Fictorum is an action RPG featuring destructible structures, a dynamic spell-casting system, and a randomly generated world map that's different every time you play.
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Release Date: Q3 2017

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Available: Q3 2017


Recent updates View all (3)

May 11

Fictorum 0.9.3 Beta Update

Howdy mages—One more beta patch down! We've replaced all of our old destructible castles and towers with brand new ones. Additionally, the amulet slot has been changed to a pauldron slot, allowing for more dynamic characters.

Gameplay Demo
We submitted for PAX West last week and needed a three minute video of unedited gameplay, so Chip put together this video introducing our game!
Fictorum 0.9.3 Beta
Major Change: New Destructible Castles and Towers
All of our levels have brand new castle assets, designed by our own Leif Drace. 
Major Change: New Pauldrons Slot
We made the choice to replace all of our amulets with pauldrons. Seeing as how pauldrons actually appear on the character model, we thought this was a much more interesting way to do our itemization. If you have an existing character, your amulets will be changed to either a cloth or plate pauldron. 

Bugs Fixes and Minor Enhancements
  • The Grand Inquisitor is now much more challenging
  • Casting animations and transitions have been improved
  • Performance during destruction has been significantly improved—Be sure to turn off Fracture Low Priority Destructibles in the video settings
  • Killing the Grand Inquisitor a few seconds after dying will still count as a victory
  • Sell tooltips will always be shown on runes
  • The Blink ability will teleport the Fictorum into walls and floors much less frequently
  • The Frost Nova visual effect has been improved
  • Warlocks and Liches will hit themselves with their spells less frequently
  • Enemy magic will not be fired with a high arc
  • Feared enemies will move at a minimum 600 movement
  • Male townsfolk will properly get back up from a knockdown
  • Enemy spells will now create decals
  • Lightning Orb projectile collision has been reduced significantly
  • Tooltip for the end location on final chapter is now different
  • The fracture materials have been properly set for the blacksmith, town hall, and lumber mill
  • Fireball explosions will no longer attach to enemies
  • Verellus combat properly opens a level
  • Quest bars will no longer appear over the Inventory screen
  • Dash will now always follow controller direction
  • Logic has been added for the Seek rune to search for a new target if its current target is a destroyed aegis crystal
  • Hangium combat now loads the proper level
  • Spell cooldown is now rounded on spell tooltips
  • Enemy navigation has been improved on bridges
  • Torchlight effects and light will remain active when the character is further away
  • First person will no longer be forced when walking under trees
  • Enemies and townsfolk will no longer spawn on top of carts
  • Fixed a bug that would occasionally force first person at the start of a level while playing in third person
  • In-house POV will properly stay in first person
  • Enemies will always aggro properly
  • All area spell emitters will scale for the area of effect
  • The player will no longer be able to use the Dash ability to clip through the world and into buildings
  • Fixed a bug that would show an unattached protect quest emitter in some levels
  • Starting location of a chapter will no longer be a store
Coming Weeks
Greg will be joining Chip in Seattle, therefore, we're going to shift our developer Twitch stream to be on Monday, 5/22 at 8pm PT while he's in town. We hope to see you then! Talk to you next time!

We also have more fun stuff posted on Twitter and Facebook, so follow and like us there.

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April 28

Fictorum Beta Patch 0.9.2

Welcome back, wizards! It's been a busy few weeks over at Scraping Bottom Games as we crank out new enhancements and fixes to Fictorum. In our latest patch for Fictorum, we're featuring our new fire beam spell, improved spell decals, and upgraded fire manifestation.

Fictorum 0.9.2 Beta
Major Changes
 Greg put together another vlog where you can see some of the features below in action.
Fire Beam
Here's our latest spell—Fire Beam spreads fire so easily that you can almost write your name with it!
Improved Spell Decals and Effects
Chip wanted to have more visually tangible destruction left behind from spells. We think these new decals and effects absolutely fit the bill!
Improved Fire Manifestation
You might have noticed above that Fire spells with a Manifest rune or a high Manifest multiplier will spread fire based on the radius of the spell—You'll see a big difference on larger spells like Flame Strike and Meteor. 
Bugs Fixes and Minor Enhancements
  • The weight of destructibles have been increased and will move more realistically
  • Townsfolk fear has been significantly improved
  • Bandit Marksmen bow enchantment effects are now easier to see
  • Loading bars only move forward
  • Accessories (like the Hood and Santa Hat) will always be hidden in First Person
  • Unintentional cameos from other Fictorum will no longer occur on the Title Screen
  • Starting equipment will no longer be shown in Items Found on the Event Window
  • Enemies will no longer make aggro noises while feared
  • The Fictorum will always start a level flying and upright with the Flight passive active
  • The final mountain in the chapter map will be set properly
  • Lumber mill destruction has been improved
  • The pickup radius for health potions has been increased by 25%
  • Slow Time, Telekinesis, Plasma Ball, and Invigorate have new sound effects
  • The Memyr Wilderness will properly lead to combat
  • Leyline coloring on the world map has been changed for visual clarity
  • Item, rune, and essence rewards from events are no longer cumulative if the player quits/returns to the main menu on an active event window
  • The gamepad keyboard for the Character Name entry will properly toggle if the player is using a gamepad
  • Added Concussion to the Veiled Terragon starting title
  • Cone of Cold has been removed from the Frost-bound starting title
  • Flare has been removed from the Starcaller starting title
  • Rune name text in the shaping HUD has been slightly improved
  • History is now properly tracked in the final battle
  • Several bandit levels have been improved and replaced
  • Several hand-placed trees have been removed and will properly fall/destroy
  • Corrupted characters will keep an appropriate attack distance from the Fictorum
  • The Fictorum marker on the chapter map will properly appear at the start mountain
  • The left most tower on the tutorial has been lowered
  • A split second delay has been added before ending chapter to allow the load screen fade in
  • The Inventory button will have a visual highlight when the Fictorum is visiting a store
  • Enemies will better navigate into houses
  • Footstep sounds will not play prior to the level has begun
  • Bound spell text will no longer be shown on item pickup
  • Seek will properly prioritize targets near the target area and will seek new targets if a current enemy target has died
  • Spells fired by storms will be properly attenuated
  • Spread with only one additional projectile spell will still fire one projectile at the initial rotation
  • Incendium cost has been increased
  • Sell tooltips will only be shown for the currently hovered item (and not "Currently Equipped" tooltips)
  • The rest, wait, and next chapter buttons will be hidden while viewing the Inventory on the chapter map
  • Frost Warlocks often hit themselves with their own spell less frequently
  • Lightning Stream will now behave like Fire Beam—only the first target hit will take damage
  • Acolytes will no longer stop attacking
  • The bug tracking menu will properly be removed after ending a level
  • Inquisition enemy spawns past chapter 8 have been capped
  • Stuff in front of the MC forces first person
  • It will now be easier to see at night in desert, swamp, and fall maps
  • The Grand Inquisitor is now more challenging
Coming Weeks
We’ll be hosting another developer twitch stream on 5/2 at 8pm PT. We hope to see you then! In case you missed last week’s stream, you can catch it here:
We'll be updating our maps with the brand new castle set that Leif whipped up. Here's a preview! to you next time!

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About This Game

Fictorum is an action RPG featuring customizable, dynamic spell-casting. You are a powerful wizard of a forbidden magical order, the Fictorum, with the unique ability to shape and master all schools of magic. Stretching the limits of your power, you have survived your own execution at the hands of the Inquisition, a sprawling theocratic empire bent on eradicating all Fictorum. As the last of your kind, you will shatter the Inquisition as vengeance for your exterminated order, as well as anyone else who dares to stand in your path.

Demolish your surroundings with legendary magic: Become the wizard that you’ve always wanted to play—Wield awe-inspiring magic with explosive impacts that will send your enemies flying and shatter structures into rubble with a single, well-placed spell.

Dynamically improve your spells with our spell-shaping system: Shape a spell towards any of the available runes to amplify specific properties of any spell. Mastering this system will allow you to turn a fireball into a high-explosive cluster bomb, or a basic ice blast into a leaping ball of frozen doom! And these customizations aren’t set—you can constantly reconfigure your runesets and spells.

Traverse a world shattered by magic on your mission of vengeance: Progress through our randomly-generated world map, as you search for the Grand Inquisitor, to avenge your massacred order. Conflict is rampant throughout the world, and many locations have difficult choices to make—will you choose to fight your way through a fortified town, potentially finding new equipment, or will you take the path of least resistance, saving your strength for the battles to come? Do you investigate a local execution or use the opportunity to loot valuables in the nearby town? The choice is yours.

Find powerful items and new spells to increase your immense power: Each location has opportunities for encountering new spells and equipment that increase your magical potency and keep you safe. You can also trade magical essence that you find for new equipment, or use it to enchant the armor, spells, or runes that you already possess, further enhancing your capabilities.

System Requirements

    • OS: Windows 7+ 64 bit
    • Processor: Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: GTX 760 or equivalent
    • Storage: 8 GB available space
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