Island 359 is a Virtual Reality survival game for the HTC Vive and Oculus Rift+Touch. Players will use the guns, knives, upgrades, and other tools found on the island to survive for as long as they can against hordes of dinosaurs, as they explore the increasingly dangerous island.
Recent Reviews:
Very Positive (13) - 84% of the 13 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (229) - 80% of the 229 user reviews for this game are positive.
Release Date:
Aug 23, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We feel that as VR is in its infancy, it's important that we're able to be a part of the birth of this new entertainment medium. We didn't want to sit on Island 359 and keep it from VR enthusiasts when the market is hungry for new and exciting experiences while we continue to work on it. So we released it as Early Access and have been working with the community as we released two major updates already: SECOND BLOOD and ZERO DARK!”

Approximately how long will this game be in Early Access?

“We're anticipating being in Early Access for at least six months, possibly longer, depending on community feedback and how fans react to the releases and planned future content.”

How is the full version planned to differ from the Early Access version?

“We're aiming for a robust selection of Mercenary Modes (challenges that rank you on a Leaderboard). Think of it as "instant action" where you can quickly drop in and kill dinos. We've also recently added an Arcade Mode based on the feedback from players around the world.”

What is the current state of the Early Access version?

“We now have multiple humongous levels for players to explore, where they hunt and hide from the dinos, find weapons, ammo, and loot drops. We have two different Mercenary Modes, currently: Loot Drop and Big Hunt. In Loot Drop, players have to keep earning new "Loot Drops" that contain health, new guns, and weapon upgrades. In Big Hunt, players stealthily hunt Raptors and Big Game Dinos like Allosaurs and Triceratops with just a bow and arrow. We've recently added an Arcade Mode that is an easier "pick up and play/demo" type of wave shooter compared to our more complex Mercenary Modes, and we've also recently implemented Global Leaderboards for all of our modes for players to compete on.

We have tons of guns, melee weapons, and gun upgrades for the players to combine, and we've recently also added a player upgrade tree in Arcade Mode that we are about to carry over into Mercenary Mode.”

Will the game be priced differently during and after Early Access?

“We haven't yet changed the Early Access price to reflect the content expansions with each update that brings us closer to full release, but the price may go up once we hit Full Launch status. We want to be open and transparent with our community, and we'd like to incentivize our fans to buy in early, for the lowest possible price, and stay with us and share their experiences as we grow, and hopefully grow the community along with us!”

How are you planning on involving the Community in your development process?

“We've done regular developer Twitch streams, to show off upcoming features as we're building them out, both playing the new features and showing how we build them. We've been active in the Community forum answering questions and asking for feedback from the community, and we are always reading and listening to what our fans are saying about our past projects online. We want to know what works and doesn't work for you!”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (39)

September 18

0.5.1b - Re-Balance, Mercenary Leaderboard Reset, Tons of Bug Fixes

We actually documented most of the changes for this one so here they are:

UPDATES
  • MERCENARY LEADERBOARDS ARE RESET - A lot has changed since we started these leaderboards, so to make things fair and keep the boards competitive, we’re giving them a wipe. We may do this more regularly in the future as we keep refining and balancing.
  • TUTORIAL MISSION FIXES - there were a lot of little ways to break the flow of the tutorial but I think we have most of the major offending issues pretty much resolved at this point. It should be much harder to unintentionally break.
    • Created better boundaries around the perimeter of the level
    • Better boundaries along fences so you shouldn't be able to squeeze or teleport through
    • Disabled basically all the cases and items along the way until their tutorials start (so you cant spawn ammo in a case and consume it before the tutorial starts, for example)
    • Made it nearly impossible to lose items now (tutorial only), if you drop something it should zip back into your hand.
    • The knife we always either zip back to your hand or drop closer to you for the backpack tutorial, as it was possible to have tossed the knife away before the backpack tutorial and you'd be stuck.
    • Added better collision to the Brontosaurus, at least now you can't teleport or trackpad through him (or get on top of him). I think you can still room-scale walk your way through him with Teleport or Sprint movement, so I need to check on that still, but it's better than it was.
    • Hid compys and raptors until their objective starts so you can't accidentally kill them and get stuck.
    • Added new landscape material to tutorial map

  • Added new OPTIONS to the SETTINGS menu:
    • HAND ORIENTATION SETTING - We’ve added an option to change the gun angle in your hand by using the “hand orientation” setting in the controls settings. It will rotate anything you pick up, not just guns. If you're not a fan of the default gun rotation, hopefully you can achieve something more comfortable for you now. I will warn it's not super intuitive - you’ll have to jump back and forth from the menu to check how the gun feels (assuming you're holding one).

    • TURN RATE - you can now adjust how quickly you rotate using FREE TURN MODE. Again, free turn mode isn't great. It rotates from the center of your volume and not your HMD center. I don't know how to fix this off hand, and I don't know how many people actually use this, so probably won't dig too deep into changing how this works until/unless there's requests for it.

    • DEMO MODE - added this to the GAME tab (replaced the Audio tab since there was only one option in there (Music Volume setting is still in the GAME tab)), but...
      DEMO MODE is for VR ARCADES or party events specifically. With this enabled, you will always start with the Tutorial mission, but that's the only difference for now.

      IMPORTANT: you may lose some saved inventory data with this mode. Since you're replaying the tutorial right away and can enter new missions from a contiguous tutorial play, it's possible that you may lose saved gear, including stored items AND your upgraded backpacks. Hopefully we can eliminate this risk in the future by utilizing profiles, but for now be warned that you could experience loss of inventory in this mode. Which again, shouldn't matter for Arcades, which is what it was added for.

  • BIG HUNT UPDATES
    • NEW BALANCE PASS - STEALTH is now the most valuable score you can aim for in Big Hunt. Collectibles and Dinos are now a solid 1000 credits each, then your difficulty level multiplier is applied, then your entire score is scaled by your stealth factor. If you stayed hidden, got a lot of stealth kills, and generally avoided detection, you’ll achieve a much higher score.

    • DINO AI HEARING - Dinos can hear your guns now in Big Hunt. The impact is lessened in Loot Drops (b/c you actually WANT dinos running to you in that one) but now using guns in Bug Hunt at least creates some consequences in the form of more “nuisance dinos” bombarding you and damaging your Stealth Rating significantly.

    • Disabled chopper returning until the mission is complete. It was possible to call the chopper back and board it and then get stuck (it wouldn't take off and you couldn't leave the chopper).
    • Gave TRex more health
    • Fixed materials on chopper glass that was making water look broken when inside chopper looking out.
    • Fixed exploit with rare metal respawning
    • Improved the water in the lakes/ocean. Teleport/Sprint should be blocked by the water so you can’t accidentally walk on water, but if you’re using Trackpad and find yourself in a lake or ocean, you can now “swim” (sorta), there’s proper visual and audio effects as well. It’s not amazing, but at least you shouldn’t get stuck anymore.
    • Pushed a bunch of trees down into the ground that were floating
    • Added some invisible wall boundaries to keep you crazy kids inside the map

  • Added more dino spawners to Beach Loot Drops to make it more exciting.

  • Disabled OSVR Plugin (wasn't actively being used anyway), seeing if that fixes the "the procedure entry point createdxgifactory2 could not be located in the dynamic link library dxgi.dll" error that some have experienced.

  • Fixed the game icon that has apparently been broken for like 9 months lol.

  • Gave more angular damping to doors. Basically the doors slow down now - there's some friction. Vehicle doors shouldn't clip through you as bad anymore.

  • Better Head collision detection - it should be harder to stick your head through things in the world now.

  • Fixed some text overlapping issues in the main menu and the weird text glitches with the lock icons in the Merc Store.

  • It turns out you could store big explosive barrels and stuff in your backpack, disabled that

  • Fixed a bunch of random interaction bugs, like the locker door handles highlighting weird, some changes to how bow/arrow/hands work, among other things

  • You will now definitely lose all the contents in your hands and backpack when you die in Mercenary Mode, so you know... don't die

  • Fixed some "Death Room" issues like menu height and orientation

  • Fixed a bug with bump turns while dying that would cause you to not re-locate to the death room

  • Spaced out cases on the loot drop crates to avoid case clipping

  • The more powerful guns (Mangus, AK, Falcon) are now more rare in loot drops, must get to higher levels to unlock.

Please let us know if you find any issues. There may be some weird dino spawning here and there that we're looking into, and I think a water splash material is broken in this build, but we'll get those updated soon. Thanks!

4 comments Read more

September 4

[BETA UPDATE] 0.5.1b - Re-Balance, Mercenary Leaderboard Reset, Tons of Bug Fixes (updated 9/13)

We actually documented most of the changes for this one so here they are:

UPDATES
  • MERCENARY LEADERBOARDS ARE RESET - A lot has changed since we started these leaderboards, so to make things fair and keep the boards competitive, we’re giving them a wipe. We may do this more regularly in the future as we keep refining and balancing.
  • TUTORIAL MISSION FIXES - there were a lot of little ways to break the flow of the tutorial but I think we have most of the major offending issues pretty much resolved at this point. It should be much harder to unintentionally break.
    • Created better boundaries around the perimeter of the level
    • Better boundaries along fences so you shouldn't be able to squeeze or teleport through
    • Disabled basically all the cases and items along the way until their tutorials start (so you cant spawn ammo in a case and consume it before the tutorial starts, for example)
    • Made it nearly impossible to lose items now (tutorial only), if you drop something it should zip back into your hand.
    • The knife we always either zip back to your hand or drop closer to you for the backpack tutorial, as it was possible to have tossed the knife away before the backpack tutorial and you'd be stuck.
    • Added better collision to the Brontosaurus, at least now you can't teleport or trackpad through him (or get on top of him). I think you can still room-scale walk your way through him with Teleport or Sprint movement, so I need to check on that still, but it's better than it was.
    • Hid compys and raptors until their objective starts so you can't accidentally kill them and get stuck.
    • Added new landscape material to tutorial map

  • Added new OPTIONS to the SETTINGS menu:
    • HAND ORIENTATION SETTING - We’ve added an option to change the gun angle in your hand by using the “hand orientation” setting in the controls settings. It will rotate anything you pick up, not just guns. If you're not a fan of the default gun rotation, hopefully you can achieve something more comfortable for you now. I will warn it's not super intuitive - you’ll have to jump back and forth from the menu to check how the gun feels (assuming you're holding one).

    • TURN RATE - you can now adjust how quickly you rotate using FREE TURN MODE. Again, free turn mode isn't great. It rotates from the center of your volume and not your HMD center. I don't know how to fix this off hand, and I don't know how many people actually use this, so probably won't dig too deep into changing how this works until/unless there's requests for it.

    • DEMO MODE - added this to the GAME tab (replaced the Audio tab since there was only one option in there (Music Volume setting is still in the GAME tab)), but...
      DEMO MODE is for VR ARCADES or party events specifically. With this enabled, you will always start with the Tutorial mission, but that's the only difference for now.

      IMPORTANT: you may lose some saved inventory data with this mode. Since you're replaying the tutorial right away and can enter new missions from a contiguous tutorial play, it's possible that you may lose saved gear, including stored items AND your upgraded backpacks. Hopefully we can eliminate this risk in the future by utilizing profiles, but for now be warned that you could experience loss of inventory in this mode. Which again, shouldn't matter for Arcades, which is what it was added for.

  • BIG HUNT UPDATES
    • NEW BALANCE PASS - STEALTH is now the most valuable score you can aim for in Big Hunt. Collectibles and Dinos are now a solid 1000 credits each, then your difficulty level multiplier is applied, then your entire score is scaled by your stealth factor. If you stayed hidden, got a lot of stealth kills, and generally avoided detection, you’ll achieve a much higher score.

    • DINO AI HEARING - Dinos can hear your guns now in Big Hunt. The impact is lessened in Loot Drops (b/c you actually WANT dinos running to you in that one) but now using guns in Bug Hunt at least creates some consequences in the form of more “nuisance dinos” bombarding you and damaging your Stealth Rating significantly.

    • Disabled chopper returning until the mission is complete. It was possible to call the chopper back and board it and then get stuck (it wouldn't take off and you couldn't leave the chopper).
    • Gave TRex more health
    • Fixed materials on chopper glass that was making water look broken when inside chopper looking out.
    • Fixed exploit with rare metal respawning
    • Improved the water in the lakes/ocean. Teleport/Sprint should be blocked by the water so you can’t accidentally walk on water, but if you’re using Trackpad and find yourself in a lake or ocean, you can now “swim” (sorta), there’s proper visual and audio effects as well. It’s not amazing, but at least you shouldn’t get stuck anymore.
    • Pushed a bunch of trees down into the ground that were floating
    • Added some invisible wall boundaries to keep you crazy kids inside the map

  • Added more dino spawners to Beach Loot Drops to make it more exciting.

  • Disabled OSVR Plugin (wasn't actively being used anyway), seeing if that fixes the "the procedure entry point createdxgifactory2 could not be located in the dynamic link library dxgi.dll" error that some have experienced.

  • Fixed the game icon that has apparently been broken for like 9 months lol.

  • Gave more angular damping to doors. Basically the doors slow down now - there's some friction. Vehicle doors shouldn't clip through you as bad anymore.

  • Better Head collision detection - it should be harder to stick your head through things in the world now.

  • Fixed some text overlapping issues in the main menu and the weird text glitches with the lock icons in the Merc Store.

  • It turns out you could store big explosive barrels and stuff in your backpack, disabled that

  • Fixed a bunch of random interaction bugs, like the locker door handles highlighting weird, some changes to how bow/arrow/hands work, among other things

  • You will now definitely lose all the contents in your hands and backpack when you die in Mercenary Mode, so you know... don't die

  • Fixed some "Death Room" issues like menu height and orientation

  • Fixed a bug with bump turns while dying that would cause you to not re-locate to the death room

  • Spaced out cases on the loot drop crates to avoid case clipping

  • More powerful guns are now more rare in loot drops, must get to higher levels to unlock.

Please let us know if you find any issues with the new Tutorial Mission - is it clear, is it fun, is anything broken? Let us know!


6 comments Read more
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Reviews

“Island 359 is clearly building a strong foundation for one of VR’s breakout titles. The massive island is empowering to run around and explore in VR and the gameplay mixture of stealth, exploration, and combat, meld together to create one of the most engaging shooters we’ve seen inside an HMD so far.”
8/10 – UploadVR

OCULUS RIFT+TOUCH NOW SUPPORTED!

We've integrated Oculus Rift+Touch support for Island 359! With comfort and accessibility options such as "reach assistance" and bump turns for forward-facing players.

About This Game

You step off the chopper and into the sweltering heat of the jungle, grab your gear from the old loot drop, and head off in search of fame, fortune, and prehistoric beasts. Nobody knows exactly why dinosaurs have shown up on this remote jungle island, but you know you can take them out. You've been hired as a mercenary to kill as many of these things as possible, and the good news is the checks have all cleared.

Island 359 is a Virtual Reality survival game for the HTC Vive and Oculus Rift+Touch. Players will use the guns, knives, upgrades, and other tools provided to survive for as long as they can against hordes of dinosaurs, as they explore the increasingly dangerous island. You're a mercenary, and the money's no good to you if you're dead, so you're going to need to get back to the chopper for an extraction if you want bragging rights and a fat bank account.

Features:
  • Virtual Reality Shooter
  • Mercenary and Arcade Modes
  • Global Leaderboards
  • Multiple Player Movement Systems (Sprint, Teleport, Trackpad)
  • Expansive Levels
  • Realistic Weapons
  • Loot Drops
  • Throwable Melee Items and Explosives
  • Upgradable Weapons and Character Stats
  • Intelligent Dinosaurs
  • Incredible Jungle Presence
  • Chopper Rides
  • Climbable Ladders
  • Accessibility Modes (Reach Assist, Bump Turns, Seated Mode)

System Requirements

    Minimum:
    • OS: Windows 7 SP1 or newer
    • Processor: Intel i5-4590 / AMD FX 8350 equivalent or greater
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce® GTX 970 / AMD Radeon™ R9 290 equivalent or greater
    • Storage: 6 GB available space
    • Additional Notes: HDMI 1.4 or DisplayPort 1.2 or newer, 1x USB 2.0 or greater port
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