The ROGUELITE that feels like a ROGUELIKE. Praised for its fantastically generated dungeons, real-time combat and surprising amount of content and depth. One of the BEST GAMES OF THE YEAR according to PC Gamer and VICE Waypoint.
Recent Reviews:
Very Positive (10) - 100% of the 10 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (348) - 96% of the 348 user reviews for this game are positive.
Release Date:
Feb 22, 2017

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Recent updates View all (78)

January 25

Test our improved performance and reduced memory footprint (1.17.6 BETA)

We've improved the performance of the content generator, it should work a lot faster now. It also eats up less of your RAM. However, since this is a really big change at the core of the game, we want to do an additional round of tests prior the full roll-out.

This is where you come in.

If you'd like the faster content creation and the additional new features and fixes listed below, please enter our beta (LIBRARY> right click on UNEXPLORED>PROPERTIES>BETA> now choose UNSTABLE and wait for the game the download the latest beta version).

We're particular interested in weird behaviour by the generator. If you notice weird placement of objects, enemies or environments, please report this in the Unstable Branch part of the forum.

1.17.6 BETA

New Features:
- Performance boost of the content generator.
- Item glints on pick up are now optional.
- Large inventory remembers last selected slot when using a gamepad.

Game Balance:
- Reduces the chance of Big Beetles appearing.

Bug Fixes:
- Fixes issue with combining items with a gamepad.
- Fixes issue with the Vampire Lord not spawning.
- After reading a tome the inventory slot is freed up properly.
- Fixes issue with inventory slot connections with gamepad and a chest opened.
- Sprites are not auto-targeted with a gamepad.
- Poisonous water will not poison you after you drank an antidote.
- Fixes some typos.
18 comments Read more

January 4

Unexplored in 2018: Mac, Linux, DLC, bug fixes

To all of you: happy 2018 and thank you for making 2017 such a wonderfully successful year for our game!

Oh my GOTY!

In a year with 7,000 new games on Steam, Unexplored somehow ended up with five GOTY-mentions on three major publications! And yes, we're super proud of that!

Here's the proof we weren't hallucinating:

PC Gamer GOTY Personal Pick by Wes Fenlon

Rock Paper Shotgun GOTY Top 3 by Dominic Tarason

Vice Waypoint GOTY Top 5 by Austin Walker

Vice Waypoint GOTY Mention

PC Gamer GOTY Category Nomination

Some heartfelt congratulations to our friends at Guerrilla Games for winning every single PlayStation Game of the Year-award, to our friend Adriaan de Jongh for his iPad Game of the Year Hidden Folks (which is also on Steam) and to our friends from Twirlbound for their awards over at IndieDB for their upcoming Pine!

That was 2017, what's in store for 2018?

Next project
First and foremost we are working on our next project, which we cannot reveal just yet. We hope to be able to announce it soon. But that doesn't mean we've stopped working on Unexplored.

DLC, Mac & Linux
The Mac and Linux versions are in beta, they're up and running and being tested. We may need some more beta-testers, so if you're up for that, drop us a line. We have no definitive ETA, but we're aiming at Q1 2018.

The final (free) DLC will probably have the same time frame, but we're not making any promises. It's already (partly) available in the Unstable Branch (our beta).

Voices & Facial Expressions
Currently the first set of voices is available in the Unstable Branche (our ongoing beta for new features). We want to add a set of more female sounding voices before we release them proper.

Bug fixes
We will continue to update the game and fix the bugs you report. Remember, Unexplored is entirely procedural, so it's physically impossible to check all possible combinations of levels, enemies and 'furniture'. We're confident we've squashed all major bugs, but every now and then some turret will block a hallway or a door will lead you into lava. So, keep reporting these instances, we WILL continue to hunt these rare bugs and kill 'em!

Features and fixes in Unexplored 1.17.5
And to start the year in style, we've just released another (small) update:

New Features:
- You can assign numpad number keys to items

Game Balance:
- Increased chance of spawning a potion of Deafness

Bug Fixes:
- Classbound items cannot be dropped using a gamepad.
- The first five potions no longer auto-id after restoring a game
- Fish cannot attack you after drinking a levitation potion in shallow water
- Fixes a generator issue with missing bonus items
- Rewards for the Arbiter Grounds are improved
- Journal entries that do not specifically mention the level never show up in a filtered journal
- Fixes crash with enchanting staves inside a chest
- Fixed a number of typos
8 comments Read more


“One of my favourite games of the year”
RPS Recommended – Rock Paper Shotgun

“Even in a year with so many incredible games, Unexplored is a gem”
Vice Waypoint

“Unexplored doesn't try to do everything classic roguelikes do, but it channels their spirit into clever new ideas and offers much of their depth in an intuitive new interface. It's almost certainly the best game of 2017 you haven't heard of, and if NetHack's 30 year lifespan is any indication, it'll still be great a decade from now. -- Game of the Year Awards, personal pick by PC Gamer-writer Wes Fenlon”
PC Gamer

User Reviews

"Topdown Zelda and Metroid had a kid and now you can buy it." – MuNgLo
"This game has the best level generator I have ever encountered." – PhilipKWeiner
"Every run the dungeon feels like a rich story driven experience." – Manifest Destiny
"Anyone who enjoys Isaac or Gungeon ought to give this a play." – Lovecraft Scientist
"Really captures the feel of the of Nethack and Moria games." – n37runn3r
"The game plays like a real-time Brogue. That's great. I love it." – Yeoman
"I hope that other roguelikes take notice." – szarkamichael

About This Game

Real-time Roguelite Dungeon Crawling at its Very Best!

Unexplored is the roguelite that feels like a roguelike. An accessible yet challenging action rpg, praised for its fantastic level generator, real-time combat and a surprising amount of content and depth. Plus: free dlc which adds even more variety!
Explore dangerous dungeons, solve mysterious puzzles and engage hundreds of foes, big and small, in intense melee combat.

  • Easy to Play, Easy to Die
  • Fantastic Generated Dungeons (using brand new tech)
  • Real Emergent Gameplay with many Tactical Options
  • Intense, Real-time, Dual Wielding Melee Combat
  • Stealth Mechanics (dungeon crawling like a real rogue…)
  • Over 50 dangerous bosses
  • Challenging, generated puzzles
  • Adaptive, original soundtrack

Watch this video to understand how Unexplored creates its dungeons:

In the Words Of A Player: What Do You Feel Makes the Game Stand Out?

Misery, one of Unexplored’s Early Access players, thought our description didn’t do the game justice. So, we asked: “What do you feel makes the game stand out?”
We really liked what Misery wrote, so here’s a summary:

  • 1. the Dungeon Generation
  • 2. It uses a ton of traditional roguelike concepts, but in non-annoying ways
    The fact that the game FEELS like a traditional one while still being real-time is a pretty major thing as far as I see it.
  • 3. The combat is pretty fun, yeah
    Lots going on there, particularly once things like potions and staves or whatever are thrown into the mix. Feels more tactical than the usual "shoot everything" sort.
  • 4. Pausing the game
    Being able to pause the game and deal with your inventory, use items, and examine things, without actually leaving the game screen, that's a big one. It all really opens up a lot of options for tactical play.
  • 5. The Puzzles
    [The puzzles] feel like the sorts that the old Zelda games used to use. That same satisfaction from that is here overall.
  • 6. The hub floors
    Ended up being a great feature.
  • 7. The huge variety of enemies
    Not just bosses, but monsters and traps and all sorts of stuff. I've been constantly impressed by this. Even after so much time with the game there's still plenty I haven't even seen yet.
  • 8. And of course the whole "lock and key" concept.

You can read the entire comment here:

We continue with our own, inferior description:

The goal of Unexplored

The goal of Unexplored is to find the dragon in the depths of the dungeon of doom, slay it to claim the Amulet of Yendor and bring it back to the surface. Every run, the game will create an intricate map of dungeons, hinting at foes to come and solutions for puzzles you’ll face.

Lots Of Bosses

During your adventure through the dungeons, you’ll regularly face off with one of over fifty possible bosses. These range from the Queen Ant, to the Balrog and, yes, several menacing Dragons. Some of these bosses can only be slain with the right weapons, so make sure not to miss those on the previous levels.

Uncover Secret Items

In the spirit of roguelikes, the game does not tell you which potions will save you, and which will kill you. You’ll have to find out yourself either by taking risk or using the right Magic Scrolls. Same story for the Enchanted Weapons: are they blessed with divine powers or cursed with deadly spells?


Pitted throughout the dungeons you’ll encounter strange statues. Some of these are part of puzzles and solving those may reap great rewards. So, you may want to pick up and read the books you’ll see lying around. They may feature hints on how to solve a puzzle, even one a few levels deeper.


You’ll be able to equip two items and wield them both. In the darkest deeps you might want to hold a burning torch beside your axe. Bats tend to be killed easily from a distance by throwing daggers at them, so why not equip them in both slots? Or wield a whip, no better, the Flaming Whip you just plucked from that Balrog you managed to finally kill. Or… perhaps it’s best you start with a shield. A big, enchanted shield. Yes.


Your starting armor may not seem like much, but that’s only because… well, because it IS not that much. It will keep you safe from the bites of bats, but don’t try your luck with an Orc. Beat the right foes to collect their leather breastplates or chainmail. Or… equip the right cloak on go stealth…

Wait, Stealth?

Yes, that is an option. You can go unnoticed for a long time and execute surprise attacks for added damage. Like everything in Unexplored, it’s up to you to weigh the rewards versus the risk. Because a surprise attack on a Necromancer may sound like a terrific idea, but it’ll probably survive your first strike, leaving you quite vulnerable in your cloak of cloth.


Unexplored features several kinds of progression for you and your character. The most important is simple: experience. Expect to die a lot in the beginning, whilst learning exactly how to play the game. But you will learn and before you know, you reach a deeper level every run. However, there’s more than just experience. Within each run, you’ll find Potions of Strength, drink those and your power increases for as long as your stays alive. A Potion of Life not only completely heals your hero, it increases the amount of Hit Points. Upgrading your equipment by combining it with certain magic items on an anvil will grant you perks for the time being. Offer to the Gods, and you may receive another upgrade.
However, if you die, your powers die with you. Unexplored is a game featuring perma-death.
Nevertheless, some upgrades are permanent. When you unlock achievements, you unlock equipment and items you can purchase before you start a new run. You pay for these items with the other permanent feature: gold. Your hero will inherit all the gold your previous one owned. So it is always an absolutely fabulous idea to try an open as many chests as possible, you might get rich trying.
Or, just spend it all during your run when you meet one of the vendors. Yes, you heard that correctly: during the game you will be able to spend your gold on new equipment and potions. Obviously, if you subsequently fail, all that gold is lost. Like in forever.

Crafting and Mixing

The deeper you go, the more dangerous the dungeons will be. So, make sure to pick up the right equipment, potions and scrolls along the way. You can even craft better items and mix healthy or plain deadly drinks.


Part of Unexplored’s allure is the way it generates the dungeons. Not just the levels themselves (see this video about Cyclic Dungeon Generation), but all the dungeons in their entirety. The game knows what you’ll face on the deepest levels even before you start wandering the first one. So, it will provide you with hints, keys and notes about what to expect down the line. Best keep an eye out for those.

That’s It?

No, of course not. Unexplored is a game filled with content, with lava and water, plants and trees (flammable trees that is), with hidden doors and locked doors (use lockpicks!), with small bosses and big bosses and with so much more. But we won’t spoil everything here. It’s up to you to find out! So, go have yourself an adventure! You’ll love it!



Unexplored has a fantastic community of players helping each other out. They have been an integral part of the development of this game. So, if you're really stuck, let us know in the Steam forum, and we, or one of the other players, will try and help you out.

System Requirements

    • OS: Windows 7
    • Processor: 1.6 GHz
    • Memory: 2 GB RAM
    • Graphics: 3D Graphics Card
    • Storage: 500 MB available space
    • OS: Windows 10
    • Processor: 2.6 GHz
    • Memory: 4 GB RAM
    • Graphics: 3D Graphics Card
    • Storage: 500 MB available space
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