Solve a mysterious criminal case in this dark pixel-style fantasy point and click adventure game inspired by literature, art, games and movies in the genre of victorian horror fiction.
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Release Date: Mar 17, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“A Room Beyond is an episodic story told in five chapters. With Early Access you will have access to new story episodes as soon as they are finished. Feedback about already completed content also helps to improve the quality of upcoming episodes and to polish the whole game.”

Approximately how long will this game be in Early Access?

“Early access will be provided until development of the final episode starts.”

How is the full version planned to differ from the Early Access version?

“Full version of the game will contain the complete storyline including the final closing scene, which connects the plotlines of all episodes into one narration.”

What is the current state of the Early Access version?

“Episode 1, 2 & 3 are finished and completed for play. A script and working plan for the rest of the game is written and ready for implementation.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features.”

How are you planning on involving the Community in your development process?

“Experiences from development and testing of Episode 1 showed us already the value of actual player feedback for product improvement. We are looking forward to hearing about players' experiences with the future versions of our game software, especially regarding quality of interaction/input concepts, user guidance and visual intelligibility. There is also a Mantis bugtracker available where users can record technical problems directly.”
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Recent updates View all (7)

March 9

Episode 4 released (Patch 4.0)



Dear followers,

today we celebrate the release of Version 4.0!

Episode 4: The Cat in the Mirror
… is now live on Steam and contains a big pack of new contents:
  • A new chapter extends the storyline with completely new contents that guides storyline straight towards the big finale in episode 5.
  • Direct continuation of Episode 3, starting at the cave.
  • Explore a brand new area: The Swamp!
  • Episode 4 adds 56 new camera perspectives/screens!
  • New game play elements Portable Lightsources and Magic Mirrors!
  • Do you like popping bubble wrap? You will love new Mushroom Hunt!
  • 7 new achievements to gain!
And new improvements that enhance all episodes (implemented from your feedback!):
  • Get better guidance with exit hints! Blue sparks show screen exits while CTRL key is pressed.

  • Double click on grounds to make the character run!

  • Automatically walk to hotspots: When clicking on a hotspot that is too far away, the character will walk to the hotspot and trigger it when reached.
See below for full details on bugfixes and changes.

Also don’t miss the brand new trailer for Episode 4



How to get Episode 4

Update to Episode 4 is free for everyone who already purchased the game! If you only played the free demo yet, purchase a full version in the Steam store now to get Episodes 1, 2, 3 and 4 immediately (plus episode 5 when it releases in summer 2017).

How to play Episode 4

Open Steam and let the client update your game installation. Start A Room Beyond and continue a saved game. As Episode 4 continues Episode 3 it is not possible to directly start in Episode 4. You have to finish Episode 3 to continue to the next chapter via the Episode tree shown at the end of each episode:



This release was tested to be stable in common. However if you find a bug, let me know so I can fix it. 🙂

Best,
— René

CHANGELOG for PATCH 4.0

General

The full version release of the game was extended with the complete contents of Episode 4: "The Cat in the Mirror"

New Content & Design Changes
  • A new chapter extends the storyline with completely new contents that guides storyline straight towards the big finale in episode 5.
  • Direct continuation of Episode 3, starting at the cave.
  • Explore a brand new area: The Swamp!
  • Episode 4 adds 56 new camera perspectives/screens!
  • New game play elements Portable Lightsources and Magic Mirrors!
  • Do you like popping bubble wrap? You will love new Mushroom Hunt!
  • 7 new achievements to gain!
  • Get better guidance with exit hints! Blue sparks show screen exits while CTRL key is pressed.
  • Double click on grounds to make the character run! (‘Running’ may be unavailable for some regions like very small rooms or while diving.)
  • Automatically walk to hotspots: When clicking on a hotspot that is too far away, the character will walk to the hotspot and trigger it when reached.

Optimizations & Adjustments
  • A setting for exit hints was added to Game Settings.
  • Footstep sound changes according to ground now also in the cave at the end of Episode 3.
  • Footsteps in general are now faded when the player starts or stops walking.
  • It is now possible to gain Episode 2’s achievement Ghost Hunter later in the game, i.e. when spiders are killed on the beach in Episode 3.
  • "Explore the environment" tutorial slide is now shown for a longer time span in Episode 1.
  • Rendering of hotspot hints was increased in general for better perception. Sparks ignore soft particle settings now which makes them clearly visible all time. Also particles’ sizes adjust to camera distance now to ensure a property sizing for all scenes.
  • Motion quality of some player animations like walk and talk were slightly improved.
  • Sparkle Hints are darker now for some distant hotspots to improve spatial perception.
  • Sparkle Hints sound was redesigned/adjusted as feedback was given that the previous sound’s pitch was too high and therefore perceived unpleasant. A direct comparison of old and new sound can be found in this video.
  • All Quality levels for rendering have shadow rendering activated now as this is essentially required by the contents of Episode 4.
  • Quality-Dropdown in Launcher Dialog is no longer disabled on Windows.
  • In Episode 1 there is now an additional Tutorial text telling that some inventory items can be combined with each other.

Bug Fixes
  • In Episode 2 the player character walks properly around the cocoon now, no longer intersecting it.
  • Recommended is selected as default rendering quality level now. It was mistakenly set to Minimum before.
  • Some obsolete empty pointers were cleaned up in all episodes.
  • Capsules in Episode Tree do reflect the current status correctly. Previously there was a wrong fade-in of Episode 2 capsule each time the screen was seen.
  • Various other small fixes and improvements.

Special thanks to Third Comma Games for pointing out some bugs and improvement options!

2 comments Read more

December 1, 2016

Episode 3 released (Patch 3.0)

Hi everyone,

I am very happy to finally present the release of Version 3.0!



Episode 3: The Voice from the Deep

... is now live on Steam and contains a big pack of new contents:

  • A new chapter extends the storyline and introduces completely new contents, including a brand new magical character.
  • Direct continuation of Episode 2 starting at the monastery.
  • Introduction of the brand new area Twilight Atoll and the Sunken Labyrinth.
  • Episode 3 contains 80 new camera perspectives/screens!
  • New game play modes Swim & Dive allow the exploration of elsewise unreachable areas.
  • Reveal what is hidden in the island’s guts with new game play mode Treasure Hunt!
  • Weather changes cause variations in visual impressions and interaction options!
  • Interact with various animals and creatures from the island!
  • Meet our episode guest star: Cthulhu!
  • 7 new optional achievements to gain!
  • Improved translations (esp. French).
  • ...and much more. See below for full details on bugfixes and changes.

Also don't miss the brand new trailer for Episode 3:



How to get Episode 3

Update to Episode 3 is free for everyone who already purchased the game.
If you only played the free demo yet, purchase a full version in the Steam store now to get Episodes 1, 2 and 3 immediately (plus episodes 4 and 5 in 2017).

How to play Episode 3

Open Steam and let the client update your game installation. Start A Room Beyond and continue a saved game. As Episode 3 continues Episode 2 it is not possible to directly start in Episode 3. You have to finish Episode 2 to continue to the next chapter via the Episode tree shown at the end of each episode:



This release was tested to be stable in common. However we are still in Early Access and if you find a bug, let me know so I can fix it. :)

Best,
-- René



CHANGE LOG for PATCH 3.0

General

  • The full version release of the game was extended with the complete contents of Episode 3: “The Voice from the Deep”

New Content & Design Changes

  • A new chapter extends the storyline and introduces completely new contents, including a brand new magical character.
  • Direct continuation of Episode 2 starting at the monastery.
  • Introduction of the brand new area Twilight Atoll and the Sunken Labyrinth.
  • Episode 3 adds 80 new camera perspectives/screens!
  • New game play modes Swim & Dive allow the exploration of elsewise unreachable areas.
  • Reveal what is hidden in the island's guts with new game play mode Treasure Hunt!
  • Weather changes cause variations in visual impressions and interaction options!
  • Interact with various animals and creatures from the island!
  • Meet our episode guest star: Cthulhu!
  • 7 new optional achievements to gain!

Optimizations & Adjustments

  • An episode specific header image that matches the current promo artwork style is now integrated into the startup launcher dialog.
  • Sound annotation texts are now limited in time for some very long sounds. A text display for a few seconds is still sufficient to know what is happening.
  • When moving between different grounds, i.e. grass and concrete, footsteps sounds change accordingly.
  • Screen fonts appear less blurry now due to changed font settings.
  • The status indicator GUI was generalized to allow additional icons (i.e. air status bubble) to be integrated easily.
  • When more items are carried in inventory than can be displayed on screen, items are arranged in rows. Players may scroll between the rows using arrow keys, mouse wheel or graphical buttons on screen. It is possible to expand all lines to full screen grid view to make drag & drop across different rows easy.
  • Support for special inventory items that trigger specific actions was added. This way it is possible to carry i.e. a map in inventory and view it anytime. It's also possible to pickup objects that can be deconstructed in sub-objects.
  • Inventory Items' appearance animation was technically improved and contains an additional color transition now.
  • Book & letter reading was extended to display of areal maps.
  • Door hotspots now support locking and the need for keys.
  • Added support for interactive waterline rendering and animated mesh deformation to display deformable objects.
  • Resolution of the Play More banner in Demo version was increased.
  • A soft ambient sound was added to main menu.
  • In Episode 2 Valerian's voice shows a dialog indicator now and the speech bubble was adjusted in position.
  • Icon for the dialog indicator ('thinking bubble') was improved to be prettier and more in line with the cursor designs.
  • Progressbar on bootscreen is purple now, active task description got brighter to improve visibility.
  • Developer Logo Animation on Bootscreen can now be skipped with Click, Space key or Escape key.
  • Revision timestamp of the language file is now included in version info page.
  • The game's license agreement is now replaced/covered by Steam's standard EULA.
  • French Localization was completely reworked and optimized for better language.

Bug Fixes

  • Speech bubble overlays are hidden in zoomed views now.
  • Whisper Voices sparkling no longer causes a null pointer exception under certain conditions.
  • The capping threshold for walk/stand animation synchronization was lowered.
  • A bug was fixed that was hiding the other savegame slots when scrolling after selecting a slot item.
  • Thinking bubble icon, indicating available dialogs, was optimized so that it is never rendered when the talking character is not in camera viewport.
  • A bug resulting in too frequent autosave slots is now fixed.
  • When loading a savegame where the player's health is zero the game now no longer locks.
  • Various other small fixes and improvements.

1 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Reviews

“Excellent cliff-hangers. The dev has really nailed the cliffhangers that each episode ends with.”
http://www.handsometrustworthy.com/2016/10/hearts-on-with-room-beyond-episodes-1.html

“[The Game] does its frights up right, using a superb, intentionally crude yet perfect and gorgeous “2.5D” pixelated visual style that actually amps up the chill factor considerably.”
https://fanboydestroy.com/2016/10/17/busload-of-horror-or-way-too-many-scary-games-this-month-part-1/

About This Game

A Room Beyond is a dark pixel-style fantasy point and click adventure game inspired by literature, art, games and movies in the genre of victorian horror fiction. Help the villagers to solve the mystery of the murderous fog wanderer and uncover your own fate that brought you to this place.

This interactive graphic novel is based on spirituality, occultism and philosophy of life. You may like this game if you like story-driven fantasy, mystery and horror art, movies and games.



Early Access


Limited Time Offer: Buy the yet incomplete, but already playable development version of the game now for a low price and get the future episodes for free. More about Early Access can be found here.



Synopsis


When you awake, you find yourself trapped in a gloomy cave. Dim candle light reveals strange symbols and cult objects all over this place. You can’t remember what happened, but this place gives you shivers. There is a tiny ray of light in the distance which might lead to a room beyond this darkness.

Outside the cave you find yourself in a forest which is surrounded by deep gorges and thick layers of fog. A crowd of people lives here in fear of an ominous apparition that creeps through the fog for manhunt.

Help the villagers to solve the mystery of the murderous fog wanderer and uncover the fate that brings you to this place.



Gameplay


Simplified control of the game can be learned fast and allows a quick start. No strong prior experiences with computer games are needed for playing A Room Beyond. All interactions can be accomplished by clicking or dragging the mouse pointer. The game does not define specific timing so that players can take their time to explore the virtual world. Additonal game features are unlocked gradually while progressing storyline.




Technology & Style


2.5D Perspective: The game’s visual perspective is known as 2.5D, which describes a combination of 3D effects in a general 2D stage design. Both types bring their own benefits to the game: Interaction and navigation is easy in a 2D scenery, but visual perception of depth is increased by using 3D objects.

Pixel Style: Manual and procedural processing steps create a mosaic-like pixel effect which results in a graphical abstraction that increases the scope of visual interpretation and stimulates players’ imagination. Combination of both, smooth animations brought by modern technology and the look and feel of retro pixel game design leads to a fresh contemporary graphic style.



Releases


Episodic chapters tell the story like a television series. Each episode is released as soon as production finished. In the end, all chapters combine to form an overall narrative.



System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7, 8 or 10
    • Processor: 2.5 GHz CPU
    • Memory: 4 GB RAM
    • DirectX: Version 11
    • Storage: 500 MB available space
    Minimum:
    • OS: OS X 10.7.5 or later
    • Processor: 2.5 GHz CPU
    • Memory: 4 GB RAM
    • Graphics: 1.5GB Graphics Card
    • Storage: 500 MB available space
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