DO YOU LIKE TO PUNCH THINGS?!Punch Bomb is a virtual reality arcade game where you punch things! Two fully playable game modes with more coming during Early Access!
All Reviews:
Positive (25) - 100% of the 25 user reviews for this game are positive.
Release Date:
Dec 13, 2016
Developer:
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I'd like to get the game in the hands of the general public as soon as possible to get feedback on features and changes to make! I'd also like to get the community involved as I develop and add future modes.”

Approximately how long will this game be in Early Access?

“The game should be in early access until mid-2017”

How is the full version planned to differ from the Early Access version?

“The full version will have at least 4 game modes (early access has 2 currently), more unlockables, and a better difficulty curve!”

What is the current state of the Early Access version?

“The early access version has two fully playable game modes, some unlockables, Steam Achievements, and global leaderboards using Steam Leaderboards! I feel the current state of the game is fairly polished - the purpose of early access will purely be to add MORE.”

Will the game be priced differently during and after Early Access?

“The game will increase in price for each new game mode - unlockables will not change the price.”

How are you planning on involving the Community in your development process?

“I will be active in the forums and on Reddit to listen to suggestions from the community! If I feel the suggestions are valuable/would improve the game, I will implement them! I really want to involve the community in the direction of the game!”
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Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.

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Recent updates View all (12)

February 3

No new build, but I've been busy at work on the game - here's what I've been up to!

Hey everyone!

I know it's been a while, but I'm still hard at work on the game - things just take time when you're working alone in addition to freelance and a full time job! No new build quite yet - I'm waiting until I get the boss for Descend done before I push the next build. I promise I haven't gone anywhere!

So what have I been working on, and what do you have to look forward to?

Zone 3 artwork! If you're on my instagram, you might have seen some art - well I've got the Zone 3 artwork in place!



Making a destroyed section of the map was a really fun challenge!

I've also been working on new enemy segments - there are some new laser patterns in the mix (among other things)!





And I've also been working on getting the boss robot in place:



He's huge, and he'll be the first enemy in the game to punch back! I'm really looking forward to getting him finished up.


Speaking of which - to keep myself focused, I've started live streaming the development progress - so if you've ever been interested in the game development process or just want to stay up to date on Punch Bomb development, come hang out on the stream sometime! My YouTube is:

https://www.youtube.com/chrisfolea

Other than that, I was sick with the flu for a while, then with a cold a couple weeks after - with a vacation in between. I'm back to work on the game in my free time, though, and I'll push updates as soon as I can!

Anyway - that's what I've been up to! Thanks for bearing with me, and I'm sorry it's all taking so long! Games just take time to make - who knew?

Hope you all have a fantastic day, and stay tuned for future updates!
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October 29, 2017

It's been a while! Here's a new build!

Hey everyone! It's been a while, and MAN have I been BUSY! (I promise I haven't gone anywhere or abandoned the game!)

The new build focuses primarily on "Descend" - and there's still a LOT to do, but I'm proud of the progress!

So here we go! I'm going to split it up into sections.

---Art---

1. New art! I was told the old art was ugly, so I replaced it - unfortunately, nice art takes time. I have zone 1 and 2 art in place - now just Zone 3 to do - and then more variety. Here are some screenshots of the new art:






2. New art = better performance (for a number of reasons):
  • All map pieces are now instanced static meshes! On the old art, each piece was 8 tiles - 8 tiles * 80 map pieces = a TON of draw calls. Now each TYPE of piece is a draw call - so 6-ish types of pieces * 80 map pieces = 6 draw calls. (It's more complex than that, but that's the basics) - should perform MUCH better now
  • The map now destroys and constructs itself as you round corners to improve performance. This one was tough to work out - but it helps a lot!

---Enemies---

I reworked the existing enemies and added new enemies - with more to come!

1. The bomb canons were just not working the way I wanted - so I ditched them and replaced them with bombs that appear on the map and fly towards you. (They spawn in just like in Classic Mode)


2. Now there are laser canons! (Same art as Grav Bomb)


3. More laser variety (with more to come) - now in addition to the straight lasers - zone 2 introduces peace sign lasers to dodge. More laser patterns in future builds.

4. Mines have been reworked to start on the walls and fly towards random locations when you get close! (In the picture below, the ones in the foreground have been activated - the ones in the background haven't):


5. Magnetic Bombs! These ones fly towards and stick to your platform railing - you have to punch them off before they explode!


---Classic Mode---

I also added a 120 degree option to Fitness Mode in Classic Mode as requested (sorry it took so long!):


---Engine!---
I updated the engine to 4.18 from 4.17 - this fixed a lot of issues with Instanced Static Meshes and introduced new features.


---The FUTURE!---

Let's talk about the future a bit!

I've been working on this game for over a year now, and the current goal is to finish the game up early 2018 and release it out of Early Access.

This DOES NOT mean the game will stop being supported. It just means I can also focus on cool new projects simultaneously. But I will still try to update the game semi-frequently with new unlockables and holiday events.

The final game will include the finished "Descend" mode and some more unlockables. I realize the early access goals were aiming for 4 total unique modes - but the new unplanned/requested content (fitness mode, 180 mode, etc) - in addition to Descend being a BIG mode and the game being inexpensive - balances that out I feel.

There may be new unique modes in the future post-early-access if there's demand for it and if sales warrant it, though! (In all honesty, though, sales have been ridiculously low - haven't even turned a profit on equipment - this is really a passion project for me)

I hope this is alright with you all! I really want to deliver the best game I possibly can and keep you all happy. :steamhappy:

NOW! What's left in Descend?

1. Zone 3 art. The game currently loops between Zone 1 and 2 (3 levels each)

2. Boss Battle! The mode will go through 3 zones (3 levels each) - then conclude with a boss battle.

3. Scoring! Right now, there's no scoring or anything, and health is meaningless.

4. Powerups! I need to implement health powerups (and potentially play around with some other powerup ideas)

5. More enemy variety! I need to add more zone-specific enemies and more laser patterns.

6. Instructions - there needs to be a panel with instructions - or possibly a small tutorial of some sort.

Anyway! That sums things up for this update - I'll try my hardest not to take so long on the next one - lots to do. Let me know if you run into any issues or have any suggestions! Until next time - hope you all have a fantastic evening!
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About This Game

DO YOU LIKE TO PUNCH THINGS?!

Punch Bomb is a virtual reality arcade game where you punch things! Wield the HTC Vive motion controllers as fists, and punch the bombs away from you before they explode in classic mode! Or don't let the bomb past you as it keeps coming back, dodge obstacles, and fight bosses in Grav Bomb!

Complete challenges to unlock new fists with unique particle effects! Mix and match fists, and punch things your way!

Utilize powerups and rack up large combos to maximize your score, dominate your friends, and show everyone who's the best at punching things on the global leaderboards.

And, above all, have fun and PUNCH SOME THINGS!

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Intel i5-4590 or equivalent or greater
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTX 970 or equivalent or greater
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Play with headphones!
    Recommended:
    • OS: Windows 10
    • Processor: Intel i7-6700k or equivalent or greater
    • Memory: 8 GB RAM
    • Graphics: Nvidia Geforce GTX 980ti or equivalent or greater
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Play with headphones!
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