Learn how to successfully run while making qua-zillion mistakes. Run through 10 procedurally generated chapters. Die a lot. Buy upgrades. Unlock 5 characters with special abilities. Most importantly: keep your fingers healthy.
All Reviews:
8 user reviews - Need more user reviews to generate a score
Release Date:
Jun 17, 2016
Developer:
Publisher:

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We've been developing Skedaddle for quite a time, worked hard and wanted the game to be feature complete and playable on EA release. Then we crossed the release date, gathered feedback from community and... Decided to re-implement the game from scratch! Why? We're tiny team - two people and only learning and experimenting on game design, art creation and programming approaches. That's a very interesting, long adventure and after the release we understood that we know nothing. Literally :).

We understood few core things:
- current gameplay balance is tough. Most people won't finish the game.
- Game needs co-op and preferably online multiplayer modes to play with Steam friends.
- There are few core concepts in game that we want to re-think and improve: level generation mechanics, obstacles, feel of character controls and rewards.
- Game needs more optimised gameplay behaviour algorithms and renderer.
- Game engines is very important topic nowadays, so the engine should be changed too, of course.
- Eugene (Artist) already has a good skill in art production, but Arthur (me, programmer) needs more programming experience to produce gameplay features faster, harder, better. Computer Science is a daily learning routine now!

So, you're joining a little adventure where we're going to experiment and build something better than we currently have from scratch.”

Approximately how long will this game be in Early Access?

“Depends on how many features we decide to implement in new version of the game. We hope we will move fast. But in general - no idea how long it will take. Maybe 3 months, maybe year?”

How is the full version planned to differ from the Early Access version?

“Ideally we want to implement the next things:
- Co-op mode. We made co-op mode prototype during the greenlight, but decided not to go with full co-op mode in the current release.
- Player shouldn't start from scratch when he dies!
- Monsters currently just go through the pits which is not acceptable. Need to come up with solution for it.
- More sound effects: when you pass the level, current on the third and fourth stages, background for upgrades menu and so on.
- Animated screen in between levels.
- Better level generation algorithm and totally different level system.
- New game features which we have as a concept currently. Eager to show you what we've got.
- Steam cloud saves.
- Add more visual effects where it's necessary to make game experience more appealing.
- Linux version.
- Achievements.
- Full controller support.”

What is the current state of the Early Access version?

“Game runs. It's cool.”

Will the game be priced differently during and after Early Access?

“Sure. We want all the money. Give it to us!”

How are you planning on involving the Community in your development process?

“1. We will post updates as soon as we've accomplished something new and interesting enough to make you aware of it.
2. You will test it and give us feedback.
3. We adjust it and hopefully add something cool to the game.

That's how we thought early access should work. Right?”
Read more

Buy Clumsy Runners (Skedaddle)

 

Recent updates View all (1)

July 21

Skedaddle from scratch. Full 2d game. Adventure begins.

Long time no see!

By small steps, we started re-implementation of Skedaddle. For details, please read Early Access section.



As we're creating game from scratch, lots of work ahead. The good news are:
- we already know what we want to achieve, based on the play tests and feedback from the first version.
- we have bigger part of artwork ready.
Thank you to those who participated and helped us. Each comment related to Skedaddle warms our hearts (Eugene's and mine particularly!).

For someone who is interested in the process of making 2d game, I wrote first blog post on collision detection. This is fundamental part for the new Skedaddle. Some real work is already done! That is encouraging.

Though, this post is technical enough, I will often write general thoughts on game design and game features.

Let's start our adventure.

Love.
1 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“Work. Work, you stupid fingers!”
Gloom Games

About This Game

In Skedaddle your ultimate goal is to run through 10 levels having only 1 life. It may sound simple, but running in the game is not easy. Alternate two buttons to accelerate your character. Make one mistake and you fall over, then eaten by the local alien creature.

Get in your ship at the end of each stage, buy upgrades to make your character stronger and continue to the next run. Reach enough scores to unlock more characters with special abilities.

Have fun, and keep your fingers healthy.

KEY FEATURES

  • Procedurally generated levels. Each adventure is different.
  • 6 unique characters to play.

  • 1 life to pass through all levels.
  • Buy upgrades and the end of each chapter. Try to build your own upgrade strategy which works best.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 or later
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 128mb
    • DirectX: Version 10
    • Storage: 200 MB available space
    Recommended:
    • OS: Windows 7 or later
    • Processor: 2.5 GHz
    • Memory: 2 GB RAM
    • Graphics: 256mb
    • DirectX: Version 10
    • Storage: 200 MB available space
    Minimum:
    • OS: OSX Lion or later
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Storage: 200 MB available space
    Recommended:
    • OS: OSX Lion or later
    • Processor: 2.5 GHz
    • Memory: 2 GB RAM
    • Storage: 200 MB available space
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
 
Hide graph
 
Filters
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...