Unexplored is the roguelite that feels like a roguelike. Praised for its fantastic dungeons, real-time combat and surprising amount of content and depth.
User reviews:
Very Positive (45 reviews) - 84% of the 45 user reviews in the last 30 days are positive.
Very Positive (210 reviews) - 95% of the 210 user reviews for this game are positive.
Release Date: Feb 22, 2017

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Recent updates View all (54)

May 26

'Bug' Fixes (version 1.10.2)

Version 1.10.2 is now live. This version fixes a number of bugs and crashes. Most importantly, it also addresses some balance issues in the Ripley Run. We are still tweaking this game mode, this means that, in time, we will very likely reset the the leaderboard for that mode. Just so you know.

Below is the complete list of fixes in 1.10.2:

Game Balance
- Adjusted the invulnerability time after a hit so that the repeater crossbow can damage with every hit.
- Plants no longer count towards kill count in the Ripley Run.
- Eggs no longer bleed.
- Changed the balance of eggs, crawlers, and creeps spawned in the Ripley Run.
-In the Ripley Run Creeps can charge you.
- In the Ripley Run arrows are less frequently found.

Bug Fixes
- Puts a vault key in the the Alchemy Lab in the Ripley Run.
- Fixes crash in menu when starting Ripley Run.
- Fixes possible crash with AI feedback.
- Fixes crash caused by spawning the Air Elemental.
- Fixes issue with Descend scrolls on a Ripley Run.
- Eggs cannot hatch after they were killed.
- You can forge a staff of Feiry Doom again.
- Stacks of creep skulls are saved correctly.
- Fixes issues with oiled weapons. |

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May 24

Balance Update, part III (v. 1.10)

After the release of the Ripley Run DLC quite a few player reported crashes and memory issues. So this week we scrambled to make sure these got fixed as soon as possible. We've already been testing out some solutions in the unstable branch over the last couple of days, and from what we hear most issues were solved. That alone would justify a major update; but we also managed to address some balance issues: mostly concerning the combat dynamics and stealth.

Combat Dynamics
From the comments here and elsewhere we noticed that melee combat was still something of an issue. The swinging attack was still difficult to time right, and attacks by enemies were hard to avoid.

To solve these issues, we've changed the swing attack so that you first hold your weapon to the side and then swing and step forward. Enemies do this also, giving a chance to dodge their attacks. You can also see when an enemy is about to lunge forward with a spear or short sword.

This is quite a big change to the fighting dynamics, and it might take some getting used to as the timing is slightly different. But overall we are pretty confident it is a big improvement and we expect you'll get the hang of it quickly. We'll be monitoring the forum in case you feel otherwise.

There have been two changes to stealth. First of all, when you are in stealth mope you are no longer slowed down, as it sometimes was hard to control, and the lack of control could make it feel a little sluggish. On the other hand, enemies have a better chance of spotting you when you are hidden, especially if they have seen you just before, or when they have a keen sense of smell.

Other changes were also made. Check the complete overview below:

New Features
- Changes swinging weapon dynamics.
- You can see when an enemy is about to swing or lunge.
- Adds a couple of visual indicators of AI State.
- You can combine a staff of fire ball and a staff of lightning to make a staff of switching.
- When you reload a game it starts paused.
- You can grab torches from walls by using tools.
- You can coat weapons in oil.

Game Balance
- Enemies have a better chance to finding you while hidden if they recently spotted you.
- Sneaking no longer reduces your speed.
- Daggers and potions no longer knock back big creatures such as trolls as much.
- Boiled Leather stops 50% of the blows from the front.
- Increase knock-back on melee weapons (and stabbing weapons in particular).
- The Lounge Lizard's lightning spells deal 10 damage.
- The Marine Magus marine missiles deal 8 damage.
- Praying works for destructible walls, one-way teleporters, and disabled teleporters.
- Eggs wake up if you bump into them.

- Improves ray-tracing (better performance near multiple light sources).
- Less memory intensive game log.

Bug Fixes
- Fixes generator issue that caused memory leak like behavior.
- Fixes issues with the Crackling and Thorough achievements in the Ripley Run.
- Falling down in a time trial no longer caused problems.
- Fixes issue with count jade cat puzzle.

To all new players that joined us the recent sale: please let us know what you think about the game in general and these updates in particular. And to all players that have been around for longer, you knew already that any type of feedback is appreciated by us, so you didn't need to be reminded, did you?

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“...going to be one of my favourite games of the year”
RPS Recommended – Rock Paper Shotgun

“Even in a year with so many incredible games, Unexplored is a gem”
Vice Waypoint

“Games of this quality are very few and far between”
5/5 – Save Or Quit

About This Game

Real-time Roguelite Dungeon Crawling at its Very Best!

Unexplored is the roguelite that feels like a roguelike. An accessible yet challenging action rpg, praised for its fantastic level generator, real-time combat and a surprising amount of content and depth.
Explore dangerous dungeons, solve mysterious puzzles and engage hundreds of foes, big and small, in intense melee combat.

  • Easy to Play, Easy to Die
  • Fantastic Generated Dungeons (using brand new tech)
  • Real Emergent Gameplay with many Tactical Options
  • Intense, Real-time, Dual Wielding Melee Combat
  • Stealth Mechanics (dungeon crawling like a real rogue…)
  • Over 50 dangerous bosses
  • Challenging, generated puzzles
  • Adaptive, original soundtrack

Watch this video to understand how Unexplored creates its dungeons:

In the Words Of A Player: What Do You Feel Makes the Game Stand Out?

Misery, one of Unexplored’s Early Access players, thought our description didn’t do the game justice. So, we asked: “What do you feel makes the game stand out?”
We really liked what Misery wrote, so here’s a summary:

  • 1. the Dungeon Generation
  • 2. It uses a ton of traditional roguelike concepts, but in non-annoying ways
    The fact that the game FEELS like a traditional one while still being real-time is a pretty major thing as far as I see it.
  • 3. The combat is pretty fun, yeah
    Lots going on there, particularly once things like potions and staves or whatever are thrown into the mix. Feels more tactical than the usual "shoot everything" sort.
  • 4. Pausing the game
    Being able to pause the game and deal with your inventory, use items, and examine things, without actually leaving the game screen, that's a big one. It all really opens up a lot of options for tactical play.
  • 5. The Puzzles
    [The puzzles] feel like the sorts that the old Zelda games used to use. That same satisfaction from that is here overall.
  • 6. The hub floors
    Ended up being a great feature.
  • 7. The huge variety of enemies
    Not just bosses, but monsters and traps and all sorts of stuff. I've been constantly impressed by this. Even after so much time with the game there's still plenty I haven't even seen yet.
  • 8. And of course the whole "lock and key" concept.

You can read the entire comment here:

We continue with our own, inferior description:

The goal of Unexplored

The goal of Unexplored is to find the dragon in the depths of the dungeon of doom, slay it to claim the Amulet of Yendor and bring it back to the surface. Every run, the game will create an intricate map of dungeons, hinting at foes to come and solutions for puzzles you’ll face.

Lots Of Bosses

During your adventure through the dungeons, you’ll regularly face off with one of over fifty possible bosses. These range from the Queen Ant, to the Balrog and, yes, several menacing Dragons. Some of these bosses can only be slain with the right weapons, so make sure not to miss those on the previous levels.

Uncover Secret Items

In the spirit of roguelikes, the game does not tell you which potions will save you, and which will kill you. You’ll have to find out yourself either by taking risk or using the right Magic Scrolls. Same story for the Enchanted Weapons: are they blessed with divine powers or cursed with deadly spells?


Pitted throughout the dungeons you’ll encounter strange statues. Some of these are part of puzzles and solving those may reap great rewards. So, you may want to pick up and read the books you’ll see lying around. They may feature hints on how to solve a puzzle, even one a few levels deeper.


You’ll be able to equip two items and wield them both. In the darkest deeps you might want to hold a burning torch beside your axe. Bats tend to be killed easily from a distance by throwing daggers at them, so why not equip them in both slots? Or wield a whip, no better, the Flaming Whip you just plucked from that Balrog you managed to finally kill. Or… perhaps it’s best you start with a shield. A big, enchanted shield. Yes.


Your starting armor may not seem like much, but that’s only because… well, because it IS not that much. It will keep you safe from the bites of bats, but don’t try your luck with an Orc. Beat the right foes to collect their leather breastplates or chainmail. Or… equip the right cloak on go stealth…

Wait, Stealth?

Yes, that is an option. You can go unnoticed for a long time and execute surprise attacks for added damage. Like everything in Unexplored, it’s up to you to weigh the rewards versus the risk. Because a surprise attack on a Necromancer may sound like a terrific idea, but it’ll probably survive your first strike, leaving you quite vulnerable in your cloak of cloth.


Unexplored features several kinds of progression for you and your character. The most important is simple: experience. Expect to die a lot in the beginning, whilst learning exactly how to play the game. But you will learn and before you know, you reach a deeper level every run. However, there’s more than just experience. Within each run, you’ll find Potions of Strength, drink those and your power increases for as long as your stays alive. A Potion of Life not only completely heals your hero, it increases the amount of Hit Points. Upgrading your equipment by combining it with certain magic items on an anvil will grant you perks for the time being. Offer to the Gods, and you may receive another upgrade.
However, if you die, your powers die with you. Unexplored is a game featuring perma-death.
Nevertheless, some upgrades are permanent. When you unlock achievements, you unlock equipment and items you can purchase before you start a new run. You pay for these items with the other permanent feature: gold. Your hero will inherit all the gold your previous one owned. So it is always an absolutely fabulous idea to try an open as many chests as possible, you might get rich trying.
Or, just spend it all during your run when you meet one of the vendors. Yes, you heard that correctly: during the game you will be able to spend your gold on new equipment and potions. Obviously, if you subsequently fail, all that gold is lost. Like in forever.

Crafting and Mixing

The deeper you go, the more dangerous the dungeons will be. So, make sure to pick up the right equipment, potions and scrolls along the way. You can even craft better items and mix healthy or plain deadly drinks.


Part of Unexplored’s allure is the way it generates the dungeons. Not just the levels themselves (see this video about Cyclic Dungeon Generation), but all the dungeons in their entirety. The game knows what you’ll face on the deepest levels even before you start wandering the first one. So, it will provide you with hints, keys and notes about what to expect down the line. Best keep an eye out for those.

That’s It?

No, of course not. Unexplored is a game filled with content, with lava and water, plants and trees (flammable trees that is), with hidden doors and locked doors (use lockpicks!), with small bosses and big bosses and with so much more. But we won’t spoil everything here. It’s up to you to find out! So, go have yourself an adventure! You’ll love it!



Unexplored has a fantastic community of players helping each other out. They have been an integral part of the development of this game. So, if you're really stuck, let us know in the Steam forum, and we, or one of the other players, will try and help you out.

System Requirements

    • OS: Windows 7
    • Processor: 1.6 GHz
    • Memory: 2 GB RAM
    • Graphics: 3D Graphics Card
    • Storage: 500 MB available space
    • OS: Windows 10
    • Processor: 2.6 GHz
    • Memory: 4 GB RAM
    • Graphics: 3D Graphics Card
    • Storage: 500 MB available space
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