Ultra Engine Pro unlocks the full power of your GPU to deliver up to 10x faster performance for your games. Use C++ to build scalable VR simulations and 3D games, with a developer-friendly royalty-free license.
Alla recensioner:
9 användarrecensioner - Fler användarrecensioner behövs för att generera ett resultat
Utgivningsdatum:
19 dec, 2023
Utvecklare:
Utgivare:
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Early Access-program

Bli involverad i det här programmet medan det utvecklas.

Notera: Detta Early Access-program är inte färdigt och skulle kunna ändras ytterligare. Om du inte känner för att använda det i sin nuvarande form bör du vänta för att se om det fortsätter utvecklas mer. Läs mer

Vad utvecklarna har att säga:

Varför Early Access?

“Early access allows you to start using this groundbreaking technology sooner than would be otherwise possible, so that your feedback can help guide final development.”

Ungefär hur länge kommer det här programmet att vara i Early Access?

“We expect the final release to be ready in 2024, at which point the application will no longer be considered "Early Access".”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

  • Decals will be implemented in the forward pass, and will be able to affect the surface normal, emission, and even displacement properties. That means decals can add geometric detail to tessellated surfaces.
  • A particle system will be added which processes particle physics in a separate thread, to allow a large volume of physically interactive particles, for gases and simple fluids.
  • A vegetation system with better detection of overlapping objects for painting forests onto the landscape.
  • Various small improvements are planned in the editor workflow. Your feedback will help guide the final design.

Hur är det nuvarande läget i versionen med Early Access?

“All features listed in the application description below are fully implemented.”

Kommer det här programmet att prissättas annorlunda under och efter Early Access?

“Pricing will be unchanged before and after the Early Access phase.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“Community feedback will help guide final development and remaining design decisions.”
Läs mer

Köp Ultra Engine Pro

$99.99
 
Se alla diskussioner

Rapportera buggar och lämna feedback för det här programmet på forumet

Om detta program

Have you ever tried to develop a game, only to have the framerate get slower and slower as you add more content and features? This is especially problematic in virtual reality because low framerates cause motion sickness and can make your game or experience unplayable. Ultra Engine is designed to achieve ultimate scalability and deliver blazingly fast performance as your game grows, with a revolutionary new rendering architecture that unlocks the full power of your GPU to deliver up to 10x faster performance.

Code Games with C++


Ultra Engine Pro provides support for C++ programming with Microsoft Visual Studio, for the ultimate developer experience. Documentation is extensive, with hundreds of code examples demonstrating how to use graphics, physics, raycasting, pathfinding, and other systems to build games and VR applications.

Support for Lua development with Microsoft Visual Studio Code is also included.

Ultra Engine Pro requires some programming to harness its full potential, and is best suited for intermediate and advanced developers.

Royalty-Free License


What you create is yours to play, sell, or give away. You will never be charged royalties or install fees for any application you make. And because we only rely on free open-source middleware libraries, you never have to worry about purchasing expensive licenses from third parties.

Graphics

  • Revolutionary new rendering architecture
  • Forward+ renderer with uniform lighting model and optional depth prepass
  • Multi-display support
  • PBR materials
  • Load 3D models from glTF, OBJ, MDL, and FBX (using glTF converter)
  • Image loading, saving, processing
  • Vertex, pixel, geometry, and tessellation shaders
  • Normal mapping with specular
  • Post-processing stack
  • Hardware tessellation
  • Environment probes
  • Instanced rendering
  • Real-time mesh modification

VR

  • SteamVR integration with support for a variety of headsets
  • Fast stereoscopic rendering
  • Controller input and display
  • Attach objects to hand controllers and headset
  • Translation and rotation view offset

Entity Component System

  • Multiple components per entity are supported
  • Save and load game states
  • Visual flowgraph connects component actions to create event sequences

Terrain

  • Dynamically sculpt and paint terrain
  • Cut holes in terrain
  • Up to 256 material layers
  • Hardware tessellation

3D Models

  • Load and save Khronos glTF files
  • Load and save Wavefront OBJ files
  • Convert FBX files to glTF and load
  • Convert Collada files to glTF and load
  • Load other formats with plugin system

Animation

  • Animated skinned characters
  • Share skeletons across multiple characters
  • Attach objects to bones
  • Built-in animation transition and update system
  • Hardware skinning
  • Blend and transition animations

Physics

  • Fast and accurate asynchronous rigid body physics
  • Constraints including hinge, ball, kinematic, plane, and sliding joints
  • Motorized joints with limits
  • Generate physics shapes
  • Swept collision
  • Raycasting with lines or spheres

Pathfinding

  • Navmesh pathfinding
  • Crowd avoidance and steering
  • Navigation areas visible in editor
  • Physics-based character controller
  • Automatic AI following

Sound

  • 3D sound spatialization
  • Head-related transfer function (HRTF)
  • Audio filters including distortion, flanging, echo, and EAX reverb effects
  • Emit a sound from any entity
  • Automatic channel management
  • Skip to any time in sound

GUI

  • Resolution-independent for any DPI
  • Extensible widgets system
  • Load SVG vector images
  • Set widget and item image
  • Change mouse cursor
  • Custom color schemes stored in JSON files

Plugins

  • Basis Universal supercompressed texture support
  • FreeImage Texture Support for PNG, JPG, BMP, TGA, PSD, etc.
  • Wavefront OBJ model saving
  • ISPC Fast Texture Compression
  • Quake package, model, and texture loading

System

  • Thread management, with mutexes and semaphores
  • File I/O
  • File system watcher
  • Memory allocation and management
  • String manipulation (split, search, conversion, etc.)
  • Message boxes and file / folder requester
  • Plugin system

Steamworks Integration

  • Authentication
  • User info
  • Leaderboards
  • Stats and achievements
  • Multiplayer lobbies
  • Peer-to-peer networking
  • Voice over Internet protocol (VoIP)

Upplysning om AI-genererat innehåll

Utvecklarna beskriver hur deras spel använder AI-genererat innehåll så här:

Optional AI-powered features are included that handle image generation and processing.

Systemkrav

    Minimum:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 10 or 11
    • Processor: Quad Core @2.0 GHz
    • Minne: 4 GB RAM
    • Grafik: Nvidia GEForce 420 or AMD Radeon RX 5300M
    • Lagring: 3 GB ledigt utrymme
    • VR-stöd: SteamVR
    Rekommenderade:
    • Kräver en 64-bitars processor samt operativsystem

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