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We found our interior decorator sleeping on the job, so we fired* him. Good riddance too, as we noticed for a while now that our groundskeeper was much more imaginative with creating nice caves and poisonous lakes and waterfalls and what not. The new decorator is much better and you'll find many rooms in the Dungeon of Doom revamped and restyled on your next visit.
*) By 'fired' we mean torched and eaten alive by the Red Dragon, obviously...
It took us a little longer than expected, but we've improved the part of the generator which is creating the interiors for the dungeons. We've also added more furniture and new room types for you to enjoy. The results are mostly atmospheric, but the impact on the gameplay experience is still significant. And it lays the groundwork for extra room types to be added in the near future that will have a bigger impact on the gameplay. You'll see...
We've also reevaluated the code that is responsible for selecting puzzles. As we noticed some puzzle types were much rarer than intended. This should be better now.
Yes, we fixed some bugs, but in general the generator remake was so demanding that we did not really kept a record. But they were mostly minor anyway. Next week, we'll start fixing a couple of more important issues that were reported over the last couple of weeks.
In any case, we hope you'll enjoy the revamped interiors of our lovely little dungeon, and as always, any feed back is appreciated!
The invisible walls bug was caused by a graphic asset that somehow went missing in the last update. It was pretty critical, so we fixed it and just pushed a patch live.
This patch also addresses the following issues:
- Fixes issue with certain magic items not triggering.
- Fixes crash caused by enemies equipped with crossbows.
- Right-clicking in the main window does not unpause the game.
- You can hide with a glimmering blade.
“One of my favourite games of the year”
RPS Recommended – Rock Paper Shotgun
“Even in a year with so many incredible games, Unexplored is a gem”
“Games of this quality are very few and far between”
5/5 – Save Or Quit
"This game has the best level generator I have ever encountered." – PhilipKWeiner
"Every run the dungeon feels like a rich story driven experience." – Manifest Destiny
"Anyone who enjoys Isaac or Gungeon ought to give this a play." – Lovecraft Scientist
"Really captures the feel of the of Nethack and Moria games." – n37runn3r
"The game plays like a real-time Brogue. That's great. I love it." – Yeoman
"I hope that other roguelikes take notice." – szarkamichael
(c) All Rights Reserved. Copyright LUDOMOTION, AMSTERDAM, THE NETHERLANDS
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