Stranded in a hostile alien world, you must fight to survive. Hunt, harvest, craft, advance skills, and build using local resources along with technology from your voyage. Join others online or play offline in the world of Fragmented.
User reviews:
Recent:
Mixed (323 reviews) - 54% of the 323 user reviews in the last 30 days are positive.
Overall:
Mixed (862 reviews) - 63% of the 862 user reviews for this game are positive.
Release Date: 26 Apr, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have found including players into the design and evolution of the product from Early Access to release allows for a better game to be produced by carefully analyzing feedback and applying that feedback against our design. Early Access allows us to grow this feedback loop and hopefully as a result a better game will be developed as a result.”

Approximately how long will this game be in Early Access?

“We have a multi-faceted plan based on team size and scope that should entail a full release in a 6 to 12 month period. A few factors that cannot simply be predicted could change this, but we aren’t interested in having a half-baked unreleased game either and want to see it a solid release versus infinite feature bloat. We are utilizing Unreal Engine 4 that has allowed us to rapidly bring this game to early access and we are looking forward to it allowing us to rapidly bringing the game to a released state as well.”

How is the full version planned to differ from the Early Access version?

“There are a number of features which will be unveiled during the Early Access period including a modding kit, VR support, gameplay refinements, and much more. We will be bridging the game toward a more complex play and feature style that will open a lot more gathering, harvesting, PvE, and PvP play styles. We also will be working with the community on what features to prioritize.”

What is the current state of the Early Access version?

“Everything we have listed in About This Game below are currently implemented and functional in the game. Everything we listed above about the full version is currently planned and we also will be listening to player feedback to see what can be added to the design as well. Our goal is to be open about development and nurture a healthy community that provides feedback that is both helpful to the community and the development team.

We have worked hard on providing a solid foundation with a good level of polish for an early access title as it is hard to get solid feedback on a game that is bug ridden and glitchy. We have done a moderate amount of optimization in the game as well mostly to avoid large irregular spikes in performance, but there is always more work to do there. Unreal Engine 4 is being used and there are a variety of graphic options to get most modern gaming computers able to run the game fairly smoothly.”

Will the game be priced differently during and after Early Access?

“We expect the full retail version to cost more than the Early Access release.”

How are you planning on involving the Community in your development process?

“We have a solid history of engaging and listening to a wide spectrum of the community as we actively develop the project. Community involvement and feedback on implementation is very vital towards making sure our primary audience is engaged and enjoying the product. This includes providing development roadmap and priorities as well as engaging professionally with the community members who wish to provide constructive feedback of any type. We work with both larger organizations playing the game and single players providing quality feedback on their experiences as they both can be equally as insightful.

We also understand that you simply cannot let the community up/down vote every single design decision as you will not get a cohesive game as a result, but there is a fine balancing act in taking feedback and implementing a solution that solves the issue and works in the constraint of the vision of the game.”
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Recent updates View all (28)

7 August

The 16.7.3 Patch is Now Live

The 16.7.3 patch introduces batch crafting to the crafting stations available in Fragmented. Before you had to stand near a station to be able to use certain recipes. This functionality still exists (and please note is required still for campfires, they do not use this new functionality), but all other stations now have their own UI for crafting.

When interacting with the stations you can put anywhere from 2-6 recipes into the station and return to the station (or wait if you want) to get the results. Mortar and Pestles, Industrial Stations, Crafting Stations, Forges, and Stoves now have 3 stations qualities (Basic, "Regular", and Advanced). The "Regular" stations are the original ones (such as Crafting Station) and most have been moved up a few points in requirements (see the notes below for a full breakdown). The Basic stations (besides the Basic Mortar and Pestle as it kept its previous requirement) have no requirements, but the regular and advanced one will require at least a Basic Industrial Station to craft. The Genetic Station and Compost Bin stayed as a "regular" station for the time being as they are higher end stations.

As mentioned there are 3 qualities of stations. Each increase in quality increases the queue slots in the station (2 to 4 to 6). Increases the crafting time (1 to 2 to 3) and also increases the number of storage slots (8, to 14, to 20).

We have a few smaller changes included in the notes below. We are working on some larger scale projects for the next patch or two and some work went into that during this patch cycle as well. We should have more information available on that soon once we figure out the timeline when they will introduced.

Housing

  • Modified the housing placement collision message to include the name of the object causing the collision.

Items and Fittings

  • Speed enhancements will now cancel any previously active movement speed penalties and have had the self damaging component on them removed.
  • Improved the description for Lesapen Seeds, so it is easier to identify how to keep their carbon/nitrogen/water levels.
  • Picks now take up 1x2 slots, rather than 2x2, making them the same size as axes.

NPCs

  • Vultures are somewhat more common than was previously the case. They are still less common than setlang, however.
  • Calprates Chargers can now be found in more areas.
  • Decreased the spawn rate of some of the more common rare NPCs.

Trade Skills

  • Crafting stations have been improved to support batch crafting. They now have their own storage that can be used to store crafting materials and the results of the crafting from the stations. You choose a recipe much like you would from the crafting window and then you choose the quantity. Once submitted you can walk away from the crafting station and return to it later to pickup your results. Stations also have a speed and queue length variable as higher end stations will craft larger batches quicker and support adding more batches to the queue.
  • Players with 8+ Subsistence skill can now create Fruit Punch. This is the most effective drink in the game currently, but it does expire somewhat more quickly than other drinks.
  • Reduced the Refining skill required to create Rubber from 7 to 5. This is intended to make it easier for solo players to create reclining beds at an earlier stage in their character's development.
  • Gypsum is now required as a component in the Water Tower and Silo recipes.
  • Added new Basic and Advanced Crafting Stations. They require 4 and 10 points in Electronics respectively. The basic is your entry level batch unit. The advanced unit is faster and has more queue slots and storage slots.
  • Crafting Stations can now be used to batch any recipe that doesn't require a specific crafting station.
  • We are now able to do more fine tuning on the amount of experience rewarded from crafting recipes. Previously it was automatically adjusting based on recipe level, but now it can be customized per recipe. This allows us to give higher weighting to recipes with uncommon or rare components. In general crafting experience gain rate was increased by a small amount.
  • Usage Note: Campfires are not crafting stations. They work like before (have to be near to use them).
  • Added Basic and Advanced Industrial Stations at 4 and 10 points in Electronics. The "Standard" Industrial Station is now at 7.
  • Added Basic and Advanced Forges at 4 and 10 points in Construction. The standard Forge is now at 7.
  • Added Basic and Advanced Stoves at 3 and 9 points in Construction. The standard Stove is now at 6.
  • Added Basic and Advanced Mortar and Pestle at 2 and 9 points in Subsistence. The standard Mortar and Pestle is now at 6.
  • Genetically Engineered Lurkers can now be crafted with a 9 Subsistence skill, rather than 10.

User Interface

  • Inventory Window and Crafting window received a slight visual change to break up the window up visually.
  • Loot and harvest messages will no longer appear in or pop up the chat window. They will instead be displayed in the larger text based event messages only.

Bug Fixes

  • The housing placement collision status should now properly update, as players or mobs move in or out of the proposed location for the item.
  • The Gypsum description should now be more accurate.
  • Reunited a small fire on the ground with the escape pod that caused it.
  • Since hunger and thirst aren't actually "restored" (e.g. increased) when eating/drinking, the health, hunger, and thirst messages were changed to the following: "Hunger (or Thirst) Reduced". "Health and Hunger (or Thirst) Improved". "Health Improved"
  • Fixed an issue which could prevent achievements from being earned.

11 comments Read more

26 July

16.7.2 Build is Now Live

The next patch introduces even more housing improvements included snapping for bases and certain other objects (wood fences, walls, gates, force fields, and force gates). This should provide more ease of use and more UI/UX changes were made to give finer control over the process. See the notes below for the full details.

Along with the new housing adjustments, armored vehicles received another pass to fix issues that were reported after the 16.7.1 patch was released. They should now be a bit easier to move around and other bugs were fixed.

We also fixed a variety of issues with dropped bags and bags found in corpse containers. You should be able to trade/exchange bags a bit easier now.

Audio

  • Armored Vehicles now feature new sound effects.

Housing

  • Bases now have the ability to snap to each other. Bases have a larger threshold for snapping (500 cm away as opposed to 100cm for walls), and will adjust the item's rotation if needed.
  • Added options for modifying the movement and rotation rate while placing/moving a housing item. (e.g. when using the mouse wheel to move or rotate).
  • Housing items now have either the "Move xxx" or "Adjust Location" option in their secondary use menu, but not both. The dialogs used for both are identical, except the "Adjust Location" does not include the "Attach to Crosshairs" option for moving the item. This is also the same dialog used for placing new housing items. The title of the dialog will indicate which action is occurring (Place, Move, or Adjust).
  • Introduced a new UI to accompany Housing Item placement, along with the same Axis Gizmo recently added to the housing "Adjust Location" feature. With the new UI and gizmo, you will have finer control of item placement, as well as the ability to move your character around the item to be placed, to get a better view, before committing.
  • Modified the housing item axis gizmo, used during placement and moving of items, to show the rotation point more clearly.
  • Fences and walls can now be sunk slightly further into the ground than before.
  • Added an "Enable Snap" option to the Housing Placement dialog. The option will be available when placing or moving items that have snap points defined. At this time, the only items that are snappable are the wood fence, wood/stone/steel walls. wood/stone gates, force field, and force gate.
  • Added a "Minimize Dialog" check box to bottom of "Place Housing Item" dialog. When checked, the dialog will collapse to very small, to free up some screen space while placing an item. The minimization status will be remembered within the same game session.

Items and Fittings

  • Attempting to view a bag in a corpse will now give you a message telling you to loot it first (which will now work properly after being fixed).

Optimization

  • Corrected an issue with containers (e.g. crates) that was causing a server slow down when validating their position in the world.

Pets

  • Reduced pet regeneration rates as they were not taking into account if the pet was in or out of combat and giving full regeneration at all times.
  • Rocharus Pet damage, armor, and health should now scale up appropriately. There was an issue with their data previously.
  • Introduced new Setlang-Mubark Hybrid pets. These hybrid setlangs are the toughest pets in game to date, and feature a special ability which can stun opponents.

Trade Skills

  • You can now create Setlang-Mubark Hybrid pets with a Genetic Engineering skill of 10.

User Interface

  • Reversed the placement of the Options and Quit buttons on the Main Menu.

Vehicles and Mounts

  • Vehicle keys can now be dropped on the ground and picked up by other players, similar to other items.
  • Passengers will no longer be displayed as sitting on the top of Armored Vehicles. Their mesh will be hidden as they are now inside of the tank.
  • Made a number of adjustments the movement of Armored Vehicles. They now have a higher maximum speed, and more traction.
  • Armored Vehicles should find it easier to move up ramps.

Bug Fixes

  • Altered the Hammer Stone description so it is easier to understand what it is used for.
  • Bags looted from a corpse now will properly work after being looted (before a relog would fix). This is using either of the loot buttons or dragging/dropping item.
  • Housing Structure Save is now created if found to be missing. This is to fix an issue with some clients that seem to get stuck loading into single player if the save is missing.
  • Fixed a bug which caused Armored Vehicles to levitate slightly.
  • Fixed a bug which could cause the front side passenger seat to indicate that it had no passenger when it actually did.
  • Fixed a bug that could cause Vulture pets to not remember their guild status in some cases after a relog.
  • Fixed an issue where you would drop a bag and the other player would have to relog to be able to see/use it.

13 comments Read more
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About This Game

You awaken stranded on a hostile alien world, after your journey to colonize the planet. Rhyldan, takes a catastrophic turn. Armed with only your fists, your wits and fragments of knowledge buried deep within a damaged clone’s mind, you must ensure the survival of the human race. Harvest local resources to get started, and hunt wildlife with crafted weapons to provide food and protection from the elements. As you survive you will regain access to knowledge and important skills to aid in your survival. Unlock advanced technologies to build giant structures, advanced weaponry and defenses, tame the wildlife, engineer and grow new living species, build robots and vehicles and use it all to support your allies or crush your enemies.

Fragmented is available in multiple rulesets allowing for PvP focused content, or working together with other players to survive against the environment. Play online or in single player mode. Players will have the option to host their own servers as well and tweak many of the settings to provide an easier experience or a much more harsh experience including hardcore options.

Skills



Surviving in the world of Fragmented has its advantages. As you gain more experience you will be able to unlock higher level skills opening up different play styles and survival options. You can focus on combat related skills to take the fight to the wildlife or your enemies or you can focus on skills that will improve your base and your storage capabilities. Fragmented features a level system that grants points you can spend on a handful of skills to better customize your character. You can spend the points on the following skills.

  • Construction allows you to create buildings, props, storage containers, and various types of crafting stations.
  • Electronics includes the creation of Electronic Devices, Turrets, Medical Scanners, or Robotics.
  • Melee provides bonuses in melee combat, as well as the creation of melee weapons and tools.
  • Ranged provides bonuses in ranged combat, and allows creation of ranged weapons and grenades.
  • Refining is used to process raw materials, unlocks harvestables, and creates tools.
  • Subsistence reduces the effects of hunger and thirst, and allows the creation of foods, drinks or medical compounds. It also includes genetic engineering on the high end.
  • Survival increases your health and allows the creation of traps, torches, and campfires, as well as basic tools and waterskins.
  • Textiles is used to create armor, clothing, pouches, and backpacks.

Harvesting



There are many different types of harvestable resources in the world, including dead creatures. Primitive tools will get you the basics, but you will need to build better tools to achieve better results and to gain access to rare materials. Creatures also increase in difficulty as you venture out, including boss encounters and other surprises.Using better tools and fighting harder creatures you also can run across rare resources that can used to create even more powerful weapons and tools.

Rulesets and Hosted Servers



Fragmented will be offering a variety of ruleset configuration options, catering to many different playstyles. This includes PvE and PvP options, both with casual, normal, and hardcore modes, all available on the official servers. If you wish to host your own server, you will have control over those options, as well as having more granular control over the other aspects of the game, such as food/thirst rates, damage, mob difficulty, experience gained and several others.

System Requirements

    Minimum:
    • OS: 64-Bit OS Required, Windows Vista 64 Bit or Newer
    • Processor: Dual Core Processor
    • Graphics: DX10 GPU with 1GB VRAM: NVidia GTX 460/ AMD Radeon 5850
    • DirectX: Version 10
    • Storage: 10 GB available space
    Recommended:
    • OS: 64-Bit OS Required, Windows 7, 8, 10
    • Processor: Quad Core Processor
    • Graphics: DX11 GPU with 3GB+ VRAM: NVidia GTX 970/ AMD Radeon 390
    • DirectX: Version 11
    • Storage: 10 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (323 reviews)
Overall:
Mixed (862 reviews)
Recently Posted
Popinjay
( 17.2 hrs on record )
Early Access Review
Posted: 10 August
Its early access so there will be a lot of improvements to come, but as it stands its a pretty good game one I believe is well worth the price. I recommend it.

I saw one reviewer that stated it doesnt work in full screen, it does, you change the settings when its loaded and I think you restart the game. The intro bit is still letter boxed though. I hope that clears up one misconception.
Helpful? Yes No Funny
SLiverMulti
( 10.4 hrs on record )
Early Access Review
Posted: 10 August
If you like Survival - Crafting Games, Fragmented is a real good start for an Early Access Game. As long as the Developers stick with it, it will compare strongly to Ark: Survival Evolved & 7 Days To Die. The way this Game already differs itself is that you are on an Alien World, so of course ... there are Alien Creatures. Not Dinosaurs & not yet another Zombie Killing Game.

One thing I can already see as a nice thing that is needed is the ability to "Deconstruct" items. Like you you 'Miscraft' something, loot something you don't need, oryou 'outgrow' an item. Other than that, the Game has been perfectly fine for an Early Access Game, runs smoother than some of the others previously mentioned already & looks better too!

You will discover very quickly that the levels of the enemy NPC's matter, if you are not properly geared for them. But, that's how a Game should be ... not like the earlier named Zombie Game ... where you can kill anything within the first Day, if you fight smart.
Helpful? Yes No Funny
Harley
( 5.5 hrs on record )
Early Access Review
Posted: 10 August
Great survival game, I like too much.
But for me can be better if the game has added a friends' system.
Helpful? Yes No Funny
Lord Andrew of Memelandia
( 0.6 hrs on record )
Early Access Review
Posted: 9 August
Wouldn't even load
Helpful? Yes No Funny
Mark "Kid" Snatcher
( 1.0 hrs on record )
Early Access Review
Posted: 9 August
How about instead of buying more servers than people who actually play this game, you use the money to improve the game.
Helpful? Yes No Funny
CocaoBerry
( 0.3 hrs on record )
Early Access Review
Posted: 9 August
no do not buy this game it is horrible.
its just a rip off of rust.
Helpful? Yes No Funny
mmoore1062
( 0.2 hrs on record )
Early Access Review
Posted: 9 August
RUNS AT A VERY LOW PING ALSO IT DOESNT RUN WITH FULL SCREEN [ waste of money ]
Helpful? Yes No Funny
jetx
( 0.5 hrs on record )
Early Access Review
Posted: 9 August
I know im talking from 31 minutes of experience.
(Couldn't really play much considering my computer is bad)
But the game is worth trying if you're willing to wait a while for it to update and get better.
It's nothing special right now but I do have hope for it.
Helpful? Yes No Funny
R4NC1D
( 0.2 hrs on record )
Early Access Review
Posted: 9 August
Can't recommend a game that won't play. Just starts a redist intall/uninstall
Helpful? Yes No Funny
Chromezy
( 0.2 hrs on record )
Early Access Review
Posted: 9 August
It feels just like ARK... just really buggy, and less original
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
36 of 52 people (69%) found this review helpful
3 people found this review funny
Recommended
1.1 hrs on record
Early Access Review
Posted: 24 July
Note: I bought this game for $5

Should you buy it: Yes.
How much is it worth: $5
Will it get better: Yes
Graphics: Okay
Gameplay: Boring at first but gets better when leveling up
What happens when you die: You don't loose any of your items and you don't restart, however you can have that happen if you want
What needs to happen with this game: A lot.

This game isn't as bad as most people say it is. I believe the biggest reason people are giving it negitive reviews is because of the bugs and the cost. This game, as of right now, is NOT worth the full price. Thankfully I picked it up for only $5 which I believe is a fine price to pay. I haven't spent too much time on this game but I can tell that the potential is completly there and as long as the developers listen to the community and give it updates, this game can actually be well worth the price. Now I mentioned the bugs...it's actually not that bad. For myself, all the game did as lag for a few seconds and I was back to playing normally, it didn't hinder my game play it just annoyed me. As the story line goes, I didn't see one but I only played for an hour so far and I'm sure there is more to come. I just wanted to wet my toes in this game (so to speak) and see what all the anger was about. The survival aspect is actually really boring to me and I'm really happy that there is some combat every once in a while which takes away the boring parts but as far as building your home, it seemed really realistic of how much supplies you need. What really made me happy about this game though as the fact that I didn't have to eat or drink water every 5 minutes. In fact, the whole hour I played, I only ate or drink a few things every 25 minutes or so, which gave me more time to develop my home.

Now, do I recommend this game? Kinda. It's for people who like the survival part and who can be patient. If you're expecting to be amazed right away, then this is not for you...yet. Like I said, it will get better eventually. Don't give a bad review on a game that's not even finished.
Was this review helpful? Yes No Funny
10 of 11 people (91%) found this review helpful
Recommended
20.8 hrs on record
Early Access Review
Posted: 9 August
great fun and still in early access with loads of future potential
loving pve and as a guy new to survival games im loving the fact you dont lose youre entire equipment on death
great support from the developers in the disccusion forums
great price great game
Was this review helpful? Yes No Funny
10 of 12 people (83%) found this review helpful
Recommended
0.9 hrs on record
Early Access Review
Posted: 9 August
I've only played around 40-50 minutes of the game, but it's totally worth the 5$ that I bought this with. It's extremely unpolished in its current state, but its still in Early Access and I can see this game becoming something awesome as it leaves the Early Access stages.

7/10, would play again.
Was this review helpful? Yes No Funny
11 of 15 people (73%) found this review helpful
Recommended
6.8 hrs on record
Early Access Review
Posted: 7 August
AI could use a little bit of work, Animations are wonky, Game play decent. would i reccomend this? yes. is it worth a buy? it is $9.99 and the building system is simplistic. Also there are a few bugs/glitches here and there but the game is still good and i feel like it will have A VERY GOOD FUTURE no pun inteended also i think the inventory system could also use some work but i would also like to see more people playing the game.
Was this review helpful? Yes No Funny
20 of 33 people (61%) found this review helpful
1 person found this review funny
Recommended
17.4 hrs on record
Early Access Review
Posted: 19 July
I have just played off line single player so that i can get to know the game. After 3 hours without a break here is what i think to the game, At first i found i a little bit annoying to get started devs you need to make a part in the start to say continue last played game or start new game. That is the only thing i didnt like keyboard controls no problems, game runs smooth, this game is addictive i must say i am really enjoying it now i know what i am doing. Well done for a fantastic game and worth every penny. Going to now set up a server.
Was this review helpful? Yes No Funny
10 of 14 people (71%) found this review helpful
Recommended
14.4 hrs on record
Early Access Review
Posted: 31 July
Really interesting game have really high hopes for it, can become really good at the end. The graphics are great for what it is considering what most games in early access look like. The freedom to roam and fight and build and craft is pretty good and the amount of what you can do is pretty commendable.

There are some things that are going to have to be worked out tho. biggest thing is connection issue, I've been timing out a lot, seems to go through rough patches. It kinda just drops you in without any explinations about things and certain items are only obtainable from a certain harvest node in a certain area... i.e. gold, and there's no way to know that without a google search. The skill leveling needs to get looked at for sure.... level 5 textile will give you nanofiber gear that needs a crafting station that requires level 7 electronics that requires rubber that requires level 7 refining to produce..... there are more examples but all in all it just seems like it needs revision.

over all tho solid game I spent an easy 8 hours straight in the world my first time playing, got over 10 hours of gameplay in and level 20 on my online character. Would recomend starting in an offline server to get into it easily altho it doesn't matter that much if you play a casual pve server
Was this review helpful? Yes No Funny
9 of 13 people (69%) found this review helpful
Recommended
3.2 hrs on record
Early Access Review
Posted: 27 July
I will first start off by saying I haven't played a lot yet and I've never really played a game like this before (well Rust for about 10 minutes). I had initially bought the Repopulation and can tell you, I wasn't overly impressed. I decided to download this since I was given access due to my Repopulation purchase. I went into it completely unaware about what Fragmented even was. At first I was thrown off because it was completely different than Repop, but after playing a bit I found myself getting into it more and more. I can't speak for veterans of this genre, but I can tell you I enjoyed this game enough to want to jump into the world when I can. It also led me to appreciate a new genre of game so how bad could it be. There are some glitchy moments in the game and it is weird that I can break huge trees with my bare hands, but as a noob I'm not going to complain. After doing some research on other similar games, Fragmented isn't as polished as ARK for example (my son owns ARK on Xbox), but for the right price I would recommend it. Now for me the right price is during a Steam sale, but you will have to decide for yourself what it is worth to you. I find it refreshing that a developer who was running into issues with their original game (Repopulation), didn't want to screw everyone who supported it by leaving them with nothing. So in conclusion, Fragmented which is still early access, isn't as polished as other games, but it made me want more. For someone unsure if the genre is for them, it is better to pay $9.99 for Fragmented than $30 for other similar games. For me, I will be visiting my character again soon.
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10 of 15 people (67%) found this review helpful
Recommended
10.6 hrs on record
Early Access Review
Posted: 21 July
Love the game do far, it could deffintly use some tweeks and new content, i really like the idea of it and would love to see more stuff put in to it. Keep up the good work. And btw you should add an iron gate ;)
Was this review helpful? Yes No Funny
15 of 26 people (58%) found this review helpful
2 people found this review funny
Recommended
2.7 hrs on record
Early Access Review
Posted: 20 July
So here is my take on this game. I think it was well worth picking it up on sale! Dont listen to the people who complain is wont work for me blah blah blah! My answer to that get a real computer!! OR at least know how to keep it running well!
There is nothing wrogn with the game.

The game has nice graphics. Nice leveling and crafting tree and a great survival aspect! Does it need a few improvements before its a great game? Yes!! Hopefully the devs keep up the work on it. I have only about 2 hours played and may come back to edit my review after playing a bit more. If you like survial sci-fi pick this up!! Its worth the sale cost for sure!
Was this review helpful? Yes No Funny
6 of 9 people (67%) found this review helpful
Recommended
0.5 hrs on record
Early Access Review
Posted: 9 August
I know im talking from 31 minutes of experience.
(Couldn't really play much considering my computer is bad)
But the game is worth trying if you're willing to wait a while for it to update and get better.
It's nothing special right now but I do have hope for it.
Was this review helpful? Yes No Funny