Super Mixtape is a retro physics based rhythm-puzzle-platformer where you guide cassette tape ‘Mix’ across a fully reversible 2D world of A-Sides and B-Sides, completing puzzles as you progress to find the perfect beat.
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Release Date: Oct 24, 2016

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“One of the core reasons for taking Super Mixtape into Early Access is to get feedback from the community throughout the game's development. After showing Super Mixtape at EGX 2015, the feedback received from 'players' was invaluable, and as a developer, I would like to ensure Super Mixtape receives continued input from the community up until its release. As a solo developer, it's great to receive input from others and help you see the bigger picture.”

Approximately how long will this game be in Early Access?

“Super Mixtape will be in Early Access throughout the remaining development process.”

How is the full version planned to differ from the Early Access version?

“The full release version of Super Mixtape will be 'Feature' and 'Art' polished and complete. Some features may change throughout the development process as feedback is received. Some of the general features lined up are:

  • Feature Complete
  • Art Complete
  • Multi-Language Support
  • Level Editing and Mod Support
  • Custom Controller Support
  • Steam Achievements
  • Steam Trading Cards
  • Custom Audio Support

What is the current state of the Early Access version?

“Super Mixtape is currently in a stable Alpha State, progressing daily and will be following the Release Early and Release Often software development philosophy (RERO).”

Will the game be priced differently during and after Early Access?

“During Early Access, the cost of Super Mixtape will be reduced frequently.”

How are you planning on involving the Community in your development process?

“By releasing on Early Access, discussions and comments can be made throughout where 'players' can suggest changes, talk about what they like and don't like, and can get involved with the development. I'd love the community to feel a sense of ownership over parts of the game that they helped inspire design decisions and helped make Super Mixtape the best game it can be.”
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Recent updates View all (9)

April 4

Super Mixtape V.0.3.8.0a



So a big update for Super Mixtape is here in two parts with another big update literally around the corner. For those that know me, or know much about what is happening with Super Mixtape, I have been working two jobs (indie dev life) to pay for life, and make Super Mixtape. I currently work 40 hours a week in a laboratory as a technical admin to pay for the development of Super Mixtape, then before and after work, and weekends, I work on Super Mixtape. I have also been massively overhauling some of the background things within the game to make it load faster, run smoother and play nicer. As well as changing the country I live in, and working on the Xbox One build, things have been a little bit hectic.

So skip all that boring stuff, what’s changed in Super Mixtape and what have we got to look forward to?

What’s New in Super Mixtape:

  • New menu - Simpler text menu. Can be used with keyboard and mouse, controllers or custom devices. Don’t need to reload the game to change the input device, all works on the go.
  • Arcade Mode added. - Arcade mode has been added to the menu system and at the moment currently has it’s own ending screen and will have a sub menu eventually with leader boards for arcade mode.
  • Arcade Mode Level - This is an ongoing thing. You will see the level progress over the coming time.
  • Full JSON support with Modding for the character controls, gravity, player massa, drag and angular drag.
  • Moved Super Mixtape from GitHub to another provider.
  • New Character MiniDiscKiller added in arcade mode. When you are hit by an enemy or enemy object (coming soon) you get a small knockback and fall through the world. Needs to be added to story mode. (In arcade mode you are taken back to the start rather than using the checkpoint system. In story mode, these will need to work on the checkpoint system.
  • New Character CDaemon - More info coming soon!
  • Checkpoints now show a ghost of Mix so you know when you have gone through a checkpoint.
  • Level 1 platforms have been made seamless, and all tutorial acts have been updated.
  • Main menu now responds to the audio in a different way to make it more subtle and less ‘sea-sick’.
  • Door colours have been updated so that you can see which key is for which door.
  • Level changes in puzzles to help with the flow of the game, and speed routes have been included so you can fly through the levels and beat the time if you want to.
  • On screen timer so you can see how much time has been spent in each level.
  • Steam trading cards, Steam emoticons and Steam Badges added for Super Mixtape. Can’t go live until backgrounds are complete.


What’s next in Super Mixtape

  • Completed Arcade mode level, level 2 to 5 (all acts). Level 2 is a vertical based level where you will have to traverse heights to complete puzzles, dodge enemies and platform you way across the beat to find Master Blaster. Level 3 is a little more interesting and you will have to work your way to the center. More information on that will be coming soon!
  • This is the first part of the arcade mode update, I’m currently testing how the level changes after each run through. Once that is complete, the rest of the level will be opened up. I also want to test how moving enemies work in-game on steam and spend a few days playing with them.
  • I have been streaming the development of Super Mixtape over on Twitch https://www.twitch.tv/itschristo so if you see i’m live, make sure you pop by and say hello and get a sneak peek at what’s happening.
As always, thanks for your ongoing support. Stay tuned for more!
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Reviews

“The game still exists in its Alpha stage, so there is a long way to go yet but plenty of promising signs. A spattering of new and interesting gameplay mechanics on top of the tried-and-true platformer foundation make this game one to keep an eye out for when its gets its full release.”
BLOT Gaming News & Reviews

About This Game

Super Mixtape is a retro physics based rhythm-puzzle-platformer where you guide cassette tape ‘Mix’ across a fully reversible 2D world of A-Sides and B-Sides, completing puzzles as you progress to find the perfect beat.

-“It throws everything you know about the standard platformer out of the window and creates its own rules.” – Otaku.

-“My favourite game of EGX 2015” – GameGazm.

Features

  • World Flip – flip the world, like a cassette, playing forwards and backwards. The Flip Mechanic is the core mechanic of the game.
  • Tumble – The tumble allows the player to correct themselves and rotate in the air. Challenging the rules of traditional 2D gameplay by allowing player rotation. The main character’s facial expression will change depending on his position.
  • Jump and Physics – The jump in Super Mixtape is like no other jump and requires the player to jump from either the left or the right to gain height or distance based on the physics applied to the cassette. Supported by a considered and natural control scheme.
  • Beat Switches – Being able to ‘switch the beat’ remixes the audio in the game and areas of the level will react to the change. The ‘beats’ are colour coordinated with supported differentiating patterns to assist players who suffer with colour-blindness or colour vision deficiencies.
  • Puzzles – Navigate across puzzles in each level.
  • Audio – The audio progresses with you as you progress through the levels.
  • Zoom - Zoom out to see other parts of the puzzles.

Future

  • Narrative (currently being developed)
  • 5 feature rich levels across multiple acts (totalling ~15 playable levels)
  • More Puzzles
  • Ingame Interactive OST - Original Sound Track featuring 12 full length customisable tracks
  • Localisation in multiple languages including Russian, German, Polish, Finnish
  • Local Multiplayer - Fun game modes (Depending on testing)
  • Modding Support (Depending on testing)

Basic Gameplay Rules

“Throughout the design and construction of the game I have spent a lot of time thinking about the unique mechanics and elements of the game that create the overall experience.”

As you progress through the game, your aim as a player is to traverse ‘Mix’ across the musical landscape to collect keys and unlock doors, allowing you to progress through the beat.

  • You can only move when your magnetic strip is touching the ground.
  • When you flip onto the B-Side, the amount of spooled tape is reversed and the cassette's stickers changes.
  • You can jump from the left wheel (Left Trigger/Key) or the right wheel (Right Trigger/Key) allowing the cassette to jump and behave differently within the physics, giving you more distance or height.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Dual Core 2 GHZ
    • Memory: 4 GB RAM
    • Graphics: Direct X9.0c Compatible Card
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: Direct X9.0c Compatible Card

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