Inspired by Saturday morning cartoons of the early 90's, BUCK is a story driven, action-adventure game set in a post-apocalyptic wasteland. You play as Buck, a motorcycle garage mechanic who decides to leave everything he knows behind in order to find the truth behind a girl's disappearance.
All Reviews:
Positive (23) - 91% of the 23 user reviews for this game are positive.
Release Date:
Mar 17, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our studio consist of a single programmer, artist and designer. All of us take additional roles in order to push the game towards it's release. This kind of development environment means that we simply don't have the necessary amount of time for testing.

We can't stress how much we need an external, objective and honest feedback from the community. We want to test all our existing systems and make sure the game is fun at its core.
We need to focus all our energy on development in order to get BUCK to play well and have the right amount of content.
We need a community of players to help us chisel away the rough edges and shape the game according to their feedback. Same as we did with our Kickstarter Backers up until this point.

Speaking of Kickstarter. From the end of our Successful Campaign on July 23rd, we've been having wonderful discussions with our backers on our Discord Server. We've introduced new systems that were suggested and tested by our Kickstarter backers. We want to continue this process with you, right here on Early Access.

Over the course of seven months we've added and tested the following features to BUCK:
  • Melee Combat.
  • Revised Control System.
  • Complete UI overhaul.
  • Controller Support.
  • 3 Additional Levels; The Junkyard, Gutless Gulch and The Anker.
  • In-game Merchant Shop UI.
  • Crafting Items and basic recipes.
  • Quick Item inventory slots.
  • Loading Screens.
  • 2 Cinematics.
  • 60 FPS Optimization.
  • Fast-Travel Functionality and UI.
  • In-game interaction Icons with input recognition. (Input changes if game recognizes a controller).
  • Complete re-binding options menu for Keyboard users.
  • 4 new music tracks.

The game is much further along in 2017 and we believe that BUCK is finally ready for Early Access.
After our Kickstarter we've released a new build every two months and we aim to reduce that build cycle on Early Access to once a month or even less, depending on the size of the update.”

Approximately how long will this game be in Early Access?

“Our goal is to release the final version of BUCK around Q3 2017. Most of the game is performing well but systems like the weapon modification and crafting need exhaustive testing in order to feel rewarding and balanced.

If BUCK performs well on Early Access and if a big enough community becomes involved, we'll add even more content and push the official final release date until both we and the community feel that it is the right time to release the game.

We don't want BUCK to stagnate on Early Access, our goal is to release the final product as soon as both ourselves and the community agree that BUCK is ready.”

How is the full version planned to differ from the Early Access version?

BUCK's Early Access launch build includes:

  • Exploring half of first Chapter in the game.
  • Player-Driven dialogues.
  • Dual-Pistols and Sawed-Off Shotgun as primary weapons.
  • Basic ranged and melee combat.
  • 3 different Enemy classes with an average of 3 skins per class.
  • Looting items from hidden caches and enemies.
  • Using items in your inventory.
  • Using fast-travel.
  • Taking up missions from NPC's.
  • 15 inventory items.
  • A Journal to document missions and objectives.
  • Unlocking Schematics and Blueprints.
  • Basic Weapon Modification and Crafting systems.
  • Merchant shop with rare crafting items.
  • Percentage based loot drops.
  • Randomized enemy encounters.

Here's what we're hoping to implement into the game during its Early Access run:

  • Revised Dialogue System that changes other character behaviors.
  • Balancing Difficulty.
  • Light Camera Movements for Dialogues.
  • Mac and Linux support.
  • Two Boss Battles.
  • Two additional Merchants.
  • 10 more items.
  • 3 New weapons for Buck to use - Ranged, melee and hybrid weapon classes.
  • 4 Upgrades per-weapon.
  • Completing the first chapter of the story.
  • Completing the second and final chapter of the story.
  • Compose the rest of the soundtrack.

In addition we'll need to fix all the bugs, improve performance and polish the game where we can. BUCK might be a small indie game, but with your help we can release a polished game experience with a satisfying amount of content and kick-ass levels of fun.”

What is the current state of the Early Access version?

“Everything described on the Early Access launch build is in the game right now. Over the coming months, we'll iterate the game with minor fixes an updates every other week while deploying bigger builds every other month.

We know it's not much, but we only have a single programmer and because we want each update to feel significant, we'll need to make sure we can put out as much content as possible in every iteration.”

Will the game be priced differently during and after Early Access?

“The game will be available at a lower price during Early Access, relative to its final full-version retail price. The full retail price will be determined once we see exactly how much content we were able to add into the game during it's Early Access period.”

How are you planning on involving the Community in your development process?

“We use Scrum as our main development method.
This means that tasks are set every other week, which we then attempt to implement into an improved playable build that goes public.

The tasks that didn't make it will move to the next iteration while new tasks are added.
We share our goals for the week and discuss all upcoming content and changes on our Discord Server some development and behind the scenes videos will come along soon to our YouTube channel as well.

Secondly, we'll communicate through our forums, community hub and social media as we've done with our monthly Kickstarter Updates and
Developer Videos.

Thank you for reading! We hope you'll join us on this wild motorcycle ride into the dunes of the wasteland.

Gal, Amir and Adi - Wave Interactive”
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Recent updates View all (13)

August 15

Coming Soon - Revised Dialogue Editor, Mac & Linux Support and More.

Dear Wastelanders,

It's been an incredibly challenging two months for us since our last update and we wanted to keep you up to date on the latest developments in our little studio.

Upcoming Content and Challenges
As promised on our store page, the following features will be added in the next content and systems update:
  • Revised Dialogue System that changes other character behaviors.
  • Balancing Difficulty.
  • Light Camera Movements for Dialogues.
  • Mac and Linux support.
Besides adjusting enemy health pools and adding lots of new items to levels that are severely lacking like The Junkyard and Gutless, most of these new features required us to do something incredibly challenging, mainly upgrading our Unity client to the latest version.

Since ALL of our 55,000 lines of code were written by a single programmer, Unity has always been used as more of a deployment method than anything else.
Our camera, dialogue editor, combat, animation integration with Spriter2D and essentially anything you see in the game was written from scratch.
We don't believe in flipping assets and just buying other game mechanics from the asset store.
We believe that the end result creates a much more unique gaming experience for anyone who players BUCK.

Since we plan to begin porting BUCK to both the PS4 and Xbox One we had to upgrade our underlying Unity framework to the latest version.

This, of course, broke the game. While Amir is working on getting all the systems back to working order, Gal will continue to expand the game world; adding levels, missions and NPC's.

Revising our dialogue system means revising the entire game experience. Since dialogues control the game's progress, any change to that system will inherently change the entire game.
Not to mention that all dialogues will have to be re-animated, positioned and structured.

This is by far the biggest system change we ever had to implement.

The new dialogue editor will be added alongside a complete overhaul to all the current missions and level structure of the game. These are huge changes to the core game experience.

Another major change we want to make is to the way Save Files are handled. Currently, any update we push erases all in-game progress. We want to make sure this will no longer be an issue after the next update so that any update we push in the future will keep all of your progress.

The next update will have to the last to erase all in-game progress because the entire mission structure is going to be re-worked.
Meaning that the first mission you undertake will feature Gutless Gulch and finding Nibbler the Salvager. The reason for that is to unlock the store after one mission, so that you'll have a reason to visit the store and Buck's home before every new mission to stock up on healing items, ammo and even upgrade a weapon or two.

We can't give a solid ETA for the patch at this moment but you can always see us work on the game on our streams or ask us anything whenever you feel like it, we love hearing from you guys ♥
We'll post an update the second we know when the patch is ready for deployment.

While the game is being fixed on Amir's client Gal and Adi are hard at work on adding new levels, characters and cinematics:

Make sure to follow us on any of these so you won't miss a single stream:

This patch will change a lot in the game's code and structure, meaning that any patch after it will be deployed quicker and easier than ever before. We hope you'll hang in there with us and play BUCK when the patch goes live and tell us how all the changes feel.
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May 23

BUCK has been updated! Introducing Melee 2.0!

We had a challenging month and a half that was full of bug fixes and system revamps - but we feel that the new combat system is ready for deployment!

Our first Early Access patch is a big one in terms of underlying system design and code. BUCK's entire melee system has been re-made from scratch to support a new way to use weapons, slow motion effects, particle effects and more! Before we continue to add story content, we decided to focus on the core gameplay of BUCK. We strongly believe that the new system will feel much better to use and will look absolutely killer when you dispatch enemies with new and badass moves!

Here is the full list of changes this patch brings to the game:

  • You will no longer need to switch between your equipped weapons. Use default input W,D on keyboard and Y,B on Xbox Controller to use your top and bottom weapon slots, respectively.
  • Buck can now Shoot with his Pistols in both directions.(See tips and combos for more information about Melee and Weapon attacks).
  • Reverse fire with the Shotgun.
  • Juggle enemies in the air with Melee or Ranged Weapons.
  • Dodge mid-combo to reach far enemies and continue fighting.
  • Use Melee attacks with ranged weapons without consuming ammo.
  • New Guzzler move-set and attack types.Buck will now be able to switch sides during any combo to better attack enemies from two fronts.
  • Buck will now be able to switch sides during any combo to better attack enemies from two fronts.
  • Swing the Guzzler mid-air.
  • Added a new screen shake effect to all of buck's weapon and melee attacks.
  • Added the same screen shake effect to all enemy attacks.
  • Added impact effects for enemies to better indicate when they are hit and by what. (Ligh flashes for melee, small impacts for pistols and larger ones for the shotgun).
  • Added new Muzzle Flashes to Buck's Pistols and Shotgun attacks.
Additional Changes:
  • Fixed Keybindings issues.
  • Added a new resolution selection panel in the options menu.
  • Fixed an issue with Fast-Travel map functionality
  • Guzzler has been added to the weapon locker.
  • Weapon locker has received some visual updates.
  • The pages in Buck's journal have been changed to light-brown color to improve clarity.
  • If Buck dies and is pushed into a scene transition, he should no longer re-spawn with 0 HP.
  • Buck's angled head texture has been updated (visible when opening inventory, jumping and sliding).
  • Buck will now face towards the background more when talking to characters who aren't in his direct line of sight. (Dialogues with Ace and Zack).
  • Buck's HUD now displays the current input for both the top and bottom weapon slots.
  • Each weapon slot now has it's own rebindable reload key.
  • Looting and interacting default key on controller has been changed to "Left Analogue Stick Down".
  • Fixed an animation issue that occurred when Buck jumps up instead of forward.
  • Buck has received a "nose job" to shorten his muzzle a bit.
  • Mouse support has been added to all UI elements.
  • Combos Screen has been updated with more information about Shotgun,
  • Guzzler and Pistols combos.
  • Some Visual tips have been updated for new controller scheme.
  • Guns with ammunition and additional healing items have been added to various locations.
  • Steam Trading cards, wallpapers and badges have been added to the game.

As you can see, this patch packs quite a punch! If something broke or if you run into any issues, let us know right here on our Steam forums or on any of the following:

Please keep giving us your awesome feedback and watch yourself out in the Wasteland!

This is the first time we're patching our game client on Steam so it's possible that in some cases your previous save could be lost. Please let us know if this happens to you on the forums!
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The Game About A Real Dog

Learn more about the real dog behind the game and all the other real-life pets of our Kickstarter backers on on BUCK's Successful Kickstarter Campaign:

BUCK At PAX East 2017 | Indie MEGABOOTH

BUCK was a part of the awesome Indie Megabooth Lineup at PAX EAST 2017!

A big thanks to all the volunteers and enforcers at the event and most of all, a huge thanks to all the gamers who showed us so much love at BUCK's booth!


"Overall, BUCK looks like a potentially awesome mix of Metroidvania and point and click adventure."

"Are you a dog person? I am a dog person. Dogs are the best. Buck, one particularly feisty little mutt, was apparently so incredibly awesome that developers Wave Interactive just had to turn him into a videogame protagonist.."

"It’s not that often that you look at a game and think “Wait, that’s the main character?!” while meaning it in a good way. That’s where Buck comes in."

About This Game

BUCK is a story-driven, 2D Action-Adventure game set in a post-apocalyptic wasteland.
You play as Buck, a motorcycle garage mechanic who decides to leave everything he knows behind in order to find the truth behind a girl's disappearance; all while struggling to adjust himself to a world he doesn't fully understand.
Traverse the wasteland while fighting and talking your way through junkyards, mountain passes, ghost towns and survivor outposts while trying to piece together the reasons that brought this world and its rugged inhabitants to their knees.

Trained by his stepdad to fight, shoot and fix nearly anything, Buck can surprise the biggest of brutes by his speed and strength.

  • Traverse the sands of Venganza: a carefully built 2D world with hidden passages, dark secrets and remorseless characters.

  • Destroy enemies with Buck's own hand crafted, upgradeable weapons.

  • Unlock new weapons and combos as you progress.

  • Explore unique levels with branching paths and hidden areas.

  • Earn Scraps and loot unique items to upgrade your arsenal, craft ammunition and improve healing items.

  • Negotiate with the salty denizens of Westown, wayward merchants and mysterious mercenaries, each with their own goal and agenda.

*BUCK is an Early Access title and shouldn't be considered a finished product. The game may or may not change significantly over the course of development. To learn more about Steam Early Access, please visit

System Requirements

    • OS: Windows 7 SP1, Windows Vista with SP2, Windows XP with SP3
    • Processor: Intel Pentium 4 2.4 GHz or better, AMD Athlon 64 2.4 GHz or better
    • Memory: 5 GB RAM
    • Graphics: NVIDIA GeForce 6800 Ultra (256MB) or ATI Radeon X1950 PRO (256MB) or greater
    • DirectX: Version 9.0
    • Storage: 3 GB available space

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