Lead a group of people and create a thriving city in the wastelands. Find and build shelter, collect nutrition and resources and master various challenges in a complex environment simulator that directly affects the economy of the game!
User reviews:
Overall:
Mixed (54 reviews) - 48% of the 54 user reviews for this game are positive.
Release Date: Apr 21, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Endciv is a complex project and we want to ask for support on our journey. A game of such scope requires a lot of testing and adjustments and having a supportive community provides many benefits for our small team.
Furthermore, with an extended budget we can speed up the development process and offer more content beyond the core concept.”

Approximately how long will this game be in Early Access?

“Endciv is fairly early in development and in order to complete the Core functionality of the game we need at least one year of development. Once we reach this milestone we will add additional functionality and polish the game even more. We can’t determine for sure how long the game will stay in Early Access but it will likely be two years or more.”

How is the full version planned to differ from the Early Access version?

“The two versions will differ a lot. There are many features which are not yet implemented on the game and you can read about those below in the Development Progress section. There are in fact four Core Aspects for the game and early on we will only focus on two of them; construction and economy. Once these aspects have been developed we will continue to add combat and immersion (polishing and details) to the game. A list of features we have in mind and how we rate their probability is listed here.”

What is the current state of the Early Access version?

“You do not have the ability to save or load the game and the playtime is only 1-2 hours for one match. You can enjoy the very basics of base building and the game will guide you. It is possible to gather a lot of resources, store them and eventually trade with others to get other rare goods. You can hunt and plant crops to survive for a longer period.
Nevertheless, there is a solid basis underneath which lets us add content and functionality in a good pace.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features.”

How are you planning on involving the Community in your development process?

“The best way to communicate with us is to use our Forum. There you have the opportunity to file bugs, provide ideas and share your opinion for upcoming features and other development matters. You can also help us translate the game into other languages; we will provide tools for this soon.
Later on we plan to share our game editors so that you will be able to create content which will appear in the game. We will also offer a select few the opportunity to balance the stats of the game.”
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Recent updates View all (10)

February 25

Important announcement

Hello Folks.
It has been a year now since Endciv was released and it was a great experience to develop this game. But this is not the full truth, it was quite depressing from time to time either and the game is far from where it was intended to be now. In the past I attended other jobs in order to get some income which is one of the reasons why development was paused in-between.

The game was planned to be developed by a team of people and it started as such. As I then continued on my own and hired freelancers I was always optimistic that it will turn out as it should. When I start a business I want it to be sustainable all the time and the risk I was willing to take was still not enough to go all-in on this project.

Endciv is a complex project which requires a lot of work for individual features. My expertise is technical art so I wanted to have nice graphical features and content in the game, the downside is that all of this has to be produced by artists which are capable of doing it.

Especially the people in the game are an issue. They should be modular which requires a more complex rigging process. Also each animation must be created and managed in code each time a new feature would be added. These are all things that either require time or additional workforce.

Not that this is not doable but keeping all the other things in mind especially the countless debugging turned this game into a burden. If you want to do a professional project then you require a professional environment and this is the part where I failed.

How is it going on?
You might be asking, no the game is not cancelled. Features such as savegames are still in the pipeline and will be provided. The price of the game has been reduced (this might take time to update on the shop). I definitely want to work on the Core-Features as described, so mainly building and economy features and a bit of budget is still reserved which is going to be invested in game models.

But I will attend a new day job in March and my business as a self employed developer has ended. I will be less available for the first few months as I won’t be home often and have to relocate then. Yet in the weekends I do have time to finish the savegame feature first.

To be honest in terms of time spent for development it might not have that much of an impact. It’s not that it takes x months to develop certain feature but it is the constant pressure and other obligations that held me back, and yes sometimes the lack of motivation. My new job is not very stressful and going home without having to worry about my future is a big help. Even though I plan to balance my life I will have time to continue. Endciv now is a hobby project again.

Some of you might be angry now but you did definitely contribute to the project and I am sorry if you feel that I used your trust. It is not completely over but it is fair to say that the future of the project is limited now.

As I said earlier the core features are still planned to be developed and I need to see for myself how the next few weeks will turn out.
TLDR; savegames are still coming.

Thanks and sorry for all of you supporting the game.
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Development Progress


Endciv is still in an early development state. Find out more at our Roadmap.
The circles above are indicators of how complete the game is in these categories.

Building

Construction and city building aspects. The number and variation of buildings and objects will be constantly increased during development and it will become more challenging for you to build more advanced buildings.

Economy

The economy of the game is our highest priority at the moment. This includes the number of different goods and production facilities but also how trading and resource management performs. We constantly improve and adjust balancing.

Combat

Combat features are a low priority and will be implemented once the economy and building features are more solidly implemented.

Immersion

The last aspect describes the emotional and ethical aspects of the game. We want to provide a grungy post-civilization scenario and believable events in the game. This also describes how detailed the game will be. The full potential of this aspect can only be achieved towards the end of development.

About This Game

You’ve managed cities in medieval ages, Rome, Egypt, foreign planets – Now it's time to discover the wastelands!

OVERVIEW

  • Rebuild civilization in a world full of misery and cruelty
  • Craft a flourishing town from the ashes of the past
  • Decide yourself either to conquer or to ally
  • Enjoy a detailed simulated world

In a world where civilization suffered from weather phenomena and collapsed financial markets, a group of people lost their shelter and are now on the search for a new place to live. Help these people to survive in the wastelands. Explore the unknown environment to find shelter and a supply of food and water for the early days. Your foremost duty is to avoid dehydration and starvation at all cost.

Enjoy a detailed simulation. Manage food and water under harsh conditions. Water loses quality over time and food does rot. Even rotten food does not just disappear but has to be composted. During the game you also have to manage energy, agriculture and labor and each aspect relies on certain real world aspects.

Lead a successful settlement. Acquire a fortune of goods, keep your citizens satisfied and improve the daily routine with new technology and resources. Then your reputation will increase and strangers will take notice. You will be visited by nomads who want to join your tribe and merchants who want to offer a trade.

But beware, big attention will also lead to threats. How you will deal with it is up to you! Either arm up or focus on strong allies - both are viable strategies.

Please do keep in mind that the game is still in development.
Visit our Roadmap and Forum for more information.

System Requirements

    Minimum:
    • OS: Windows 7, 8, 10
    • Processor: Dual Core 2.6GHz
    • Memory: 2 GB RAM
    • Graphics: 512MB (Shader model 3)
    • DirectX: Version 9.0c
    • Storage: 360 MB available space
    • Additional Notes: These requirements are estimations during the Early Access state. If you are unsure if the final game will run on your system then you should wait until we can confirm these system requirements.
    Recommended:
    • OS: Windows 7, 8, 10
    • Processor: Quad Core 3GHz
    • Memory: 3 GB RAM
    • Graphics: 1024MB (Shader model 4)
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Additional Notes: These requirements are high during the Early Access state. If you are unsure if the game will run at great performance on your system then you should wait until we can confirm lower system requirements.
Customer reviews Learn More
Overall:
Mixed (54 reviews)
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