Fictorum is an action RPG featuring destructible environments, a procedural node-based world map, and dynamic magic shaping.
User reviews:
Mixed (140 reviews) - 67% of the 140 user reviews for this game are positive.
Release Date: Aug 9, 2017

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Recent updates View all (10)

August 9

1.0.5 Patch Notes

We fixed a few game breaking bugs that you guys have discovered so far :-) This will be one of many patches in the coming weeks, I'm sure.

Patch Notes:
  • Improved History/Event processing speed
  • Fixed a collision bug with the Town Hall exterior stairs
  • Z and X are no longer bound to non-existant spells
  • Seek, Stun, Efficiency, and Trap runes have final icons
  • Eternal Winter, Twilight Maelstrom, and Infinite Dragon can now properly be unlocked
  • Small UI tweaks
  • Ring of the Eleventh Thief should spawn with 3-8% shaping bonus, instead of 300-600% bonus.
12 comments Read more

July 28

1.0.3 Patch

1.0.3 Patch Notes

  • The Scroll Sound when opening the history is now properly part of the "Effect" sound class.
  • DesertBridge defense mission now actually has structures to defend.
  • InquisitionSwamp will no longer always have the destroy structures quest
  • Desert Bridge no longer has a magical floating blacksmith
  • Inquisition Captains in Chapter 5 and beyond have remembered their training and should cast spells again.
  • Language of "Beta" has been removed after beating Chapter 4.
  • Windowed Fullscreen now works as an option
  • Spell blade correctly despawns after swinging.
  • Streaming via Xsplit should work correctly, performance when streaming may be slightly increased.
2 comments Read more

About This Game

A reign of terror never feels so satisfying as when you leave a literal pile of rubble in your wake. Giving wizards a much-needed makeover, Fictorum is an action role-playing game that features fully-destructible structures, a randomized node-based world map, and a satisfying magic system with on-the-fly spell shaping and customization.

In Fictorum, your mage wields real, legendary power right from the start—unlike those found in most magic-centric games. Our magic system uses a dynamic and intuitive spellcasting and shaping system that grants the player an unrivaled level of customization and reconfiguration. Up to three runes can be applied to a spell, each affecting a different spell characteristic. The runes are easily swapped to suit the player’s current need, interest, or whim. You might amplify ice blasts to freeze enemies in place, expand the radius of a fireball explosion to crumble a bridge and hinder pursuers, or chain a lightning attack together to strike several targets in a cluster. Shaping makes spellcasting much more tactical and satisfying.

Rather than starting out as a hapless farm boy who stumbles into his powers and avoids enemies or entire areas until leveling up, players take on the role of an established wizarding badass, hell-bent on his mission for revenge. Yet challenge is abundant—the wizard must bring down a sprawling empire by himself, besting scores of bandits, cadres of Inquisitors, and hordes of corrupted abominations on his quest for vengeance. The protagonist has access to unlimited magical powers, making the game less about spamming that one spell that works passably well until it becomes upgradable. The experience is more about tailoring your magical arsenal, giving the player a wide range of freedom and the ability to effectively, efficiently, and enthusiastically destroy every obstacle. The randomly-generated world map features locations where every structure (from large buildings to bookshelves to tables to even a lone fork) can be demolished.

System Requirements

    • OS: Windows 7+ 64 bit
    • Processor: Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: GTX 760 or equivalent
    • Storage: 10 GB available space
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Mixed (140 reviews)
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