Run your fantasy RPG tavern - let travellers take shelter for the night and serve 'em the best mead of their life with a good dose of humor.
Recent Reviews:
Mixed (10) - 60% of the 10 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (232) - 73% of the 232 user reviews for this game are positive.
Release Date:
Jan 31, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Core aspects of the game is already implemented and we are now focusing on achieving that delicate game-play balance and adding late game content. This requires player feedback; not just one but many. Early Access is the perfect fit for this.”

Approximately how long will this game be in Early Access?

“The honest answer here would be: As long as it takes to achieve that golden game-play balance. A rough ballpark of this duration would be between half a year to a year.”

How is the full version planned to differ from the Early Access version?

“Polish and volume.”

What is the current state of the Early Access version?

“Core aspects of the game is already implemented and we are focusing on achieving that delicate game-play balance and adding late game content. At the time of the release, it should have four fully functional levels out of the planned twelve. Subsequent patches will follow to add unique levels and content.”

Will the game be priced differently during and after Early Access?

“Price will stay fixed during Early Access, but will definitely be priced higher upon full release.”

How are you planning on involving the Community in your development process?

“We've learned over the years that community feedback is much faster and often more accurate when it comes to balancing and bug fixing. We've also learned that community involvement gives birth to many great ideas. We are open to listening to our community at anytime.”
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Buy Tavern Tycoon - Dragon's Hangover

 

Recent updates View all (41)

September 19

Dev Build 004 patch released!

The next developer build is here! I've been releasing minor updates in the last few weeks but I figured this patch deserves a patch log!

Please note that experimental features are experimental. They are not 100% ready - try them to see where these new features are headed and dont rely on them. I will be releasing another patch next week as a follow up.

New Features
  • MSVO option added (instead of SSAA)
  • Annual reporting (Experimental)
  • Room overlay texture pattern (Experimental)
  • Pause Feature (Experimental)
  • Hardware accelerated cursor (Experimental)
  • Cursor options added (Experimental)
  • Camera pan and zoom angle
Fixes
  • Relocating or deleting tables after dining leaves the dishes floating.
  • Guests spawning at the tavern gate instead of end of the entry way
  • Removed bloom fx from post processing completely
  • Duplicate thread entry made for room building
  • Incorrect guest icon offset
  • Game crashing randomly when hiring handyman
  • Incorrect tip text
  • FX sound range adjusted.

Peace!
6 comments Read more

August 16

Build 0.23d Released!

Instead of 0.24a, I am dubbing this patch as 0.23d and will be staying in the 0.23 cycle until all the features of 0.24 are ready. Below is a short list of new features that I was able to wrap up for this release.

New Features
  • World detail option (now fully functional)
  • Dynamic environment - level 4 only
  • Hardware acceleration for the cursor (lobby only)
  • Memory optimization

There will be some changes and new features that you may notice - but will not be functional (eg. the new infrastructure panel or the news lines). They are temporarily disabled for now as they are not ready. I will unlock them as soon as they are.

Please note that all new features and addons are development build specific and will not be available on the default branch. When the development build reaches a stable point it will be pushed down.

The Upcoming 0.3 Cycle
As I've showcased in my previous post, I am working on 7 new zones and 3 new stages for the 0.3 cycle:

Storage, Brewery, Distillery, Ice Room, Boiler Room, VIP Suite, and Blacksmith.

I've also started working on the sandbox mode. It is in its early stages, but once the 0.3 cycle is released, I should be able to devote more time towards it.

That's all!
7 comments Read more
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About This Game


By word, by book, the tales of the brave and mighty are told in reverie. Every warrior is remembered, his stories spreading like a magician’s flame. But, what happens after the story? Where does the hero go after slaying the dragon, rescuing the damsel and freeing the people from an untold terror? No one really knows what happens to the old and retired soldiers. They listen of course, to the very far fetched stories that are passed down from mouth to mouth. Where? In the very taverns that are bustling with legends and the young at heart.

After years of roaming free, slaying evil and merrymaking in halls of drink, everyone takes an arrow to the knee. They have obligations and duties but most of all, the retired life is boring and redundant. They miss the dangers and wish they were young again. What better way to relive the life than to run a tavern? Travellers and adventurers from all kingdoms, far and wide come aspiring for fame and glory. They tell tales of their adventures, transforming cotton tails to horrendous beasts, morphing storms to witchery! All the danger relived in safety because at the end of the day, the warmth still burns in the fireplace.

Your job is to run the tavern - Dragon's Hangover. Some will seek drinks and food while some might seek the warmth of a bed. Manage your tavern and be the host that all adventurers admire. Your journey, as the tavern's keep, begins now.

System Requirements

    Minimum:
    • OS: 64bit Windows 7
    • Processor: Intel Core i5-2300, AMD Phenom II X4 940 or better
    • Memory: 4 GB RAM
    • Graphics: nVidia GTX 560
    • DirectX: Version 11
    • Sound Card: Windows Compatible Card
    • Additional Notes: Please note that requirements may change over time with further development.
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