Wild Terra Online is a massively multiplayer life simulator in a fully player-driven medieval world. Here everyone will find an occupation that appeals to one’s soul: world exploration, hunting, crafting, home decorating, fights and castle sieges. Start as a survivor - become a medieval king!
User reviews:
Recent:
Mixed (23 reviews) - 56% of the 23 user reviews in the last 30 days are positive.
Overall:
Mixed (180 reviews) - 65% of the 180 user reviews for this game are positive.
Release Date: Dec 16, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are a small team of people who have nostalgia for the age of early online-sandboxes and isometric classics — games full of freedom and possibilities. Wild Terra is the spiritual successor to sandboxes of that time produced using modern technologies and new finds in the genre. In our game, you, together with other players, create your own medieval world: from terramorphing and construction, to everyday life, economy, and laws, without any NPCs or quests.
In a game with such mechanics you are given a key role, and for versatile development of the project, we need a dialogue with you. By giving you Early Access, we hope to get feedback and suggestions to adjust the development of the game at an early stage. We consider all ideas, choose the best ones that don't contradict with our views, and implement them in the game!”

Approximately how long will this game be in Early Access?

“Release of the full version is scheduled in the end of 2017. At the moment, the active development of the game still continues, it's an ongoing process of adding new features and adjustments of things that are already done.
Once we understand that all we wanted is implemented, fixed and perfectly finished, Wild Terra will come out of the Early Access. But the development won't end there, after the release we will continue to develop and add new content to our game.”

How is the full version planned to differ from the Early Access version?

“While Wild Terra is in Early Access, we are going to expand the possibilities of the game with each update. It's hard to list everything we have planned to accomplish before release, but it is worth mentioning the most important things:
  • More new construction options, walls, roofs, fences, castle structures and industrial buildings
  • New types of weapons, armor, tools, and siege weapons
  • More possibilities and prospects in our skill system: blacksmithing, carpentry, mining, lumbering, survival, leatherworking, skinning and others
  • New crafting recipes and skills
  • A wider variety of animals and pets, different colors and customizations
  • Private servers with a thorough set of settings. You will be able to create your own unique universe
  • Mines, caves and dungeons
  • Night and day cycle. Weather effects
  • Clan system
  • Free economy
  • Polished PvP with combat skills
  • Arenas and team fights
  • Character customization
Beyond such planned features, will be adding TONS of aspects suggested or iterated on by the community, hence the point of Early Access!”

What is the current state of the Early Access version?

“Much of our plans, as well as players' proposals that are already implemented in Wild Terra. Together with you we will finalize the game, make it better and even more diverse with each update. We fling ourselves into the work on Wild Terra, and despite the small size of the team, at the current stage of development, updates are released once every two weeks. The game is being filled with new content, current possibilities are expanding, number of bugs and flaws is being eliminated.
There is already a large number of basic features in Wild Terra that will continue to increase:
  • Survival in a huge world
  • Hunting, resource gathering and scavenging
  • Animal taming and riding mounts
  • Free construction
  • Crafts and skills: Blacksmithing, Mining, Leatherworking, Pottery, Carpentry, Husbandry, Cookery and many more
  • Embellishment of dwellings and lands

Will the game be priced differently during and after Early Access?

“Yes, the price of the game in Early Access is lower than the price of the final version.”

How are you planning on involving the Community in your development process?

“Any player can suggest adding something new or removing and reworking something that already exists. You can discuss your ideas with us and other players on forums. Furthermore, the community actively contributes to finding and eliminating errors/bugs of the game.
Thanks to our players, Wild Terra already supports 13 languages, and we hope that there will be more dedicated volunteers who will want to help us translate the game into their native languages. The community fills our Wiki with knowledge about Wild Terra, helping newbies to orient in the game easier, as well as organizing all available information and making it easier to work with.
All those who actively participate in development of the project, we regularly reward with in-game bonuses and access keys for their friends.
Join us now and make your contribution to the development of Wild Terra!”
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Recent updates View all (89)

March 23

The Great Update 8.25. Corrupted Lands, new monsters, improvements of the combat system, stables, light mode and much more. Added Simplified Chinese


This is one of the largest updates of Wild Terra. The game has new zones, monsters, stables, a mode with simplified graphics, and the combat system has undergone a strong refinement. Read more about these and other changes below.

Steam-client will update automatically
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Improvements and fixes 0.8.25
In the world of Wild Terra, now there are new zones of dark forces - Corrupted Lands, where construction is not available and the warped inhabitants have settled:
  • Wodwose-Fencer - great to fight in melee.
  • Wodwose-Archer - keeps the distance, hitting the target with deadly arrows.
  • Wodwose-Alchemist - throws self-maded bombs, causing damage to the area.
  • Corrupted Rat and Barghest - wild beasts of the Corrupted Lands.
  • Draemetr - unwieldy but evil guard.
Implemented the mechanics of folding the dominium with all the buildings and contents for moving to another location.
In the inventory of players whose possessions were influenced by the Corrupted Lands, was added the "Move out deed".

A new building has been added - Stables, all your mounts will be safely stored here.
Saddle the caught animal and place him in the stables. Your horse is "packed" into an item that can be dragged into inventory, called at the right time, or thrown to the ground for exchange with other players.
Item for summoning a purchased animal can also be taken to the Stables for empty the cells in the inventory.
Animals in the stable are only accessible to you and are not lost when the stable is destroyed.
You can also get access to your mounts through someone else's stable, if you have access to the locks of his dominium.
All rare and high-quality items have colored frames showing the value of the object.
When creating an item of unique quality, the name of the master is now stamped on it.
Now you can improve the quality of item by using Scroll of Warp - it’s can be obtained in godsends, treasures or in the corps of woodwose.

Added 20 new kinds of cloaks, some of which can be created. The rest - unique.

Implemented the mode with simplified graphics improves performance. Press the L key to turn it on.

We’ve worked on the optimization of server mechanic.

Significantly reworked combat mechanics.

Shields:
  • Reduced a penalty slowing movement speed
  • Increased chance of shield block
  • If the character has an absorption and a shield in inventory, then any melee combat ability will automatically equip the shield
  • When blocking a ranged weapon, the cooldown reduced to 2 seconds
Heavy armor:
  • Reduced a penalty slowing movement speed
  • Now the higher the armor, the lower the chance of stunning. Reducing the chance starts working on 50% armor
  • Reduced the absorption of iron, steel and noble armor
  • A blow at "Charge" is now faster
  • “Charge” now requires an active absorption bonus
  • Slowing after “Charge” is changed from 4 to 5 seconds

Light armor:
  • Increased defense
  • Increased chance of evasion in initial armor
  • Increased evasion chance and defense in helmets from a heads of animals
  • Significantly reduced durability
  • Throw Bolas, Charge and Pounce are now ignore Evasion
  • A chance to evasion in the saddle decreased by 4 times

Weapon:
  • Increased damage from axes
  • Slightly increased cooldown ax attacks
  • The bouncer now deals 2 blows one fast and weak, and the second is slow, but strong, which also slows the target
  • Damage from daggers reduced
  • Reduced cooldown pickaxes attacks
  • Reduced delay before dealing damage for the pickaxe
  • Increased durability of short and composite bows
  • Changed the durability of the iron pickaxe, frying pan, iron ax, iron knife

Monsters and animals:
  • Introduced a system of protection, absorption and evasion for monsters and animals
  • Reduced the damage of all animals
  • Wolf level reduced to 25
  • The level of the Cursed Rat is increased to 17
  • Wodwoses became stronger, different types received different protections from long-range weapons and from melee weapons
  • Barghest became much stronger and got 40 level
  • Bear now almost completely resists to long-range attacks

Fixed a critical memory leak error during the disappearance of players and animals from the zone of visibility, which led to decrease the FPS.
Fixed a bug that caused the game fading process at the time of the appearance of the players and the animals on the screen.
Fixed a bug due to which the abilities Crippling Shot, Puncture and Rapid Fire could be applied through thin walls.
Fixed a bug due to which the recipe search filter was activated when hotkeys are pressed.
Fixed a bug that could lead to the loss of tamed mounts.
Fixed a bug due to which the resurrection timer on the bed could not work correctly if the clock on your computer was behind or hurrying.
Fixed bugs with incorrect automatic equipment during repair and mining.
Corrected amount of produced flax, seeds and changed the gathering speed.
Now you need 3 threads to create a rope.
The construction of siege weapons now requires less stamina.
Added translation of the game into Simplified Chinese.

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The Great Update 8.25 already available!



Read here: http://steamcommunity.com/games/500710/announcements/detail/665811147998373536

About This Game

Wild Terra Online is a massively multiplayer life simulator in a fully player-driven medieval world.
Here everyone will find an occupation that appeals to one’s soul: world exploration, hunting, crafting, home decorating, fights and castle sieges.
Start as a survivor - become a medieval king!

Core features:
  • Huge open world based on a realistic medieval Europe.
  • Explore a world that is completely created and driven by players. There are no pre-built castles, NPCs, or quests in the game. Only players themselves are able to build roads, cut down forests, found new towns … shape the server as they want!
  • Open world with the possibility to build wherever you want. It doesn’t matter whether it’s a campfire for one night or eventually an entire castle!
  • Deep crafting system with different professions to indulge in: agriculture, animal husbandry, cooking, smithing, and more. There are lots of resources to gather and recipes to learn.
  • Success in PvP depends on tactics and a player’s skill. Having a high level and upgraded equipment does not always guarantee a win. Wise usage of advantages such terrain and choice of one’s equipment are also keys to winning fights.
  • Servers for those interested in hardcore survival with full loot drop on death, destructible buildings, and PvP. There are also quiet servers for those who prefer a calm atmosphere and a non-PvP experience.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP3
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: 512 MB, Hardware Accelerated Graphics, WebGL support
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
    Recommended:
    • OS: Windows Vista, 7, 8, 10
    • Memory: 4 GB RAM
    • Graphics: 1 GB, Hardware Accelerated Graphics, WebGL support
    • Network: Broadband Internet connection
    • Storage: 300 MB available space
    Minimum:
    • OS: OSX 10.9 or Higher
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: 512 MB, Hardware Accelerated Graphics, WebGL support
    • Storage: 300 MB available space
    Recommended:
    • Memory: 4 GB RAM
    • Graphics: 1 GB, Hardware Accelerated Graphics, WebGL support
    • Network: Broadband Internet connection
    • Storage: 300 MB available space
    Minimum:
    • Processor: 2 GHz Dual Core
    • Memory: 2 MB RAM
    • Graphics: 512 MB, Hardware Accelerated Graphics, WebGL support
    • Storage: 300 MB available space
    Recommended:
    • Memory: 4 MB RAM
    • Graphics: 1 GB, Hardware Accelerated Graphics, WebGL support
    • Network: Broadband Internet connection
    • Storage: 300 MB available space
Customer reviews Learn More
Recent:
Mixed (23 reviews)
Overall:
Mixed (180 reviews)
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