Ultimate General: Civil War is a tactical war-game. Experience the bloodiest period of U.S. history - the American Civil War of 1861-1865.
Recent Reviews:
Very Positive (138) - 84% of the 138 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,587) - 87% of the 1,587 user reviews for this game are positive.
Release Date:
Jul 14, 2017
Developer:
Publisher:

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Recent updates View all (26)

September 1

Patch v1.05 offering two new custom battles plus improvements

Hello Generals,

We hope you had -or you are still having- great summer holidays. We would like to add something to your enjoyment by offering a new game update. Two new custom battles and various game improvements are included. Have a look below:

Ultimate General: Civil War v1.05 rev. 20460

New
  • New Custom Battle "Culp's Hill": On the night of July 2nd the Confederates attack Culp's Hill and Cemetery Hill. The Union will be greatly challenged in this major speculative engagement.
  • New Custom Battle "Stony Ridge": What if Major General Pope was more cautious and instead of attacking piecemeal, he made a more coordinated assault on August 29 at 2nd Battle of Bull Run? You will find out in this new custom battle.

AI
  • AI fine tunes to become even more responsive to threats. The AI should evaluate better the territorial needs for reinforcing with sufficient units, especially when in defense.


The new custom battle "Culp's Hill"

Balances/Fixes
  • Fixed issues that resulted in overpowered merged units that were created by player. Players used to exploit merged divisions to inflict more casualties to the AI but now this should not happen.
  • Skirmishers are slightly less resistant in rifle fire morale shocks. This way they cannot be overpowered and exploitable by players as before, but their role will continue to be significant.
  • Cannons further rebalance as per feedback. Cannons affected are:
    - Reduced slightly short distance/canister damage for 10 Pdr Parrot and 24Pdr Howitzer.
    - Balanced better the long range damage for 10 Pdr Tredegar, 12Pdr WhitWorth, 14Pdr James, 6Pdr Wiard Rifle, 20Pdr Parrot (Addressing underpowered or overpowered cases).
    *Thanks* to our volunteer tester "The Soldier" for his help on this subject and his great guide that you can read here: http://steamcommunity.com/sharedfiles/filedetails/?id=1105446690
  • Fixed Confederate Militia Division that was equipped with old muskets in custom battle "Hardin Pike". Now they will have standard Springfield rifles.
  • Balanced better the AI strength for Gettysburg Campaign version so that there will be more chances to be one of the most decisive and difficult battles you will fight. In lower difficulty levels it was possible to win rather easily, even on the 1st day.
  • In Battle of 2nd Bull Run (North Campaign version) the player forces will arrive not all together on the 1st day for the vanguard corps but gradually (and more realistically), so the battle will have more chances to be fought historically through out all possible phases.
  • Increased Battle End Timer limit for battles of Mansfield and Battle of Saunders Farm to allow player using more cautious tactics if needed.
  • Fixed major issue with custom battle "Potomac River" that made most units unavailable for Confederate player.

Your ongoing feedback helps us to offer more improvements. Please share it at the below links:

Official forum: Link
Steam forum: Link

Enjoy!

The Game-Labs Team
46 comments Read more

August 10

Patch v1.04 introducing "Oblique" control

Since the full release we have offered one content patch and two hotfixes. The support continues with a new update which introduces a new way to control your brigades. By using the right click button and rotating you execute the "Oblique" maneuver to keep the unit's facing towards the closest enemy. The new patch brings also two brand new custom battles and several improvements. Let's take a look below:

Ultimate General: Civil War v1.04 rev20318

New
  • New Custom Battle "Gettysburg, Day 1": The map is enlarged including more tactical options for both sides. Corps can be assigned to arrive with historical order or differently as you prefer. "Archer", "Davis", "Cutler" and "Iron Brigade" come as full brigades and not regiments.
  • New Custom Battle "Hardin Pike": A speculative battle that is based on the historical Battle of Nashville. The Confederates must storm the Union's complex fortification network and conquer two strongholds.

    Scene from the new custom battle "HARDIN PIKE"

Controls
  • Oblique Mode: New control feature that works when you use right click and rotation gesture. Unit will move to enemy without exposing flanks. The video shows the functionality:
    https://youtu.be/iZT-6-3Pv0M
  • Units will now auto-turn to face nearest threat after completing a retreat. This fix reduces greatly the level of micromanagement needed for maintaining your lines.

AI
  • AI repairs/Fine tunes: AI has received balance and repairs so that it merges much less its lines and has enhanced territorial awareness. You should notice an AI that will desire to actively defend and attack with more persistence than before and with more rapid responses.

Fixes/Balances
  • Reduced number of units for CSA defender in custom battle "Mule Shoe" to make the battle more challenging for the Confederate player.
  • Reduced number of involved units in custom battle "Nashville Pike" with aim to make the battle more interesting for both sides.
  • Fixed issue on some Custom Battles that did not have proper Corps limit according to battle requirement.
  • Fixed a possible timer issue in End of 1st Day for Battle of Shiloh and End of 2nd Day for Battle of Gettysburg. This problem could make the battle continue, although player had captured the critical objective.
  • Enhanced long range damage of special rifle cannons: 6pdr Wiard, 10pdr Tredegar, 12pdr Whitworth, 14pdr James, 20pdr Parrot. Now these cannons should be much more useful in relation to their price. (Balance not final, a hotfix will arrive ASAP).
  • Two minor text corrections in Quotes.

Sounds
  • Sound Repairs/Improvements: The Battle Sounds have been updated to be now richer and more immersive.

Generals, your help is always needed! Visit our forums to share your valuable feedback:

Official forum: Link
Steam forum: Link

Enjoy!

The Game-Labs Team
71 comments Read more

Reviews

“Ultimate General: Civil War is basically an overblown sequel to the first game, using its success (and everything developers Game-Labs learned) as a foundation to go and build something much bigger and, so far at least, much better.”
Kotaku

“All the components of a good strategy are there. It’s handsomely-made, often difficult, and smugly satisfying in that tactical sort of way.”
Rock Paper Shotgun

About This Game

Ultimate General: Civil War is a tactical war-game. Experience the bloodiest period of U.S. history - the American Civil War of 1861-1865.

MAIN FEATURES

Full campaign: Fight in the American Civil War campaign and participate in 50+ battles from small engagements to massive battles that can last several days over hundreds of square miles of terrain. Campaign fully depends on player actions and battle results. Historical battles can also be played separately.

The game includes the following battles in the campaign:
  • Battle of Aquia Creek
  • Battle of Philippi
  • 1st Battle of Bull Run
  • Battle of Shiloh
  • Battle of Gaines' Mill
  • Battle of Malvern Hill
  • 2nd Battle of Bull Run
  • Battle of Antietam
  • Battle of Fredericksburg
  • Battle of Stones River
  • Battle of Chancellorsville
  • Battle of Gettysburg
  • Battle of Chickamauga
  • Battle of Cold Harbor
  • Battle of Richmond
  • Battle of Washington
  • + 48 smaller scale battles

Army management: You are the general. You have full control over the army composition. Based on your successes and reputation you might get access to more corps, divisions and brigades. Keep your soldiers alive and they will learn to fight better, turning from green rookies to crack veterans. Lose a lot of your soldiers and you might not have enough reinforcements to deliver victories. Your reputation will suffer, army morale will drop and you will be forced to resign.

Innovative command system: You decide which level of control you want. Command every unit individually or just give them a main goal with one button click and watch if they can take that hill. Army divisions commanders can make decisions on their own and help you control the largest army. Draw a defensive line and allocated brigades will defend it like lions. Or design a deep flanking maneuver by just drawing an arrow and send the whole army to the enemy flank or the rear. Your generals will try to fulfill your orders, although "no plan survives contact with the enemy".

Officer progression: Historical unit commanders progress and become better fighters together with the player. The Officers rank up based on their units’ performance, but its war and they can be wounded or even get killed in action. New ranks open new possibilities and allow officers to lead bigger units without efficiency loss. Winning battles also opens new possibilities for you as a general, increasing skills such as reconnaissance or political influence.

Historical weapons: There is huge variety of Civil War weaponry from mass produced Enfield pattern rifles to rare Whitworths. Historical availability has also been implemented. Certain weapons can only be captured by raiding supplies or taken from the enemy on the battlefield.

Enhanced unit control: Detach skirmishers to send them to scout those hills ahead. Or merge several brigades into one bigger division if it’s needed. Dismount the cavalry to become less visible to the enemy or mount for fast flanking charges and supply raids. Supplies are extremely important and you have to plan and defend the provisions otherwise the battle might end for you early.

Advanced Artificial Intelligence: You will face a strong enemy. AI will flank you, will hit your weak spots and undefended high ground, will chase and cut your supplies and will try to destroy unguarded artillery batteries. AI will use terrain and will take cover and retreat if overwhelmed.

Terrain matters: Trenches, lines, fences, houses, fields – everything can help to achieve victory, if you know how to use it. Hills will allow you to see enemy units earlier. Rivers and bridges can become natural obstacles that will help you to defend. Forests can help you hide your movements and flank the enemy.

Beautiful maps: We believe that modern technology allows hardcore war-games to finally stop being brown on green hexes. Hardcore, deep war games can be beautiful. In our game, every historical battle landscape is accurately hand-drawn, utilizing data from satellite and historical maps. The topography plays immense strategic role and helps to understand how battles were fought and to learn history.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 - 32 bit
    • Processor: Intel i3
    • Memory: 2 GB RAM
    • Graphics: 512Mb VRAM, Minimum 1366x768 resolution, Intel HD 4000 and higher, GeForce 8800 and higher, AMD Radeon X1600
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    Minimum:
    • OS: 10.7
    • Processor: 2.0 Ghz Dual Core CPU or faster
    • Memory: 4 GB RAM
    • Graphics: GeForce or AMD gpu equivalent with Intel 4000 or higher
    • Storage: 2 GB available space
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