From acclaimed boardgame designer Glenn Drover, a grand strategy game where you take the role of Napoleon Bonaparte and attempt to dominate the entire continent of Europe.
User reviews:
Positive (34 reviews) - 82% of the 34 user reviews for this game are positive.
Release Date: Mar 17, 2016

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Recent updates View all (5)

June 13

Victory and Glory receives its first update!

Good news!Victory and Glory: Napoleon has been updated to version 1.0.1, bringing several improvements and bug fixes!

Among all, now there is no activation cost for moving Generals, the strategic AI has been drastically improved and Russia is more aggressive than before!

Take a look at the full list of changes below!

Liked the game? Leave a review!


- Generals' names appear on their tiles
- Generals may now move for free on their own (no activation cost).
- Players may discard Event Cards when their hand gets full and they can accordingly draw a different card if desired.
- When a nation's capital is taken, there is a percentage chance that it will surrender every turn that it is occupied. This means that nations will hold out longer and have a better chance to re-capture their capital and to receive help from other nations before surrendering. This applies to the ‘General’ and ‘Emperor’ levels of difficulty.
- The Friendly Neutral period has been extended from 6 to 9 turns (‘Corporal’ level of difficulty only).
- Improved strategic AI on re-taking capitals
- Improved strategic AI for Russia: Being more aggressive in driving more armies into Austria and Prussia
- Improved tactical AI
- Adding a combat bonus for Cavalry vs. Disordered Cavalry. This means that attacking infantry with cavalry is more dangerous if there is enemy cavalry in the same area.
- ‘Passing’ in the advanced battles. When the player ‘passes’, the AI automatically wins initiative for the next move.
- The 1800 scenario now lasts until 1815
- A few small improvements in the strategic AI dealing with Russia and the Ottoman Empire.
- There is now a small political cost when France declares war. The exact cost depends on the level of difficulty.
- A few minor reliability fixes.
- Improvements in user control over the game’s hardware preferences.

7 comments Read more


“Slitherine Group needed a strong, smart Napoleonic release. Victory and Glory: Napoleon is that release.”
Rock Paper Shotgun

About This Game

Victory and Glory: Napoleon is a game of grand strategy and fast-play tactical battles where you take the role of Napoleon Bonaparte and attempt to dominate the entire continent of Europe. You will move armies and navies, fight great battles, recruit new troops, and add new regions to your empire. The AI controls Great Britain and the other allied nations and troops that comprise an ever-changing alliance bent on stopping you!

Can you carve out a European empire that will survive the growing threat from perfidious Albion and her allies? Can you change history and do better than L’Empereur?


  • Re-fight the entire Napoleonic Wars!
  • Strategic Level map of Europe from 1800 – 1818.
  • Dozens of unique unit types (cavalry, infantry, artillery, and generals for each major nation and several minor nations).
  • Almost 100 unique ‘Event Cards’ with artwork by world-renowned Napoleonic Artist: Keith Rocco. Each card gives the player special unit upgrades, advantages in battle, new recruits, historical events, or political actions that can change the alliances or borders of the French Empire.
  • Land and Naval Battles utilizing a fast-play abstracted tactical battle system.
  • More detailed tactical battle system also available for larger battles.
  • Never plays the same way twice. Infinitely re-playable.
  • Solo play against a very challenging AI

Includes six unique scenarios with different starting conditions:

  • 1800: The Second Coalition
  • 1805: The Dash for the Danube
  • 1806: Who’s Next?
  • 1809: The Austrian Phoenix and the Spanish Quagmire
  • 1812: Into Russia
  • 1813: Defending the Empire

System Requirements

    • OS: Windows XP; Windows Vista, 7, 8, 8.1, and 10
    • Processor: Windows XP: 32-bit OS: 2 GHz CPU or higher. 1 GB RAM 64-Bit OS: 2 GHz CPU or higher. 2 GB RAM Windows Vista, 7, 8, 8.1, and 10: 32-bit OS: 2.4 GHz CPU or higher. 2 GB RAM 64-Bit OS: 3 GHz CPU or higher. 4 GB RAM Monitor: 1280 x 800 or 1366 x 768 and higher.
    • Memory: 1 GB RAM
    • DirectX: Version 9.0c
Customer reviews
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Positive (34 reviews)
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25 reviews match the filters above ( Positive)
Recently Posted
Exciting Jeff
29.3 hrs
Posted: August 13
I love this game so much, especially considering that it's the digital equivalent of a Glenn Drover Kickstarter game. But it's not exactly a Glenn Drover original; it's a variation on the obscure PC game Hannibal - Rome and Carthage, itself a variation of an old board game. I prefer Hannibal, for two reasons: subject matter and length. But this is a solid entry, with a fun battle engine and a simple tactical map.

There are a few things that are annoying, and if it wasn't already a game I was more or less familiar with, they'd be unforgivable.

What sucks about this game?
1. The tutorials are links to YouTube videos. This is the worst thing. It is the video game equivalent of a war crime.
2. The victory conditions are opaque. I lost my first campaign mostly because of Portugal. That's annoying in a 5+ hour campaign.
3. This needs an undo button for moves. No excuse. Do it.

So I have my UI gripes, but if you're considering playing this game, you've played games with much worse UIs. Pick this up. It's rad.
Helpful? Yes No Funny
2.6 hrs
Posted: August 6
Very good game, very interesting the card driven part of the game.
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998.0 hrs
Posted: August 1
Wow what a great game. Don't let the simple-looking interface fool you - this is hours and hours of fun and is as thoughtful a period grand-strategic simulation as you'll find. It beautifully captures the military, naval, geopolitical and international dynamics of Napoleonic history like no other game I've played.
The game effectively balances the military prowess of France against the political power of England and Europe's balance-of-power politics. France's armies are great and you will win battles, but England is always on a mission to build a new coalition to oppose you. And if you think you will just blitzkrieg Europe to conquest you will be frustrated by the major powers just as quickly alligning to take you down - thoughtless military aggression will lead you to your own personal Waterloo. Instead, careful strategum, divide-and-conquer politics, and opportunistic empire and kingdom building will be your path to Victory.
Battles are simulated on a tactical map, and reflect the linear (left flank, center, right flank) nature of Napoleonic battles. Hammer the enemy with your Grand Battery? Send forward swarms of skirmishers to disrupt his defences? The enemy is weakening on the left - commit the Imperial Guard now? The enemy has retreated - is your cavalry fit to pursue and hack him down?
I've seen some reviews critical of Britain's substantial naval advantages, and the Royal Navy is truly superior! But if you think Napoleon's navy could just fight the Brit's on even terms, you should ask Admiral Villenueve about that... Instead, use a long-term strategy. I waited until I could distract England with a war in America in 1812, then built my Dutch and Danish navies while augmenting my own, hit the Brits with storm and mutiny cards, and I was able to achieve naval superiority and landed Nappy in London for an epic victory.
Politics are much more realistic than, for example, another favorite, the Total War series. In Victory and Glory, a defeated enemy will not attack you again the turn after you sign a peace treaty (I hate that in TW!). You will have a passive neutral for not less than a year. Even then, it will take the Brits' political pull and your own aggressive actions to turn them into active enemies.
Build the Kingdom of Naples and the Duchy of Warsaw! Form the Confederation of the Rhine and recruit Germans like crazy! Slaughter Spanish partisans! It's all there and more - if you love the Napoleonic Wars like I do, this game is the best strategic simulation I've seen.
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47.1 hrs
Posted: July 23
I like this game but i fing that strategic movement is too dependant on cards andnot related to how good a leader is . I wish the battles felt more napoleonic , the setting is just a back drop you could be fighting in any time period or place / scifi etc . Dont get me wrong I really like the game but it lacks flavor , manuver . The sea battles are too boring as well . This is a Great generic game it worth a play .
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22.6 hrs
Posted: July 22
I am playing the most recently patched version 1.03 and finding it a very pleasant challenge. The game starts a bit slow on the strategic map but the battles once they begin are fun and tactical interesting without being brain burners. Then the strategic decision start to have more interest as you way the many problems France faces in conquering Europe. The AI seems pretty competent overall. Last night I was starting to get enough of a handle on the tactical play to feel I good crush anything and then the Russians almost beat Napoleon :-(
There is a bit of a whack-a-mole aspect as time progresses and Europe under Britain's spurring refuses to stay conquered. But probably that is not too far off from history. And unfortunately the 'moles' get tougher and tougher ;-)
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32.4 hrs
Posted: June 26
A good boardgame on the Napoleonic Wars.
The game has a good replay value, charming visuals and a lot of chrome that adds atmosphere and napoleonic flair to the whole. The tactical combat on land is quite fun though only somewhat Napoleonic due to its abstracted nature. Regardless it is fun and it does incorproate signature elements of the period such as 'square' or the importance of cavalry POST battle.
Unit coordination via cards can have awesome results (like having a neighbouring army add it's cavalry and some artillery to an initially even fight... thus allowing you to really finish off the enemy post battle).
The AI is decent though still needs a bit off work. HOWEVER I so far only tried the easier difficulty. At the harder levels it may be fiercer.
The big downside is naval combat. Unbalanced and boring it's best ignored for now.
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4.9 hrs
Posted: May 29
I love war games and strategy games but this game is very boring, unrealistic and in my opinion nowhere near worth the money. Maybe if it was £2.99 or something it would be ok for casual gameplay for an hour or two. 2/10
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0.5 hrs
Posted: May 22
Not worth the money honestly could be a board game sadly.
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Most Helpful Reviews  Overall
56 of 65 people (86%) found this review helpful
12 people found this review funny
7.9 hrs on record
Posted: March 17
slitherine has really outdone themselves this time. I have played many grand strategy games and after a while alot of them seem to slow down to a grind with a rather clear path to victory. This game is slightly different. You may very well be able to win by just holding europe as a whole and posting an army to keep the contenental resistance down. But... you could really use those extra point from completely subjugating spain and Austria's not gonna rule itself (at least not while your tearing it down anyway) and russia sure doesn't seem to long of a walk in the summer, and by the way did we mention your allies the ottomans just ran out of their army fighting russian so the only thing standing between you and india is some *slight* royal navy presence and a few remaining ottomans. Conquering the world (or what matters of it) seems to be a piece of cake. Till everyone else learns how to fight. Then quite a few countries are going to come knocking with new training and equipment and very rudly ask for their stuff back, from you, in person, at paris (and only at paris). So you have to stop the conquest of random Italians and Ottomans to re-finish off the austrians and russians meanwhile the British keep you locked away from your troops in egypt and the spanish seem a bit peeved at your suggestions of "synergy". So you wind up trying to keep and empire the size of europe+1 together with shoestrings shot and strategy (and a ton of cursing the british). So in short I love this game. Buy it if you like grand strategy but don't want to know the name of every french sergant involved in the french reconquista.
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40 of 42 people (95%) found this review helpful
2 people found this review funny
6.7 hrs on record
Posted: March 18
Thinking about buying this game? Well, here's the DEAL...
V&G:N is a FUN GAME.

It is NOT heavy on the history, although there is a LOT of incidental history, the factions, nations involved etc.

It is NOT a simulation of Napoleonic warfare, but that means it's not inaccessable to the casual gamer either.

What it is, is a very FUN computer version of the flavor of the Napoleonic era with board game aspects. It is VERY PLAYABLE.

It is pretty challenging and the combat system has just enough "rock, paper, sissors" to let you shine as a tactical genius (at times).

It has a great Event Cards feature that really makes it feel like a board game.

It is colorful, has a GREAT SOUND TRACK (somebody complained about the music track and I am here to tell you the music selections (classical) are PERFECT for the period being dramatized).

Overall it is a GOOD VALUE for the price and there is a TON of replayability built in. A lot of ways to approach winning.

I highly recommend it
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55 of 69 people (80%) found this review helpful
3 people found this review funny
12.4 hrs on record
Posted: March 17
I highly recommend this game. The AI is devious and you'll really have a hard time defending your empire. If you're into strategy games that are easy to learn but hard to master, this is your thing :)
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38 of 43 people (88%) found this review helpful
7 people found this review funny
5.2 hrs on record
Posted: March 20
Oooo sweet bubbly goodness. This isn't bad. Best explanation of the premise? It's essentially Risk with some additional depth added on plus it even has a battle system. The battle system itself in the simplest explanation is like paper (infantry), rock (cavalry), and scissors (artillery). Now give paper, rock and scissors passive bonuses like experience/promotions and general support buffs and you've about got the idea. There is also a naval component in the game but I tried to avoid that like the plague since I was playing as France. You've even got event cards which are played on the campaign map to give you some sort of bonus. Such as extra troops, upgraded unit types, creating new nations, etc etc. All in all, it's a simple game but sometimes the AI can be pretty brutal and punish you if you make mistakes.

In summation, great game for wargame fans or RISK fans who are looking for a bit more depth to your global conquest. Definitely recommended.

Gameplay Footage:
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20 of 23 people (87%) found this review helpful
2 people found this review funny
18.9 hrs on record
Posted: March 18
Initial impressions -- this is a great strategy game. It's interesting, and quite hard on normal difficulty. Balancing constant warring and rushing from one crisis to another seems very napoleonic.

The more I play, the more I enjoy it. There is a lot of gameplay here for the price.

* Thoughtful and interesting design.
* Battles make you think, and feel 'right' -- you use your cavalry to force squares, and then pound the square with artillery. Units with skirmishers can easily disrupt other units without skirmisher. Intact cavalry is used to screen (or pursue) the loser after the battle.
* The AI puts up a really good fight even with no advantages.
* Art design is great.
* Compelling -- worst case of "1 more turn" I've had in a long time.
* Developer seems quite active.

* I'd love to see the ability to play the Allies.
* Sound effects and music are not very good. I turned sound off, but ymmv.
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14 of 14 people (100%) found this review helpful
1 person found this review funny
7.4 hrs on record
Posted: May 14
This is the only (as far as I know) beer and pretzel Napoleonic PC board game.
While the game is based on the same engine and shares a lot of systems with Hannibal: Rome and Carthage in the Second Punic War, interestingly enough both games reside on opposite sides of the spectrum of challenges and demands.
Victory and Glory is split between a light strategic layer, where your decisions will regard which event cards to play and which of your armies you will move, and a light tactical layer where the goal is to create an opening in your opponent's lines. The rules in both aspects are very simple and I was able to master them within the first 15 minutes.
The game itself is not overly difficult and could go quite fast, except for a general pacing issue that tends to slow it down. This is mainly because of the inclusion of, as far as I can tell, an irrelevant naval combat model. If you are sane and know how to spell Traffalg... Trafla... If you are sane, you won't move your ships around; but the English computer opponent sure does love moving its boats around and making sure you watch it doing it as the interface pans with every single move!
I really enjoyed my time with Victory and Glory. I found the tactical battles, despite their simplicity and repetition, to be the best part of the game, when I was arranging my forces around and deciding which part of the battlefield and troops to focus on. While the strategic layer was adequate, it was not overly engaging (the whole game felt like the opposite of Hannibal, actually). Not being a grognard, I wasn't bothered by the ahistorical approach to capturing the flavour of the period, but I don't see me playing much of it anymore.

Side note: Be advised a patch is in the works, which introduces some random mechanics around what were very clear and simple rules. The goal is to provide a bigger challenge. I guess the developers are experimenting and I really hope they figure a way to appeal to those seeking a better challenge, without losing what it is, to me, that gave the game its charm.
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15 of 17 people (88%) found this review helpful
51.1 hrs on record
Posted: March 21
This game gets 10 out of 10.

The gameplay is simple in that it is easy to understand and there are no tedious details that you are forced to manage. The tutorials provided explain everything really clearly and will have you playing quickly. However if you skip them your armies will be defeated and you may not know why (make sure you look at the tutorials).

It captures the feel of the period really well. For example you will want to battle (and defeat) Austria repeatedly. And you will see why Napolean can crush whoever he faces (although he can't be everywhere at once). Towards the end of the real war the coalition armies would avoid fighting armies commanded by Nappy. They would attack on other fronts. When Nappy departed for another front they would attack the army he had just left.

All your decisions are enganging. Do I attack Prussia or Spain ? Do I risk attacking Russia ? Do I keep my artillery at the front (more powerful but also more vunerable) or at the back ?

The system is really fun and would work well in other settings, such as the American Civil War. Whatever future versions come out I'll be buying.
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19 of 26 people (73%) found this review helpful
Not Recommended
18.3 hrs on record
Posted: June 4
The game is not worth the money ask. Simple as that.

I was waiting with this review to see how much support the game is going to get after release. The game was released on March 17 and there is still no official patch to it (there is beta patch since a month now, I can't call that good support).

The core of the game is quite nice, but there are glarrying issues (especially AI in battles, which is really bad, extremely predictable and exploitable) and the game just doesn't offer that much. I could recommand the game if it was 10 €, but not for 28 €, that's way too much for the content you get. There are simply many other strategy games of similar (or bigger) depth as this, which are cheaper and get more support after release. I don't think I'm going to buy another Slitherine released game any time soon. Every time I did it, it was the same thing - high price, not that deep gameplay and very little post-release support.

However, if you don't care about price that much (or, unlikely, there is a good promo when you read this), the game is still fun for several hours and you can try it. Maybe the patch (when it finally comes) will fix some of the issues I had.
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9 of 11 people (82%) found this review helpful
19.2 hrs on record
Posted: March 19
Good solid strategic game and a great value for the price...lots of replay value...nail biting moments and close has good appeal and flavor for the period....keep in mind that it's a game and not a simulation....flavor and atmosphere over hardcore mechanics...only wish that more countries were playable...also note that the gameplay (combat resolution) can get a bit grindy after repeated play and the AI can be quite challenging as France will be at war on multiple fronts for much of the game...
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8 of 10 people (80%) found this review helpful
2.4 hrs on record
Posted: March 25
Victory and Glory: Napoleon recounts the Napoleonic Wars using six expeditions that cover the most important events in the career of the great general. The basic expedition begins soon after the coronation of Napoleon as emperor and chronicles his following expedition against the European coalition of England, Austria and Russia with other forces in the continent observing the struggle with a neutral attitude. The secondary expeditions will lead you from the triumph of Marengo up to the Battle of Leipzig, also named Battle of Nations.

The action unfolds in two levels, in the general map where you will receive the most important strategic decisions and in the field of battle. The map reminded me the unforgetable tabletop strategy Risk and includes all the countries and the troops in the simple form of icons. The units can be split up at will and incorporate themselves with other units as well as move independently in different territories in order to confront crises.

Victory and Glory: Napoleon distinguishes itself from the other titles in his category, not because of the amazing graphics or his musical score but for his strategic innovations. Every single minute that you will spend in his company you will feel inside the same sentiments that Napoleon felt in the course of his career: the loneliness of a person who is hated from an entire continent, the stress that rises from repeated crises in your state, you will experience the pride and the arrogance of a conqueror but also the sadness that burdens the breast of the loser after a difficult battle. The highest enjoyment you will feel playing it is no other than the absolute autonomy of strategic movements in his digital world.

The tools of governing in Victory and Glory: Napoleon is the diplomacy, event cards, the deployment of great armies and the armed conflicts. Fluctuating the diplomacy rating with the use of political points that is gathered by your choices is possible to guide the neutral powers at your side. Thus you can turn your newfound allies against the hateful British or improve your relations with the members of the hostile European coalition, isolating your arch nemesis from his allies. The event cards provide many bonuses that should be selected at the appropriate time so that they have also the biggest possible impact in the strategic outcome. If, for example, an army of ten units approaches yours with hostile intent and your army have only five units dont worry. Check the event cards and use (if you have them) those that exchange your units with corresponding superior ones, annex the nation where they standing (if it doesn't belong in your state) and voila, you have neutralized the numerical superiority of the enemies.

In the field of battle, Drover made an amazing work drawing the unit's icons with the quality of a microscopic work of art. With the numerical depiction of experience on units it becomes easy to line them up in strong formations. The strategy in the battle is much deeper than that I have expected before playing the game. The alignment of the military in quartets where the side units enhance the interior ones is a fresh perspective in our digital wars. Placing experienced units in the flanks and weak units on the interior, form an armored legion that withstands everything. The battle mode has nothing to envy from the strategic greatness of a game of chess. How and whether the units will move, where to hit, along with the selection of the target, separates the winner from the loser. The automated processing of battle usually has better results than the manual one but does not offer the same pleasure. You will jumping from joy when you destroy a powerful hostile army cleverly placing your units and killing the enemy units by hitting them in the proper order. The randomness of the attack's outcome favors the continuous loading of your saved positions.

The artificial intelligence of Victory and Glory: Napoleon is so good that it will surprise you. Enemy nations are simply cunning: like a flock of hungry wolves they move carefully in the outskirts of my Empire and gather their forces by choosing the right time to strike. If they have superiority in a field, they attacking mercilessly. For example, in naval battles, i spent many nightmarish moments because the powerful British navy attacked and sank with ease a small number of my fleets. With my navy ravaged, the British temporarily made impossible any possible landing of French troops on their island and also they gain the ability to disembark their troops by sea to every part of the continent they want, remaining a constant threat to my territories.

Giannis Moschonas

Editor in
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