Feel like an action hero while switching seamlessly between an arsenal of guns, swords and spells as you blast your way through murderous hordes. Your VR controller becomes an extension of your arm as you take aim with your gun or cast spells using gestures.
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Release Date: Dec 15, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have decided to launch in Early Access so we can gather feedback and listen to the players. Being a VR game has a lot of unknowns, and we want to hear the players to improve the game and create a great experience.”

Approximately how long will this game be in Early Access?

“The game will only stay in Early Access for 1-2 months. It will launch once we add the multiplayer mode.”

How is the full version planned to differ from the Early Access version?

“The main feature of the full release is the full multiplayer mode. Coop up to 4 players, and PvP modes up to 6 players. Apart from that multiplayer mode, the full version will be a lot more polished and with more content such as Challenges.”

What is the current state of the Early Access version?

“The difference beetween the current version and the full version is that the multiplayer is unfinished. Also, the full challenge list is incomplete, and the game is logically going to be a bit unpolished.
At the moment, the Early Access version consists of the core gameplay of the game, alongside 3 high quality levels for the survival mode.”

Will the game be priced differently during and after Early Access?

“The game will be priced at its cheapest while in early access, and it will get a increase in price for the full release with multiplayer.”

How are you planning on involving the Community in your development process?

“We will communicate a lot through the steam forums, using them to listen to player feedback and to discuss possible new features there. Development updates and articles will be posted often, and we will keep full transparency on the development of the game.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (7)

February 1

2016-02-01 Update: General gameplay improvements. Better Sword. Bugfixes

0.18 update now Live. This update contains a few gameplay improvements, and serious improvements for the sword.

This update does change the general gameplay, specially as now the sword is a lot more accurate and stronger, and enemies are now more agile (they jump and run better, they get less stuck).

There is also a few miscellaneus fixes that improve the performance of the game in some specific cases where it could stutter.


This update does not clear any leaderboard.


Here you can see a video recorded directly from the game, showing the improved sword gameplay.

https://www.youtube.com/watch?v=1Iehg7lHvNg

Notes:

  • New collision detection for the sword, sword is now a LOT more accurate, and it can detect even if you move it at high speed.
  • Sword now deflects bullets back to the enemy
  • Sword now adds force to the hits. If you hit an skeleton well enough, he will go flying.
  • Fixed performance degradation when dual wielding fireballs
  • Fixed performance degradation when slashing enemies from up close.
  • Fixed performance degradation when dual shotgunning an enemy from up close.
  • Bullet deflection in general works better, for both the sword and the enemy shield skeletons.
  • Improved pathfinding for the enemies.
  • Increased the agility of the enemies when jumping around. Combined with the improvements on the pathfinding, enemies now get stuck much less and can jump places to reach you better. Specially noticieable on the Argendnor map.
  • Drones now are lighter on the performance. Will enable bigger amounts of drones in the general survival mode.
  • Fixed an animation bug when playing a stagger animation
  • Skeleton headtracking is now more accurate and works better.
  • Improved projectile code to avoid memory stalls.

0 comments Read more

January 21

2016-01-21 Update: Big performance improvements, Bugfixes.

Uploaded new 0.16 update. This update disables the multiplayer test mode for now.

The main focus of this update has been optimization and background work. The code of the game has been improved to prepare new features such as a much more involved scoring system.

This update has no big changes to gameplay, but it improves performance a lot.
Users should expect a 20-30% improvement to framerates on PCs that were CPU bound. If you have a strong GPU, you will be able to push the resolution multiplier higher. Right now, the game holds a steady 90 fps in the developers machine, wich is a i7 2600k at 4 ghz and a GTX970. If you have a stronger system that that you will be able to push the resolution more.

The update has also solved a lot of bugs, including one that made the Drone Assault easily cheated, wich is what the top people in the leaderboard have done. Alongside this update, we will reset the Drone Assault leaderboard completely. Sorry for your scores, but given the changes to the scoring system, we had to reset it. The shooting gallery mode keeps its older leaderboard.

Notes:

  • Reworked projectile system, now it will avoid stuttering when you fire your both weapons at once, no matter how you fire them.
  • Improved performance on all the levels, specially on Anorhem, where we got to 1/3 the CPU use for the rendering.
  • Fixed bug where the read healthbar wouldnt decrease as you get damaged.
  • Reworked the score system, now the score display in your right hand will allways be relevant, no matter the mode. It also prepares the system for individual scores in multiplayer.
  • Fixed some pathfinding bugs on the enemies
  • Drones now use less CPU for the same behavior, now there will be more of them.
  • Added sounds for damage and weapon change.
  • Added more background sounds.
  • Improved weapon haptics.
  • Skeletons glowing eyes reworked, now they use less performance and they will allways be on (before, the eyes could dissapear)
  • Skeletons will now look at you directly.
  • Added another damage animation for enemies.
  • Lots of internal reworkings of the weapon and enemy systems, in preparation for the next multiplayer test, wich will have all the basic enemy types that are in the normal survival modes.
  • Small change to the configuration files. It should be higher resolution by default. If you dont like that resolution, you can change it in the settings menu at your right on the main menu.
  • Small score/damage tweaks to the survival mode.

1 comments Read more
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About This Game

DWVR is a fast paced virtual reality action FPS where you fight waves of enemies using firearms and magic.

It uses motion controls to put you in the shoes of an action hero. Don’t just click a button to shoot, but extend your arm to aim your gun, or throw a fireball as if you were throwing a ball.

Includes several different weapons, a full spellcasting system, and many different enemies to fight.


Each of the weapons will be different from each other in its use and functionality. Some of the weapons are easier to use than others, allowing for a player that isn't as good to play. They can act as a way to balance the skill of the game, simpler weapons will be enough to win the game, but more complex ones will outperform the simple weapons if the player is skilled enough.


DWVR is composed of 2 game modes:

  • Survival mode: The main game mode. It puts you against hordes of enemies in different arenas Defeat all waves of enemies and the final boss to unlock the next arena. Has a scoring system and four difficulties.


  • Challenges mode: Several different scenarios, each of them showcase different weapons, spells, or skills. You can compete for the highest score in leaderboards. It also acts as a tutorial mode, competing the weapon-specific challenges will reward you by unlocking that weapon for survival mode.


The game allows for configuration for movement and weapons so you can tweak it to your liking.

System Requirements

    Minimum:
    • OS: Windows 10 64 bit
    • Processor: 2nd gen i5
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 970
    • Additional Notes: Oculus Minimum Requirements
    Recommended:
    • OS: Windows 10 64 bit
    • Processor: 4th gen i7
    • Graphics: Nvidia GTX 1080
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