Waltz of the Wizard is a virtual reality experience that lets you feel what it’s like to have magical powers. Combine arcane ingredients into a boiling cauldron with the help of an ancient spirit trapped in a human skull. Unleash creative or destructive wizardry upon a fully interactive virtual world.
User reviews:
Very Positive (27 reviews) - 100% of the 27 user reviews in the last 30 days are positive.
Overwhelmingly Positive (697 reviews) - 98% of the 697 user reviews for this game are positive.
Release Date: May 31, 2016

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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (9)

May 10

Update (v1.0.8) - Unity Engine Upgrade

Waltz of the Wizard has now been upgraded to Unity 5.5.3p2. Additional minor fixes and system improvements.

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March 15

Update - Our Approach to Analytics

We created Waltz of the Wizard to be an accessible and polished experience for everyone to enjoy. Our goal was to make a fun introduction to VR that expressed our vision for the medium — believable worlds that capture reality, where everything is fully interactive. After years of developing VR content, we concluded that the industry needed better tools to help overcome challenges in VR software development. No adequate tools existed, so we began building our own made-for-VR tool suite. The suite is similar to analytics in core function and its purpose is to help accelerate the VR production process, to enable more sophisticated content designs and to ensure the user experience is of the highest quality possible.

When Waltz of the Wizard is installed its accompanying license agreement describes analytics information collection. As of today we’re adding an option to opt-out of all analytics in Waltz of the Wizard, which can now be found in the intro scene of the experience. In this post we want to clarify further why we are collecting this information, how it helps us and also emphasize that we only store anonymous information and only for the purposes of improving software quality.

To explain in more detail what our analytics entail, it’s useful to underline why we made them: Interactive virtual realities are more complex than conventional software. Designing for VR and physical immersion is largely uncharted territory, presenting an entirely new range of development challenges and design factors. On top of core design complexities like natural interactions, the content also needs to work with a diverse range of new hardware and take real-world factors into account such as play area sizes and gameplay modes like standing, forward-facing and room-scale. Quality assurance alone can be nightmarish. For these reasons, new types of analytics tools are important to ensure that content is having the exact impact intended.

Designed to help build Waltz of the Wizard and experiences that take advantage of the medium, our tools served a crucial role in all production phases; improving interactions and timing of events, visual designs and audio cues. During development we used local tools for playtesting to iteratively improve on all aspects of the gameplay and, after launching, we produced a networked solution used in a targeted manner to further ensure a good experience for the broadest possible range of users. Unlike our local tools, the networked version collects more conventional aggregate data and occasionally samples a few seconds of device motions for specific game mechanics where we need to make absolutely certain that they work as intended in real world settings. These are randomly sampled from a portion of anonymous users at strategic locations or events, so sampling may not occur at all depending on the actions performed and how long a session is. This sampling allows us to better understand the usage of key game elements after deployment, serving as a way to identify issues and opportunities to improve.

With interactive worlds like Waltz of the Wizard that aim to simulate aspects of reality, there is no way to test every imaginable scenario beforehand and there is always something to improve. VR specific analysis tools will play a crucial role in the future of VR, enabling creators to work in a more targeted manner on more advanced content, developing more efficiently and with greater confidence in their design choices.

We hope this post helps shed more light on our development efforts and how we see the role of analytics in the VR production process. As always, we welcome your feedback and thank you for the continued support.
- The Aldin team

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About This Game

Waltz of the Wizard is a virtual reality experience that lets you feel what it’s like to have magical powers. Combine arcane ingredients into a boiling cauldron with the help of an ancient spirit trapped in a human skull. Unleash creative or destructive wizardry upon a fully interactive virtual world. Travel to new places, finding yourself in mysterious circumstances full of detail and unforgettable atmosphere.

Aldin has been at the forefront of the VR revolution since early 2013, developing innovative software products across major VR platforms for PC and mobile markets (Trial of the Rift Drifter, Asunder, Twisted Realms and Waltz of the Wizard). Aldin is currently working on Ghostline, a new kind of analytics and visualization tool for VR that was used extensively in development of Waltz of the Wizard.


Aldin’s Ghostline was used in the development Waltz of the Wizard to ensure an engaging and polished user experience. Ghostline is an advanced analytics suite for virtual reality that offers unprecedented insight into how users experience your content. Through a simple setup process and intuitive interface, Ghostline instantly provides unique metrics & visualizations to help identify areas of improvement and evaluate the effectiveness of VR content.


System Requirements

    • OS: Windows 7
    • Processor: Intel i5-4590 / AMD FX 8350
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 970 / AMD Radeon R9 290
    • DirectX: Version 11
    • Storage: 2 GB available space
    • OS: Windows 10
    • Processor: Intel i7-4790
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 970
    • DirectX: Version 11
    • Storage: 5 GB available space
Customer reviews Learn More
Very Positive (27 reviews)
Overwhelmingly Positive (697 reviews)
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