Delve into a world of pirates, mythical creatures, and high seas adventure! Slay dangerous beasts, discover lost treasures, navigate perilous storms, and fight fierce sea battles on your quest to rule the Mythic Isles as a legendary swashbuckler.
User reviews:
Mostly Positive (10 reviews) - 70% of the 10 user reviews in the last 30 days are positive.
Positive (27 reviews) - 81% of the 27 user reviews for this game are positive.
Release Date: Jul 12, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“With the core development of Pirates of the Polygon Sea complete, we now need to test it; player feedback collected during Early Access will guide our development efforts as we add additional game features and content such as music, ships, creatures, characters, environments, etc.

For an indie developer such as us, Early Access grants two things that are essential to producing a quality game: 1) it allows us to receive feedback from our players that will help guide remaining development work, and 2) provides us with an influx of additional funds, allowing us to make as many improvements and additions as possible before release.”

Approximately how long will this game be in Early Access?

“Our Early Access started in July 2016 and will last most of 2017 with an expected release date in the fall of 2017.”

How is the full version planned to differ from the Early Access version?

“The Full Release version of Pirates of the Polygon Sea will have more ship models, more abilities, more creatures, more environments, more characters, and more… everything really. Judging by how much we were able to include in the game for Early Access, you can look forward to many, many awesome features and additions over the coming months.”

What is the current state of the Early Access version?

“The Early Access version of Pirates of the Polygon Sea will feature all core game systems, including fully-realized (and awesome!) ship-to-ship combat, dynamic weather, an expansive ship selection, worthy AI opponents, a number of fearsome sea creatures, player events, and more.

Multiplayer will be released in the summer of 2017 – rest assured, we want to get you battling each other on the high seas as soon as possible!”

Will the game be priced differently during and after Early Access?

“During the Early Access program we'll be offering Pirates of the Polygon Sea at a reduced price to thank you for participating in our program. The price of the finished game will increase and the new price will be announced on release day.”

How are you planning on involving the Community in your development process?

“We'll be releasing a monthly game update and engaging the community in the steam forums for direct feedback. The input from those of you who play our game during Early Access will largely direct what we focus on for the remainder of development.”
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Recent updates View all (11)

June 25

Patch 0.2.0 - It Took Me Leg!

The large, muscular man reached over with a scarred hand and tore off the wanted poster from the rum-stained board.

“Huh? Some old pirate wants revenge on the shark that ate his leg. Cap’n, you see this?”

Jaerax leaned back in his chair to regard his crewman. The scar above the eyepatch on his right eye twitched, as if trying to frown. His remaining eye narrowed skeptically.

“A shark? Really? What is he paying?”

“Says here 500 gold…”

“Who would pay 500 gold to kill a shark because of a grudge?”

“Looks like his name is Jhon “Scaliwag” Hendrs…”

“That was rhetorical, Tarthus. I don’t care what his name is.”

“Right sir. So… uhh, we gonna take the job?”

“To find a random shark somewhere out there in the vast sea in order to settle a grudge by a crazy old pirate?”

“... A pirate with 500 gold.”

Jaerax grunted.

“Point taken. How much did the fishmonger pay us for the carcass of our last kill?”

“Err, fifty two gold cap’n. He was an ornery sort, wouldn’t pay any higher’n six gold per tentacle and ten fer the beak.”

“Damn cheap seafood hucker! Wish we hadn’t lost one of those tentacles in the fight...”

Jaerax sighed and snatched the wanted poster from Tarthus’ hand and studied it with his eye.

“Return to the Predator, see if they’ve finished repairing the sucker damage on the hull from that last fight. Prepare the ship for castoff as soon as its seaworthy. I’m going to pay a visit to an old pirate…”

Welcome to patch 0.2.0, where we introduce SHARK BOUNTIES!

Pirates aren’t the only dastardly villains on the high seas; the sharks of the Mythic Isles have grown bolder, preying on merchants, menacing fishermen, and occasionally, eating the delicious limbs of sailors thrown overboard. The people of the land have grown wary of these new emboldened toothy threats and have begun to post bounties for any brave captain to slay the dastardly beasts. Jaerax will be happy to hear his skills are valued by more than just the fishmongers.

Additionally, the victory condition in Pirates of the Polygon Sea has been completely re-designed. The old system of paying gold for new ranks on the way to Governor has been scrapped. Instead, whenever a player does anything of note in game: finding treasure, killing a pirate, searching a shipwreck, slaying a beast, rescuing a stranded sailor, completing a quest, etc, they gain an amount of “Renown.”

When a player has collected enough “Renown,” they automatically increase to the next rank. Renown cannot be purchase for gold, and gold no longer contributes (directly) to overall progress in any way, allowing you to freely spend your gold on building your town and upgrading ship without worrying about it affecting your victory progress.

Finally, we have replaced the placeholder missions with real, actual wanted poster-style missions dripping with flavour and world lore. So dive in, and get to know the people of the Mythic Isles better than you ever have before as you involve yourself with their goals, tragedies, and triumphs… and earn a bit of money and renown along the way.

Be aware, however: anyone with a scrap of paper and a chunk of charcoal has the ability to pin a poster on a tavern board, so be prepared for some, uhh… variation in writing ability.

I’m sure it’ll be fine, you speak drunken semi-literate fisherman, right?

Happy sailing! And may fate smile upon you on your quest for fortune and renown!

New Content

  • Shark Hunting – Added new mission type for hunting and killing sharks.
  • Renown System – Victory condition now uses the new “Renown” system.
  • Wanted Posters – Missions are now individualized tavern wanted posters.
General Improvements
  • Mission time limit increased to 10 minutes.
  • Stabilized market fluctuations for rubies.
  • Lowered maximum price for rubies.
  • Increased spawning and activity of townfolk in player towns.
  • Sharks and Whales now drop more food, but no longer drop gold.
  • Hotkey bindings added to options screen.
  • Increased the level 1 max building limit to 10.
Bug Fixes
  • Fixed bug where you would lose input after renaming your ship. (yean… bugs can be weird)
  • Fixed a bug where stranded sailor missions wouldn’t always spawn the sailor.
  • Fixed a bug where incorrect mission text would display in the tavern.

4 comments Read more

May 11

Patch 0.1.9 – There Be Iron in Them Thar Hills!

Emelynn stepped over the side of the skiff onto the white sand beach.

Four men splashed into the water behind her and started pushing the boat further up onto the sand.

Emelynn shielded her eyes from the glaring sun with a white gloved hand, surveying her surroundings.

Palm trees dotted the beach, interspersed by giant boulders jutting up from the bedrock below. An imposing mountain stood at the centre of the island. Halfway up the mountain’s face, light red veins could be seen cutting through the rock.

“Iron…” Emelynn whispered.

“Mr Jhons, take several men with you and survey that mountain, I suspect you will find something very useful.”

“Aye Cap’n” The yellow bearded shipmate nodded eagerly as he finished tying the skiff to a nearby palm tree.

“Oy, Jacobs, Neilson, Smith! You heard the captain, you’re with me. Let’s go for a walk boys, bring the climbing gear.”

Emelynn watched as the men set off into the jungle, drawing hand axes and cutlasses as they approached the thick cover of vines and creepers barring their way.

From her vantage point on the beach, the trees seemed to grow thicker as the jungle stretched further inland. The calls of tropical birds and howling of monkeys could be heard echoing throughout the tree canopy. Many colourful reef fish could be seen swimming about in the shallows.

“Hmm...” Emelynn mused, a thoughtful look creeping over her face.

“Oh, Isabelle...!” Emelynn sang sweetly as her navigator was helped out of a second skiff by two crewmen.

“Yes Emm? AHHH, dammit!” Isabelle growled as she stumbled onto the beach, struggling to keep the hem of her dress from touching the ground. The sharp heels of her finely-made black leather boots immediately sunk into the wet sand.

Emelynn sighed and rolled her eyes.

“Why do you still insist on dressing like that? You DID get the pants and flat-bottomed boots I sent to your quarters, yes?”

“Because Emmy, we are… UGHHH… highborn ladies, and we should… GRRRR… present an aura of dignity and… HURRR… sophistication… ARGHHH… at all times…”

Emelynn suppressed a slight smile as her childhood friend struggled across the beach towards her, the wet sand sucking at her feet.

“Find out exactly where we are and mark this place on your map. I do believe we may have found our new home…”

Isabelle glanced behind her at the footprints she had left in the sand and stared at the thick, wild jungle that covered the island. Her eyes widened in horror. She then noticed the determined and hopeful look on Emelynn’s face. She forced a smile onto her face.

“… Lovely.”

Welcome to patch 0.1.9, where we introduce resource gathering. Each player island now randomly spawns a number of resource “nodes” which can be gathered by constructing the appropriate resource building on top of that node.

Additionally, four new resource buildings have now been added to the game to help exploit these new resources – the Iron Mine, Stone Quarry, Gunpowder Manufactory, and Cloth Maker now join the Fisherman’s Hut and Lumber Mill as constructible resource buildings.

As an additional note, we have made large strides towards getting multiplayer connectivity up and running. If everything goes according to plan, we should be able to roll multiplayer out within the next few patches, so check back regularly for updates!

Until then, happy town building!

New Content

  • Island Resources – Islands now spawn with a unique variety of natural resource nodes.
  • Resource Gathering – Island resources can now be gathered by building the corresponding building on the resource node.
  • New Resource Buildings – Iron Mine, Stone Quarry, Gunpowder Manufactory, and Cloth Maker added to the game.
General Improvements
  • AI town building adjusted to accommodate new resource buildings.
  • Several functional and quality of life improvements have been made to the town building interface.
Bug Fixes
  • Fixed bug where chat bubbles would render on top of each other.

5 comments Read more
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About This Game

Pirates of the Polygon Sea is a high-seas adventure where you play as a swashbuckler vying for control of the Mythic Isles. You will build a bustling port town, trade with neighboring islands, hunt for lost treasure, and if you dare, plunder merchant ships as a pirate. As your reputation grows, so too will your wealth and influence; with some daring and skill you may even rise to become lord of the high seas. Be sure to keep your cannons loaded and your cutlasses sharpened, however, for rumors speak of dark shapes spotted lurking beneath the waves...

Key Features
  • Engage in action-packed naval combat against enemy ships; fire broadside cannons, throw burning oil, and outmaneuver vessels in your quest to dominate the high seas.
  • Navigate raging storms, giant waves, deadly vortexes, and other dynamic weather effects as you sail throughout the world.
  • Build your humble coastal town into a bustling sea port, constructing docks, marketplaces, shipwrights, fishmongers, guard towers, and more.
  • Experience a dynamic, procedurally generated world; AI opponents, world layout, events, and objectives are randomized, creating a unique experience each time you play.
  • From mysterious shipwrecks, deadly pirates, and lost treasure to enchanting mermaids, giant whales, and even the legendary Kraken – you never know what you’ll discover when you set sail!

System Requirements

    • OS: Win Vista /Win 7/Win 8
    • Processor: Intel Core2 Duo 2.0 GHz (or equivalent)
    • Memory: 2000 MB RAM
    • Graphics: NVIDIA GeForce 8800GT / ATI Radeon HD 3870
    • DirectX: Version 9.0c
    • Storage: 2000 MB available space
    • Sound Card: DirectX® compatible on-board
    • Additional Notes: No internet connection is required to play
    • OS: Win 7 / Win 8 / Win 10
    • Processor: Quad core processor
    • Memory: 4000 MB RAM
    • Graphics: NVIDIA GeForce GTX 460 / AMD Radeon HD 7800 series
    • DirectX: Version 9.0c
    • Storage: 2000 MB available space
    • Sound Card: DirectX® compatible on-board
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