Lead a group of people and create a thriving city in the wastelands. Find and build shelter, collect nutrition and resources and master various challenges in a complex environment simulator that directly affects the economy of the game!
All Reviews:
Mixed (54) - 48% of the 54 user reviews for this game are positive.
Release Date:
Apr 21, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Endciv is a complex project and we want to ask for support on our journey. A game of such scope requires a lot of testing and adjustments and having a supportive community provides many benefits for our small team.
Furthermore, with an extended budget we can speed up the development process and offer more content beyond the core concept.”

Approximately how long will this game be in Early Access?

“Endciv is fairly early in development and in order to complete the Core functionality of the game we need at least one year of development. Once we reach this milestone we will add additional functionality and polish the game even more. We can’t determine for sure how long the game will stay in Early Access but it will likely be two years or more.”

How is the full version planned to differ from the Early Access version?

“The two versions will differ a lot. There are many features which are not yet implemented on the game and you can read about those below in the Development Progress section. There are in fact four Core Aspects for the game and early on we will only focus on two of them; construction and economy. Once these aspects have been developed we will continue to add combat and immersion (polishing and details) to the game. A list of features we have in mind and how we rate their probability is listed here.”

What is the current state of the Early Access version?

“You do not have the ability to save or load the game and the playtime is only 1-2 hours for one match. You can enjoy the very basics of base building and the game will guide you. It is possible to gather a lot of resources, store them and eventually trade with others to get other rare goods. You can hunt and plant crops to survive for a longer period.
Nevertheless, there is a solid basis underneath which lets us add content and functionality in a good pace.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features.”

How are you planning on involving the Community in your development process?

“The best way to communicate with us is to use our Forum. There you have the opportunity to file bugs, provide ideas and share your opinion for upcoming features and other development matters. You can also help us translate the game into other languages; we will provide tools for this soon.
Later on we plan to share our game editors so that you will be able to create content which will appear in the game. We will also offer a select few the opportunity to balance the stats of the game.”
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Recent updates View all (11)

August 30

Endciv Reboot

Hello Everyone.

It has been a few months now since the development of the game has been halted and I was surprised on how kind some of you reacted to that. As I went back to the Steam page a while ago I expected some bad readings but this was not the case. The community is still small and this can be an advantage as I believe that the damage can be smoothed out.

Info: The game will remain on Steam and will be updated.

It was my fault
What I want to tell you today is that Endciv will receive a reboot. Endciv is at it's current state and vision like a misconfigured and misassembled machine. It started like it should have but during those numerous changes in my and my team's situation it morphed into something else and I was blindfolded from time to time.

In hindsight you could say “That escalated quickly”. It basically became two games in once and was just stuffed with ideas and features as there was nobody that could prevent me from doing so. I tried to keep it alive but it just didn’t work and issues were piling up. The following image describes it well:

This is how I saw the game for the past year or so. I knew it was wrong and I wanted to fix it. I haven’t realized that I was on the wrong track. Endciv like what it is today is not what it should be and not what it ever can be. Don’t get me wrong. the major vision still remains but I have to cut all those features which do not provide a favour to either the gameplay and the development process. Pooping dogs that leave their stuff as a physical material on the ground? I don't think that we need that. Weather, Combat and Trade is all still very well for that game. The issues are not in the bigger picture, but in the details.

Think small
Having an AI that works more like the Sims or RPG Characters combined with a city builder may works, but not for me. You can’t imagine what kind of stuff I drafted and how complex the AI is. But this is not good for scaling. You can’t manage a big city with all that micromanagement and that complex mechanics running on the CPU. Therefore all the micromanagement content must be erased. No more experiments, no fiddled in features. This also means that the interiors of buildings will be sacrificed. It is much more complex to handle. I will make a solid foundation with simplified gameplay and a regular city builder as we know it. Once this is running well, we can together see where it shall go.

I will take some time to rethink this concept and how it can be organised on the development side. The Project will start totally from scratch. Of course I can make use of all what has been made so far but a total restart is the only way that will work out. Also I learned so much in that time that a new code base will enhance the game in many ways.

Plan C
Another reason is that I will consider the topic Open Source. I am not sure about that and one reason simply is third party content in the game. The current version is impossible to publish without a major review even though most of it was made from scratch.
But one thing is for sure if I will find myself again in the situation that I can no longer support the development then I will publish the new source of Endciv.

I will be back in some time, don’t expect me to have news within a few weeks. But I am already on it. Thanks for standing by.
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Development Progress

Endciv is still in an early development state. Find out more at our Roadmap.
The circles above are indicators of how complete the game is in these categories.


Construction and city building aspects. The number and variation of buildings and objects will be constantly increased during development and it will become more challenging for you to build more advanced buildings.


The economy of the game is our highest priority at the moment. This includes the number of different goods and production facilities but also how trading and resource management performs. We constantly improve and adjust balancing.


Combat features are a low priority and will be implemented once the economy and building features are more solidly implemented.


The last aspect describes the emotional and ethical aspects of the game. We want to provide a grungy post-civilization scenario and believable events in the game. This also describes how detailed the game will be. The full potential of this aspect can only be achieved towards the end of development.

About This Game

You’ve managed cities in medieval ages, Rome, Egypt, foreign planets – Now it's time to discover the wastelands!


  • Rebuild civilization in a world full of misery and cruelty
  • Craft a flourishing town from the ashes of the past
  • Decide yourself either to conquer or to ally
  • Enjoy a detailed simulated world

In a world where civilization suffered from weather phenomena and collapsed financial markets, a group of people lost their shelter and are now on the search for a new place to live. Help these people to survive in the wastelands. Explore the unknown environment to find shelter and a supply of food and water for the early days. Your foremost duty is to avoid dehydration and starvation at all cost.

Enjoy a detailed simulation. Manage food and water under harsh conditions. Water loses quality over time and food does rot. Even rotten food does not just disappear but has to be composted. During the game you also have to manage energy, agriculture and labor and each aspect relies on certain real world aspects.

Lead a successful settlement. Acquire a fortune of goods, keep your citizens satisfied and improve the daily routine with new technology and resources. Then your reputation will increase and strangers will take notice. You will be visited by nomads who want to join your tribe and merchants who want to offer a trade.

But beware, big attention will also lead to threats. How you will deal with it is up to you! Either arm up or focus on strong allies - both are viable strategies.

Please do keep in mind that the game is still in development.
Visit our Roadmap and Forum for more information.

System Requirements

    • OS: Windows 7, 8, 10
    • Processor: Dual Core 2.6GHz
    • Memory: 2 GB RAM
    • Graphics: 512MB (Shader model 3)
    • DirectX: Version 9.0c
    • Storage: 360 MB available space
    • Additional Notes: These requirements are estimations during the Early Access state. If you are unsure if the final game will run on your system then you should wait until we can confirm these system requirements.
    • OS: Windows 7, 8, 10
    • Processor: Quad Core 3GHz
    • Memory: 3 GB RAM
    • Graphics: 1024MB (Shader model 4)
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Additional Notes: These requirements are high during the Early Access state. If you are unsure if the game will run at great performance on your system then you should wait until we can confirm lower system requirements.
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