The wild west just got a lot more wild. Fight off steam-powered machines using your arsenal of modified western weapons. Use abilities such as shields and slow motion to get the upper hand and Room-Scale VR to duck, dive, and crawl behind cover.
User reviews:
Overall:
Mixed (17 reviews) - 64% of the 17 user reviews for this game are positive.
Release Date: Aug 10, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The core mechanics and programming are done and Cogs and Cowboys as it is is a fun game. However, I'd like to keep building on it by adding more content and more varied gameplay over time and I need community feedback to shape it as I do.”

Approximately how long will this game be in Early Access?

“With the core parts of the game done, the additional content is planned to be implemented and the game out of Early Access before the end of 2016.”

How is the full version planned to differ from the Early Access version?

“The full version will have more locations and at 9 weapons (plus throwables). Each location will have it's own enemy types. More abilities will be added as well.

  • 9 weapons total (plus throwables - knives, dynamite, tomahawks)
  • 3 locations or more
  • More enemies (dependent on locations)
  • More abilities

What is the current state of the Early Access version?

  • 6 weapons
  • 2 abilities
  • 2 enemy types
  • 1 location

Will the game be priced differently during and after Early Access?

“The price may increase after Early Access once all the additional content has been added.”

How are you planning on involving the Community in your development process?

“The Community will be looked to for feedback and suggestions during development. Feedback has already changed many core mechanics of the game to be much more user friendly, such as the weapon selection wheel and weapon handling.

In addition, we have a Twitch stream and Discord channel for those in the Community that want to see the behind-the-scenes, talk about games/game development, or just hang out and play games together.
Twitch: http://www.twitch.tv/nixtwiz
(Link to Discord server is on the Twitch channel)”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (36)

June 17

Update .35 - Map expanded, leveling system

Hello!

Map Size Increased
This update makes the map roughly twice the size. There's still the same amount of enemies, but you are now free to roam the map as you fight them.


Level/XP System
In addition, I've added the basics to the leveling system, allowing you to earn XP and "Level Up," increasing your health with each level. You'll find this info on your left hand with your radar (tilt it palm up).



Slight UI Update
I've moved the UI on the left hand with enemy count, wave number, and points to be attached to the radar so it doesn't clutter your view when you don't want it. I've also fixed it incorrectly saying "1 enemies remaining." It now says 1 Enemy Remaining and Area Clear when there are no enemies nearby (look at the picture above).

2 comments Read more

June 9

Update 0.3 - Overhaul Weapons, Elements, Damage System, and more


Hello! This update adds many features and fixes many of the things broken with the previous version.

Check out the new video on the store page to see this stuff in action! Or, just try it yourself!

Weapons



Weapons now behave like physical objects. Pick it up, drop it, throw it, holster it, no more clunky menus. Holsters have been brought back on your hips, behind your back, and behind your head.
Weapons now have elements and a random chance to be explosive.


Elements



Weapons drop with a random chance to be elemental. There are four element types:
  • Fire
  • Electricity
  • Acid
  • Plasma

Elemental weapons also drop with a random chance of causing an elemental event, causing burn damage over a couple seconds (look at the images above).


Damage System



The damage system was redone. There are now three types of targets
  • Flesh
  • Armor
  • Shield

These respond differently to elemental weapons:
  • Fire = Very effective against flesh, not very effective against shield/armor
  • Electricity = Very effective against shield, not very effective against armor/flesh
  • Acid = Very effective against armor, not very effective against flesh/shield
  • Plasma = Very effective against everything

The code is also ready to add in weapon-specific modifications to critical hit damage and skills/perks that modify the damage of weapon classes.


Radar/UI

The radar was redone again, it looks much nicer and auto-hides until you turn your wrist face up
Other UI changes:
Right hand:
  • Added shield circle progress and text
Left Hand:
  • Added Enemies remaining circle and text
  • Added Wave number text
  • Added points


Control options

You can now change between arm swing sprint and touchpad sprint. More features like this will come to allow players to find what works best for them.


Hands/Animations

Hands were added and fit all the weapons.


Known Bugs
Radar stops tracking - working closely with dev for last week trying to solve, should have solution soon.

Message from Developer

I want to apologize to all of you for dropping off the map for a while, especially after pretty much breaking the controls. I couldn't balance development with school and life and all the commitments I made. I'm now working full time on Cogs and Cowboys and will be the next couple of months as well!



Please give me feedback and let me know what works, what doesn't, and what you would like to see.

MostWanted Game Development
Nick

0 comments Read more
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About This Game

The wild west just got a lot more wild.

Fight off steam-powered machines literally bent on destroying you. Use your arsenal of modified western weapons to fight back, using abilities such as shields and slow motion to get the upper hand. Use Room-Scale VR to duck and dive behind cover (you may even find yourself rolling and army crawling around to avoid fire). The weapons at your disposal range from scoped revolver snipers to gatling rifles.

Current Progress

  • 6 varied weapons - Double Barrel Sawed Off Shotgun, Lever Action Rifle, Gatling Rifle, Scoped Revolver Sniper Rifle, Heavy Pistol, Rapid Fire Pistol
  • 2 Abilities - Wrist Shield (expands when activated, recharges after taking too much damage), Slow Motion (Dodge enemy fire and line up your shots)
  • 2 Enemies - Small Grunt, Large Golem
  • 1 Location - Town Main Street

Work in Progress

  • More Weapons - At least 3 more weapons, 1 pistol and two shotguns, as well as throwables like dynamite, knives, and tomahawks
  • More Locations - Moving train (fight off steam-powered bandits), Large cage dome (captured by the machine leader, survive as long as you can. May have VS multiplayer later as well)
  • More Enemies - New enemies for each location
  • More Abilities - Based on locations
  • Revision of Current Assets - Making the weapons and scenery look more steampunk

Development/Community

System Requirements

    Minimum:
    • OS: Windows 8
    • Processor: Intel® i5-4590, AMD FX 8350 equivalent or better
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 970/AMD Radeon R9 290 equivalent or better
    • DirectX: Version 11
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: Intel i7-4770 equivalent or better
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 980/AMD Radeon RX 480 equivalent or better
    • DirectX: Version 11
    • Storage: 2 GB available space
Customer reviews Learn More
Overall:
Mixed (17 reviews)
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