Wild Terra Online is a massively multiplayer life simulator in a fully player-driven medieval world. Here everyone will find an occupation that appeals to one’s soul: world exploration, hunting, crafting, home decorating, fights and castle sieges. Start as a survivor - become a medieval king!
User reviews:
Overall:
Mixed (136 reviews) - 64% of the 136 user reviews for this game are positive.
Release Date: Dec 16, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are a small team of people who have nostalgia for the age of early online-sandboxes and isometric classics — games full of freedom and possibilities. Wild Terra is the spiritual successor to sandboxes of that time produced using modern technologies and new finds in the genre. In our game, you, together with other players, create your own medieval world: from terramorphing and construction, to everyday life, economy, and laws, without any NPCs or quests.
In a game with such mechanics you are given a key role, and for versatile development of the project, we need a dialogue with you. By giving you Early Access, we hope to get feedback and suggestions to adjust the development of the game at an early stage. We consider all ideas, choose the best ones that don't contradict with our views, and implement them in the game!”

Approximately how long will this game be in Early Access?

“Release of the full version is scheduled in the end of 2017. At the moment, the active development of the game still continues, it's an ongoing process of adding new features and adjustments of things that are already done.
Once we understand that all we wanted is implemented, fixed and perfectly finished, Wild Terra will come out of the Early Access. But the development won't end there, after the release we will continue to develop and add new content to our game.”

How is the full version planned to differ from the Early Access version?

“While Wild Terra is in Early Access, we are going to expand the possibilities of the game with each update. It's hard to list everything we have planned to accomplish before release, but it is worth mentioning the most important things:
  • More new construction options, walls, roofs, fences, castle structures and industrial buildings
  • New types of weapons, armor, tools, and siege weapons
  • More possibilities and prospects in our skill system: blacksmithing, carpentry, mining, lumbering, survival, leatherworking, skinning and others
  • New crafting recipes and skills
  • A wider variety of animals and pets, different colors and customizations
  • Private servers with a thorough set of settings. You will be able to create your own unique universe
  • Mines, caves and dungeons
  • Night and day cycle. Weather effects
  • Clan system
  • Free economy
  • Polished PvP with combat skills
  • Arenas and team fights
  • Character customization
Beyond such planned features, will be adding TONS of aspects suggested or iterated on by the community, hence the point of Early Access!”

What is the current state of the Early Access version?

“Much of our plans, as well as players' proposals that are already implemented in Wild Terra. Together with you we will finalize the game, make it better and even more diverse with each update. We fling ourselves into the work on Wild Terra, and despite the small size of the team, at the current stage of development, updates are released once every two weeks. The game is being filled with new content, current possibilities are expanding, number of bugs and flaws is being eliminated.
There is already a large number of basic features in Wild Terra that will continue to increase:
  • Survival in a huge world
  • Hunting, resource gathering and scavenging
  • Animal taming and riding mounts
  • Free construction
  • Crafts and skills: Blacksmithing, Mining, Leatherworking, Pottery, Carpentry, Husbandry, Cookery and many more
  • Embellishment of dwellings and lands

Will the game be priced differently during and after Early Access?

“Yes, the price of the game in Early Access is lower than the price of the final version.”

How are you planning on involving the Community in your development process?

“Any player can suggest adding something new or removing and reworking something that already exists. You can discuss your ideas with us and other players on forums. Furthermore, the community actively contributes to finding and eliminating errors/bugs of the game.
Thanks to our players, Wild Terra already supports 13 languages, and we hope that there will be more dedicated volunteers who will want to help us translate the game into their native languages. The community fills our Wiki with knowledge about Wild Terra, helping newbies to orient in the game easier, as well as organizing all available information and making it easier to work with.
All those who actively participate in development of the project, we regularly reward with in-game bonuses and access keys for their friends.
Join us now and make your contribution to the development of Wild Terra!”
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Recent updates View all (61)

January 20

Started open test Wild Terra for everyone!



Open test has begun

Two game modes on separate servers
(both test servers located in Europe. In the full version, available servers in 4 regions: North America, South America, Europe, Asia).
"Arena" - server for fights, display ranking. Fast battles and nothing excessive. Participants of the arena immediately get 15 level for all skills, basic equipment and go into battle!
"Ostium PvP" - server with fast leveling and sieges. Daily treasure hunt is also available.

Hunting for bugs.
We will reward players for the detailed information about bugs and vulnerabilities of the game. Following the results of the tests will be given prizes of gold and Steam-keys. How to report an error

Join right now!
Download the test client…
Play directly in your browser (available only in Chrome and Opera)
If you already have access to the Steam version, you can also log to the test server. How to do it

After the tests are completed, all progress will be lost!
You can purchase Early Access and start to play unlimited on the main servers right now

Improvements and fixes 0.8.22
Updated leveling system
Implemented system accelerates leveling to eliminate boring and repetitive actions when leveling high-level skills.
Now, every day when you log into the game you'll get points of "Craftsman's Insight" and "Battle Focus".
These serve to speed up leveling skills, the higher the current skill level, the more they accelerate it, but accordingly more quickly being spent.

Arena
Created a new type of server - "Arena", where everyone can try yourself in the battle with other players.
All players in the arena have a basic equipment, and 15 level of skill and saturation is not spent at replenishing of stamina.
In the arena will appear chests with equipment made of various materials, so that you can improve the basic equip.
Kills and deaths on the arena are recorded on the ratings page, available from the top menu on the server selection screen.

Treasure hunting
Implemented the initial system of treasures, which we plan to develop in the future.
To start the adventure, start "Treasure Hunt" from the action window. The treasure is guarded by evil creatures, prepare properly and do not forget the shovel!

Other improvements and fixes
Implemented the transfer of items from the containers into the inventory by double-clicking and using Shift + click combination.
Implemented the transfer of items from your inventory into the container by Shift + click.
In the containers appeared "Take all" button.
Now the type of zone: Peaceful, Wild, Disputable or Arena along with its features is displayed when you logging in and when you entering to a different zone.
Carried out work on optimization the rendering graphics.
Fixed logic of attacking animals when they stopped on the spot, without hitting the target. Needed testing of group hunting.
Indicators of life and stamina now slightly highlighted at the time of the change.
Idle time before disconnecting from the server has been increased to 20 minutes.
Now all the plants and trees can be demolished by owner as regular buildings.
File config.js got detailed comments on all customizable parameters.
Added setting RENDER_CLOAKS, allows you to disable showing cloaks.
The debugger which displays FPS and Ping is now disabled by default, because it greatly affects the performance. To activate it, change the option LOAD_PHASER_DEBUG
Fixed a problem with the connection to the server.
Fixed a large radius of drop items after the destruction of the containers
Fixed a bug due to which it was possible to build through the walls.
Fixed a bug due to which not used automatic tool equipment for wells and cutting off the head.
Fixed refresh of unread counter on the chat icon.
Fixed a bug due to which the character kept moving when you open a chat window.
Fixed a bug due to which the items menu sometimes appeared behind the inventory screen.
Fixed a bug due to which when disconnected from the server, on the screen was remain an opened windows.
Fixed a rare bug disconnected from the server, due to which connect to the server is no longer possible until restart it.

3 comments Read more

January 19

January 20-24 - Open Test Wild Terra for everyone!



Wild Terra world will open its doors to all players!

You will find:
  • Two modes on separate servers: Arena with rating and PvP with sieges;
  • Fast leveling;
  • Daily treasure hunt and the battles for reward;
  • Bug hunting. Prize in gold and Steam-keys.

Wait for details on Steam news
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9 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Open Test Wild Terra for everyone!

Open test has begun!

Two game modes on separate servers

(both test servers located in Europe. In the full version, available servers in 4 regions: North America, South America, Europe, Asia).
"Arena" - server for fights, display ranking. Fast battles and nothing excessive. Participants of the arena immediately get 15 level for all skills, basic equipment and go into battle!
"Ostium PvP" - server with fast leveling and sieges. Daily treasure hunt is also available.

Join right now!

Download the test client…
Play directly in your browser (available only in Chrome and Opera)
If you already have access to the Steam version, you can also log to the test server. How to do it

All details and chagelog available here

About This Game

Wild Terra Online is a massively multiplayer life simulator in a fully player-driven medieval world.
Here everyone will find an occupation that appeals to one’s soul: world exploration, hunting, crafting, home decorating, fights and castle sieges.
Start as a survivor - become a medieval king!

Core features:
  • Huge open world based on a realistic medieval Europe.
  • Explore a world that is completely created and driven by players. There are no pre-built castles, NPCs, or quests in the game. Only players themselves are able to build roads, cut down forests, found new towns … shape the server as they want!
  • Open world with the possibility to build wherever you want. It doesn’t matter whether it’s a campfire for one night or eventually an entire castle!
  • Deep crafting system with different professions to indulge in: agriculture, animal husbandry, cooking, smithing, and more. There are lots of resources to gather and recipes to learn.
  • Success in PvP depends on tactics and a player’s skill. Having a high level and upgraded equipment does not always guarantee a win. Wise usage of advantages such terrain and choice of one’s equipment are also keys to winning fights.
  • Servers for those interested in hardcore survival with full loot drop on death, destructible buildings, and PvP. There are also quiet servers for those who prefer a calm atmosphere and a non-PvP experience.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP3
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: 512 MB, Hardware Accelerated Graphics, WebGL support
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
    Recommended:
    • OS: Windows Vista, 7, 8, 10
    • Memory: 4 GB RAM
    • Graphics: 1 GB, Hardware Accelerated Graphics, WebGL support
    • Network: Broadband Internet connection
    • Storage: 300 MB available space
    Minimum:
    • OS: OSX 10.9 or Higher
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: 512 MB, Hardware Accelerated Graphics, WebGL support
    • Storage: 300 MB available space
    Recommended:
    • Memory: 4 GB RAM
    • Graphics: 1 GB, Hardware Accelerated Graphics, WebGL support
    • Network: Broadband Internet connection
    • Storage: 300 MB available space
    Minimum:
    • Processor: 2 GHz Dual Core
    • Memory: 2 MB RAM
    • Graphics: 512 MB, Hardware Accelerated Graphics, WebGL support
    • Storage: 300 MB available space
    Recommended:
    • Memory: 4 MB RAM
    • Graphics: 1 GB, Hardware Accelerated Graphics, WebGL support
    • Network: Broadband Internet connection
    • Storage: 300 MB available space
Customer reviews Learn More
Overall:
Mixed (136 reviews)
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