Be a mage in virtual reality. Learn and cast powerful magic spells to fight off the golems, an army of mindless creatures left behind from the battles of the past. Fight with a variety of control schemes including: Vive Wands and Leap Motion.
User reviews:
Overall:
Positive (10 reviews) - 90% of the 10 user reviews for this game are positive.
Release Date: Dec 29, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We've built a fun combat system with Wave Magic but we want to do a lot more of it. We have decided to take our spell casting game and turn it into an rpg with a complete story and overworld to explore. We would like to make the game public in its current state with the arcade style endless survival mode to give people the chance to support the development of the story mode.”

Approximately how long will this game be in Early Access?

“We're expecting story mode to take at least 1 year to complete and fully flesh out, however in the meantime, we will continue to update the game with new spells, enemies, and maps as we implement them in the story mode for use in "Endless Arena Mode".”

How is the full version planned to differ from the Early Access version?

“Early access mode features Endless Arena mode and play's like an arcade game. There are still light RPG elements such as the acquisition of experience points to level up and unlock new talents, spells, and environments as a form of progression. The full version of the game will feature the story mode. In the story mode, the player can explore the overworld which appears as a floating 3d map floating under the player's view. They can then point their motion controller, or tap on the map where they want the character to move to or if they want to interact with something. The story mode will take the player through various scenarios and environments to fight monsters, earn loot, and progress through the campaign.”

What is the current state of the Early Access version?

“The early access version contains: 5 spells, 6 talents, and 3 environments to fight in. In addition to this the game supports 3 control schemes and both the HTC Vive and Oculus Rift. There are 3 enemy types and one boss that spawns at certain intervals throughout game play. After defeating a boss there are upgrades available for enhancing spell effectiveness and behavior.”

Will the game be priced differently during and after Early Access?

“The game will be priced much lower during early access. We may raise it gradually as content is added or increase it to the release price when it is complete.”

How are you planning on involving the Community in your development process?

“We will be reading all comments and messages on the early access version and making tweaks to make sure spells feel good to cast and enemies behave in ways that make sense.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (16)

May 1

Dev Logz 3 - What's next?

It's like a mini podcast update thing.

https://youtu.be/iuujuoI8Fqs

0 comments Read more

April 20

Patch 0.8.2 - New Tutorial, Arcade Mode, and More

Hey guys,

We had a great time at VRLA and got a lot of good feedback on the game. It was our first opportunity to have a lot of different people test the game and we got some good insight into what we need to change.



The tutorial was enhanced for the expo and has been added to the game's default build now. Here are all the changes for this patch:



- New tutorial added that helps explain the overworld a bit more. The Justin scene has been removed and will instead be replaced with a scene that gives more story exposition instead.
- Arcade Mode is back. Arcade mode has been added to the main menu. In arcade mode you fight until you die. All spells are unlocked by default and no rewards are earned. This mode is great for leap motion users.
- Health bars added to enemies. There are now healthbars floating above the heads of enemies. Were working to get the game feeling more like an RPG than a wave shooter and seeing the health of your targets helps a lot.
- Player health count added to right hand. You had a vague idea of your health before with the red circle but now you can see exactly how close to death you are.
- Dialogue windows revamped. All dialogue windows look like the nicer ones from VRLA now.
- New Music! Our new composer Kevin Valenzuela has already made 2 excellent pieces for the game. You can hear them in the desert overworld and caves.
- Other small bug fixes.


Known Issues:
- The first floor of the battle tower is bugged. You should be able to skip it though

1 comments Read more
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About This Game

Be a mage in virtual reality. Learn and cast powerful magic spells to fight off the golems, an army of mindless creatures left behind from the battles of the past. Fight with a variety of control schemes including: Vive Wands, Leap Motion, or Oculus Touch.

Features:
  • 8 Unique and Customizable Spells
  • Explorable Overworld
  • Unlockable Talents and Abilities
  • Challenging Special Encounters
  • Endless Arcade Modes
  • Leap Motion and Tracked Controller Support

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Intel Core i5 4590
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 970 or AMD Radeon R9 290
    • DirectX: Version 10
    • Storage: 1 GB available space
Customer reviews Learn More
Overall:
Positive (10 reviews)
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