Fight for victory in a 1v1 or 2v2 grid-based deathmatch in Grid Masters. Represent your favorite faction as one of five characters (with more to come), each with their own unique abilities. Toss massive bombs, rocket punch, or send explosive robot minions to take your enemies down!
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Release Date:
May 31, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Grid Masters is being released on early access to support development and get feedback from the community. We have the base of what we believe is an amazing game that with some work can see a larger cast of characters and a bigger variety of game modes to keep players coming back for more.”

Approximately how long will this game be in Early Access?

“Depending on player feedback, we expect to be in early access for 1 to 2 years while we add new characters, stages, game modes, and features.”

How is the full version planned to differ from the Early Access version?

“For the full game we are hoping for the following, however community feedback and interest will effect what makes it into the final version.
  • An endless mode
  • 12 characters
  • Match making
  • Leader boards
  • Game modifiers
  • Additional game modes inspired by the community
  • Skins
  • Information pages about each character
  • Competitive ranking system

What is the current state of the Early Access version?

“We are launching into early access with local and online multiplayer death matches. Online matches can be found through a server list. We have an arcade mode where you can fight your way to a special final match. This can be played solo or coop. We also have a practice mode which shows damage values so you can find and master the best combos for each combatant.”

Will the game be priced differently during and after Early Access?

“While in early access we will be selling the game for 30% off of it's final price. We don't think our players should pay for parts of the game that aren't done yet. As we add more content throughout the early access the price may increase, but you can rest assured that the final price will stay the same.”

How are you planning on involving the Community in your development process?

“Since each combatant is unique, we want to hear from the community about which abilities they like and which they find to be less than fun. We also hope to collect data on how the characters are being used to balance them appropriately and improve our AI. We've also seen the steam community post lots of videos showing off all sorts of bugs from other games and we hope see some posted of bugs from our game. All of these things will have us build a fun and balanced competitive fighter.”
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Recent updates View all (5)

August 28

Version 0.5.1.0 Released



What's New
We've added a Discord button on the main menu to make it easier for players to join our community and find others to play with!

What's Fixed
This release is mostly a bug fix release. We've fixed the following:
  • Fixed SRA-2053 AI now makes decisions based on her new move set.
  • Fixed Online match issues
  • Fixed Title music not stopping on match start
  • Fixed Some attacks no longer damage the tile of the character that launched them
  • Removed Broadcast ability for hosting online matches until public hosting is fixed

What's Next
We are still aware that some player are having issues with controllers. Fixing this is our highest priority. We are also consolidating our art assets to make porting to Linux and Mac OS X easier in future. We've been working on modifiers for matches, but it may be some time before these are ready. Lastly, we are testing new characters and attacks, as always, for our next character release!
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July 8

Version 0.5.0.0 Released

IT’S TIME FOR ANOTHER UPDATE! This one has been in the works for a long time and delayed for many reasons. However, we’ve come to the conclusion though that even if things aren’t perfect, we should let those who have supported us in early access know what we’re working on. We are going to try to push updates with fixes and tweaks significantly more often. While there will be fewer changes in each update, players will see changes more often and we’ll be able to get feedback before we invest in an idea too heavily.

Speaking of feedback, we’ve decided to start up a Discord server. Anyone can join. We’ll be around most of the time to answer questions, listen to feedback, and talk through new ideas. Sometimes we’ll even be available for matches against our fans! Help us to shape this game and it’s growing community by joining the discord server today!

https://discord.gg/v5w24qm

Server List Update
The server list hosting is unfortunately still broken. We’re a small team and have had a lot of higher priority tasks to work on lately. We’ve been to Momocon and Denver Comic Con already this summer and still have Atlanta Dreamhack left for the end of July. We’ve also been working on finishing our newest character Old May! Work on the new server list has still made progress. My hopes are that we can start initial testing on the rewrite this month, but with Dreamhack fast approaching, we will have to spend time preparing for that. The “Server List” option has been disabled for now. We do have plans to start more closely integrating with Steam soon, which should allow for joining a friend’s game through the right click menu if the person hosting has port forwarding set correctly.


Here’s what’s new:

New Character: Old May
Our newest character is an old veteran granny. She still has some of the tools and techniques she used in the army. We teased her quite some time ago on social media (and player who have seen us at cons have even gotten a chance to play her), but she’s finally ready. Her attacks are as follows:
  • Vulcan Minigun - Fire a 3-bullet burst
  • Rev the Minigun - Make the minigun fire faster
  • Bear Traps - Roots opponents
  • Flying Press - Leap to the front line and break a line of tiles

Changes to SRA-2053
SRA has already seen moveset tweaks before. However, after spending some time with the last set of changes, we began to feel like they made SRA way less fun to play. Many of her abilities required her to stand still. Charging her lazor, countering, and venting all required SRA to stop moving and made her general play style very defense. This meant she was hard to kill, but also had a difficult time damaging her opponent. Now we’ve made some changes that we think will really help her be more mobile and fun to play.
  • SRA’s triggered-detonation big bomb is now her ultimate ability
  • We brought back a modified version of SRA’s old ultimate “Mortar Barrage”. It will now hit one full column the same distance as SRA is from the center.
  • SRA now has a concussive round to knock enemies back


What are we working on next?
We plan to continue trying to get the server list running again. We will also be looking into how to best balance Old May and SRA’s updated moveset. The framework Grid Masters is built on (Monogame) has received a pretty big update, so we would like pull that in soon with the hopes that it will fix some of our controller issues. Steam integration is also a high priority at the moment. Note: A possible workaround for controller issues is to launch the game outside of Steam.

Lastly, we found out while preparing for this update that feedback sent from the in-game menu has not been making it through to us. This should be fixed now, but we will be working to improve the stability and reliability of our feedback system to ensure all messages make it to our inboxes. Any that fail will be saved for later viewing. From this point forward however, the best way to reach us would be directly on Discord with any feedback, so we can have a conversation on how to make the game the best it can be!
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About This Game

Fight for victory in a 1v1 or 2v2 grid-based deathmatch in Grid Masters. Represent your favorite faction as one of five characters (with more to come), each with their own unique abilities. Toss massive bombs, rocket punch, or send explosive robot minions to take your enemies down!


Grid Masters takes place on the planet Orikos, where vast alliances, held together by bonds of convenience rather than loyalty, constantly struggle for power and influence. Nations work anonymously to sabotage both friends and enemies, while giant company blocs, called Megacorps, hover around these nations like scavengers, controlling commerce and wielding enormous power under the leadership of a mysterious council, the Directorate.

The animosity among the different nations and the Megacorps is at its strongest on the Grid. Every year, the great powers of the Orikos send their finest warrior to compete in order to prove their power. The winner’s host gains influence and notoriety, while the victor is awarded fame and fortune. The losers pay briefly with their lives before the Respawners throw them back into the fray. Who will be this year’s champion?

Grid Masters is influenced by Megaman Battle Network and Super Smash Brothers.

Game Features Currently Available
  • 5 unique characters
  • Team deathmatch mode
  • Single player and co-op arcade mode
  • Server list to find multiplayer games (in early testing)
  • Local or online play, up to 4 players!
  • Windows support
  • 4 levels of bot difficulty

Full Game Release Goals
  • Mac OS X and Linux support coming soon
  • Many more characters
  • Match mutators
  • Single player and co-op endless mode

Controller Support
  • 2 players on keyboard
  • Xbox-like gamepads
  • If demand exists, other gamepad types

System Requirements

    Minimum:
    • OS: Windows Vista SP2
    • Memory: 1024 MB RAM
    • Graphics: Card Supporting OpenGL 3 or higher
    • Storage: 250 MB available space

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