Derelict is a post-apocalyptic, top down, sandbox, rogue like(like). You have woken up from stasis long after the fall of humanity. Thousands of years of human colonization and war have left countless derelict space craft, abandoned space stations and settlements ripe for looting.
All Reviews:
Mixed (17) - 52% of the 17 user reviews for this game are positive.
Release Date:
Jul 22, 2016

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Recent updates View all (5)

August 8

Status Report August

Good afternoon.

I've been bug testing the hell out of the game and finishing off the odd few things since I last posted, and it's close for re-launch. Steam got back to me, and now there's a plan for getting this new version to you guys whilst leaving the original available.

I haven't got an exact ETA due to my unpredictable work pattern, I'm hoping within the next few weeks, if not sooner (and no one wants this out more than me, well maybe my significant other). There's still a few bugs that I need to pound into the dirt and then I need to find the time to knock up a video or two.

Here's some screens, and there are a few video clips on the twitter @floor59games

1 comments Read more

July 7

The state of Derelict

*this post will have a certain f word replaced with the word oranges.

So I crashed and burned after releasing last August, both the game and myself. After picking up the pieces and finding that due to Derelict being a learning project, the code base was ORANGED. like completely ORANGED. AI, controls, weapons, level design, all ORANGED. I'm proud of what I made, but it was sloppy, and looking back has made that totally apparent. Got to admit when it bombed as hard as it did I went full recluse for about 4 months.

So, what started as a project with the aim of redoing those ORANGED up bits completely in code and not GM's drag and drop, adding pad support and other features that were requested, turned into a complete rebuild.

So we have:

-Complete GUI make over.
-Engine has been upgraded to Studio 2.
-Complete rebuild of standard mode which can be played through and finished.
-Dedicated open-ended survival/rogue-likelike mode.
-Dedicated dogfight mode.
-Levelling and loot system
-Randomly generated weapons over 9 classes
-Whole new level generation system which makes each level unique, use the gates to deeper in system, increasing difficulty and loot level.
-Full pad support from the get go.
-Rebind-able keyboard controls.
-Rebind-able pad controls
-Improved AI (debatable) and 12 new enemies.
- New space mechanics, effort has been made to make space completely unrealistic and filled with stuff, so if you're not dogfighting, looting or hunting points of interest down, you're zipping around asteroids and debris like the Falcon in The Empire Strikes Back.
-New ship looting mechanics, loot ships and randomly generated bit of ship equipment.
-Pretty much the whole game re-sprited.
-Completely improved derelict system with 17 new derelicts.
-40 Player ships.

The past 7 months have been long putting this together. I've been in contact with Steam asking them how I go about setting up the game so you guys will have free access to both this (nicknamed Derelict 1.5) as well as the original (someone somewhere might still be playing it and enjoying it, you never know), unless all you guys and gals want me to just patch this version over the original, which is an option.

I'll be making an effort to respond to any (if any) posts and discussions from now on.

TLDR: Dev rebuilt Derelict from the ground up with loads of new features over the past 7 months, dev seeks redemption, should be available soon for free for existing owners.
5 comments Read more

About This Game

Derelict is a top down, sandbox shooter set in the far distant future.

You have woken up from stasis long after the fall of humanity and must try to survive in this hostile galaxy. Luckily, thousands of years of human colonization have left countless derelict space craft, abandoned space stations and the crumbling remains of human settlements ripe for looting.

Unfortunately the galaxy is not quite dead yet. Genetically modified organisms, hardened for hostile environments, ancient mechanoids with corrupt A.I, rival scavengers, and countless hordes of humans who succumbed to a genocidal nanite plague, infest the dark corners of mankind's broken legacy.


Derelict will not hold your hand. Nor will it take you to A&E and call your mum when you've raided a derelict full of millennia old, raging androids, armed only with a knife. (Okay it will a bit, but only because my testers made me put a tutorial in).

- A wide range of hand crafted and randomly generated open worlds to explore.
- Dozens of weapons, ships and equipment pieces to loot.
- Multiple difficulties. From rogue light to rogueaaaAAAGH.
- Hordes of enemies to gib.
- NPC's to aid or end.
- Grim Epitaphs. Seek out shrines lamenting your death for phat lewts.
- State of the art 2D graphics with a customisable player character.
- Original 15 track soundtrack by Aramid and Dephin.

Totally non-biased quotes from people who've played during development:

"It's allright." - Developers nephew.
"Pretty sure I had fun." - Part time QA Tester Arpz.
"Looks like mario." - Developers mum.
420/10 wpuld epitaph again. - Dr Tester, PhD

Message from the Dev...

The game has been a labor of love over the past 2.5 years since I drunkenly decided to try and make a game, it's been coded and designed in my spare time, and tested by my hardcore group of friends. The aim was to make a top down shooter where you weren't constrained to loading up arena's and just fighting waves, one where you actually felt a part of the world. I hope you like it.

System Requirements

    • OS: Windows 7 - 10
    • Processor: 2.2g i5
    • Memory: 4 GB RAM
    • Storage: 300 MB available space
    • OS: Windows 7 - 10
    • Processor: 2.2g i5
    • Memory: 8 GB RAM
    • Storage: 300 MB available space
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