Solve a mysterious criminal case in this dark pixel-style fantasy point and click adventure game inspired by literature, art, games and movies in the genre of victorian horror fiction.
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Release Date: Jun 13, 2017

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Recent updates View all (8)

June 13

Full Release (incl Episode 5) - Patch (5.0)



Dear adventurers,

today we celebrate the release of Version 5.0 plus moving from Early Access into Release!

Episode 5: The Wolf and the Lamb

... is now live on Steam and contains a big pack of new contents:

  • A new chapter extends the storyline with completely new contents including the final ending.
  • Direct continuation of Episode 4, exiting the mirror portal.
  • Explore a brand new area: The (haunted) House on the Hill!
  • Episode 5 adds more than 60 new camera perspectives/screens!
  • New game play elements Transcendent Night Vision!
  • 17 new achievements to gain!
  • 10 possible endings depending on events and decisions across all 5 episodes.
  • Localization now also includes Spanish

See below for full details on bugfixes and changes.

Also don't miss the new trailer for the whole game:




How to get Episode 5

Update to Episode 5 is free for everyone who already purchased the game! If you only played the free demo yet, purchase a full version in the Steam store now to get all Episodes 1, 2, 3, 4 and 5 in one pack.

How to play Episode 5

Open Steam and let the client update your game installation. Start A Room Beyond and continue a saved game. As Episode 5 continues Episode 4 it is not possible to directly start in Episode 5. You have to finish Episode 4 to continue to the next chapter via the Episode tree shown at the end of each episode:



Best,
-- René

CHANGELOG for PATCH 5.0

General
  • The full version release of the game was extended with the complete contents of
    Episode 5: "The Wolf and the Lamb"
  • This also closes the main content development and turns the project status from Early Access into Release. All story based contents is implemented now.
New Content & Design Changes
  • A new chapter extends the storyline with completely new contents including the final ending.
  • Direct continuation of Episode 4, exiting the mirror portal.
  • Explore a brand new area: The house on the Hill!
  • Episode 5 adds more than 60 new camera perspectives/screens!
  • New game play elements Transcendent Night Vision!
  • 17 new achievements to gain!
  • 10 possible endings depending on events and decisions across all 5 episodes.
  • Localization now also includes Spanish
Optimizations & Adjustments
  • Additionally to pressing CTRL on keyboard, Sparkle Hints now also appear while holding the secondary mouse button.
  • Wallpaper in intro is in teal color now for consistency.
  • Demo ends with a pitch video now.
  • Collectible text overlay now contains a small icon of the corresponding achievement.
  • Pixelfont was extended with spanish characters, German now contains proper character for 'ß'.
  • EULA/Privacy buttons' cursor was changed to website link cursor.
  • Manual is available as PDF document now, included in Steam Store page.
Bug Fixes
  • Cursor no longer freezes when leaving a running game through metamenu/quit button.
  • When exiting a zoom hotspot the visibility states of the player's meshes (weapons, lanterns) now recover correctly/more reliable.
  • Walk sound in Amber Forest loops properly now.
  • Various other small fixes and improvements.

2 comments Read more

March 9

Episode 4 released (Patch 4.0)



Dear followers,

today we celebrate the release of Version 4.0!

Episode 4: The Cat in the Mirror
… is now live on Steam and contains a big pack of new contents:
  • A new chapter extends the storyline with completely new contents that guides storyline straight towards the big finale in episode 5.
  • Direct continuation of Episode 3, starting at the cave.
  • Explore a brand new area: The Swamp!
  • Episode 4 adds 56 new camera perspectives/screens!
  • New game play elements Portable Lightsources and Magic Mirrors!
  • Do you like popping bubble wrap? You will love new Mushroom Hunt!
  • 7 new achievements to gain!
And new improvements that enhance all episodes (implemented from your feedback!):
  • Get better guidance with exit hints! Blue sparks show screen exits while CTRL key is pressed.

  • Double click on grounds to make the character run!

  • Automatically walk to hotspots: When clicking on a hotspot that is too far away, the character will walk to the hotspot and trigger it when reached.
See below for full details on bugfixes and changes.

Also don’t miss the brand new trailer for Episode 4



How to get Episode 4

Update to Episode 4 is free for everyone who already purchased the game! If you only played the free demo yet, purchase a full version in the Steam store now to get Episodes 1, 2, 3 and 4 immediately (plus episode 5 when it releases in summer 2017).

How to play Episode 4

Open Steam and let the client update your game installation. Start A Room Beyond and continue a saved game. As Episode 4 continues Episode 3 it is not possible to directly start in Episode 4. You have to finish Episode 3 to continue to the next chapter via the Episode tree shown at the end of each episode:



This release was tested to be stable in common. However if you find a bug, let me know so I can fix it. 🙂

Best,
— René

CHANGELOG for PATCH 4.0

General

The full version release of the game was extended with the complete contents of Episode 4: "The Cat in the Mirror"

New Content & Design Changes
  • A new chapter extends the storyline with completely new contents that guides storyline straight towards the big finale in episode 5.
  • Direct continuation of Episode 3, starting at the cave.
  • Explore a brand new area: The Swamp!
  • Episode 4 adds 56 new camera perspectives/screens!
  • New game play elements Portable Lightsources and Magic Mirrors!
  • Do you like popping bubble wrap? You will love new Mushroom Hunt!
  • 7 new achievements to gain!
  • Get better guidance with exit hints! Blue sparks show screen exits while CTRL key is pressed.
  • Double click on grounds to make the character run! (‘Running’ may be unavailable for some regions like very small rooms or while diving.)
  • Automatically walk to hotspots: When clicking on a hotspot that is too far away, the character will walk to the hotspot and trigger it when reached.

Optimizations & Adjustments
  • A setting for exit hints was added to Game Settings.
  • Footstep sound changes according to ground now also in the cave at the end of Episode 3.
  • Footsteps in general are now faded when the player starts or stops walking.
  • It is now possible to gain Episode 2’s achievement Ghost Hunter later in the game, i.e. when spiders are killed on the beach in Episode 3.
  • "Explore the environment" tutorial slide is now shown for a longer time span in Episode 1.
  • Rendering of hotspot hints was increased in general for better perception. Sparks ignore soft particle settings now which makes them clearly visible all time. Also particles’ sizes adjust to camera distance now to ensure a property sizing for all scenes.
  • Motion quality of some player animations like walk and talk were slightly improved.
  • Sparkle Hints are darker now for some distant hotspots to improve spatial perception.
  • Sparkle Hints sound was redesigned/adjusted as feedback was given that the previous sound’s pitch was too high and therefore perceived unpleasant. A direct comparison of old and new sound can be found in this video.
  • All Quality levels for rendering have shadow rendering activated now as this is essentially required by the contents of Episode 4.
  • Quality-Dropdown in Launcher Dialog is no longer disabled on Windows.
  • In Episode 1 there is now an additional Tutorial text telling that some inventory items can be combined with each other.

Bug Fixes
  • In Episode 2 the player character walks properly around the cocoon now, no longer intersecting it.
  • Recommended is selected as default rendering quality level now. It was mistakenly set to Minimum before.
  • Some obsolete empty pointers were cleaned up in all episodes.
  • Capsules in Episode Tree do reflect the current status correctly. Previously there was a wrong fade-in of Episode 2 capsule each time the screen was seen.
  • Various other small fixes and improvements.

Special thanks to Third Comma Games for pointing out some bugs and improvement options!

2 comments Read more

Reviews

“Excellent cliff-hangers. The dev has really nailed the cliffhangers that each episode ends with.”
http://www.handsometrustworthy.com/2016/10/hearts-on-with-room-beyond-episodes-1.html

“[The Game] does its frights up right, using a superb, intentionally crude yet perfect and gorgeous “2.5D” pixelated visual style that actually amps up the chill factor considerably.”
https://fanboydestroy.com/2016/10/17/busload-of-horror-or-way-too-many-scary-games-this-month-part-1/

About This Game

A ROOM BEYOND, is fantasy point and click adventure based on essential subjects of human existence. This novel game draws the drama around the “Fog Wanderer”, a murderous apparition scaring a small village in a Lovecraftian world. Help the villagers to solve the murder mystery and discover your own fate which seems to be oddly woven into the entire drama.

A philosophical story is built upon inspiration coming from the book The Top Five Regrets of the Dying. Videogames such as Alone in the Dark 1, The Last Door and the famous Lucas Arts games significantly influenced the general tone and coloring of the game, as well as the art of H.P. Lovecraft and E.A. Poe. The game’s innovative mix of pixelart and low-poly rendering has attracted a lot of interest among players and artists.




Synopsis


When you awake, you find yourself trapped in a gloomy cave. Dim candle light reveals strange symbols and cult objects all over this place. You can’t remember what happened, but this place gives you shivers. There is a tiny ray of light in the distance which might lead to a room beyond this darkness.

Outside the cave you find yourself in a forest which is surrounded by deep gorges and thick layers of fog. A crowd of people lives here in fear of an ominous apparition that creeps through the fog for manhunt.

Help the villagers to solve the mystery of the murderous fog wanderer and uncover the fate that brings you to this place.



Gameplay


Simplified control of the game can be learned fast and allows a quick start. No strong prior experiences with computer games are needed for playing A Room Beyond. All interactions can be accomplished by clicking or dragging the mouse pointer. The game does not define specific timing so that players can take their time to explore the virtual world. Additonal game features are unlocked gradually while progressing storyline.




Technology & Style


2.5D Perspective: The game’s visual perspective is known as 2.5D, which describes a combination of 3D effects in a general 2D stage design. Both types bring their own benefits to the game: Interaction and navigation is easy in a 2D scenery, but visual perception of depth is increased by using 3D objects.

Pixel Style: Manual and procedural processing steps create a mosaic-like pixel effect which results in a graphical abstraction that increases the scope of visual interpretation and stimulates players’ imagination. Combination of both, smooth animations brought by modern technology and the look and feel of retro pixel game design leads to a fresh contemporary graphic style.



System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7, 8 or 10
    • Processor: 2.5 GHz CPU
    • Memory: 4 GB RAM
    • DirectX: Version 11
    • Storage: 300 MB available space
    Minimum:
    • OS: OS X 10.7.5 or later
    • Processor: 2.5 GHz CPU
    • Memory: 4 GB RAM
    • Graphics: 1.5GB Graphics Card
    • Storage: 350 MB available space
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