Be a mage in virtual reality. Learn and cast powerful magic spells to fight off the golems, an army of mindless creatures left behind from the battles of the past. Fight with a variety of control schemes including: Vive Wands and Leap Motion.
User reviews:
Mostly Positive (7 reviews) - 71% of the 7 user reviews for this game are positive.
Release Date: Dec 29, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We've built a fun combat system with Wave Magic but we want to do a lot more of it. We have decided to take our spell casting game and turn it into an rpg with a complete story and overworld to explore. We would like to make the game public in its current state with the arcade style endless survival mode to give people the chance to support the development of the story mode.”

Approximately how long will this game be in Early Access?

“We're expecting story mode to take at least 1 year to complete and fully flesh out, however in the meantime, we will continue to update the game with new spells, enemies, and maps as we implement them in the story mode for use in "Endless Arena Mode".”

How is the full version planned to differ from the Early Access version?

“Early access mode features Endless Arena mode and play's like an arcade game. There are still light RPG elements such as the acquisition of experience points to level up and unlock new talents, spells, and environments as a form of progression. The full version of the game will feature the story mode. In the story mode, the player can explore the overworld which appears as a floating 3d map floating under the player's view. They can then point their motion controller, or tap on the map where they want the character to move to or if they want to interact with something. The story mode will take the player through various scenarios and environments to fight monsters, earn loot, and progress through the campaign.”

What is the current state of the Early Access version?

“The early access version contains: 5 spells, 6 talents, and 3 environments to fight in. In addition to this the game supports 3 control schemes and both the HTC Vive and Oculus Rift. There are 3 enemy types and one boss that spawns at certain intervals throughout game play. After defeating a boss there are upgrades available for enhancing spell effectiveness and behavior.”

Will the game be priced differently during and after Early Access?

“The game will be priced much lower during early access. We may raise it gradually as content is added or increase it to the release price when it is complete.”

How are you planning on involving the Community in your development process?

“We will be reading all comments and messages on the early access version and making tweaks to make sure spells feel good to cast and enemies behave in ways that make sense.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (3)

January 13

Friday Update 2 Patch 0.74

This Week's update:

- Added earth altar in Bumblethorn Canyon, it's south of the fire one.
- Fixed missing colliders on overworld objects.
- Added quest progress tracking, Justin now updates dialogue for the first 2 steps of the main quest, quest log objectives properly update in menus.
- Fixed bug where altars required more energy then stated.
- Updated save version. The game will reload the game once if the save file needs to be updated to a new format.

This week was house keeping but we have a lot of cool stuff in store for next week!

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January 6

Friday Update 1! - Patch 0.73: Bumblethorn Canyon

Just pushed update 0.73 Live here's what we added for this week:

- Enemy item drops. Enemies drop items now!
- Items stack. Items now properly stack in your inventory.
- Added Zoom Drink. A new potion that increases your run speed x2 and stops encounters from triggering for a short amount of steps. Only depletes while moving.
- Added Elemental Energy System. You can now find elemental energy from mob drops and in chests. There is one altar in this patch for upgrading your elemental fire damage. Each level of elemental enhancement costs an increasing amount of energy and will increase the damage you do with that element.
- Added Bumblethorn Canyon area. This area contains harder encounters, the fire altar, and a few chests. The story will take you here in the next update but you can visit there now to upgrade your fire damage.
- Fixed bug where encounters would grant spells when they weren't supposed to.
- Adjusted most spell damage numbers.
- Increased regular overworld move speed by 30%

Our plans are to release a new update every Friday, big or small. Be sure to check out the game every week for new content.

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About This Game

Be a mage in virtual reality. Learn and cast powerful magic spells to fight off the golems, an army of mindless creatures left behind from the battles of the past. Fight with a variety of control schemes including: Vive Wands, Leap Motion, or Oculus Touch.

  • 7 Unique and Customizable Spells
  • Explorable Overworld
  • Unlockable Talents and Abilities
  • Challenging Special Encounters
  • Endless Arcade Modes
  • Leap Motion and Tracked Controller Support

System Requirements

    • OS: Windows 10
    • Processor: Intel Core i5 4590
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 970 or AMD Radeon R9 290
    • DirectX: Version 10
    • Storage: 1 GB available space
Customer reviews Learn More
Mostly Positive (7 reviews)
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