Discover a vast world full of mysteries and action in this Metroidvania-style game inspired by the classics of the 16-bit era.
User reviews:
Mostly Positive (111 reviews) - 72% of the 111 user reviews for this game are positive.
Release Date: Feb 17, 2016

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May 23

New update available!

After weeks of work, new update of Inexistence is finally available!
So, what's the news:

- Added Time Attack to show at the world that you are the fastest (the scores are registered on the Steam page)
- Added two new languages: German and Spanish
- Possibility to skip cutscenes using the "Menu" touch
- The Map now shows your location in the castle
- Fixed bug that sometimes blocked the hero after dodge back or against some bosses
- Fixed other minor bugs ...

However,I had to completely reprogram the load levels system, to prepare export on Wii U and PS4.
I spent many sleepless nights in beta testing so that everything should be ok, but it's possible that some bugs have passed through my vigilance, please, if you find some, minor or not, feel free to send me right away an email ( or post a message in the HUB of the game, so I could propose quickly as possible a patch, to avoid the least inconvenience.

Good game !

4 comments Read more

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About This Game

Hald and his sister are "Keepers", chosen by the gods, their existence maintains order and balance in the world. But peace is not something everyone desires... Claos, a man filled with dark purpose, decides to plunge the girl in a deep slumbers, in order to break the balance and made evil. His younger brother, Hald, decides to find Claos and break the spell, regardless of the means used. For this it will have to cover a vast world full of mystery and danger...

Inexistence is an independent game developed by Jonathan Brassaud, currently in development for PC.
Discover a vast world full of mysteries and action in this Metroidvania-style game inspired by the classics of the 16-bit era.


  • Many varied places, in a pixel art style worthy of the great hits of the SNES era
  • RPG Elements enabling customize the stats and equipment of heroes, and get new abilities as you go
  • Varied bestiary, with imposing bosses
  • Many annex quests and hidden places
  • Multiple difficulty levels.
  • Many Steam achievements, trading cards, and badges, for lovers of challenges and collection.

System Requirements

    • OS: Windows XP SP3
    • Processor: Processeur Pentium 200 Mhz
    • Memory: 256 MB RAM
    • DirectX: Version 9.0
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (111 reviews)
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71 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Not Recommended
1.2 hrs on record
Posted: October 12
I'm not usually the one to give aggressively negative reviews for games. But honestly, this is TRASH.

This is the definitinion of plain uninspired level design. Empty hallways, empty hallways all the way. The combat is offfensively bad, consisting of a one two dodge mechanic for all encounters.

I actually lost a little bit of self respect for putting myself through the first boss twice, once on each difficulty level.

If I have something good to say about this prototype of a game is that the characters and enemies visual design are sort of cool, but they are recycled to a deggree that they sometimes just don't fit with the stages they are in. It's like the developer thought "okay, I need an enemy here, let me just pick whichever from this list"

Believe me, I actually was very excited for this ever since I voted on Greenlight. I followed development through the facebook page and bought it close to release. But honestly, if you're thinking about buying it, go away and pretend it doesn't exist. I can't imagine even the developer having any fun with this.
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Most Helpful Reviews  Overall
115 of 171 people (67%) found this review helpful
4 people found this review funny
Not Recommended
1.1 hrs on record
Posted: April 18
I don't know how this game has so many positive reviews. Its garbage. Seriously. The movement is just gross feeling, the targeting and AI movement is just way off. Its a good....first try i guess, but as a first try i think it should of started on New grounds or something.

There is also ZERO story. The moves you pick up have zero to do with combat or beating bosses or anything. The dodge move is Cute. Its works half the time. The other half is because you are in a small pathway the size of the Character.
I got up to the Ice Area and was just done with it.

I tried and didn't like the feeling of it. I am a Die hard Metrovania fan. Good luck on your next game.
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37 of 44 people (84%) found this review helpful
Not Recommended
1.5 hrs on record
Posted: April 25
I dislike giving negative reviews, but there are far too many significant issues with this game for me to ignore them.

The overarching issue with Inexistence is that there's just not much to it. There are less than half a dozen boss fights in the entire game and roughly 15 different enemy types, including palette swaps. The only magic spell in the game consists of shooting out a single underwhelming blue bullet in a straight line and acquiring new weapons does not change your attack pattern nor, to the best of my knowledge, the appearance of your weapon. You can perform a double slash by pressing the attack button at the right moment, but that's the full extent of your melee capabilities. There's a backflip, but it doesn't grant invincibility frames and you'll get knocked out of it if the ceiling is too low so it's often better to just slash away at enemies to kill them before they can attack in the first place. What little plot there is could use a better English translation and has a conclusion which is both disappointing and unearned. The actual length of the game is also ridiculously short; it took me well under two hours to finish the game and that was with collecting every single piece of gear and getting all 7 hidden jigsaw pieces without the use of a guide.

Balance and level design are also major issues here. Nearly every part of the game consists of a series of bland, horizontal corridors with no gimmicks, no traps, or anything else other than a handful of monsters sprinkled about. The few bits of platforming which exist tend to be trivial and, to be blunt, extremely bland. As to balance, you gain two stat points every level and I found that putting all of them into strength trivialized nearly every enemy and boss in the game. Gold is also unbalanced as enemies and random blocks often give 1 or 10 gold pieces, but several chests exist which give 1000 each; before even reaching the halfway point of the game I had purchased every single item in the shop, including the best armor in the game. The handful of abilities you gain are also acquired relatively early on and even the best weapon is easily acquired near the start of the game's second half, leaving the remaining 30-45 minutes of this 90 minute experience as a bland key-collecting slog as you slaughter your way through the castle.

As far as first games go, I've certainly seen worse, but I absolutely cannot recommend spending money on this. There is far too little here and what is here consists almost entirely of bland level design, overly simplistic gameplay, and unbalanced progression. I did not attempt Hard Mode, but nothing about my initial playthrough gave me any desire to do so.
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25 of 30 people (83%) found this review helpful
1 person found this review funny
Not Recommended
1.3 hrs on record
Posted: June 18
It was not a bad little game, just very short (and I usually don't have a problem with short, but 1:20 on the first run of an adventure-style game is very brief) and standard. There are a few things that you can buy, but all they really do is make the few attack options you have tougher. The levelling does the same.

Basically, you start the game being able to do a 2-hit combo, in the next level you get a really wimpy shoot. Then you spend the last hour of the game choosing which of the two you want to make reasonable. Most bosses can be rushed down with the basic sword attack and the few that can't simply take jump and poke. The story is very minimal and the ending does't make much sense.

Again, not a bad game. I bought it for $3 and am not sure if it was worth it (I'm leaning towards "not")
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8 of 8 people (100%) found this review helpful
3.1 hrs on record
Posted: August 28
A fun little game in which brings back nostalgia to the SNES days. A nice side scroller with a few metroid-like elements thrown in. The game is not that long to beat but that is fine as not every good experience has to be 10+ hours. At $2 this is a recommend to anybody.
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56 of 98 people (57%) found this review helpful
2 people found this review funny
2.1 hrs on record
Pre-Release Review
Posted: February 17
Please note: This review is for the release version of the game, your mileage may vary.
First impression after 15 minutes of gameplay:

So far, the spritework seems okay and the animations are a little stiff. I would like for some of the enemies to really telegraph their attacks a little better, to give time for me to react. There is a plant in the first stage whose tell is a 2x2 square mouth opening before launching a large fireball. The tell doesn't quite fit the attack in this case. However, in the cave stage, there is a deer that rears his head full back before launching an attack - that's perfect.

Despite my nitpicking the art side of things, the platforming is quite good, the controls are responsive (I'm using the suggested Xbox 360 gamepad) and I do like the basic premise of the game. I shall continue to play after posting this first impression, and then I'll get back with more feedback later.

First Edit - 49 minutes of gameplay:

I stand by my statements about the solid platforming, though I have to admit that the art and animations get both better and worse. I feel that the enemies of the castle stage (which would be about stage 5 by my own numbering system) don't seem to fit with the art direction of the rest of the game and seem to come from a different artist altogether. It's not exactly bad, as the animations are much better than the earliest enemies in nearly all respects.

I've fought three or four bosses now, and I can say that the fights are decent, though I won't lie and say they were all that challenging. I just beat the boss guarding skill #4, and I found that fight to be quite fun, so we'll see if the future fights improve.

I might take this moment to talk a little bit about the UI and such - the localization is not perfect. Achievement popups come in French, one of the main menu options is still in French, there are a few English typos, and the translation isn't perfect. It's completely readable, and doesn't really ruin the game in any way, but there are people out there who can't stand any sort of localization errors, so I thought I would mention it.

For some reason, right at the beginning of Stage 2, you'll meet Sahasrahla, who is taking a break from helping out Link and helps out our friend Hald in this game, bringing with him a shop. Not a huge deal, a little weird, but Sahasrahla sold me Excalibur, and wants golden puzzle pieces. How did the sage from the Legend of Zelda get Excalibur, and why does he want Banjo Kazooie's Puzzle Pieces? I don't know. I didn't ask.

Still, a solid game overall. I've been having fun. I am a little worried that I'm coming to the end of it, though. Next update should be a complete run.

Probable Final Edit: Main storyline finished. (2.1 Hours)

So I just finished the main plot of the game, and while I did leave a few things behind, I ran through the levels multiple times trying to locate them, and eventually just couldn't be bothered to keep running them. That's not to say that I didn't enjoy the game at all, but folks who know me (or can simply observe my profile) know that I'm not much of a completionist, don't really care about achievements, and do not often repeat games or levels.

I kinda wanted to find the puzzle pieces, but I left 2 of them behind somewhere. Perhaps I'll load up my save at some point and figure it out, but meh, I had my fun.

All in all, I really think it was totally worth the $6 USD price of admission, and I liked it. Here's a quick rundown for the TL;DR crowd:

Solid platforming
Doesn't wear out its welcome
Good mechanics and balance
Funny little Nintendo nods
Interesting premise, if not entirely fleshed out.

Imperfect localization means some clumsy grammar and typos
Some animations are a little stiff
Some art doesn't quite "fit"
Kinda short

I'd give the game a 7/10 and say that fans of the genre will enjoy it, but it's probably not everyone's cup of tea.
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7 of 7 people (100%) found this review helpful
3.0 hrs on record
Posted: August 3
This is a run of the mill metroidvania with great music and a great look. With that said, controls aren't as tight as they could be, and it's a relatively short experience. If you can't get enough metroidvanias, you won't regret playing this, but if your time is limited, I'd recommend you skip this and check out Momodora: Reverie Under the Moonlight instead.
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10 of 13 people (77%) found this review helpful
3.1 hrs on record
Posted: June 21
Fun jump n run with action adventue elements and a lot of interesting hidden treasures.

+ 3 hours in the game and not finished yet.
+ Cute pixel graphics.
+ Good controls with XBOX controller.
+ Motivating level-up with the possibility to grind enemies.
+ Plenty of hidden treasures.
+ Replayability of levels.
+ Good dodge feature.
+ Huge bosses.
+ Achievements and Steam Cards.
+ Reminds me of 2D Zelda.

I am really happy that I bought it for 3 EUR. It is a suprsingly short, but good retro game in Metroidvania style light.

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8 of 11 people (73%) found this review helpful
Not Recommended
2.8 hrs on record
Posted: August 26
I was excited for this game when I first looked at it, it had good reviews and it looked like a cool metroidvania-esque game. So when I sat down to play I was looking forward to the hours of fun I'd get from the game. Two hours later I finished the game disappointed in almost every way. So lets go over the good and the bad:

The good
-controls work well enough
-art is rather good
-gameplay is enjoyable

The bad
-The game is insultingly short, you can beat it in 2 hours if you feel like grinding or less if you don't.
-There is almost no story in the first place. Seriously all the story for this game could probably fit in about 10 pages in a notebook.
-The story is bad. Really bad. Like, feels like it was written by a 3rd grader bad. What's going on? Who knows and who cares. I didn't get 100% of everything because I didn't even realize the game was about to end (see complaint #1)
-The gameplay gets old. Sure its enjoyable but only because you can finish the game before you realize its getting boring. By the time I'd been really getting the hang of the game and its mechanics it had ended (again see complaint #1)
-The replay value is low. There isn't much to do in this game, unless you want to speed run this game you aren't going to really want to play it again.

In short don't buy this game, I don't know why its got such good reviews, but it isn't really worth whatever their asking. If you have to have the game (which why would you) get it on sale when you won't regret the decision.
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4 of 6 people (67%) found this review helpful
5.6 hrs on record
Posted: June 14
Great game, totally recommend this to anyone interested. It does lack much of a story but is still really fun. The controller support works really well, played the whole thing on it and had no problems other than the intital figuring out the mapping.
My only real complaint was a bug that breaks the game right at the end... Literally. It happened as I was beating the final boss. When I killed him I'm guessing I was still holding left on the control stick (was using a gamepad) and it locked my controls as soon as he was dead which forced me to run off the edge, killing myself. When the respawn screen popped up it was in a different language (presumably the devs native language) and wouldn't let me click on anything. It was just frozen on that screen. I had to manually close the game and restart it to get it working again. After that it worked fine and let me load up my save I made right before the fight.
In all honesty it really just made me laugh cause it was unexpected, It wasn't that big of a deal to re-beat the boss as I was already well prepared for the fight. And even with this bug it's still a good solid game, very short, but very much worth the play.
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Recently Posted
[AlphA] Bodock
3.5 hrs
Posted: September 13
It's like the demo of itself
Helpful? Yes No Funny
1.1 hrs
Posted: September 3
I like this game. It was pleasant, if simple. However, I killed Scylla, saved it, went back in and got the double jump, then died on my way to save it again. Scylla came back, completly invincible. I'm sure there are plenty of other glitches too. Can't recommend a broken game.
Helpful? Yes No Funny
3.6 hrs
Posted: August 31
I started this game with some glee because it looks similar to Castlevania, but when I started the stage, I can only see the background and hear sound effects. Is there an option that I need to do? Am I missing something(besides the stated obvious). Can't recommend a game that I can't play.
Helpful? Yes No Funny
みoƦƦoƦ ₣o父
4.0 hrs
Posted: August 30
Hey everyone and this is my review about the game!

This is a Short casual pixel game.


There are 3 different save slots.
You can play this game on fullscreen or windowed mode.
You can play this game with a xbox controller (With Rumble).
You can change the music volume and choose between 1-10 lines. (10 is the highest sound).
You can change the sound volume and choose between 1-10 lines. (10 is the highest sound).
There are some different languages.
You are only able to change your controls on the keyoard.
There is a difficulty settings.

About the game.

You are a guy, trying to save his sister from a "sleep" by some evil power. (Reminds me from zelda). On your way you will fight against enemies and some bosses. Trying to find some items to have access to your paths too. Enemies drop XP once dead(Green ball) and sometimes coins or health. You are able to find fountains to refill your health and mana. They are also your save points throughout the game. Killing enough enemies will eventually level you up and you will have 2 points to spend. You can spend them on more health/Damage/Defense/Magic. Personally i have only chosen the Damage upgrade because for me it looks like that is the most useful one. Your health will not be restored once you level up. You can go to a Shop and buy some items there. The more expensives ones are usually not worth it. Because the game will probaly be over by then or just not needed. There is no map at all. Which could be okay but also annoying on the same time.

Music is pretty well done.
Graphics isn't bad.
Scenery is okay and filled.
Game is extremely short.
You are able to skip "talking".
There are collectables but a total of 7. Puzzle pieces (Like from banjo and kazooie).

Other things.

I can't call this a metroidvania game, Just because it is way too short and doesn't feel like it s metroidvania game.

By "Short", I really mean short. You can complete the game under 1.5 hours. There is an achievement for it!

You can't hit enemies if they are not on your screen. If you know that there is an enemy right there. But he isn't on screen and you are trying to hit him with magic. well good luck, he wont take damage.

Game is originally 6 bucks. I think the price is too high for a short game like this one. You should wait for a discount for sure.


I Give this game a 6/10
Helpful? Yes No Funny
4.5 hrs
Posted: August 30
A short but very enjoyable game. That ending, though....
Helpful? Yes No Funny
2.1 hrs
Posted: August 27
I'm giving this a positive review because there is no "mixed" button.

It has some pretty serious issues. It is short, the hit detection is kind of funky, there is not much variety to combat and the jump sound is really annoying after a while. There aren't any particularly cool mechanics or abilites. You can also lose stat points by putting them into a maxed out stat.

That said, it is pretty cheap (although you should only buy it at a discount) and is reasonably competent. There are a few backgrounds that look pretty nice and the music is inoffensive. There is some ok level design. There is some nice "conditioning" where you are exposed to an element in a relatively safe manner, and then it ups the challenge with a few new variables.

Not great, but I enjoyed my two hours with it. It was worth the two dollars I paid for it. Do I want to go back to it? Not really. Would I recomment it at full price? No. Really only recommended if you are fiending for a metroidvania fix. I believe this was made by one person (and I admire that)...but shows.

Please note there was an almost game breaking glitch where, back tracking after fighting the underwater boss caused the boss room to spawn the boss again, except without a hitbox, meaning I couldn't hit it, or it me, but the doors would not open. Bringing up the menu makes the boss disappear, so if you bring up the menu before going into that section with the boss should cause it to not spawn and you can proceed as normal. Is there more of this in the game? Maybe, so buyer beware. I also think one of my puzzle pieces glitch out after I collected it, then died, the item was no longer in my inventory, which sucks.
Helpful? Yes No Funny
1.8 hrs
Posted: August 25
I have absolutely no idea how this game is so highly rated.

Controls are unresponsive
Physics are glitchy (seeing an enemy walking INSIDE the walls was a common occurance)
Hitboxes are borderline unpredictable
Story is crap

and I could maybe forgive all of that if it wasn't so damn short.
Helpful? Yes No Funny