Ultimate General: Civil War is a tactical war-game. Experience the bloodiest period of U.S. history - the American Civil War of 1861-1865.
Recent Reviews:
Very Positive (145) - 84% of the 145 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,606) - 87% of the 1,606 user reviews for this game are positive.
Release Date:
Jul 14, 2017

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Recent updates View all (27)

September 21

Patch v1.06 adds four new custom battles plus Japanese & Korean Language support

Hello again Generals,

We are happy that you enjoy the game and wish that our new update is going to increase your gameplay satisfaction. First of all, we have added four new custom battles based on the historical battles of Chickamauga, Spotsylvania Court House, Cold Harbor and Shiloh. Among several balances, fixes and improvements we have included language support for the Japanese and Korean players. Let's read what the new patch has to offer in more detail.

Ultimate General: Civil War v1.06 rev. 20596

New Battles

Added 4 custom battles raising the number of custom battles to 16. The new battles are:
  • "Chickamauga, Day 1": What if General Bragg attacked more aggressively on September 18th at the Battle of Chickamauga? Could Rosecrans defend more actively and prevent the Confederates from passing the river passages?
  • "Laurel Hill": During the Battle of Spotsylvania Courthouse, the Union attempts to storm the lightly defended Confederate trenches at Laurel Hill. General Ewell rushes to reinforce the Rebel lines before they are overrun.
  • "Cold Harbor - CSA Right Flank": It is June 3, 1864, the third day of the Battle of Cold Harbor. Grant prepares to launch an all-out attack upon Lee's right flank. The Confederates are heavily outnumbered but possess strong ground and have built the strongest fortifications ever seen in the war.
  • "Hornet's Nest": The element of surprise is lost for the Confederates at Shiloh, yet there is still chance to attack and destroy the Union army. Grant is using the temporary delay to organize a stronger defense at Hornet's Nest.

In the new custom battle "Cold Harbor, CSA Right Flank" you fight on the wide area of Confederate right flank with maximum forces for both sides

  • AI slight balances that will make big positive differences to all aspects of AI behaviour. The AI should be in its best state ever.

  • 12Pdr Whitworth is enhanced at long range fire so it will make significant impact when firing from distance.
  • Laurel Hill's campaign battle objectives are now less strict. Player will have to keep not all objectives as before but at least two important.
  • Enhanced possible Union AI strength ratio for the Battle of 1st Manassas. Union forces could be very few compared to player's making AI hesitant to attack.
  • Enhance of possible AI strength ratio to keep interest high at mid campaign (based on feedback) and not have boring battles vs crippled AI armies. Battles affected are:
  • Antietam for Confederate AI , Fredericksburg for both AI sides, Chancellorsville for Confederate AI, Gettysburg for both AI sides.
  • AI will be affected the same from previous defeats but will allocate more troops to counter your army, if there are available.
  • Fixed timer issues in Battle of Stones River. Battle could be interrupted wrongly sometimes, cancelling player's capturing of critical objectives.
  • Fixed timer issues in Battle of Chancellorsville. Battle could be interrupted wrongly sometimes, cancelling player's capturing of critical objectives.
  • Fixed timer issues in Battle of Shiloh and prolonged battle end time allowing player to employ more careful tactics.
  • Replaced wrong portrait of General Grant with a face more look-alike.
  • Fixed wrong display of Victory Text Message after a defeat in Washington.

The new custom battle "Chickamauga, Day 1" finds a small Union force defending a large territory vs superior Confederate forces. Bragg could end the battle on this day if he attacked boldly... can you?

  • Added support for the Korean and Japanese languages. Please note that the new battles will have some missing translations that will be added as soon as possible.

We are always grateful for your feedback and suggestions that you can share in our forums:

Official forum: Link
Steam forum: Link


The Game-Labs Team
24 comments Read more

September 1

Patch v1.05 offering two new custom battles plus improvements

Hello Generals,

We hope you had -or you are still having- great summer holidays. We would like to add something to your enjoyment by offering a new game update. Two new custom battles and various game improvements are included. Have a look below:

Ultimate General: Civil War v1.05 rev. 20460

  • New Custom Battle "Culp's Hill": On the night of July 2nd the Confederates attack Culp's Hill and Cemetery Hill. The Union will be greatly challenged in this major speculative engagement.
  • New Custom Battle "Stony Ridge": What if Major General Pope was more cautious and instead of attacking piecemeal, he made a more coordinated assault on August 29 at 2nd Battle of Bull Run? You will find out in this new custom battle.

  • AI fine tunes to become even more responsive to threats. The AI should evaluate better the territorial needs for reinforcing with sufficient units, especially when in defense.

The new custom battle "Culp's Hill"

  • Fixed issues that resulted in overpowered merged units that were created by player. Players used to exploit merged divisions to inflict more casualties to the AI but now this should not happen.
  • Skirmishers are slightly less resistant in rifle fire morale shocks. This way they cannot be overpowered and exploitable by players as before, but their role will continue to be significant.
  • Cannons further rebalance as per feedback. Cannons affected are:
    - Reduced slightly short distance/canister damage for 10 Pdr Parrot and 24Pdr Howitzer.
    - Balanced better the long range damage for 10 Pdr Tredegar, 12Pdr WhitWorth, 14Pdr James, 6Pdr Wiard Rifle, 20Pdr Parrot (Addressing underpowered or overpowered cases).
    *Thanks* to our volunteer tester "The Soldier" for his help on this subject and his great guide that you can read here: http://steamcommunity.com/sharedfiles/filedetails/?id=1105446690
  • Fixed Confederate Militia Division that was equipped with old muskets in custom battle "Hardin Pike". Now they will have standard Springfield rifles.
  • Balanced better the AI strength for Gettysburg Campaign version so that there will be more chances to be one of the most decisive and difficult battles you will fight. In lower difficulty levels it was possible to win rather easily, even on the 1st day.
  • In Battle of 2nd Bull Run (North Campaign version) the player forces will arrive not all together on the 1st day for the vanguard corps but gradually (and more realistically), so the battle will have more chances to be fought historically through out all possible phases.
  • Increased Battle End Timer limit for battles of Mansfield and Battle of Saunders Farm to allow player using more cautious tactics if needed.
  • Fixed major issue with custom battle "Potomac River" that made most units unavailable for Confederate player.

Your ongoing feedback helps us to offer more improvements. Please share it at the below links:

Official forum: Link
Steam forum: Link


The Game-Labs Team
46 comments Read more


“Ultimate General: Civil War is basically an overblown sequel to the first game, using its success (and everything developers Game-Labs learned) as a foundation to go and build something much bigger and, so far at least, much better.”

“All the components of a good strategy are there. It’s handsomely-made, often difficult, and smugly satisfying in that tactical sort of way.”
Rock Paper Shotgun

About This Game

Ultimate General: Civil War is a tactical war-game. Experience the bloodiest period of U.S. history - the American Civil War of 1861-1865.


Full campaign: Fight in the American Civil War campaign and participate in 50+ battles from small engagements to massive battles that can last several days over hundreds of square miles of terrain. Campaign fully depends on player actions and battle results. Historical battles can also be played separately.

The game includes the following battles in the campaign:
  • Battle of Aquia Creek
  • Battle of Philippi
  • 1st Battle of Bull Run
  • Battle of Shiloh
  • Battle of Gaines' Mill
  • Battle of Malvern Hill
  • 2nd Battle of Bull Run
  • Battle of Antietam
  • Battle of Fredericksburg
  • Battle of Stones River
  • Battle of Chancellorsville
  • Battle of Gettysburg
  • Battle of Chickamauga
  • Battle of Cold Harbor
  • Battle of Richmond
  • Battle of Washington
  • + 48 smaller scale battles

Army management: You are the general. You have full control over the army composition. Based on your successes and reputation you might get access to more corps, divisions and brigades. Keep your soldiers alive and they will learn to fight better, turning from green rookies to crack veterans. Lose a lot of your soldiers and you might not have enough reinforcements to deliver victories. Your reputation will suffer, army morale will drop and you will be forced to resign.

Innovative command system: You decide which level of control you want. Command every unit individually or just give them a main goal with one button click and watch if they can take that hill. Army divisions commanders can make decisions on their own and help you control the largest army. Draw a defensive line and allocated brigades will defend it like lions. Or design a deep flanking maneuver by just drawing an arrow and send the whole army to the enemy flank or the rear. Your generals will try to fulfill your orders, although "no plan survives contact with the enemy".

Officer progression: Historical unit commanders progress and become better fighters together with the player. The Officers rank up based on their units’ performance, but its war and they can be wounded or even get killed in action. New ranks open new possibilities and allow officers to lead bigger units without efficiency loss. Winning battles also opens new possibilities for you as a general, increasing skills such as reconnaissance or political influence.

Historical weapons: There is huge variety of Civil War weaponry from mass produced Enfield pattern rifles to rare Whitworths. Historical availability has also been implemented. Certain weapons can only be captured by raiding supplies or taken from the enemy on the battlefield.

Enhanced unit control: Detach skirmishers to send them to scout those hills ahead. Or merge several brigades into one bigger division if it’s needed. Dismount the cavalry to become less visible to the enemy or mount for fast flanking charges and supply raids. Supplies are extremely important and you have to plan and defend the provisions otherwise the battle might end for you early.

Advanced Artificial Intelligence: You will face a strong enemy. AI will flank you, will hit your weak spots and undefended high ground, will chase and cut your supplies and will try to destroy unguarded artillery batteries. AI will use terrain and will take cover and retreat if overwhelmed.

Terrain matters: Trenches, lines, fences, houses, fields – everything can help to achieve victory, if you know how to use it. Hills will allow you to see enemy units earlier. Rivers and bridges can become natural obstacles that will help you to defend. Forests can help you hide your movements and flank the enemy.

Beautiful maps: We believe that modern technology allows hardcore war-games to finally stop being brown on green hexes. Hardcore, deep war games can be beautiful. In our game, every historical battle landscape is accurately hand-drawn, utilizing data from satellite and historical maps. The topography plays immense strategic role and helps to understand how battles were fought and to learn history.

System Requirements

Mac OS X
    • OS: Windows 7 - 32 bit
    • Processor: Intel i3
    • Memory: 2 GB RAM
    • Graphics: 512Mb VRAM, Minimum 1366x768 resolution, Intel HD 4000 and higher, GeForce 8800 and higher, AMD Radeon X1600
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • OS: 10.7
    • Processor: 2.0 Ghz Dual Core CPU or faster
    • Memory: 4 GB RAM
    • Graphics: GeForce or AMD gpu equivalent with Intel 4000 or higher
    • Storage: 2 GB available space
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