Build your biome! With an empty biodome as your canvas, add plants and animals from three different ecosystems. Observe interactions like hunting, blooming, and even decomposing! Will your biodome last for decades, or will it experience a total ecosystem collapse? You’re in control!
All Reviews:
Mostly Positive (232) - 77% of the 232 user reviews for this game are positive.
Release Date:
Apr 14, 2016

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Recent updates View all (41)

December 8

Patch 1.17: Baby Dinosaurs, Balance Tweaks, etc.

A new patch is now live! Major features include a crash fix, adding baby versions of select dinosaurs, and tweaks to help with balance.

Read the full patch notes:
  • We’ve fixed a major crash that had to do with audio. Thank you to everyone who submits crash reports on a crash — this allows us to narrow it down. This one fix is about 80% of all crash reports.
  • Juveniles now count as part of the territory population cap for splitting territories, in order to prevent the ecosystem from getting to over-eaten status so quickly with quickly reproducing animals having so many juveniles in their territory. With this, we’ve also updated the user interface to include juveniles in the population graph and updated the max group sizes to be a bit larger so splitting isn’t happening too often.

  • When territories split, they will now be a bit further from each other than they currently are, again in an effort to help spread herbivores out more.
  • Large herbivores will now prioritize trees while small herbivores prioritize small plants.
  • Herbivores will now avoid (have less preference for) low health/leaf plants to prevent them from being destroyed. They’ll still eat them if they need to, or sometimes, but they will be less likely to be eaten off on chance if there are other options nearby.
  • Predators are now hungry when first placed, so it's not so anti-climatic that they don't hunt quickly! (Thanks to a user for suggesting this!) This will also help with eating over-populating herbivores faster!
  • When you click on a territory, it now highlights all the animals that belong to that territory, making it easier to find them.
  • Updated the Rainforest ground texture.

  • Baby dinosaurs!! Velociraptor, therizinosaurus, saurolophus, protoceratops, and tarbosaurus now have unique babies.

10 comments Read more

October 25

Hotfix 1.16.2

Okay everyone, hotfix update #2!

We made some changes based on requests and improving the save system that introduced a couple crashes that we've been working to fix. As they say in game dev, "99 bugs on the list, fix one bug, pass it around, 123 bugs on the list."

Thanks to everyone who submitted bug reports, sent us saves, etc. so that we could fix these as quickly as possible.

Patch Notes for 1.16.2
  • Several crash fixes based on submitted crash reports.
  • There is now a confirmation popup for changing game resolution settings that will revert if you aren't able / do not choose to confirm, so it won't be so easy to break the visual settings!
  • Animals will better prioritize their primary food role while hunting.
  • Carnivores will prioritize fresh kills over new killing of animals, meaning that they will share more food or come back to a carcass.
  • Plant leaf values reduced by 20% across the board (35% for fern, ranunculae, equisetum, dipteris). This is to reduce the overall carrying capacity of the dinosaur biodome, which was possible to go unreasonably high.
  • Protoceratops population reproduction and sexual maturity has been tweaked to be a less volatile population.
  • Velociraptors now have a larger max group size.
  • Dipteris no longer takes 12 years to mature, only 2 years.
  • Eastern Cottonwood and Eastern Red Cedar now have a higher leaf count.
  • Motion blur has been turned off... Unreal tricked us on that one!
  • Some UI fixes and tweaks, like some text being cut off.

25 comments Read more

About This Game

In Tyto Ecology, you have the power to create your own biodome and fill it with life!
Start with an empty biodome as your canvas, then create a rich, diverse ecosystem by balancing producers, consumers, and decomposers. You’re in control as you work to create a functioning ecosystem from the ground up, problem solving to learn life science principles. Tyto Ecology, an ecology simulation game, teaches Next Generation Science Standards to learners in a fun and innovative way!

This is a calm, slow-paced game (at least until things start going wrong) that encourages learning through experimentation as you work to sustain, or destroy, life. Up to a year of time can pass while you are away, so you come back to changes in your ecosystem and potentially several problems to handle each time you return to the game.

  • Build and create your own self-sustaining ecosystem
  • Over 70 animals and plants to customize your biodomes
  • Use the data tool's map to monitor your ecosystem
  • Earn achievements by completing ecological challenges
  • Sandbox game with hours of replayability
  • Use Photo Mode to capture the perfect moment
  • Educational gameplay that fits with Middle and High School Next Generation Science Standards

About the Ecosystem

Tyto Ecology is not just another building game or something where the player's actions don't have meaning and consequence. In order to master the game, the player is mastering life science principles.

The ecosystem begins with producers, plants that are the basis of each biome, with plants regenerate leaves that are eaten by animals (depending on how healthy they are). The plants have vegetative, flowering, and/or fruiting reproduction cycles, including a need for pollinators in order to successfully pass through the blooming phase, and animals must eat fruit in order for the most possible amount of seeds to germinate and begin. Next come the consumers: herbivores, insectivores, predators, scavengers, and omnivores.

These animals live and breed in territories over time, eating their appropriate food, and in many cases becoming food. Some plants and animals are poisonous or tough (like tortoises), limiting which animals can eat them! In addition to managing all this over many different species, each plant and animal creates detritus over time, and decomposers must be used in order to complete the cycle of life! If detritus builds up, poop, bones, and debris will begin to appear in your ecosystem and the health of everything in it will be reduced.

System Requirements

Mac OS X
    • OS: Windows 7 or higher (64-bit only)
    • Processor: 4th Generation i3 or higher
    • Memory: 6 GB RAM
    • Graphics: Intel HD 5000 or higher
    • Storage: 840 MB available space
    • OS: 10.11.2+
    • Processor: 2.4 GHz Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: Intel HD Graphics 4000 1536 MB
    • Storage: 800 MB available space
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