Fictorum is an action RPG featuring destructible environments, a procedural node-based world map, and dynamic magic shaping.
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Release Date: Aug 9, 2017

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Available: August 9

This game will unlock in approximately 2 weeks


Recent updates View all (8)

July 21

Patch 1.0.2 notes (and 1.0.1)

    1.0.2 Patch Notes (and 1.0.1)
  • When buildings with loot are destroyed, essence is now given to the player
  • When resting and the inquistion catches up, the level now properly trigered
  • Small Fixes to various maps
  • Inthorp Pass now correctly loads a level
  • Some grammar fixes
  • Brightness and Gamma slider is now in the video options
  • Combat music should trigger less often when enemies are not attacking the player
  • Character Statistics on game over/void should be easier to read.
  • Titles should be unlocking properly
  • Townsfolk should no longer be wearing pauldrons (it was a short fashion craze sweeping the world)
  • Exterior building colors have been adjusted

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July 17

Fictorum Update #47: Version 1.0 and Official Release Date

Well, mage-friends, this is a pretty substantial day for Fictorum and Scraping Bottom Games; Fictorum has just hit version 1.0 and we are sending out copies to the press today. Additionally, we have officially set our release date for August 9th.

Fictorum v1.0
It has taken us two and a half years, but we’ve gotten Fictorum to a finished state. We are so thankful for our family, friends, and the gaming community who have helped us along this incredible journey.

If you’re interested in a press copy of our game, check out our page on!

Bug Fixes and Minor Enhancements
  • The tutorial has been enhanced to provide more information about spells, abilities, runes, and enchanting
  • A prompt to begin the tutorial will appear prior to starting a new game if the player has never completed the tutorial
  • New sound effects have been added to the game
  • Gioch will now have a target house to destroy
  • “{Name's}” will no longer appear in events
  • The WinterTown map will properly set for quests
  • Player reflection shields will no longer affect targeting
  • Weather toggling within taverns and castles has been improved
  • Lightning Stream doing almost no damage
  • All Kickstarter backer NPCs have been added to events
  • Spell tooltips are more concise
Coming Weeks
We’ll be hosting another developer Twitch stream on 7/25 at 8pm PT. We hope to see you then! In case you missed last week’s stream, you can catch it here:

We post more fun stuff on TwitterFacebook, YouTube, reddit, and Discord. We'd love to connect with you on any of those platforms!

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About This Game

A reign of terror never feels so satisfying as when you leave a literal pile of rubble in your wake. Giving wizards a much-needed makeover, Fictorum is an action role-playing game that features fully-destructible structures, a randomized node-based world map, and a satisfying magic system with on-the-fly spell shaping and customization.

In Fictorum, your mage wields real, legendary power right from the start—unlike those found in most magic-centric games. Our magic system uses a dynamic and intuitive spellcasting and shaping system that grants the player an unrivaled level of customization and reconfiguration. Up to three runes can be applied to a spell, each affecting a different spell characteristic. The runes are easily swapped to suit the player’s current need, interest, or whim. You might amplify ice blasts to freeze enemies in place, expand the radius of a fireball explosion to crumble a bridge and hinder pursuers, or chain a lightning attack together to strike several targets in a cluster. Shaping makes spellcasting much more tactical and satisfying.

Rather than starting out as a hapless farm boy who stumbles into his powers and avoids enemies or entire areas until leveling up, players take on the role of an established wizarding badass, hell-bent on his mission for revenge. Yet challenge is abundant—the wizard must bring down a sprawling empire by himself, besting scores of bandits, cadres of Inquisitors, and hordes of corrupted abominations on his quest for vengeance. The protagonist has access to unlimited magical powers, making the game less about spamming that one spell that works passably well until it becomes upgradable. The experience is more about tailoring your magical arsenal, giving the player a wide range of freedom and the ability to effectively, efficiently, and enthusiastically destroy every obstacle. The randomly-generated world map features locations where every structure (from large buildings to bookshelves to tables to even a lone fork) can be demolished.

System Requirements

    • OS: Windows 7+ 64 bit
    • Processor: Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: GTX 760 or equivalent
    • Storage: 10 GB available space
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