Edge Guardian is a surreal-futuristic action beat-em-up for the HTC Vive. You have been summoned to defend the fringe of reality itself from a horde of reality-eating void cubes. Find yourself immersed in many different, eerie landscapes, punching your way through wave after wave of enemies.
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Release Date:
Sep 21, 2016
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe that our idea can grow thanks to the community feedback, we have a roadmap full of new features that we hope to improve thanks to the players, to create a never seen before action experience.”

Approximately how long will this game be in Early Access?

“Edge Guardian will be in early access until the 1.0 version comes out in a few months. We have a roadmap with all the features that we want to implement in the final product. We will continue to update Edge Guardian after that with a few ideas to please the old and new community.”

How is the full version planned to differ from the Early Access version?

“This is the content we're planning to add. For a complete roadmap, please see the end of the game's description. Please, be aware that this is all subject to change according to community feedback and overall sales:

  • 5 new enemies
  • 3 main stages
  • 2 boss battles
  • 3 bonus stages
  • A new weapon
  • A new game mode (secret)
  • A new game feature (secret)

What is the current state of the Early Access version?

“We already have

  • Unlimited wave mode
  • Local and online leaderboards
  • Tutorial mode
  • 3 enemy types

Will the game be priced differently during and after Early Access?

“When Edge Guardian comes out of early access, price will be doubled.”

How are you planning on involving the Community in your development process?

“We will ask for feedback on our ideas and implementation with every update, mainly through the Reddit community and Steam forums. We will try to answer all the questions and fix all the bugs. We will be as open as possible to community suggestions and we will consider all of them.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (10)

May 18

Still Working, Guardians

Hello Guardians, It’s Marco and I wanted do share with a list of the new feature of the updated version of Edge Guardian we are working on.

  • Oculus and oculus touch support
  • Automatic switch between different HMDs (vive and oculus at the moment)
  • New Interactions/animations of the hands
  • Updated “energy wall” animations
  • Updated Enemy animations
  • Rewrited audio source management system to improve performance
  • Updated enemy movement system to avoid some annoying bugs and streamline management.
  • Enemies that hook up to “the core” are more hit-responsive (new spring system)
  • Fixed some problems with the "shot" and collision of enemies.
  • Updated the particle smoke system in the desert to improve performance
  • Implemented FXAA Filter and Replaced Bloom Effect by - Postprocessing Counterparty (Low Impact on Performance/Improved Graphic Performance)
  • Optimized desert scene for better performance
  • VR rendering is now set to "single pass" with updated effects and full support (it translates into better performance).

Keep in mind that Vincenzo, the new programmer, have rewritten the game from ground up so we need more time to finish the product and be out of the Early Access.

I hope I can share some video of the new version in the next update and some to have good news in the next month. Thanks everyone for the support.



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April 6

Clarifications

I need to clarify to everybody that we are still working on Edge Guardian and Unlimitris. The team changed and we are working on the games from the ground up again.

The truth is that the previous version of Edge Guardian was a giant, huge mess and we cannot update or rely on that code and part of design anymore. I was searching for someone to help me in the development since november and now we are working steady to bring back the game on the track.

In the meantime, I wrote the design document again for make it more consistent and the result is that the new version of the game has already a reworked control system, Oculus Rift compatibility and we are working on some options for other VR systems.
There will be a free Demo of the game as soon as it’s ready and we will update to the new version for free for everyone that already bought the game on steam and viveport.

I’m so sorry for being quiet all this time but the last 3 months were very difficult for Hypothermic Games but I don’t want to give up on projects anymore.

Not this time.

Thanks for supporting us and have a nice day, we will give you more news next week. In the meantime, see you later, Guardians.

-Marco

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About This Game



Edge Guardian is a surreal-futuristic action beat-em-up for the HTC Vive.
You have been summoned to defend the fringe of reality itself from a horde of reality-eating void cubes.
Find yourself immersed in many different, eerie landscapes, punching your way through wave after wave of enemies.

Is it the future? Is it the past? Why do you need to stay inside the bounds to stay alive?
And how do you turn off the voice of Hex, the white cube?



We have created Edge Guardian specifically for the Htc Vive, it's a project born on this platform, for this platform. You need to move, you need to stay active and punch those cubed reality suckers in the face.

The Guardian can attack with his fists, grab dead enemies, shoot them at other foes and create energy edges from the ground. Thanks to Hex and his built in radar you can easily understand where the enemy waves are coming from and plan a counter attack.

Build combos, try to survive, and unfold the secret of the Guardian!

Here is the game's planned roadmap from early access to full release:

System Requirements

    Minimum:
    • OS: Windows 7 SP1, Windows 8.1, or Windows 10
    • Processor: Intel® i5-4590 / AMD FX 8350 equivalent or greater
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce® GTX 970 / AMD Radeon™ R9 290 equivalent or greater
    • Storage: 250 MB available space
    Recommended:
    • OS: Windows 7 SP1, Windows 8.1, or Windows 10
    • Processor: Intel® i7-6700 equivalent or greater
    • Memory: 12 GB RAM
    • Graphics: NVIDIA GeForce® GTX 980ti equivalent or greater
    • DirectX: Version 12
    • Storage: 500 MB available space

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