Take a deep-dive tour through an authentic miniature Solar System, and then venture beyond if you dare! Stay as long as you like at each tour stop - there's lots to do at each one, with more being added in the future.
User reviews:
Very Positive (93 reviews) - 91% of the 93 user reviews for this game are positive.
Release Date: May 23, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The ball is now rolling on Titans of Space 2.0 feature & content development, and I'm following a roadmap that I think many will enjoy.

The "Classic" version of Titans of Space (first on PC, then on mobile) has been rated very positively by well over half a million players across several VR platforms, and it's been nearly THREE years since the very first version was released. Things change very quickly in VR since it is still new, and I recognize that player expectations are changing as well. After gaining a tremendous amount of experience in VR development, and finding a way to open up my schedule a bit, I am setting out to fulfill my original vision for the experience. Along the way, I want to make sure I am giving players what they want.

This is what I love to do, so thank you for your support!

Approximately how long will this game be in Early Access?

“I estimate this will be in Early Access for 6-12 months. I'll be taking my time with each update to ensure the app is always polished and playable. Each update will probably include a significant feature or two + content additions + any bugfixes that are found.”

How is the full version planned to differ from the Early Access version?

“When the app is feature complete and I feel it's ready for prime time, the final feature/content update will take it out of Early Access. Once it leaves Early Access, I may raise the price a bit and then continue development indefinitely for as long as it makes sense to do so.”

What is the current state of the Early Access version?

“Here is what Early Access includes right now:

  • The "Classic" tour, updated with full support for the premium VR headsets HTC Vive and Oculus Rift.
  • Standing Support.
  • Comfort mode.
  • Side-by-Side Comparisons feature.
  • Gravity Probe Launcher feature.
  • Real Distance View feature.
  • Hand controller support.
  • Small content additions.

In addition to the above, the roadmap includes FIVE more major features and modes, additional content for the Solar System, and fresh new content beyond. New features and content will be released in regular chunks, always polished and playable, and always built from the ground up for VR.”

Will the game be priced differently during and after Early Access?

“The app will be cheaper during Early Access to reflect its unfinished state. At this time I'm planning to raise the price a little bit upon leaving Early Access, subject to market conditions.”

How are you planning on involving the Community in your development process?

“I will be (very) actively participating in the Steam discussion forums for this app, and taking seriously all user feedback.”
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Buy Titans of Space 2.0


Recent updates View all (4)

February 2

Update #3 - Bugfixes, and UI/UX improvements (Feb 2, 2017)

I was in the middle of freshening up the mobile VR versions of Titans of Space, and then someone told me that Oculus Remote support was sort of broken in Update #2. Oops! Decided to fix that and bring over the improvements I was working on back to PC right away.

  • Fixed Oculus Remote support.
  • Reorganized & simplified the first few menu scenes for a better user experience.
    The old "Wait for Input" and "Automatic" button interaction types are now called "Point & Click" and "Point & Wait". And, in Point & Wait mode, all buttons now show visible timer progression.
  • Fixed the pixelly inner edges for Saturn's rings.
  • Lots of other bug fixes and UX adjustments.

I appreciate the patience of all those buying into early access!

2 comments Read more

November 29, 2016

Update #2 - Comfort mode & Oculus Touch support (Nov 28, 2016)

This update mainly focuses on some of the feedback I've received regarding control issues, and comfort issues. The new comfort mode took a lot of time and research to get right, and I've written about the challenges I faced here. I've also thrown in some minor content additions and facelifts here and there.

Meanwhile, work continues on bigger content and features that begin arriving in the next couple of updates after this one.



  1. New comfort mode! At the beginning, the experience will ask whether the player is sensitive to motion. The answer to this drives a ton of small changes as well as kicks in the new comfort mode. Note that you won't "lose" anything with either answer - the essence of the experience remains the same either way.
  2. Added a new planet! (It's not in our solar system)
  3. Made it more clear what you're getting when selecting Short vs Full tour.
  4. Eliminated the weird sensation some players experienced when picking seated-only mode.
  5. App loads more quickly.
  6. Lots of dashboard/cockpit polish (but still a WIP)
  7. For those using motion controls (Vive or Oculus Touch), controls should be way more obvious now since the controllers themselves are labeled appropriately at all times. Also, some controls have been adjusted based on player feedback.
  8. Reduced music intensity at Uranus.
  9. Added a motion warning to the Gravity Probe Launcher feature, as well as some clear instructions as to what to do.
  10. Fixed some jitteryness in Gravity Probe Launcher mode.
  11. Cockpit no longer visible in Gravity Probe Launcher mode.
  12. The extended features on the dashboard are now labeled when hovering over them.
  13. More obvious when additional pages of info are available, via indicator above the yellow icon on the left side of the dashboard.
  14. Updated lots of info text at various planets and moons with new info, and to draw attention to various features that players often miss.
  15. Improved responsiveness and feedback when trying the planet-spinning feature.

  1. Oculus Touch support added. (Make sure you launch in Rift mode by right-clicking 'Titans of Space 2.0' in your library and selecting "Launch on Oculus Rift in Other VR Mode.")

Motion Controls:
  1. Users no longer have to avoid pointing at buttons while viewing a planetary closeup!
  2. Improved handling of hand controller disconnects and reconnects
  3. Improved button activation behavior - each hand can now independently activate a different button without "crosstalk".
  4. Can no longer physically activate the large "READY" button on the dashboard as players often accidentally hit this button before they were ready.

And many more small little boring improvements. :)

3 comments Read more
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About This Game

Take a deep-dive tour through your Solar System, and then venture beyond if you dare!

Gain new perspective on what our universe actually looks like by taking advantage of the increased spatial awareness made possible by modern VR. Be entertained by dynamic music, and exciting authentic visuals that we are otherwise unlikely to experience in our lifetimes.

Each planet and moon in this experience are built using real data from space agencies around the world. See for yourself what makes each one unique. Sizes and distances are intentionally unrealistic - all planetary bodies are toy-sized, shrunk to a millionth of their actual size, so in VR Earth appears to be the size of a small house.

Stay as long as you like at each tour stop - there's lots to do at each one, with more being added in the future. Absorb up-to-date facts and experience our Solar System in brand new ways with several unique modes.

This app is in active development with a clear roadmap of new content and features. Here is what you get right now:

  • The "Classic" tour, updated with full support for the premium VR headsets HTC Vive and Oculus Rift.
  • Standing support.
  • Comfort mode.
  • Side-by-Side Comparisons.
  • Gravity Probe Launcher.
  • Real Distance Viewer.
  • Hand controller support.
  • Small content additions.

The roadmap includes FIVE more major features and modes, plus additional content for the Solar System, and fresh new content beyond. New features and content will be released in regular chunks, always polished and playable, and always built from the ground up for VR.

System Requirements

    • OS: Windows 7 64-bit or newer
    • Processor: Intel i5-4590 equivalent or greater
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 970 / AMD 290 equivalent or greater
    • DirectX: Version 11
    • Storage: 1200 MB available space
    • Additional Notes: Best experienced in Virtual Reality.
Customer reviews Learn More
Very Positive (93 reviews)
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