Yore VR is an open world sandbox game built from the ground up in VR for the HTC Vive. Venture out with nothing but the clothes on your back and empty hands to live Yore medieval life the way you want.
User reviews:
Overall:
Mostly Positive (79 reviews) - 78% of the 79 user reviews for this game are positive.
Release Date: Oct 12, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We’ve worked tirelessly to get Yore VR to this point, but we know that it's time to get it in the hands of the community so that they can help shape the game moving forward. We've spent many moons dreaming up ways to bring everything that we love about open world games to VR. However, as great as we'd like to think our ideas are, the last thing we want to do is move ahead developing new systems that nobody wants.

Because of this, it’s important we don't operate in a bubble. We're ready to open up conversations with players who will impact the direction of Yore VR with their feedback and ideas. There are also some fixes and bugs that will no doubt slip through the cracks, which players can help us find and solve.”

Approximately how long will this game be in Early Access?

“The plan is to stay in Early Access for 12-16 months to augment the current build with more content to explore, crafting systems, dungeons and eventually multiplayer and PvP. Our roadmap has the final version hitting the shelves sometime near the end 2017.”

How is the full version planned to differ from the Early Access version?

“Yore VR will continue to be updated, expanded upon and supported throughout Early Access, but our goal is to cement crafting and resource gathering systems for initial launch as well as our ranged weapons.

Full version will include:
  • Hunting and fishing systems
  • Dozens more medieval weapons, both ranged and melee
  • Much more in depth crafting - small objects all the way up to base building
  • Much more in depth resource gathering
  • Expanded open world
  • Dungeons to explore
  • Combat with monsters and enemies
  • PVP and Multiplayer
  • New tavern mini-games
  • Herbs and alchemy
  • Gardening and farming

What is the current state of the Early Access version?

“The village in Yore VR offers players the opportunity to explore an archery range, tavern, forge, smelter, and other buildings surrounded by a forest. The foundation of the projectile weapon system is in place as well as movement, harvesting and preliminary crafting. There are also a few fun activities and games available.

The 3 movement systems:

Teleportation: Short range teleportation will get you from point A to B in a flash although it is limited to 10 meters and cannot be used while pulling a cart. This is a better option for anyone who experiences VR sickness.

Point and Click Walking: Teleportation will work for short distances but longer hauls will result in RPG like movement. Just aim off in the distance and our pathfinding system will navigate your way to the destination so that you can take in the surroundings, or take aim at a target! The longer you move the more our “VR Sick-no-more” system kicks in, reducing FOV to negate/reduce motion sickness as much as possible! This system can be limited or disabled in the options menu but most people hardly notice it visually.

Real Time D-Pad Movement: Flick a switch and one of the touch pads becomes a d-pad. Press up and you move forward, left and you strafe left. Recommended for VR veterans as it can be disorienting for new users, however combined with our “VR Sick-No-More” system we aim to reduce motion sickness as much as possible. This system is great for frantic combat as well as a more immersive sense of movement.

Crafting systems include:


Smelting: Refining ore is an art in itself. Our system combines a bloomery with techniques from a blast furnace to create a 2 step process from hammering the ore, working the bellows, to pouring ingots. Just don't forget to keep that fire going!

Blacksmithing: Very few things in life are more satisfying than beating red hot iron into your very own blade. We aim to recreate that as closely as possible and create the very first VR blacksmithing experience. In the beginning our blacksmithing system will be a little rough around the edges but will be refined and evolve with the help of our community

Weapons


Crossbows We have 4 Medieval Crossbows and quivers, most of which have their own unique reloading mechanism and strength. Our quiver system allows you to hang a quiver on your waist and position it to where it is most comfortable

Bow and Arrow We currently have a home-made bow and quiver to shoot targets with or whatever else finds itself unlucky enough to be in your sights

Fun and Activities


Lumberjacking and Mining: With your trusty hatchet in hand any tree in the forest can be cut down and harvested for wood, just remember your hand cart if you plan on hauling it all back home. Likewise you will find ore laden rocks distributed throughout the map and long as you have your pick-axe with you, the bounty is yours.

Horseshoe tossPlay by yourself or challenge your friends to a good old fashioned game of horse shoe toss. Currently you will have to take turns in the single player mode but there is 2 team scoring setup for those who can swap the headset after each round

Archery Games: Our shooting range offers a variety of stationary targets to rack up a high score with. Each round has a limited number of bolts or arrows so take aim carefully.”

Will the game be priced differently during and after Early Access?

“There is a chance that once all of the additional content is added and the systems are in place, we'll raise the price accordingly, but not by too much.”

How are you planning on involving the Community in your development process?

“Our goal, first and foremost is to let the community drive our development process to . While it might not be possible to incorporate every piece of feedback we receive, we are excited to participate in larger conversations about open world VR games and what our players want.

We look forward to hearing about any bugs and fixes, but also about people want to see most in Yore VR. Through our forum, community discussions and development updates, we're going to see the project through to completion with the players by our side every step of the way. We value the voice of the community and will continue the conversation well past Early Access.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (21)

June 21

Main Branch Update is FINALLY HERE - 0.5.9.2

After 6 months of Alpha and Beta updates we have Yore in a good enough spot that we have updated the main branch. For the full run down of updates feel free to check out the links at the bottom of this post but here's the Update Highlights:

Improvements

  • First we we finished the recode of all major systems, that wrapped in about Feb and opened the door for the new save system and multiplayer.
  • The engine powering our game was way too out of date as we were using a custom branch that had stopped being updated in November. So that meant that we had to not only upgrade the engine from Unreal 4.12 to Unreal 4.15 but also switch from the custom Multi-res branch over to the vanilla and strip out a bunch of features. That was fun
  • In upgrading to 4.15 we switched over to the new Forward Renderer in Unreal 4.14 / 4.15 which caused our main map to crap the bed, meaning we had to switch over to our brand new map sooner than anticipated. This map is 9 times larger above ground and 3-4 times larger underground.
  • Our pre-placed building system didn't work with the new map as it is based on multiple streaming levels, so instead of spending time fixing that we decided to move forward with our custom placed system ahead of schedule.
  • We are using the new Forward Renderer in Unreal which is a boost of 20-30% FPS on it's own
  • Multiple optimization efforts resulted in 75-150% increase in performance over old main branch build
  • We have a brand new save system, which is essentially our multiplayer save system but running locally with SQLite.
  • Meaning we are very close to multiplayer
  • Every structure in the game(including the cart) can now be hand placed


Additions
  • A new map that is roughly 12-13 times larger than the old one, meaning a lot of room for new adventures and other players.
  • We have a new massive dungeon system with some friends down there to greet you

  • There are 5 new caves to Explore
  • Ocean added
  • Hydras, Giant Scorpions, Bears and Foxes added

  • Huge Central Mountain

  • Small mountain ranges

Removed
  • Skelly and the intro tutorial didn't make it through the new recode but he might come back later
  • Cart from hell removed, way too much work to get it working properly so we just allow you to hold a LOT more in the basket now


Full Update logs

Community!

5 comments Read more

June 20

Yore VR - Week #35 Update: More creatures, less crashes

2 days late on this update but needed to include a few key fixes in here before I pushed it out. A lot of work went into polishing and getting the creatures spawning and working properly this week. On top of that we tracked down the most common crash bug and hopefully put an end to that. You can find more details about the updates here:

Alpha / Beta Updates

Update Highlights
  • Oculus Rift users can once again access the menu by depressing the analog stick
  • Most common crash bug fixed
  • Sword assembly is working again so get those blades and delve into the dark deep places with a little less fear
  • Speaking of the sword there was a nasty bug where if it was assembled and in your belt it would cause you move around against your will as it collided into stuff. That is fixed
  • Big fixes and improvement to Creatures and the creature spawners. They persist properly, the world will come pre-populated and they will be right where you left them when you leave that part of the world and come back.
  • Cooking meat is a thing again, just stick your steak on the camp fire itself and it will cook
  • A good amount of persistence was added to a bunch of stuff in the world

Ongoing Conversations

Anyways another great week with some big gains to the game in general. It's really exciting to see the community getting more and more active every week and if ever was the time to join the conversation it would definitely be now!

2 comments Read more
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Reviews

“The perfect escape from our modern, technology dominated lives perhaps”
Road To VR

“If you prefer crafting, mining, lumberjacking and gathering are in the game, all of which are done with your own hand in VR”
2p

About This Game

DISCLAIMER: THIS GAME IS IN EARLY ACCESS AND REQUIRES A HTC VIVE TO PLAY. PLEASE DO NOT PURCHASE IT UNLESS YOU HAVE A VIVE AND WANT TO ACTIVELY SUPPORT THE DEVELOPMENT OF THE GAME AND ARE PREPARED TO HANDLE A FEW ISSUES.

Yore VR is an open world sandbox game built from the ground up in VR for the HTC Vive. If you enjoy resource gathering, hunting, crafting and a simpler time, you will find plenty to do in Yore VR. With two game modes, you can practice forging or start in the open world with nothing but the clothes on your back. Blacksmithing fans will find over 40 different components, blades, hilts, crossguards and pommels to use for crafting.

Before you can get to work in the shop, you'll have to find wood for your fire and ore for the smelter so pick up your trusty pick-axe and venture out in search of iron.

If weapons are your thing, earn gold to unlock a virtual arsenal of medieval weapons. Starting with 4 unique crossbows and a bow we will be introducing dozens of different weapons. Hone your skills in the shooting range or a variety of other areas meant to test your skill.

~It’s not about escaping your life, it’s about rediscovering a simpler time.

Key Features:


  • Open world room-scale experience designed for the HTC Vive
  • Custom locomotion systems offering three options for movement (Teleport, Point and Walk, D-Pad movement with VR "Sick No More" feature)
  • Simulations of hewing trees and collecting wood
  • Deer Hunting of responsive AI
  • Blacksmithing, smelting, mining and collecting ore
  • Archery range with 4 types of Medieval Crossbows and 1 Bow
  • Archery games ranging from simple shooting gallery to archery juggling
  • Tool belt for resource gathering
  • Potential future activities such as Co-op MP, herb gathering, alchemy, melee combat, dungeons and more!

System Requirements

    Minimum:
    • OS: Windows 7 SP1, Windows 8.1 or later, Windows 10
    • Processor: CPU: Intel i5-4590, AMD FX 8350 equivalent or better
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 970, AMD Radeon R9 390 equivalent or better
    • Storage: 8 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: CPU: Intel i7-4790K, AMD FX 8350 equivalent or better
    • Memory: 16 GB RAM
    • Graphics: Nvidia GeForce GTX 1070, AMD Radeon R9 390 or higher
    • Storage: 12 GB available space
Customer reviews Learn More
Overall:
Mostly Positive (79 reviews)
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