Fictorum is an action RPG featuring destructible environments, a procedural node-based world map, and dynamic magic shaping.
All Reviews:
Mixed (153) - 66% of the 153 user reviews for this game are positive.
Release Date:
Aug 9, 2017

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Recent updates View all (11)

August 23

Fictorum v1.0.6 is Live and OST release!

Hey wizards! We're releasing our first major patch to fix several bugs found and enhancements requested by our community. The most important of which is Clairvoyance! We have also released the OST for Fictorum on Steam!

Patch Notes 1.0.6


New Skill:  Clairvoyance
Clairvoyance is a new skill that all Fictorum have access to.  By holding down the hotkey enemies, quest targets, items, health potions, sentinel towers and nexuses will show up highlighted.

You'll be prompted reset your keybindings to enable the key binding (default: Left Alt, Right Thumbstick) for Clairvoyance as soon as you open the game.

Bug Fixes and Improvements
  • The Tutorial has been improved with more information
  • Two new titles have been added into Fictorum.
  • The "invisible wall" on the title screen should no longer appear.  If it still does press alt+enter.
  • Walby Pass will no longer break your saves under some circumstances.
  • Vendors on the world map will have slightly more items and runes available for sale
  • Fixed a bug that would overwrite the character's inventory in very rare cases
  • Open Inventory tabs will be closed when the screen is closed
  • Character armor will be slightly easier to see against the landscape
  • Weapons will no longer float in the air after a character has been frozen solid and then shattered
  • Indoor quest indicators disappear when the character goes outside
  • Nalf's Peak will now correctly give a quest
  • Glaciers and Rockwall will never damage the Fictorum
  • Fixed a bug that would prevent the game from focusing on the Victory screen
  • Falling enemies in ragdoll will never cause damage to the Fictorum
  • Void Projection will drop much more often and will no longer be seen by enemies
  • Perks will immediately be reflected in the character's attributes after selecting one.
  • Pyromancer, Cyromancer or Electromancer achievements should now be unlockable.
  • Characters can no longer be locked in a ragdoll state
  • Inputs from non-english keyboards and Steam controllers can now be bound.
  • Color from the current character slot is automatically loaded when the game starts
  • Tiny candles have been properly scaled up, even though Greg really wanted to leave them as they were
  • Hardcore and difficulty modes default to last setting of the character slot
  • The shaping menu can no longer be accessed while casting an ability
  • Various typos have been corrected throughout the game
  • Health potions will spawn on a level basis, versus an individual spawn roll per health potion
  • The enchanting tooltip will now properly update for runes while hovering over the Enchant button
  • Starting title, difficulty, and current chapter properly appear on details panel
  • The Ascended should be unlockable now
  • Debris damage has been capped to 300 and is registered as physical damage (therefore, can be resisted)
  • Arrows have been slowed considerably
  • Easter Egg "Rain Down" has been hidden in a level
  • Camera settings are now consistent between the first and third person camera
  • Feared characters will flee their home when the Fictorum is nearby
  • Dash VFX has been improved slightly
  • Added more particle effects to destruction when Effects are set to "Epic"
  • Corrupted Shamblers (the suiciders) have more aggressive AI
  • Enemies should attack a bit more consistently with melee attacks
  • Enemies will not always face the player at far distances
  • The same level should not spawn right next to each other.
  • Maps that are unable to be completed should no longer be generated
  • The shield around the final level will now properly appear
  • A couple of events are now correctly flagged as Starting Events.
OST Released


The Original Sound Track for Fictorum is now available on Steam!

Track Listing:
  • Fictorum Theme
  • The Inquisition Approaches
  • I Am A Shopkeeper
  • Inquisition Duel
  • Requiem For Fictorum
  • The Inquisition Arrives
  • Nexus Transport
  • They're Here
  • Down With The Inquisition
  • Miasma
  • The Old Tavern
  • Bandits Attack
  • Inquisition Scouts
  • Peaks Among The Clouds
  • Fictorum In Solace
  • Spirits In The Fog
  • Hark The Corrupted
  • Final Inquisition
7 comments Read more

August 9

1.0.5 Patch Notes

We fixed a few game breaking bugs that you guys have discovered so far :-) This will be one of many patches in the coming weeks, I'm sure.

Patch Notes:
  • Improved History/Event processing speed
  • Fixed a collision bug with the Town Hall exterior stairs
  • Z and X are no longer bound to non-existant spells
  • Seek, Stun, Efficiency, and Trap runes have final icons
  • Eternal Winter, Twilight Maelstrom, and Infinite Dragon can now properly be unlocked
  • Small UI tweaks
  • Ring of the Eleventh Thief should spawn with 3-8% shaping bonus, instead of 300-600% bonus.
12 comments Read more

Reviews

“Fictorum deliveries on the promises it makes and is an enjoyable experience. It might look and feel a bit dated don’t let that put you off what is a brilliant title. If you can get yourself lost in it’s spellcasting and shaping mechanic then you will find a lot of fun to be had.”
7.5/10 – Game Grin

“If you don’t know what you are doing, Fictorum can be fun; if you do, then it is downright addicting. It’s a game that invites you to learn its intricacies, but you may not want to, and that’s fine; however, if you do go through the effort, you may turn into a mage-god, capable of delivering menacing destruction at a whim.”
7.5/10 – Neowin

About This Game

A reign of terror never feels so satisfying as when you leave a literal pile of rubble in your wake. Giving wizards a much-needed makeover, Fictorum is an action role-playing game that features fully-destructible structures, a randomized node-based world map, and a satisfying magic system with on-the-fly spell shaping and customization.

In Fictorum, your mage wields real, legendary power right from the start—unlike those found in most magic-centric games. Our magic system uses a dynamic and intuitive spellcasting and shaping system that grants the player an unrivaled level of customization and reconfiguration. Up to three runes can be applied to a spell, each affecting a different spell characteristic. The runes are easily swapped to suit the player’s current need, interest, or whim. You might amplify ice blasts to freeze enemies in place, expand the radius of a fireball explosion to crumble a bridge and hinder pursuers, or chain a lightning attack together to strike several targets in a cluster. Shaping makes spellcasting much more tactical and satisfying.

Rather than starting out as a hapless farm boy who stumbles into his powers and avoids enemies or entire areas until leveling up, players take on the role of an established wizarding badass, hell-bent on his mission for revenge. Yet challenge is abundant—the wizard must bring down a sprawling empire by himself, besting scores of bandits, cadres of Inquisitors, and hordes of corrupted abominations on his quest for vengeance. The protagonist has access to unlimited magical powers, making the game less about spamming that one spell that works passably well until it becomes upgradable. The experience is more about tailoring your magical arsenal, giving the player a wide range of freedom and the ability to effectively, efficiently, and enthusiastically destroy every obstacle. The randomly-generated world map features locations where every structure (from large buildings to bookshelves to tables to even a lone fork) can be demolished.

System Requirements

    Minimum:
    • OS: Windows 7+ 64 bit
    • Processor: Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: GTX 760 or equivalent
    • Storage: 10 GB available space
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