Blending strategy, survival, and roguelike elements with RPG style character development, FreeHolder is the story of three escaped slaves in the time of the Roman Republic. Farm, hunt, craft, and cook your way through the years as you live on the edge of the beginning of the Empire.
All Reviews:
Positive (31) - 83% of the 31 user reviews for this game are positive.
Release Date:
Jul 5, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“FreeHolder, from a design perspective, is uniquely suited to the Early Access format in terms of guiding development. It is a wide-open game and can be developed in a great number of directions depending on alpha player input. Currently, the core of the game is challenging and highly replayable. We intend to add and deepen a number of systems that will further broaden the scope of the game. However, we believe FreeHolder is already compelling and worthy of many hours of play.”

Approximately how long will this game be in Early Access?

“With all planned features we expect development to take at least 1 more year, but the scope of the final game can be altered depending on reception and success.”

How is the full version planned to differ from the Early Access version?

“We want to take the currently open-ended experience of FreeHolder and finish the narrative that begins the game with a second military/political phase, and also add an endgame phase when you must aid or hinder the conquest of Gaul by the armies of Caesar. We also plan to add several advanced classes for each basic class and dozens more skills so the player is ready to meet these significant challenges. Small additions to all existing systems are also intended at this point. We also intend to enhance the graphical presentation of the game and add more musical content.”

What is the current state of the Early Access version?

“By design, FreeHolder is highly re-playable, and can already provide hours of entertainment. We'd estimate it to be approximately 40% complete.”

Will the game be priced differently during and after Early Access?

“Yes - We intend to raise the price once we reach full release. For now our Early Access price will be lower to encourage more players to give FreeHolder a try and provide feedback.”

How are you planning on involving the Community in your development process?

“We will be listening closely to our community for positive and negative feedback so that we can provide the best experience possible for them. We're committed to realizing the full potential of this game but can't do it in a bubble - we need to know what you think so we can bring you a better game with every update.”
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Recent updates View all (70)

February 14

FreeHolder Alpha 6 Hotfix 2

FreeHolder Alpha 6 Hotfix 2

2.14.2018

Happy Valentine's Day!
Greetings, all! I have here a small hotfix for FreeHolder. I want to do more bug squishing on the next fix but I will also start parsing in a few new features. Tomorrow, I am hoping.

Thank you all for the love and support you've shown this fledging project adrift in the mighty and unforgiving digital ocean of Steam. This force has taken us this far, and will take us all the way to 1.0 and the game we all have wanted to play. Me, for about 6 years. For y'all, er, somewhat less. Unless we count those of you who prophetically dreamed of playing it. :D

Best wishes to you all.


Bugfixes
-Strike Forces now persist when saving and loading games
-Villa Bandits now persist when saving and loading games
-Fixed glitch where Gauls would attack the villa essentially every turn
-Gardener mulch skill now causes missing "Apply Mulch" option to appear as before

Upcoming Features
(! = Major feature)
*Finish action/tool system (character switch, tool list/ledger)
Muse's Song skill for Guildmaster (requires addition of art objects)
!Inventory overhaul (use items, battle only equipment, ranged fixes)
Dark Gadgetry for Agent (requires addition/reworking of Use Items)
Journeyman Smith for Warrior (requires additional items and iron)
-----alpha 7 (tentative)--------
More advanced classes and class skills
Remove studio action
Second factorium size upgrade

2 comments Read more

February 11

FreeHolder Alpha 6 Hotfix 1

FreeHolder Alpha 6 Hotfix 1

2.11.2018

Bugfixes, and Yet More Bugfixes
I want to try to square away as many major issues as I can before taking a crack at adding some new features for obvious reasons. Thank you everyone for your reports. I want to release another round of these tomorrow, and hopefully also on Tuesday. Then, we'll get back to the upcoming feature list again. Thanks for your patience.

Bugfixes
-Fixed glitch where campaign mode would still not activate from new game under certain circumstances.

-Fixed glitch where tools would not load properly when resuming a game.
-Fixed weirdnesses relating to animal birth including mules becoming pregnant, pregancies never reaching term, etc.
-Fixed bug where foals would not properly mature into mules.
-Fixed bug where tiles vacated by enemies after a raid on your storehouse would remain "occupied" and unusable.

-Removed bug where grown willow trees could still be watered to no effect.
-Removed bug where you would be allowed to continue to fire arrows past zero into negatives in combat.
-Fixed bug where willow saplings would be appear to be watered on loading a game.

Last Round: Unreplicated Bugs
?Could not replicate disappearing uninjured mercenary after combat
?Could not replicate workers not appearing immediately when hired

Upcoming Features
(! = Major feature)
Finish action/tool system (character switch, tool list/ledger)
Muse's Song skill for Guildmaster (requires addition of art objects)
!Inventory overhaul (use items, battle only equipment, ranged fixes)
Dark Gadgetry for Agent (requires addition/reworking of Use Items)
Journeyman Smith for Warrior (requires additional items and iron)
More advanced classes and class skills
Remove studio action
Second factorium size upgrade
1 comments Read more
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About This Game

-Survival on the Frontier of Ancient Rome.
You must avoid starvation and frostbite while working under the thumb of a corrupt census taker, and turn the tables on him.

-A Unique Blend of Genres.
From farmsim to survival, role-playing to strategy, FreeHolder presents a compelling and revitalizing blend of classic game genres.

-Detailed Character Evolution.
With seven classes and over thirty skills (with many more of each planned), you can be everything from a master sculptor to a hardened warrior to an efficient rancher.

-Roguelike, not Roguelite.
Challenging and highly replayable, like games should be. Over a dozen procedurally generated factors gives you a new experience each game.

-Original Retro Soundtrack by Blue Mage.
Drawn from a lifetime of obsessive involvement with video game music, the soundtrack for FreeHolder has been crafted to evoke memories of the classic console era.

The Story of FreeHolder -
You and two comrades are escaped slaves who while fleeing Roman territory, stumble across a recently-raided farm, and although almost everything of value has been taken a small amount of wheat, a few tools and a couple silver denari might allow you to eke out a stealthy existence on the fringe of Roman lands. Unfortunately, you agree to run the farm together just as the Roman census-taker is knocking on the small home's door.

Only slightly terrified of being found out, you are unable to convince the Roman that you are anything other than escaped slaves. However, this particular census taker is, 'flexible' and offers the fugitives a deal: if they run the farm and produce enough wheat to fulfill the wheat quota demanded by Rome, and toss a bribe on top for himself, they can go on running the farm instead of being sent back to face their master. With no other options, and no way out, you and your compatriots agree hastily.

This state of affairs does not have to last, however. A slave you may have been but you can choose to resist the Romans by stealth, subterfuge, or brute force, and by allying with the northern tribes. Or you can purchase freedom for yourself and your friends and buy your way into Roman high society. With ten different classes from agronomist to ranger, engineer, rancher, witch, and gladiator, with multiple different upgrade paths and special actions, you can play exactly the way you want to.

System Requirements

    Minimum:
    • OS: Windows 7 and Up
    • Processor: 2 Ghz
    • Memory: 2 GB RAM
    • Graphics: 256 mb video memory
    • DirectX: Version 10
    • Storage: 250 MB available space
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