Join the menagerie in Four Realms, an action-strategy RPG in an animal filled fantasy world. Customize your Spell Book, then construct contraptions, transform targets, sling spells, and summon creatures on a quest of grand adventure.
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Release Date: Oct 24, 2016

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Recent updates View all (18)

December 22, 2016

Small Update v1.41

Small Update v1.41
A few small tweaks to even out the game for the holidays.

The Level 1 difficulty has just been made a touch harder. With a better tutorial, people understand the game better and I felt the Level 1 was much easier than intended. So, I've removed the starting key and one starting Gem. It may be too easy still, but it should be closer.

Ranged characters get a bit more nerfing. There range has been cut down by about 25%. But should make them more balanced compared to others.

Most of this fix those is focused on the tutorial. It's long. So I cut it down by about 30%. Two sections were merged to make it more streamlined. Plus two of the later sections were completely removed. I believe the tutorial is now shorter, but still very effective. And will hopefully be less off putting to new players.

Let's Play & Review

Let's Play nekobun:
https://youtube.com/playlist?list=PLMVGMbFDPRbAJVsiPybLR7fNTh14V78Ni

Review Gamephasis:
http://www.gamephasis.com/four-realms/

Let's Play (German) Evil Grin:
https://www.youtube.com/playlist?list=PLGJw-dbWoYqJwPJBONo2XWAmmXHtpG7V6


As always, all questions, suggestions, and feedback are welcome.

Thanks

-Del


P.S. Oh yeah, and the game is on sale for the Steam Winter Sale. Save 20% on Four Realms right now!


Combined tutorials 1a and 1c.
Removed tutorials 2 and 3.
Changed Follow or Lead to Team or Solo.
Ranged attacks ranges decreased.
Ranged attack aims fixed.
Level 1 Difficulty has one less gem and no starting key.

5 comments Read more

November 2, 2016

Small Update v1.40

Small Update v1.40

This update focused on two things AI fixes and ranged character fixes.

The origin for characters have been moved so they have a better chance of finding targets. I also widened their active range, so if you see them they will likely give chase.

Ranged characters can no longer damage Barracks, don't cause hit animations, and now stop on hitting any other object. This should bring the power level of ranged characters down quite a bit.

Modified range for Blue Bird, Fox Tracker, and Gila Monster.
Ranged attacks not effective vs Barracks.
Ranged attacks stop on hit.
Ranged attacks don't cause a hit animation.
A few tutorial tweaks.
Fixed Fencing Woodpecker.
Opened up AI range check.
Enemies don't slow so much when nearing for combat.

0 comments Read more

Reviews

“For being Hugebot!’s first game I must admit that he blew it out of the water.”
8.9 – Elo Talk

About This Game

Remember to try the Demo first.

Join the menagerie in Four Realms, an action-strategy RPG in an animal filled fantasy world. Customize your Spell Book, then construct contraptions, transform targets, sling spells, and summon creatures on a quest of grand adventure.

An unnatural force commands the Wild Magic to creep across the land, causing beast to turn on beast. Only a Warden can unite the animal kingdoms and put an end to this menace.

Features


  • Customization: Personal spell lists in the spirit of collectible card games.
  • Action: A grand adventure with combat, puzzles, and platforming.
  • Variety: A large selection of playable characters and spells.
  • Replayablility: Randomly generated world with rogue-lite qualities.
  • Personalization: Equipment to tailor-make unique Wardens.

System Requirements

    Minimum:
    • OS: Windows
    • Processor: 2.5 GHz
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GT/s 4xx or equivalent
    • DirectX: Version 9.0c
    • Storage: 500 MB available space

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