Waltz of the Wizard is a virtual reality experience that lets you feel what it’s like to have magical powers. Combine arcane ingredients into a boiling cauldron with the help of an ancient spirit trapped in a human skull. Unleash creative or destructive wizardry upon a fully interactive virtual world.
Recent Reviews:
Very Positive (30) - 93% of the 30 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (804) - 98% of the 804 user reviews for this game are positive.
Release Date:
May 31, 2016
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (15)

November 10

Additional Locomotion Options & Improvements to Telepath

Thank you all for the feedback on the Halloween update and Telepath! We will continue to improve Telepath and as promised we're adding more locomotion options, especially for those who prefer smooth movement! :-)

Today’s update comes with additional locomotion options — smooth locomotion and teleport. Note that we’re only including teleport to let people compare it to the other systems. Teleporting detracts from the user experience in the labyrinth area in Waltz and we’re definitely not recommending it! For our future content we’re hoping to not have to include teleporting at all, since it dramatically effects things like level design, character AI and user experience.


Gif of player trolling AI using teleport.

We've also made a number of improvements to Telepath (see release notes below). Among the more important things we want to achieve with Telepath is to reduce simulation sickness. We want to be able to design content entirely around the way we move in the real world — linearly — without alienating the majority of consumers who get sick with even the slightest artificial movement. The even step distance of Telepath, timing of steps and visible path all play a role in accomplishing that. It is not necessarily our intention to replace other linear locomotion systems that people have already gotten used to, but to make it possible for a greater number of people to play content designed for linear movement without getting sick.



Telepath shows potential to enable a greater number of people to play games designed for linear locomotion. Thereby enabling developers to focus more on linear content designs, instead of wasting their time watering down and altering content to accomodate teleporting.

We encourage everyone to continue giving us feedback of any kind, we really appreciate it!

Improvements in Telepath
  • Movement delay for first waypoint is shorter, allowing for greater control over when Telepath starts moving
  • Double tap to cancel a drawn path
  • Added haptic feedback to indicate when a Telepath step is about to be taken

Telepath Tip
Try drawing paths frequently and almost carelessly. It's a key to gaining a stronger sense of control. Drawing a path doesn't need to require more than a slight motion and flick of the wrist — forwards, backwards, to the sides. Draw a path in the general direction you’re going and then just correct it as you get closer to where you want to go. Doing it this way helps Telepath movement become an almost subconscious act, in a similar way that conventional trackpad/smooth movement does once you’re used to it.

New Locomotion Options
When playing, you can press the menu button to find three locomotion options.
  • Telepath — Recommended. Linear movement designed as an alternative to teleporting, for maximum comfort and freedom to move physically. Immersive once familiar.
  • Smooth Movement — Using the Vive trackpad or Oculus joysticks, players can travel linearly and use snap turning if they're playing forward-facing. We can only recommend this option to players who do not get motion sick.
  • Teleport — We do not recommend using this option. We’re including it to let people quickly compare it to the other systems and to show how it can detract from immersion and cheat gameplay.


Release Notes
  • Upgrade to Unity engine 2017.1.2p2
  • Added a Telepath Tutorial
  • Weapons in new labyrinth area are now stickied
  • Completely reworked the Menu system
  • Reworked all lighting because of engine upgrade
  • Changed post processing effects because of engine upgrade
  • New Fade-In/Out effect
  • All interactive objects now fully physical (This was actually in the last update!)
  • Various performance optimizations
  • Various bug fixes and improvements
10 comments Read more

October 27

Halloween Expansion & Introduction to Telepath VR Locomotion

Today we are introducing a new locomotion system that we call Telepath, designed to offer more engaging movement in VR. With it comes a significant expansion to Waltz of the Wizard — an entirely new area full of traps and supernatural guardians is now accessible from the main scene, developed to showcase some of the new sensations and possibilities that Telepath offers.



Check out the post on our development blog for an in-depth overview of Telepath and its design principles, along with more gifs of Telepath in action.

Introduction to Telepath
Telepath is a new approach to VR locomotion that combines elements of teleporting and linear movement. Our design goals were not to make conventional locomotion work in VR, but to devise an intuitive system that better emulates the experience of how we accomplish locomotion in reality and better preserves our freedom to move physically.

Telepath is a path-based system that lets users instantly define where to go and how to get there with an intuitive wave of the hand. It offers linear movement that’s comfortable and affords users more time to focus on being physically present in the world. In other words, it gets artificial locomotion out of the user’s way as much as possible to make room for physical engagement.



The controls do not require repeated and continuous button presses for movement like many conventional locomotion schemes. We wanted to avoid constantly keeping the user’s mind on the act of artificial movement. In real life we don’t consciously think about every single step we take — we intuitively decide to go somewhere and then our feet naturally carry us until we decide otherwise. This is a core experience that our solution aims to capture. Drawing a path becomes an act that’s easy to do frequently and effortlessly with precision — taking only a fraction of a second once you get the hang of it. This makes it easy to rapidly change where you’re going, affording greater sense of freedom and control.

Telepath lets us decide a destination and the way to get there in a single sweep, then automates movement in steps between waypoints where we get time to move physically (overall maintaining human walking speed). In other words, automation offers more mental freedom to concentrate on physical actions during the artificial movement process, while waypoints afford a better opportunity to perform them with confidence — dodging swords, picking up objects or taking a step to peek around a corner. Physical user action can also tie into Telepath’s controls and the implementation being releasing today includes swinging your arms in a running motion to move faster.



The end-result is an intuitive system that makes VR locomotion feel more natural. A linear locomotion approach that encourages greater physical engagement and simultaneously minimizes risk of discomfort.

Next Steps
What we’re releasing today is Telepath’s basic implementation, out of a number of additional options and variations under development. Our testing has shown that while Telepath may seem alien at first, it quickly becomes familiar and delivers an exceptionally liberating and natural experience. We look forward to sharing more about Telepath’s possibilities in the near future.

As we have for all these years, we encourage and welcome feedback from our fans and the VR community. Ultimately only you can answer how Telepath compares to other solutions already out there!

Thank you and happy Halloween!
23 comments Read more

About This Game

Waltz of the Wizard is a virtual reality experience that lets you feel what it’s like to have magical powers. Combine arcane ingredients into a boiling cauldron with the help of an ancient spirit trapped in a human skull. Unleash creative or destructive wizardry upon a fully interactive virtual world. Travel to new places, finding yourself in mysterious circumstances full of detail and unforgettable atmosphere.



Telepath is a new approach to VR locomotion that combines elements of teleporting and linear movement. Our design goals were not to make conventional locomotion work in VR, but to devise an intuitive system that better emulates the experience of how we accomplish locomotion in reality and better preserves our freedom to move physically.

About Aldin

Aldin has been at the forefront of the VR revolution since early 2013, developing innovative software products across major VR platforms for PC and mobile markets (Trial of the Rift Drifter, Asunder, Twisted Realms and Waltz of the Wizard). Aldin’s Ghostline VR analytics suite was used in the development Waltz of the Wizard to ensure an engaging and polished user experience.

http://www.aldindynamics.com

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel i5-4590 / AMD FX 8350
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 970 / AMD Radeon R9 290
    • DirectX: Version 11
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: Intel i7-4790
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 970
    • DirectX: Version 11
    • Storage: 5 GB available space
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