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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
We're back on working on Megalo Polis, for the last campaign stretch!
This update contains a lot of small updates, right before the next one, which will provide the general election.
Many visual and audio effects have been added, improving the feedbacks from the action, on citizen conversion, for instance, or most special actions. The districts status is also a bit clearer now with sounds associated with changes, like losing one, or going to sleep.
We also integrated options on performance, resolution, etc, directly ingame.
The next update, in 2-3 weeks, will be huge, with the second part of the game offering the general election fight, and you got to play against all AIs at the same time. It will much harder to reach the top! All the bonuses and decisions in the primaries will pay off!
Here is the end of month update!
As planned, this one brings a lot of optimizations. It should enable you to play on much lower configurations now. I am able to play on my 3 1/2 years old laptop, for instance, which has the minimum required config listed on the store page. So, this is an objective reached for the project :)
There could be a few side effects to this large phase of optims, in the form of secondary bugs. We corrected most of them, but some could be left.
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