BUCK is a story-driven, 2D Metroidbrawler set in a post-apocalyptic wasteland. You play as Buck, a motorcycle garage mechanic who decides to leave everything he knows behind in order to find the truth behind a girl's disappearance all while struggling to adjust himself to a world he doesn't fully understand.
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Release Date: 03.03.2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We're a very small studio, we have a single programmer, artist and designer and all of us take additional roles in order to push the game forward towards it's release. This means that we don't have the necessary amount of play testing.
We need to focus all our energy on development in order to get BUCK to play well and have the amount of content we believe will be fun for you.

I can't stress how much we need an external, objective and brutally honest feedback from the community. We want to test all the existing systems and make sure the game is fun at it's core.

As we build and add more and more features, we'll be taking your valuable feedback and implementing it to the best of our abilities, while marching forward towards an official, retail release of the game.

From the end of our successful Kickstarter on July 23rd, we've been having wonderful discussions with our backers on our Discord Server and Steam Forums. Where we've introduced new systems and used community feedback to see what worked and what didn't.

Over the course of six months we've added the following features to BUCK:
  • Melee Combat.
  • Revised Control System.
  • Complete UI overhaul.
  • Controller Support.
  • 3 Additional Levels; The Junkyard, Gutless Gulch and The Anker.
  • In-game Merchant Shop UI.
  • Crafting Items and basic recipes.
  • Quick Item inventory slots
  • Loading Screens
  • 2 Cinematics
  • Bringing the game to run at 60 FPS.
  • Revised Dialogue System.
  • Fast-Travel Functionality and UI
  • In-game interaction Icons with input recognition. (Input changes if game recognizes a controller).
  • Complete re-binding options menu for Keyboard users.
  • 4 new music tracks
  • Randomized enemy loot system.


The game is much further along in 2017 and we want to use Early Access correctly. We believe that we're releasing a polished product that's in dire need of play-testing and feedback. After our Kickstarter we've released a new build every two months and we aim to keep that cycle going on Early Access.”

Approximately how long will this game be in Early Access?

“Our goal is to release the final version of BUCK Q3 of 2017. Most of the game is performing well but systems like the weapon modification and crafting systems need exhaustive testing in order to feel rewarding.
If BUCK performs well on Early Access and if a big enough community becomes involved, we'll add more content and push the official final release back until both we and the community feel that it is the right time to release the game.

We don't want BUCK to stagnate on Early Access, our goal is to release the final product as soon as possible.”

How is the full version planned to differ from the Early Access version?

“BUCK's Early Access launch build includes:

  • Exploration of the first half of Chapter 1 in the game
  • Player-Driven dialogues
  • Dual-Pistols and Sawed-Off Shotgun as primary weapons
  • Basic ranged and melee combat
  • 5 different Enemy classes with an average of 3 skins per class.
  • Looting items from hidden caches and enemies.
  • Using items in your inventory.
  • Using fast-travel.
  • Taking up missions from NPC's.
  • 20 in-game inventory items.
  • At least 60% of the first chapter of the story.
  • A Journal to document missions and objectives

Here's what we're hoping to implement into BUCK during it's Early Access run:

  • Mac and Linux support
  • Weapon Modification and Crafting systems testing.
  • Boss Battles.
  • Additional Merchants and Vendors.
  • Lots more items!
  • 2 More weapons for Buck, one ranged and one melee.
  • The second chapter of the story.

In addition we'll need to solve all the bugs, improve performance and polish to every aspect of the game. BUCK might be a small indie game, but we want to officially launch the game when it's packed full of content, polished and fun for everyone.”

What is the current state of the Early Access version?

“Everything described on the Early Access launch build is in the game right now. While it's not completely polished, it's working. Over the coming months, we'll iterate the game with minor fixes an updates every other week while deploying bigger builds every other month.
We know it's not much, but we only have a single programmer and because we want each update to feel significant, we'll need to make sure we can put as much content as possible in every iteration.”

Will the game be priced differently during and after Early Access?

“Yes, the game will be lower priced through Early Access, relative to its final full-version retail price. The full retail price will be determined once we see exactly how much content we were able to add into the game during it's Early Access period.”

How are you planning on involving the Community in your development process?

“We use Scrum as our main development approach. This means that tasks are set every other week, which we then attempt to implement into an improved playable build that goes public.
The tasks that didn't make it will move to the next iteration while new tasks are added.

Firstly, we'll provide the community with access to our own "To Do List" on Trello.com. That way everyone will be able to see what were working on right now, what is next on the to do list and what's done and ready to be built.

Secondly, we'll communicate through our forums, community hub, social media and our Discord Server.
We'll want to gather and address any ideas, suggestions, feedback and issues.

Lastly, we'll be streaming our work on Twitch.tv once every other week so that everyone can come and say hello, see us work and ask anything they want.”
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Available: 03.03.2017

 

Recent updates View all (5)

January 3

BUCK - A Year in Review

Howdy folks, welcome to our last update for 2016! It's been a crazy year for us and we'd thought we'll take a look back on how far BUCK has actually come since our Kickstarter Launch on June 23rd.

June 23rd - July 23rd 2016 | BUCK returns to Kickstarter!

After a long and arduous journey to keep BUCK alive after our first Kickstarter attempt in 2014, we managed to hold it all together and re-launch our Kickstarter campaign with a playable demo! The demo launched with the level of Oldtown and absolutely no melee combat. We've managed to add the first iteration of the melee combat system during the actual Kickstarter, which was quite challenging, to say the least. And thanks to all of you guys, we made it this time! ♥

July 23rd - August 23rd | BUCK debut appearance in gaming conventions

Taking a short break after an intense month on Kickstarter, we found ourselves being invited to local gaming industry events. We've met a lot of new fans, players and other indie developers who've heard of the Kickstarter and were eager to give BUCK a shot. The experience of hosting a booth in gaming conventions was very important for us since we've got some big and popular conventions to attend in 2017 (More on that in our next update).



August 23rd - September 26th | Kickstarter Early Access Build goes live!

All of the backers who chose to receive the Early Access build for BUCK got their game keys! Your feedback on our forums was and still is fantastic. We try to improve the game in every update we deploy and we couldn't have possibly done it without you!

This build added two completely new areas (Junkyard and Gutless Gulch) with a new mission to set out and find the illusive Nibbler the savager.

We've tested the combat items feature alongside a new UI for the Fast-Travel system. All the new additions can be seen in our short video overview:

https://www.youtube.com/watch?v=pR6xV7gw74A

September 26th - October 24th | Even more game updates and conventions

As development continued we've started adding some of your pets into the game! Making these is perhaps one of the most rewarding things we got to do as designers. Taking you pets personality and trying to adapt it into a single character is extremely challenging, but it's also really fun.





Alongside backer pets making the way into the game we've also added Elevators and Switches to our existing levels, a feature we plan to rely on much more in newer levels.

We've also participated in Microsoft's own local gaming conference called "GameIN" Where thousand of players came to play the latest games and experience a multitude of Indie titles, with BUCK garnering lots of attention and positive feedback.



We've also started working on the new Town Hub level called Deadwood.



October 24th - November 30th | Early Access updates, backer pets and pre-orders

We deployed the second major update to the Kickstarter Early Access build and added a ton of new UI features, game balance tweaks and even more backer pets.


All in-game interactions used a text UI that was completely replaced with icons:





We've also added the initiate test of the Weapon Locker System hat will allow the player to manage his weapon slots when additional weapons are introduced in 2017:



November 30th - December 31 | Shop functionality

Due to some delays that arose from our previous build, adding the shop into the game took longer than expected. The good news is that we'll have it in-game by the end of this week.



We're also working on a new trailer and additional cinematics to release with our Steam Early Access launch:





2017 is going to be a big year for BUCK. We plan to reach Steam Early Access near the end of February. By then we're hoping to have the weapon customization and crafting systems up and running. We'll roll out one last Kickstarter Early Access update with these systems to get your feedback on them before BUCK is finally made playable for everybody on Steam.

2016 was one heck of a ride and 2017 is shaping up to be one amazing year for us. We couldn't have done it without you! Thank you for supporting our dream and for helping BUCK make it so far into it's development.

Sincerely,

Gal, Amir, Adi and Bucky.

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January 3

Build 010117 Patch Notes



Build 010117 Patch Notes:

(-) New Content:

* New System Operational! Nibbler's Shop:
The Shop UI is now working and ready for testing! Press on "Resume Game" to get to the end of the build to test the Shop UI.
Since this UI will be used for all in-game merchants, we'll appreciate your feedback on it.



(-) Additional Changes:

* A splash screen now players when activating the game, showing our company logo and controller recommendation.
* Attaching a controller will now update the input icons to show the relevant controller input.
* Shop UI has controller support.

"Thank you for a great ride in 2016! 2017 is going to be packed with updates, news and
gaming conferences.
BUCK releases to Steam Early Access on 25.02.17."

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Press

"Overall, Buck looks like a potentially awesome mix of Metroidvania and point and click adventure."
PC GAMER.

"Are you a dog person? I am a dog person. Dogs are the best. Buck, one particularly feisty little mutt, was apparently so incredibly awesome that developers Wave Interactive just had to turn him into a videogame protagonist.."
IndieGames.

"It’s not that often that you look at a game and think “Wait, that’s the main character?!” while meaning it in a good way. That’s where Buck comes in."
POP GEEKS.

About This Game

BUCK is a story-driven, 2D Metroidbrawler set in a post-apocalyptic wasteland.
You play as Buck, a motorcycle garage mechanic who decides to leave everything he knows behind in order to find the truth behind a girl's disappearance all while struggling to adjust himself to a world he doesn't fully understand.
Traverse the wasteland while fighting and talking your way though junkyards, mountain passes, ghost towns and survivor outposts while trying to piece together the reasons that brought this world and it's rugged inhabitants to their knees.

Buck was made in the image of a real-life dog. This game is dedicated to him.

PLAY AS A LITERAL UNDERDOG
Trained by his stepdad to fight, shoot and fix nearly anything, Buck can surprise the biggest of brutes by his speed and strength.
  • Destroy enemies with Buck's own hand crafted, upgradeable weapons.
  • Complete missions in varied and distant locations while fighting off many different types of enemies.
  • Earn and loot Scraps to purchase more items and upgrade your arsenal.

EXPLORE A HAUNTED SOMBER WASTELAND
  • Traverse the sands of Venganza: a carefully built 2D world with hidden passages, dark secrets and remorseless characters.
  • Negotiate with the salty denizens of Westown, wayward merchants and mysterious mercenaries, each with their own goal and agenda.
  • Choose your answers carefully, once chosen there is no going back as the game saves every important action.

System Requirements

    Minimum:
    • OS: Windows 7 SP1, Windows Vista with SP2, Windows XP with SP3
    • Processor: Intel Pentium 4 2.4 GHz or better, AMD Athlon 64 2.4 GHz or better
    • Memory: 5 GB RAM
    • Graphics: NVIDIA GeForce 6800 Ultra (256MB) or ATI Radeon X1950 PRO (256MB) or greater
    • DirectX: Version 9.0
    • Storage: 3 GB available space
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