Captain a fleet of ships. Meet new races. Explore other star systems. Discover and explore anomalies, asteroid fields, nebulas, suns, comets and more. Can you find that rare Rainbow planet that is teeming with mass amounts of resources? Play as any of the 45 races. Earn Achievements to get rare in game artifacts!
All Reviews:
Positive (14) - 92% of the 14 user reviews for this game are positive.
Release Date:
Jun 5, 2017

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Recent updates View all (31)

February 21

Patch is live.


This patch added some enhancements to the Officers DLC.

There is now a GUI Icon over each discovered star system on the star map that lets you know if, you have a chance to find a heavily damaged ship, already found one, or must clear all hostiles before one will show up.

Adjusted how officers decide to leave. Now only unassigned officers will leave, and it will always be the officer with the lowest loyalty. Each cycle (about 250 TU's), the game will check how many unassigned officers you have. If you have less than 10 unassigned officers, then none will leave. If you have 10 or more, then at least one will leave, and it can be as high as 4 depending of how many you have.

The maximum number of total officers is still 100, but once you reach 100, then one will automatically leave making room for an additional officer to be found.

If you have more than one officer with the same perk, then you can dismiss one of them for a boost in XP and loyalty to that officer. The amount of XP and loyalty depends on the games skill level and the rank of the officer being dismissed. Higher ranks give more and higer skill levels give less.

There will be an animated arrow on the officers edit screen on each officer that can be the target of this boost. The officers with the same perk can only come from unassigned officers. But both assigned and unassigned can be the source target officer for the boost.

When you mouse over the animated arrow, a list of all (up to 5) unassigned officers with the same perk will show up. You can then move the mouse over the one you want to dismiss and then RMB click to dismiss. The amount of XP and loyalty that you will gain is shown in the list. If the amount of XP makes your source officer level up and they are assigned to a ship, the ship size must be able to accommodate the new higher rank. If it doesn't then that officer will not be in the list.

The chance to find a heavily damaged ship and the chance to get an officer at a planetary crash site can now be viewed from the fleet info window at the bottom, just above the legend.

Fixed an issue with the cave editor when rotating a firing arrow object clockwise. Firing arrows should only rotate at 90 degree intervals, but this was being disrupted when rotating clockwise beyond the 0 degree mark.

Fixed a few issues where some achievements were not being updated properly. Most of these had to do with the Mad Scientist achievement where it would not advance all research units found. Now ANY research unit found regardless of how you got it, will be counted towards this achievement. That now includes selling life form at a science station, and from the worm hole specialist perk in the rogue officers dlc.

Hope you enjoy the changes.
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January 31

Version 1-2-1-07 Release Notes

This patch contains the following fixes or enhancements:

Rogue Officers DLC received an additional profession type, Logistics Officer.

Here are the 6 perks for the logistics officer:

Cargo Master: Increases fleet capacity by 50, 100, 150 or 200. Requires Cargo Ship.

Rapid Repair: Repair drones repair an additional 4, 8, 12, 16 armor. Requires Cargo Ship.

Transporter Expertise: Transporters transport an additional 3, 6, 9 ,12 crew to friendly or enemy ship. Requires Transport Ship.

Shield Specialist: Shields created by this ship can absorb 1 additional hit and last 1, 2, 3, 4 seconds longer. Requires Transport Ship.

Time Keeper: There is a 25%, 50%, 75%, 100% that your planet lander will only use 1 Time unit to descend to a planet instead of 2 and no time to do additional jumps once down there instead of 1. Can be assigned to any Ship.

Lander Expander: Increases planet lander capacity by 10, 20, 30 40. Can be assigned to any Ship.

With these additional perks, all the ship classes now have at least 1-2 ship specific perks.
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About This Game

You're the captain of a small fleet of 3-5 ships. Your mission is to pass through a small sector of the galaxy to hunt down the enemy race. Along the way you will encounter other races along with their associated counterpart rebels. You will also encounter space pirates and pirate outpost. You will explore anomalies, asteroid fields, comets, nebulas, suns and worm holes. Worm holes become star lanes that let you travel greater distances instantly once you have explored them using research probes. Most encounters will result in a small 15-20 second mini arcade game.

While traversing through star systems you will also come across damaged or distressed ships. Helping these ships will grant you precious resources. You must also make orbit around planets and send down your planet lander to explore them. Find metal, gas and fuel resources as well as animal life forms. Some will be dangerous while others not so much. You can also discover shuttle craft crash sites, ancient ruins and military burial grounds. These too provide you will rare items. These can be traded to other friendly races for race credits. You can then use these credits to purchase or upgrade your ships.

Combat is a unique blend of real time with the play stopping while the player or the AI makes tactical decisions. Which way should I face my ship so it won't be flanked?Which weapons should I use and on which enemy ship? When should I use my ships special ability? When should my Fighter Carrier's deploy the fighters? Which enemy ships should I fire at with my Battle Cruisers dirty bombs? What ship should I repair using my Cargo Ship's repair drone? And finally what enemy ship should I target using my Research Vessels Research Drone to allow for the most Research Units to be stolen?

Completing achievements is no longer just a passive thing that has no real impact on the game. Completing them in SFARA earns you special Achievement Based Artifacts that you can use when you start your next game. These are artifacts that can't normally be found while playing the game.

System Requirements

    • OS: Windows 7 or Higher
    • Processor: Intel 2 Duo 1.8 GHZ or AMD Athlon 64 2.0 GHZ
    • Memory: 2 GB RAM
    • Graphics: 128 MB
    • Storage: 150 MB available space

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