Feel like an action hero while switching seamlessly between an arsenal of guns, swords and spells. Your VR controller becomes an extension of your arm as you blast the hordes of enemies.
All Reviews:
Positive (13) - 100% of the 13 user reviews for this game are positive.
Release Date:
Sep 26, 2017

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Notice: Requires a virtual reality headset. See the VR Support section for more info.



Recent updates View all (14)

September 26

1.0 Update: Out of Early Access!

New 1.0 update, starting the new stage of DWVR development.

In this update, we bring all the improvements added to the PSVR version into the PC version of the game. This updates bring:

Smooth locomotion support.
In the options menu, there is now a toggle for smooth locomotion. This mode will change the inputs on Vive (not so much on Oculus), and change some settings on the enemies to keep balance. The movement slide along the ground, but you can still teleport around as you want.

Mission system with unlocks.
The game is now played with a mission list. Finishing some missions will award one of the 3 categories (bronze,silver,gold), and will unlock more missions and new weapons.

More Weapons, customized loadout.
The game now has a lot more weapons, and you can customize wich ones you bring to battle. Take a weapon from the stands in the main menu, and equip it to the magic inventory. If you play any mission that its above "easy" difficulty, you will be able to use your custom loadout. Easy and Demo missions use a simplified inventory where you have a locked down loadout.

Many graphical tweaks/changes.
Cyborgs now have upgraded textures (glowing eyes!), and skeletons now have shadows. The mages now have upgraded animations and their magic FX are massively improved. The fireball FX have been completely redone, now using a very cool 3d fire effect.

Many bugfixes/general improvements.
Fixed a considerable amount of crashes, Balanced the enemies better, and improved the performance enough to even be able to publish on PSVR, without lowering the graphical quality.

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July 21

0.34 Beta Update: New main menu. Custom loadouts. New Scoring.

Release Candidate.
The "Release Candidate" update. This update is the last big update until we add unlockables and progression.
The amount of changes in this update is considerable. We have improved performance of the enemies quite a bit, did fixes all across the board,added a new combo system for the scoring, and even allow you to customize the loadout you bring into battle.

Main Menu
We have completely overhauled the main menu. Now its a much bigger place, with interactuable objects you can grab and throw, and even a small shooting gallery. There is even an armory to grab and equip weapons (currently all unlocked, they will be buyable later). To grab anything, just point at it and press the Trigger. You will grab that object and be able to throw it around.
To the back of the spaceship, there is a small shooting gallery that lets you test the weapons.

Custom Loadouts and new inventory
In this update, we have finally implemented the loadout system, that lets you customize your inventory with the weapons you want. Easy mode and the challenges will still have a "forced" inventory, but Medium and Hard modes will let you equip what you want.
The inventory is now a flying glyph, wich makes it a lot cooler. To equip a weapon, you just have to grab it from a stand, and then drop it into one of the 6 slots in the glyph. To drop it, you need to press the inventory button.
Grab a weapon with trigger on the right. Press inventory on the left to open the glyph, and then drop the weapon to that glyph with the right hand, by pressing inventory button on it.

Scoring and combos.
We have added a new combo system, to implement more interesting scoring.
The combo system is based on trying to keep the score multiplier as high as possible. This multiplier will grow when chaining kills, but will drop with time or if you get hit. Alongside the new scoring, there is now a new "post game" level, that lets you see your damage/kills/score stats.

New Healthbar
Given the needs for the scoring multiplier, we now have a new healthbar. This healthbar is a lot more complex, and it includes your multiplier and current score.

Autosaving config and progress
The game will autosave your mission progress and scores automatically. When you finish a mission, it will add a green tick to that mission in the list.
Missions will also keep your highest score.
The game will also keep your settings saved, so if you configure your movement type, it will keep that movement type even if you restart the game.
It will also save your current weapon loadout.

Future and full release.
At the end of August, we will release DWVR for PSVR. This version will be the final non-early-access version, and all of its features will go to the PC version too.
The main difference beetween this "release candidate" version and the final release version is that everything will not be unlocked by default.
Missions will unlock other missions when finished, and you will receive money depending on your score. You will then be able to buy the weapons you want in the main menu.

There will also be a few more missions that you will be able to unlock.

Achievements will also be fully implemented in that version, alongside of twice the weapons. We will have a lot more weapons now that you can just equip the ones you like or not, essentially different variations of the weapons, like a rifle with a bayonet, or a shotgun that has bouncing projectiles.

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About This Game

Feel like an action hero while switching seamlessly between an arsenal of guns, swords and spells as you blast your way through murderous hordes.

DWVR is a high speed shooter that uses motion controls to put you in the shoes of an action hero. Your VR controller becomes an extension of your arm as you take aim with your gun or cast spells.

Includes many different weapons, from rifles to even a sword or magic fireballs, and many different enemies to fight.

  • Unlock new weapons and missions as you play.
  • Try to get the highest score possible in each mission.
  • Customizable locomotion: smooth or teleporting. And more options to tweak to your preferred controls.
  • Works with both Oculus Rift and Vive

System Requirements

    • OS: Windows 10 64 bit
    • Processor: 2nd gen i5
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 970
    • Additional Notes: Oculus Minimum Requirements
    • OS: Windows 10 64 bit
    • Processor: 4th gen i7
    • Graphics: Nvidia GTX 1080

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