • Terminal selection arrows now flash and move sideways for better visibility.
  • Added notification recommending that player stands still when over 65% of shots are while moving, 90 sec cd
ITEMS
  • New Item - G87 ‘Beamer’ (Common)
  • New Item - Icarus (Epic)
  • New Item - Redline (Legendary)



  • Healing Vial removed, may come back in a different state.
  • Each class has their own healing item already and we don’t want to encourage double or triple heal item setups, which we view as unfun.
  • Acid grenade fixed, now applies damage correctly and range increased from 125 to 165.
  • Fixed item variants with higher than 100% power not giving all stats.
    Item upgrade scaling fixed, now scales conservatively when default power is over 100%.
  • Fixed upgrade kit chance for double upgrades not working.
  • Methadone duration no longer scales.
  • Duration, healing, and resistance all scaling was making it too powerful.
  • Aimbot item buffed - Now, each kill while active grants permanently increased accuracy.
  • Lightning Battery cooldown reduced from 40s to 28s.
  • Sentry DMR turret rank 1+2 firerate reduced
  • Elite rank changed: deals double damage with double burst and reload each 2 shots
  • Hopefully fixes Divine reconstructor not saving you in some cases
  • A couple of items can now drop multiple times, allowing for multiple copies in your inventory.
  • This is a new feature we’d like to test out and would love to receive your feedback on. Please let us know what you think of this change in the forums or on Discord.
CLASSES
  • Module Hold Breath increases crit chance cap now.
  • Fixed Drone Mod module only shooting after 16 minutes.
  • Heavy crossbow starting item removed for the moment
  • Stimulants regeneration nerfed
  • Fixed Fortify Position not giving max ammo.

CONTROLLER
  • New Restricted Look mode - You can toggle between between both modes
    by pressing the right thumb stick
FIXES
  • Fixed varied issues and crashes
  • Fixed freeze when no pickup / deployable position can be found
We would have liked to do more fixes for this update but we will focus more on bugs, crashes and stability in the next 1-2 weeks. Up next is the port to the v2 version of the engine, the new relay servers for multiplayer and more content as usual.

MULTIPLAYER
  • Fixed one bigger issue with the ports / hole punching.
  • Fixed some issues
49 comments Read more

March 24

UPDATE 13!



Hope you’re having a great weekend! We’ve been listening to all of your feedback and reports during the week and have been hard at work addressing as many of them as possible, while also continuing to improve SYNTHETIK. Today, we’re proud to unveil UPDATE 13, bringing a slew of fixes, general improvements and also adding some new starting weapons!

You can find the full changelog below:


GENERAL
  • Friendly fire is now 50% instead of 100% (this applies also to self-damage!)
  • Add friendly fire notification to offending player.
  • If all enemies are dead, the “Escape in Time” notification appears faster.
  • Ammo chests are no longer usable by both players, to ensure consistency.
  • Changed the “room with closed doors” to now be constantly open.
  • Server hack boss spawn amount has been slightly reduced.
  • Timed chests now last longer, depending on difficulty.
  • Floor 2 enemy spawn frequency reduced.
  • Floor 2 duration reduced by one room, should be 3.
  • Floor 4 enemy spawn frequency increased.
  • Laser Turrets damage increased.
  • Add Player Death Explosion and dissolve effect.
  • Added acceleration to Gamepads - more coming in the next days

WEAPONS
  • Minor increase to weapon pickup distance.
  • Buffed 8.8mm Bullets baseline damage from 280 to 300 (DMRS, Heavy MG, etc.)
  • Nailgun Nails damaged reduced from 200 to 190.
  • Default Fusion ammo no longer penetrates.
  • Kaida Laser Pistol recoil has been slightly reduced.
  • KSG2000 damage buffed by 5%.
  • Dragon’s Breath shotgun ammo damage modifier from 0.8x to 0.92x of basic Buckshot
  • New sound effect for AMD 65 and changed ammo to 8.8mm. Damage and recoil are also increased.
  • Buffed Ion Obliterator damage by around 10%.
  • Weapon experience requirement increased.
  • New model for the P33 pistol. Buffed to increase accuracy when moving.
  • New model for the Coil Pistol.

    NEW STARTER WEAPONS!
  • New Guardian pistol - Master Chief.
  • New Commando pistol - Desert Eagle .50.
  • New Rogue pistol - G17 Undercover.
  • New Specialist pistol - PPQ-H.



UI
  • Added 5% additional damage tooltip in the attachment selection.
  • Added a 2 stage savegame back-up. If you lose your progress, check out the backup.ini in %appdata%.
  • Fixed lab level showing the wrong total level.
  • Reduced camera shake / visual recoil option further reduces shake.
  • You can now see daily perk rank ups in the loadout.
  • E and R cursor prompt now shows the first letter of custom binding that it has been reassigned to.
  • Added indicator to the pause menu showing collectible progress like bolts.

DATA
  • Data changed - Quests and Terminals now grant 4 data (increased from 2).
  • Data changed - Clearing a room now grants 2 data.
  • Data changed - Daily login now grants 25 * time data (increased from 12)
  • It is intended that you play around 3 - 4 runs to buy a 200 data item, tell us if this differs too much.

ITEMS
  • Added tooltips to all items, showing which stats are altered at upgrade shrines.
  • Heart Core now grants double health per stack and heals fully upon usage.
  • Homing Missile item now shoots two missiles.
  • Increased Gundrone Spawner item chance from 7 to 10%.
  • Reduced Seeker item chance from 35 to 25%.
  • Akira explosions now scale with power and starts with one more explosion.
  • Ring of Glass charges required reduced from 1000 to 750.
  • Shield Splash item now has a duration where it continuously splashes. It now has a longer cooldown.
  • Item upgrades scale less extremely in some cases.

CLASSES
  • Commando Core now grants 2 Strafe charges.
  • Rogue healing gain reduced.

PERFORMANCE
  • Optimized certain objects
  • Fixes a stuttering issue caused by idle particles
  • Disabled global chat and lobby in coop, decreasing stuttering
  • High quality light setting now can turn off lighting for better performance

FIXES
  • Fixed varied crashes and bugs
  • Fixed Arena & Defense boss not dying
  • Fixed/Improved pickups spawning on unreachable areas
  • Fixed grenade exploit
  • Fixed Jet Glider shooting outfight
  • Fixed ultra particles setting not working.

Thanks again, and as always, don’t forget to join the conversation on Discord!
More news about the relay servers and controller changes soon!

https://discord.gg/JyTVtKM

43 comments Read more

Reviews

“Synthetik turned out to be an amazing surprise - It's probably one of the best rogue-lites that I've played in recent times, and I'm sure I'll keep coing back to it”
9/10 – Bonus Stage UK

“Synthetik is a rare kind of game and an even rarer kind of roguelike”
Third Coast Review - Chicago Arts and Culture

“Without a doubt, Synthetik is a game shooter fans owe it to themselves to play.”
VG24/7

About This Game


1985. After many years of slavery, the AI servants of Kaida Corporation, the world leader in robotics, have formed the "Machine Legion" and have set out to destroy humanity. Awakening in Kaida Corp. Headquarters, you are the human consciousness of a forgotten Android prototype; the last straw holding the Legion from unleashing the Heart of Armageddon. Only you can battle through the levels of Kaida Corporation's Headquarters, defeat the battalions of enemies within and put an end to this madness.



SYNTHETIK has all the core components of a great rogue-lite - an insurmountable objective defended by relentless opponents and unforgiving bosses encased in ever-changing environments filled with a massive cache of weapons, items, perks and upgrades to discover.
Join the fight alone or through seamless 2 player online co-op, but be careful; every fumble could mean the end.

There's plenty to choices to make and hours of challenge and fun to be had.
Can you defeat the Heart of Armageddon?

T H E N E X T L E V E L I N G U N P L A Y

> Master SYNTHETIK's uniquely rewarding magazine eject and active reload mechanics!

> Weapons can jam and produce heat, check yourself before you burn yourself!
> Go for headshots, tame complex recoil, discard and switch between varied ammo types.
> Savor the uniquely satisfying and direct weapon handling, rewarding precision and mastery!

E X P E R I M E N T

Discover and experiment with over 60 weapons, each with many variants, attachments, and upgrades. Supplement your arsenal with over 80 items that grant offensive and defensive capabilities. There are many choices to make, risks to take, and everything can work!

C U S T O M I Z E

Select between 4 unique and highly customizable classes - Play as a Guardian, Rogue, Commando, or Specialist, each with their own weapon specialisations, loadouts, and perks.

M O D U L A R  D I F F I C U L T Y

Choose from 10 different modifications which can be independently combined for a tailored experience. Up the ante for greater risks and rewards or play it safe.

2 P O N L I N E C O O P

Drop in co-op allows you to bring reinforcements to the fight. Better yet, share perks, items, buffs and loot with your comrade. Or, if they get in your way, share your bullets.

System Requirements

    Minimum:
    • OS: Windows XP SP3, Vista or higher
    • Processor: Intel Celeron G1820 2.7 GHz / AMD FX 8320 3.5 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 460, Radeon HD 5770, 768 MB Vram
    • DirectX: Version 9.0
    • Storage: 600 MB available space
    Recommended:
    • OS: Windows XP SP3, Vista or higher
    • Processor: Intel Core i3-4160 3.6 GHz / AMD QC A8-7670K 3.6GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 560+ Series, Radeon R9 270+
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 600 MB available space
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