Welcome to the Knockout League, an arcade style boxing game built from the ground up for VR. Its intuitive gameplay involves moving and dodging with your body and 1:1 punch movement that lets you attack how you want. Fight a crazy cast of characters to become the champion of the Knockout League!
User reviews:
Recent:
Mostly Positive (14 reviews) - 78% of the 14 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (113 reviews) - 75% of the 113 user reviews for this game are positive.
Release Date: Jan 24, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We at Grab Games want to get this into your hands as soon as possible so that we can incorporate community feedback, iterate, and create the best experience possible!”

Approximately how long will this game be in Early Access?

“Knockout League will be in early access for approximately 3-5 months.”

How is the full version planned to differ from the Early Access version?

“While the core gameplay of Knockout League is polished and fun to play, we still have much more to add, including:

• More crazy opponents to challenge, each with their own unique moves, strategies and outrageous personalities.
• Refined & polished opponent tuning to keep fights fair & challenging.
• Additional game modes to hone your boxing skills.”

What is the current state of the Early Access version?

“The Early Access version features Knockout League’s core gameplay, with four opponents of varying difficulty to step into the ring with:

• Tri-Tip: A Brazilian bruiser with tenderizing fists of fury.
• Crimson Fang: A mysterious warrior princess whose ancient mystical mask makes her a spiritual force of reckoning.
• Scurvy Jones: Alongside his trusty parrot Petey, this scourge of the seven seas will have you wishing for the plank instead of the ring.
• Sir Octopunch: This prim & proper pugilism powerhouse is no squid. He’ll have you in a TKO right after he finishes his earl grey tea.

To prepare you for this gauntlet of opponents, the greatest fighter who has ever lived, Douglas Johnson (you’ve heard of him, right?), has agreed to train you to the best of his ability in the basics of boxing in the Knockout League.

Current Known Issues:
- The location of opponents within the ring is incorrect during specific animations
- Load times sometimes cause a slight hang
- Game performance is still being optimized
- Some mechanics are not final
- Sound effects, voiceovers, and sound engineering are still in early development
- Some lighting, textures, character/environment models, and animations are not final
- Calorie calculation is still a work in progress
- UI is not final”

Will the game be priced differently during and after Early Access?

“Early Access users will gain access to the game at a discounted price, and will also receive all of the content of the final retail release. Final price and content is still TBD”

How are you planning on involving the Community in your development process?

“We will be listening to your feedback on game systems and features as we continue development, as well as considering your feedback on overall game balance. In return, we will post regular community updates addressing your questions and concerns, and we will also give you insight into the development of future characters and features.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (4)

May 4

Community Update: 5/4/2017

Hello everyone!

I wanted to provide a quick overview of the content you can expect in some upcoming early access patches (release dates still TBD).

We will be releasing a new character named Iron Maiden! The combination of her spiky plate armor and her frantic style will definitely keep you on your toes. If you haven’t seen it already, you can catch a sneak peak of her in our previously released fitness update trailer on our Steam store page.

Also, we will be releasing a new training game! This training game will push your reflexes and decision-making to the limit as you punch, block, or dodge different objects that Doug launches at you.

Finally, we will be releasing a new game mode we call Rematch Mode (name subject to change). Each time you beat the normal mode of a fighter, you will unlock their counterpart in Rematch Mode. These Rematch Mode versions of our fighters are faster, stronger, and more vicious. In fact, they might have even learned a few new moves while training for their rematch…better watch out!

There’s still more to come before we release later this summer such as a game mechanics update, but we aren’t quite ready to talk about that stuff in detail just yet. Thanks again for supporting us, and please, keep the feedback coming!

8 comments Read more

March 31

Fitness Update Patch: 3/31/17

Feature Additions

We are excited to release our first two training games: focus mitts, and speed bag.

  • Focus mitts
    • Enter the ring with Doug and hit the mitts! Test your hand speed, punch accuracy, and hitting power as you complete each difficulty and try to score as many points as possible. Then, you can hop into stamina mode and try to follow Doug’s commands as long as you can! Online leaderboards for stamina mode will be added at a later date.

  • Speed bag
    • Work on your hand control with Doug’s speed bag! Doug will lead you through bag drills where you try to score points by following his commands. Or, you can play free mode to hit the bag on your own without Doug or any score to worry about.
We are also happy to add a few feature additions that the community has asked for:
  • Calorie Tracker
    • You now have the option to enter your weight in the settings menu. This allows you to track an approximation of the calories you are burning. Opening the pop-up menu displays the total amount of calories burned on your save file. It also shows the calories you burned in your current gameplay session. In addition, post-activity screens tell you how many calories you burned.

  • Controller grip option
    • You can now choose a community-requested alternate grip style in the settings menu.

  • Background audio option
    • In the audio settings, you can now choose to allow audio to play when the game is in the background. That means that even if the game is not the active window (tabbed out), you can choose to allow sound to play. This setting is on by default.

Gameplay Improvements
  • Hit detection system revamped
    • Opponents acquire their target more consistently, which makes timing your dodge to “slip” punches more consistent. This also means you can no longer move and wait for some attacks to miss such as Scurvy’s head-butt; you must duck or move as attacks are about to be thrown at you.
    • Opponents now track their punches closer to the player’s head when possible.
    • Dodging is not as strict about forcing you to the “perfect” spot. If you time your dodge properly and get your head/body away from your opponent’s hand, you can dodge in some ways that you couldn’t before.
      • *NOTE* some restrictions still apply to prevent exploitative gameplay (i.e. hook punches still require you to duck, and slashes across the body still require you to lean under them in the proper direction)
  • Crimson Fang rebalanced
    • Players no longer have to dodge as many attack volleys before she is vulnerable.
    • Players only need to dodge her volley cycle once in the second phase, down from twice.
    • Dodge timing on her jump attack is more forgiving.
  • Scurvy rebalanced
    • All attack wind-ups slowed down
    • 4-attack combos removed
    • 3-attack combos moved from second phase into third phase
    • New 2-attack combo added to the second phase
    • Damage of attacks reduced
  • Tri-tip’s flaming uppercut rebalanced
    • Damage reduced
    • Rotation lock-on reduced
  • Round timer countdown interval changed to real time
    • The original round timer’s countdown interval was slower than real time (the game actually had ~10 minute rounds). This was not intended.
    • All saved “best times” were increased to reflect this change. Your best time will now accurately represent real time.
    • Rounds now last 6 minutes.
  • Tutorial tweaks
    • Shortened tutorial
    • Broke the tutorial into two parts: dodging and blocking
    • The blocking part of the tutorial can now be skipped.
    • Added “additional info” tooltips to blocking section of tutorial
    • Adjusted wording for dodge tooltips in dodge section of tutorial for more clarity
Other Changes
  • Fixed an issue that allowed players to block Tri-tip’s flaming uppercut
  • Fixed some instances where it was possible to “trade” punches
  • Fixed some instances of characters getting stuck in hit animations
  • The game should now recognize left/right hand assignment properly when you load it up
  • Removed lens flare
  • Added a skip button to pre-fight tips
  • Miscellaneous bug fixes and optimizations
Thank you all for your continued support! We are continuing to read all of your feedback as we work on future updates.

7 comments Read more
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About This Game

Welcome to the Knockout League, a single player arcade style boxing game built from the ground up for Virtual Reality. Its intuitive gameplay involves moving and dodging with your body and 1:1 punch movement that lets you attack how you want without relying on buttons for main gameplay. Train up with various boxing drills to take on a crazy cast of characters with different fighting styles and gameplay in order to become the champion of the Knockout League!

System Requirements

    Minimum:
    • OS: Windows 7 SP1 or greater
    • Processor: Intel i5-4590 or AMD FX 8350 equivalent or greater.
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX970, or AMD Radeon R9 290 equivalent or greater.
    • Storage: 7 GB available space
    Recommended:
    • OS: Windows 7 SP1 or greater
    • Processor: Intel i5-4590 or AMD FX 8350 equivalent or greater.
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX980, or AMD Radeon R9 290 equivalent or greater.
    • Storage: 7 GB available space
Customer reviews Learn More
Recent:
Mostly Positive (14 reviews)
Overall:
Mostly Positive (113 reviews)
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