Delve into a world of pirates, mythical creatures, and high seas adventure! Slay dangerous beasts, discover lost treasures, navigate perilous storms, and fight fierce sea battles on your quest to rule the Mythic Isles as a legendary swashbuckler.
User reviews:
Positive (18 reviews) - 88% of the 18 user reviews for this game are positive.
Release Date: Jul 12, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“With the core development of Pirates of the Polygon Sea complete, we now need to test it; player feedback collected during Early Access will guide our development efforts as we add additional game features and content such as music, ships, creatures, characters, environments, etc.

For an indie developer such as us, Early Access grants two things that are essential to producing a quality game: 1) it allows us to receive feedback from our players that will help guide remaining development work, and 2) provides us with an influx of additional funds, allowing us to make as many improvements and additions as possible before release.”

Approximately how long will this game be in Early Access?

“Our Early Access started in July 2016 and will last most of 2017 with an expected release date in the fall of 2017.”

How is the full version planned to differ from the Early Access version?

“The Full Release version of Pirates of the Polygon Sea will have more ship models, more abilities, more creatures, more environments, more characters, and more… everything really. Judging by how much we were able to include in the game for Early Access, you can look forward to many, many awesome features and additions over the coming months.”

What is the current state of the Early Access version?

“The Early Access version of Pirates of the Polygon Sea will feature all core game systems, including fully-realized (and awesome!) ship-to-ship combat, dynamic weather, an expansive ship selection, worthy AI opponents, a number of fearsome sea creatures, player events, and more.

Multiplayer will be released in the summer of 2017 – rest assured, we want to get you battling each other on the high seas as soon as possible!”

Will the game be priced differently during and after Early Access?

“During the Early Access program we'll be offering Pirates of the Polygon Sea at a reduced price to thank you for participating in our program. The price of the finished game will increase and the new price will be announced on release day.”

How are you planning on involving the Community in your development process?

“We'll be releasing a monthly game update and engaging the community in the steam forums for direct feedback. The input from those of you who play our game during Early Access will largely direct what we focus on for the remainder of development.”
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Recent updates View all (10)

May 11

Patch 0.1.9 – There Be Iron in Them Thar Hills!

Emelynn stepped over the side of the skiff onto the white sand beach.

Four men splashed into the water behind her and started pushing the boat further up onto the sand.

Emelynn shielded her eyes from the glaring sun with a white gloved hand, surveying her surroundings.

Palm trees dotted the beach, interspersed by giant boulders jutting up from the bedrock below. An imposing mountain stood at the centre of the island. Halfway up the mountain’s face, light red veins could be seen cutting through the rock.

“Iron…” Emelynn whispered.

“Mr Jhons, take several men with you and survey that mountain, I suspect you will find something very useful.”

“Aye Cap’n” The yellow bearded shipmate nodded eagerly as he finished tying the skiff to a nearby palm tree.

“Oy, Jacobs, Neilson, Smith! You heard the captain, you’re with me. Let’s go for a walk boys, bring the climbing gear.”

Emelynn watched as the men set off into the jungle, drawing hand axes and cutlasses as they approached the thick cover of vines and creepers barring their way.

From her vantage point on the beach, the trees seemed to grow thicker as the jungle stretched further inland. The calls of tropical birds and howling of monkeys could be heard echoing throughout the tree canopy. Many colourful reef fish could be seen swimming about in the shallows.

“Hmm...” Emelynn mused, a thoughtful look creeping over her face.

“Oh, Isabelle...!” Emelynn sang sweetly as her navigator was helped out of a second skiff by two crewmen.

“Yes Emm? AHHH, dammit!” Isabelle growled as she stumbled onto the beach, struggling to keep the hem of her dress from touching the ground. The sharp heels of her finely-made black leather boots immediately sunk into the wet sand.

Emelynn sighed and rolled her eyes.

“Why do you still insist on dressing like that? You DID get the pants and flat-bottomed boots I sent to your quarters, yes?”

“Because Emmy, we are… UGHHH… highborn ladies, and we should… GRRRR… present an aura of dignity and… HURRR… sophistication… ARGHHH… at all times…”

Emelynn suppressed a slight smile as her childhood friend struggled across the beach towards her, the wet sand sucking at her feet.

“Find out exactly where we are and mark this place on your map. I do believe we may have found our new home…”

Isabelle glanced behind her at the footprints she had left in the sand and stared at the thick, wild jungle that covered the island. Her eyes widened in horror. She then noticed the determined and hopeful look on Emelynn’s face. She forced a smile onto her face.

“… Lovely.”

Welcome to patch 0.1.9, where we introduce resource gathering. Each player island now randomly spawns a number of resource “nodes” which can be gathered by constructing the appropriate resource building on top of that node.

Additionally, four new resource buildings have now been added to the game to help exploit these new resources – the Iron Mine, Stone Quarry, Gunpowder Manufactory, and Cloth Maker now join the Fisherman’s Hut and Lumber Mill as constructible resource buildings.

As an additional note, we have made large strides towards getting multiplayer connectivity up and running. If everything goes according to plan, we should be able to roll multiplayer out within the next few patches, so check back regularly for updates!

Until then, happy town building!

New Content

  • Island Resources – Islands now spawn with a unique variety of natural resource nodes.
  • Resource Gathering – Island resources can now be gathered by building the corresponding building on the resource node.
  • New Resource Buildings – Iron Mine, Stone Quarry, Gunpowder Manufactory, and Cloth Maker added to the game.
General Improvements
  • AI town building adjusted to accommodate new resource buildings.
  • Several functional and quality of life improvements have been made to the town building interface.
Bug Fixes
  • Fixed bug where chat bubbles would render on top of each other.

2 comments Read more

March 7

Patch 0.1.8 - YARRR! Thar Be a Fat Prize!

The red-haired woman held the spyglass to her eye and aimed it at several specks on the horizon. Three ships came into view. Goldwater city flags could be seen whipping in the breeze atop their masts. The middle ship was much larger than the other two, and riding low in the water.

“Mister Combs” Scarlet remarked sweetly as a she furrowed her brow, “Come have a look at this. What do you make of it?”

The grizzled first mate took the spyglass from Scarlett’s hand and held it to his eye, pointing it in the direction she indicated.

“Three Goldwater ships cap’n. Looks like an escort of some kind to me. The big one’s hauling a lot of cargo, probably bound fer somewhere important I’d say...”

Mr Combs lowered the spyglass and offered it back to Scarlett.

A devious smile crossed Scarlett’s lips as she took back the spyglass.

“Yes. It does look that way, doesn’t it? I wonder where they are going with all those goods...”

Mr Combs nodded as a look of realization crossed his face. He stroked his greying beard. That look in Scarlett’s eye was familiar, he had seen it many times before, and knew better than to object when Scarlett had her eye on a prize.

“These seas are quite treacherous cap’n. Many ships don’t make the journey safely...”

Scarlett held the spyglass up to her eye to regard the ships again.

“That’s exactly what I was thinking. Perhaps we should get closer, make sure that cargo reaches a port safely.”

Mr Combs grinned, several of his golden teeth glinting in the sunlight.
“Aye cap’n. We should offer ta help escort that cargo safely. Twould be a shame if anythin were ta happen ta such a lovely ship...”

“Indeed, such a shame. Bring us about Mr Combs, and set a pursuit course. Also, prepare the black... in case they don’t accept our generous offer.”

“Aye aye cap’n!” Mr Combs exclaimed eagerly as he turned and began to shout orders at the crew.

Scarlett remained perched on the railing, staring through the spyglass. Her lips curved into a mischievous smile.

Today was going to be a good day.

Welcome to patch 0.1.8, where we introduce TREASURE FLEETS! These convoys of ships are bursting with cargo and ripe for the taking for any pirate captain bold enough to seize the opportunity. Beware, however these fleets will defend themselves fiercely, and the authorities will not take kindly to their treasure being pilfered by nautical rapscallions.

Not that you need MORE encouragement to spend time flying the black sails (because pirates are awesome), but we are going to be showing a bit more love towards pirate mode in the coming months to flesh out the high-seas brigand experience – treasure fleets are the first step in doing so.

Now, go seize those riches all ye lowlife, salty brigands! And TAKE what is rightfully YOURS!

Or... technically someone else’s. Whatever. You’re a pirate. Finder’s keepers.

New Content

  • Thar be a Fat Prize! – Treasure Fleet random events have been added to the game.
General Improvements
  • Dolphin movement has been improved.
  • New mouse cursor texture added.
Bug Fixes
  • Stranded sailors can no longer spawn off the map.
  • Pirate attacks on towns can now occur throughout the entire game (they previously only occurred during the early game).

1 comments Read more
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About This Game

Pirates of the Polygon Sea is a high-seas adventure where you play as a swashbuckler vying for control of the Mythic Isles. You will build a bustling port town, trade with neighboring islands, hunt for lost treasure, and if you dare, plunder merchant ships as a pirate. As your reputation grows, so too will your wealth and influence; with some daring and skill you may even rise to become lord of the high seas. Be sure to keep your cannons loaded and your cutlasses sharpened, however, for rumors speak of dark shapes spotted lurking beneath the waves...

Key Features
  • Engage in action-packed naval combat against enemy fleets; fire broadside cannons, throw burning oil, and board enemy vessels in your quest to dominate the high seas.
  • Navigate raging storms, giant waves, deadly vortexes, and other dynamic weather effects as you sail throughout the world.
  • Build your humble coastal town into a bustling sea port, constructing docks, marketplaces, shipwrights, fishmongers, guard towers, and more.
  • Experience a dynamic, procedurally generated world; AI opponents, world layout, events, and objectives are randomized, creating a unique experience each time you play.
  • From mysterious shipwrecks, deadly pirates, and lost treasure to enchanting mermaids, giant whales, and even the legendary Kraken – you never know what you’ll discover when you set sail!

System Requirements

    • OS: Win Vista /Win 7/Win 8
    • Processor: Intel Core2 Duo 2.0 GHz (or equivalent)
    • Memory: 2000 MB RAM
    • Graphics: NVIDIA GeForce 8800GT / ATI Radeon HD 3870
    • DirectX: Version 9.0c
    • Storage: 2000 MB available space
    • Sound Card: DirectX® compatible on-board
    • Additional Notes: No internet connection is required to play
    • OS: Win 7 / Win 8 / Win 10
    • Processor: Quad core processor
    • Memory: 4000 MB RAM
    • Graphics: NVIDIA GeForce GTX 460 / AMD Radeon HD 7800 series
    • DirectX: Version 9.0c
    • Storage: 2000 MB available space
    • Sound Card: DirectX® compatible on-board
Customer reviews Learn More
Positive (18 reviews)
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