A profound learning experience enjoyed by thousands of families when it originated as one of the first room scale VR exhibits in a museum. With the new SANDBOX Mode, learning possibilities are expanded for people of all ages with the ability to build, paint and create their own ancient monument.
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Release Date:
Oct 10, 2017

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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (5)

December 20, 2017

Stonehenge VR SANDBOX Update #2 Released! / Epic, Unreal Interview

Hi All!

Jes and I have been hard at work for the last month putting together a new tutorial for the SANDBOX mode. It's something we always wanted to add, but we wanted to make sure we spent the time to do it right. After watching YouTube and Twitch streamers play it our initial release, we thought it would definitely be worth while to make a tutorial that shows everyone all of the features the SANDBOX contains.

It should be a fun little addition to the experience and we hope you enjoy!

Also in other very cool news, Epic did an interview with us for their Unreal Showcase! We've absolutely loved using their tech over the last two years, so we were beyond happy that they asked to be a part of it.

Please take a look!


Christian & Jes

Addition Update Notes

Stonehenge 2.0.2 Update (12-20-2017)

New Content:

-Added SANDBOX Tutorial Mode

-New items in Voyager Playroom


-Improved Gravity Grab function

-Door shuts during tour tutorial

-Fixed VoyagerVR Spaceship brightness at end of tour

-Logo animation transition fixed

-Added titles to Tools and Items menu
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December 1, 2017

Stonehenge VR Update #2 Announcement and New YouTube Reviews!

Hello all!

This is JesV, co-founder of VoyagerVR. Over the last month we've been working on more updates for Stonehenge VR and will be releasing them within the coming weeks. In it, we've added a tutorial mode for the SANDBOX tools. After watching several streamers go through the SANDBOX, we realized that it was a challenge for users to build and create to the SANDBOX's full potential without one. We're excited to see how this helps.

Doing a tutorial for SANDBOX was always on the agenda, but since our team is so small, there was an order we had to develop in. The tutorial will show users step by step on how to change the sun and weather effects, build and resize stones, fly the spaceship, destruction mode and more!

Our goal with SANDBOX mode is to provide a fun learning experience, and show users what VR is capable of. We want players to explore and let their creativity run wild while in SANDBOX, and we truly feel this tutorial can provide fun guidance on how to unlock that potential.

We've also added some new screenshots in the store page carousel that were taken with the NVIDIA Ansel plugin. Using the plugin is super fun way to capture a perfect shot that players can direct, design and setup themselves in a matter of minutes.

Lastly, we've had some Youtube and Twitch streamers film themselves playing with Stonehenge VR and SANDBOX mode, and we wanted to share their reactions with you. You can find them in the links below.

As always, we will be doing daily updates on all our social media. For those interested, more information can be found on our website:

Thank you everyone for your continued interest and support!

Video Review Links:
"Stonehenge VR SANDBOX on HTC Vive" - Erik Hartley

"Stonehenge VR from VoyagerVR" - ShananaBanahnah

"Stonehenge Sandbox VR by VoyagerVR Livestream" - jinxnet
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“One of the store's marquee features is Viveport Premieres, which consists of VR content launching first on Viveport. Among the content debuting on Friday are Everest VR, Stonehenge VR, The Music Room and an all-new edition of the Blu, among others.”

“Educational VR experiences have the potential to go beyond what we see on the immersive surface, and let students feel a sense of scale or beauty that when visiting in real life may not actually experience.”
VR Scout

“The sessions have been selling out like crazy. The buzz is really building out there about VR.”
Official HTC Vive Blog

About This Game

Stonehenge VR began its journey as a profound learning experience, enjoyed by thousands of families, when it originated as one of the first room scale VR exhibits on display in a museum. The first location was the Pacific Science Center in Seattle, Washington, and the second was the Museum at Prairiefire in Overland Park, Kansas.

The Museum Mode serves as a wonderful entry point for the first time VR user. Starting with a built in tutorial, it prepares people of all ages on how to interact in virtual reality.

This VR experience includes narrated voice overs, interactivity, and animations that will give you a new appreciation for its fascinating history and beauty as you travel to the world famous prehistoric monument in Wiltshire, England.

Designed to expand the experience for the home VR user, Stonehenge VR 2.0 with SANDBOX Mode puts minimal limitations on the creator allowing them to roam across the map and create virtual worlds on any scale desired.

Build, paint and knock down your own version of the Stonehenge monument with motion controllers in real time. Design your own ancient monument around the original Stonehenge, or delete it and start in an empty field.

The SANDBOX is user friendly for the beginner with many tools to discover, and three types of locomotion options for the more experienced VR user. Many additional pre-made monuments for you to explore come built in to the Stonehenge VR SANDBOX.

Share your Stonehenge VR SANDBOX Creations With Us!

Contact us by email or on social media and share images and/or videos of what you create! The founders, Christian and Jessica, would love to see what you’ve made with the Stonehenge VR SANDBOX.

Our favorites will be posted on our social media pages and even include your actual SANDBOX saved games in the application itself!

Stonehenge VR Museum Mode Features:
  • A profound learning experience of the Neolithic monument
  • Voice over guided tour of Stonehenge monument in Wiltshire England
  • Witness the Winter and Summer Solstice at different points in history
  • Watch the sunrise and set through the stones
  • English and Mandarin Chinese translations
  • Fully interactive
  • Virtual reality camera to save images of your creations
  • Created in the Unreal 4 Engine
VoyagerVR SANDBOX Features:
  • A physics based creation tool for all ages
  • Build own version of Neolithic monument using multiple rock models and sizes
  • Paint stones endless amount of times with eight color options
  • Knock down your own structures
  • Three locomotion options: Fly, walk or teleport to any location on map
  • Comes with pre-made monuments to explore
  • Save and share creations using the Rama Save System
  • Change the time of day on the fly
  • Music player with Stonehenge VR soundtrack, or custom music files
Supported Hardware:
  • HTC Vive - Room Scale
  • Oculus Rift / Touch - Room Scale
  • Windows Mixed Reality (Only with SteamVR Plugin)
  • Leap Motion - Hand Tracking
Unreal Plugins:
  • Nvidia VRWorks - Performance Increase
  • Nvidia Ansel - 360 Photo Export
  • Rama Save System - Save/Load SANDBOX Creations
  • Rama Victory Plugin - Save VR Photographs to JPG

The Developer:

After having his mind blown by VR in 2013, and seeing how the tech could be used for education, Christian Bretz decided to change careers and went looking for financing to start his first VR project. When he wasn't able to get the financing necessary to hire a developer, he decided to teach him self how to develop VR software in the Unreal Engine using tutorials and information he found online.

Three months later he created the first version of Stonehenge VR, and less than a year after that it became one of the first room scale VR exhibits to ever be displayed in a museum.

First was the Pacific Science Center in Seattle, WA, then the Museum at Prairiefire in Overland Park, KS. It also became a launch title for HTC’s Viveport and has been featured by many tech and media publications such as, CNet, Variety and VRScout.

Christian and his Co-Founder Jessica Villarreal design all the software, and run the business themselves all out of their home in Los Angeles, CA.

System Requirements

    • OS: Win 7
    • Processor: Intel Core i5-2320
    • Graphics: Nvidia GTX 970
    • DirectX: Version 11
    • Storage: 5 GB available space
    • OS: Win 10
    • Processor: Intel Core i7-7800X
    • Graphics: Nvidia GTX 1080
    • DirectX: Version 12
    • Storage: 5 MB available space
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