Build your biome! With an empty biodome as your canvas, add plants and animals from three different ecosystems. Observe interactions like hunting, blooming, and even decomposing! Will your biodome last for decades, or will it experience a total ecosystem collapse? You’re in control!
All Reviews:
Mostly Positive (211) - 75% of the 211 user reviews for this game are positive.
Release Date:
Apr 14, 2016

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Buy Tyto Ecology: Build & Create Your Own Ecosystem

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Recent updates View all (33)

July 14

Feedback Request for Dino-Dome!

Hello, everyone!

We've been excitedly prepping for our new Cretaceous ecosystem. Our Creative Director, Caroline, has been calling up unsuspecting academics and asking them questions for a video game, to which some have been surprisingly open!

And now, we want your feedback!

Species Research Board

First, we have put together a public Trello board with the species we are currently planning on using in the ecosystem. This is of course subject to change as research and gameplay testing continues.

If you all know of any resources about these species, especially harder-to-find ones like about plants and insects, please do share! There is open commenting and contribution on the board.

On the note of plants, we found when calling up researchers that the conditions that are suitable for excellent preservation of dinosaur bones are different than those that are good for plants. So you basically don't get a lot of plant information from the same places you get great dinosaur fossils. Which means generalizing information from similar ecosystems in other places.

In-progress model for the velociraptor!

We also have some specific questions for feedback.

Q1: What should we actually CALL THIS ecosystem?

We knew that if we were going to make a biodome based off of Cretaceous Mongolia or Flaming Cliffs, we would need to include velociraptor, arguably the most "famous" dinosaur of the region. Velociraptor fossils, along with protoceratops and oviraptor, have been found in the Djadochta geological formation in Southern Mongolia (also known as the Flaming Cliffs.) This region dates back to the Late Cretaceous period, around the Campanian and Maastrichtian ages (around 70-80 million years ago.)

Many of our other dinosaurs were found to the southwest, in what is known as the Nemegt geological formation, some 220 miles away. This is where fossils of therizinosaurus (aka "Danger Floof"), Tarbosaurus (the t-rex of the Gobi), and Opisthocoelicaudia (an enormous, long-necked dinosaur) have been located. All fossils were found in what is now the Gobi desert during the Late Cretaceous period, though there isn't sufficient fossil evidence to prove that all of these dinosaurs lived at exactly the same time or exactly the same place. The only irrefutable, fossilized proof that any of these dinosaurs interacted with one another lies in a fossil depicting a protoceratops locked in battle with a velociraptor--all other interactions between dinosaurs have been inferred or assumed.

All this is to say...we aren't sure what exactly to call this ecosystem! Not all species hail directly from the Flaming Cliffs region, but all did live in the Gobi Desert. The "Gobi Desert" was not a desert in the Cretaceous era, however, which makes it a bit awkward to use that descriptor. Not all species have been proven to have co-existed, though they all lived in the Cretaceous period in around the same area. How precise should we be with our ecosystem name?

Can we call it "Flaming Cliffs" because that's close enough? Should we call it "Gobi Desert," even though "desert" is an inaccurate word? Should we simply say "Mongolia," even though the Gobi Desert is a very specific region that may have had wildly different species from, say, Northern Mongolia in the Cretaceous era? We aren't sure!

Q2: What are your thoughts on the issues of color and, um, creative expression in making dinosaurs?

Some dinosaurs have rich information and even evidence about their color (see this article: )

However, many don't have that much available when it comes to any preserved feather bits or other indicators of color. A lot of artists seem to stay more simple in their depictions, but there are some pieces of concept art of dinosaurs with incredibly bright and unexpected color palettes.

What are your thoughts on how we should handle this when there is no evidence of color (helping us find some for our dinosaurs would certainly be helpful!)? Stick with expectations of whatever is most common? Create a beautiful palette of our own creation and run with it? Something else?

(On this note, if anyone has found scientific research on the colors of any of our species, please post it!)
38 comments Read more

June 28

And the dino-dome winner is...

The winner is...

Cretaceous Mongolia, including Flaming Cliffs!

This ecosystem includes the Velociraptor, Protoceratops Deinocheirus mirificus, Plesiohadros, and more!

Image by PaleoGuy on Deviant Art.

This ecosystem includes what YouTuber Best in Slot refers to as "danger floof," or the Therizinosaurus, which is my favorite:

Image by Sergey Krasovskiy

Now, several people noticed that it ended in a close tie at the end between Mongolia/Flaming Cliffs and Hell's Creek, so we took a look at the IP addresses of the votes to make sure our own office votes didn't skew the results. What we found instead though, was... drum roll... massive voter fraud!

Okay, not that massive, but our top IP address voted 29 times for Hell's Creek!

Now we do recognize some of the smaller ones can be multiple family members or people in the same location, but 29 people with the exact same IP address voting for Hell's Creek with most of the votes only taking 2-3 seconds to complete? Sorry, someone was cheating.

So we dug into the data, removed excess suspicious votes, and by the end, Flaming Cliffs was the clear winner:
  • Flaming Cliffs: 43%
  • Hell's Creek: 33%
  • Europe: 24%

And, for your humor, we made this handy cheating infographic -- really all in good fun because it's not like this was a super serious legal vote. But we did want to get to the bottom of what the actual most popular ecosystem would be, and we did!

25 comments Read more

About This Game

In Tyto Ecology, you have the power to create your own biodome and fill it with life!
Start with an empty biodome as your canvas, then create a rich, diverse ecosystem by balancing producers, consumers, and decomposers. You’re in control as you work to create a functioning ecosystem from the ground up, problem solving to learn life science principles. Tyto Ecology, an ecology simulation game, teaches Next Generation Science Standards to learners in a fun and innovative way!

This is a calm, slow-paced game (at least until things start going wrong) that encourages learning through experimentation as you work to sustain, or destroy, life. Up to a year of time can pass while you are away, so you come back to changes in your ecosystem and potentially several problems to handle each time you return to the game.

  • Build and create your own self-sustaining ecosystem
  • Over 70 animals and plants to customize your biodomes
  • Use the data tool's map to monitor your ecosystem
  • Earn achievements by completing ecological challenges
  • Sandbox game with hours of replayability
  • Use Photo Mode to capture the perfect moment
  • Educational gameplay that fits with Middle and High School Next Generation Science Standards

About the Ecosystem

Tyto Ecology is not just another building game or something where the player's actions don't have meaning and consequence. In order to master the game, the player is mastering life science principles.

The ecosystem begins with producers, plants that are the basis of each biome, with plants regenerate leaves that are eaten by animals (depending on how healthy they are). The plants have vegetative, flowering, and/or fruiting reproduction cycles, including a need for pollinators in order to successfully pass through the blooming phase, and animals must eat fruit in order for the most possible amount of seeds to germinate and begin. Next come the consumers: herbivores, insectivores, predators, scavengers, and omnivores.

These animals live and breed in territories over time, eating their appropriate food, and in many cases becoming food. Some plants and animals are poisonous or tough (like tortoises), limiting which animals can eat them! In addition to managing all this over many different species, each plant and animal creates detritus over time, and decomposers must be used in order to complete the cycle of life! If detritus builds up, poop, bones, and debris will begin to appear in your ecosystem and the health of everything in it will be reduced.

System Requirements

Mac OS X
    • OS: Windows 7 or higher (64-bit only)
    • Processor: 4th Generation i3 or higher
    • Memory: 6 GB RAM
    • Graphics: Intel HD 5000 or higher
    • Storage: 840 MB available space
    • OS: 10.11.2+
    • Processor: 2.4 GHz Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: Intel HD Graphics 4000 1536 MB
    • Storage: 800 MB available space

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