DO YOU LIKE TO PUNCH THINGS?!Punch Bomb is a virtual reality arcade game where you punch things! Two fully playable game modes with more coming during Early Access!
User reviews:
Positive (18 reviews) - 100% of the 18 user reviews for this game are positive.
Release Date: Dec 13, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I'd like to get the game in the hands of the general public as soon as possible to get feedback on features and changes to make! I'd also like to get the community involved as I develop and add future modes.”

Approximately how long will this game be in Early Access?

“The game should be in early access until mid-2017”

How is the full version planned to differ from the Early Access version?

“The full version will have at least 4 game modes (early access has 2 currently), more unlockables, and a better difficulty curve!”

What is the current state of the Early Access version?

“The early access version has two fully playable game modes, some unlockables, Steam Achievements, and global leaderboards using Steam Leaderboards! I feel the current state of the game is fairly polished - the purpose of early access will purely be to add MORE.”

Will the game be priced differently during and after Early Access?

“The game will increase in price for each new game mode - unlockables will not change the price.”

How are you planning on involving the Community in your development process?

“I will be active in the forums and on Reddit to listen to suggestions from the community! If I feel the suggestions are valuable/would improve the game, I will implement them! I really want to involve the community in the direction of the game!”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (8)

May 21

2017/05/21 - The Fitness Update!

Hey everyone!

It's been over a month, but I've got some things to show (and a new build)!

1. The new FITNESS mode!

The first implementation of the new Fitness Mode is in the game! Check it out, and let me know what you think!
Fitness Mode is like an "endless punch" mode in Classic with some options.

You can turn lasers and red bombs on/off:

You can set the angle to either 360 or 180:

AND You can change the speed at which the bombs spawn to customize your workout! (HIIT, anyone?):

ALSO Notice how you have a "workout timer" instead of a score! There's no score in this mode, and you can't die. Instead, just hold both triggers to end the game!

2. Fist Framework Update!

Fists can now be animated or have physics on them!
Here's a demo video of that!

The bomb fists are also now animated a little bit (and explode/retract when you punch bombs!)

3. Two New Unlockable Fists!

First and foremost, you'll notice a "fist page selection" interface - now I can add as many fists as I want to the game, and not have to worry about space! This will also allow me to do limited time Holiday Event fists in the future!

As for the new fists, there are now pirate hooks (unlocked by upper-cutting and hammer punching the half-and-half bombs)

And there are also some new "Fitness Fists" to accompany the new fitness mode! (Get these by working out for 5 minutes!)

Check those out in action here!

4. Some New Art for Descend!

I've moved the rusty, grungy art to zone 2 (levels 4-6) of Descend and have zone 1 artwork in place! Now just a zone 3 and a boss level! (art-wise)

I DID have to take a break from Descend, however, to focus on Fitness Mode and the new unlockable fists - I will get back to work on it now, though! Lots of enemies, powerups, etc to come!

ANYWAY - That's all for tonight! I hope you all really enjoy the new fitness mode and burn some calories :D (I set the speed up to 10 and lost my breath recording footage for the update video coming this week)!

Keep on punching! And, as always, PLEASE feel free to leave feedback on the discussion boards!

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April 17

2017/04/17 Update! Behind the Scenes Work, and Descend Progress!

Hey everyone! It's been a while since an update - so here are some things I've been working on (and a new build)!

1. Oculus Compatibility!
I went ahead and tweaked some things Oculus users suggested, but there were no major issues overall in testing! Going to mark the game as Oculus Compatible officially this week!

2. Demo Switch!
For the Oculus compatibility, I had to update the demo build - they WERE seprate branches, which would have been a pain. To get around this, I went ahead and implemented a "switch" in the engine, so I can easily swap between demo and regular builds in the future. This one took a long time, and was a good amount of work...BUT now demo players can help test the new mode in development as well (will get more voices involved to create the best possible game mode)

3. Quit Confirmation!
Now when you hit "quit," it asks if you're sure. This was to prevent exiting the entire app by accident (suggested by an Oculus tester who would pick controllers up from desk and accidentally hit "quit" - I thought it was a great suggestion) - this also exposed some serious issues with the menu system that I spent some time fixing.

4. Optimizations!
I was ready to hop in and work on the new mode, but my controllers weren't charged, so I spent a good amount of time optimizing textures in classic mode and on the fists - more texture optimizations to come. You shouldn't notice a visible difference, but much less should be loaded on RAM now.

5. Updates to Descend!
Previously, Descend was a straight mode. It went from point A to point B in a straight line, then Descended to the next stage. I thought to myself, "This is boring."

SO - NOW movement is based on a generated spline - the map can now turn! Here's an image of two procedurally generated maps from a bird's eye view:

Here's what that looks like in the game (Turning around corners definitely livens things up a bit and keeps you on your toes!):

This one was tough, and I'm quite proud of it!

In addition to this, I've removed being able to spin around the tunnel for two reasons:
  • 1. Current implementation no longer works with the corners
  • 2. It was causing motion sickness in local playtesters

Still some tweaking to do, but the map generation algorithm will only get better over time!

There are now voice clips for the first and second stages - there will be a (small...very small) story associated with this mode! Get down and destroy the parasite boss!

There's now new map art (with more to come) - each map segment is now generated from a circle of 8 randomly selected tiles - to add some variation in the art. There are currently 4 tiles for the game to choose from with more to come - here are some example images:

This is 100% aesthetic, but important.

Each ZONE of the game will also have completely different art when all said and done. (There will be 3 zones, each consisting of 3 levels (for a total of 9 levels)) before the boss fight!

The framework for stage progression is now in place, so each level can have its own set of enemies/challenges! Each ZONE will have different enemies and obstacles when all said and done!

Still LOTS to do in this mode, but hopefully this gives you a decent idea of where I'm headed with it!

That's all I have for tonight - stay tuned for future updates, and keep on punching! Also, I'm loving the feedback you all are providing! It's a huge help!

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About This Game


Punch Bomb is a virtual reality arcade game where you punch things! Wield the HTC Vive motion controllers as fists, and punch the bombs away from you before they explode in classic mode! Or don't let the bomb past you as it keeps coming back, dodge obstacles, and fight bosses in Grav Bomb!

Complete challenges to unlock new fists with unique particle effects! Mix and match fists, and punch things your way!

Utilize powerups and rack up large combos to maximize your score, dominate your friends, and show everyone who's the best at punching things on the global leaderboards.

And, above all, have fun and PUNCH SOME THINGS!

System Requirements

    • OS: Windows 10
    • Processor: Intel i5-4590 or equivalent or greater
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTX 970 or equivalent or greater
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Play with headphones!
    • OS: Windows 10
    • Processor: Intel i7-6700k or equivalent or greater
    • Memory: 8 GB RAM
    • Graphics: Nvidia Geforce GTX 980ti or equivalent or greater
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Play with headphones!
Customer reviews Learn More
Positive (18 reviews)
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