Aerofly FS 2 Flight Simulator lets you explore the world of flying in a quality never seen before. Fly a large selection of highly detailed aircraft with interactive 3D cockpits. Aerofly FS 2 currently features over 150 airports in the south western USA and global elevation and satellite imagery.
Recent Reviews:
Mixed (23) - 60% of the 23 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (627) - 74% of the 627 user reviews for this game are positive.
Release Date:
May 19, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“After many years of development we are now at a point where we can let the community participate in the development of our new Flight Simulator.

Our goal is to involve our player community as much as possible in the evolution of the game, and we think the best way to achieve that is to get the game in the hands of players as early as possible. We intend to maintain a good quality of experience throughout the Early Access phase, while we build new features and expand the overall flight experience. We invite the community to follow our progress in details and share their thoughts and suggestions on the progress of the game.”

Approximately how long will this game be in Early Access?

“The exact date for coming out of Early Access will depend on feedback but we estimate sometime in the third or fourth quarter of 2016.”

How is the full version planned to differ from the Early Access version?

“There will never be specific "Early Access" and "Full Version" versions of Aerofly FS 2 Flight Simulator. The full version of Aerofly FS 2 is simply when we decide that the game is now at a state we consider it ready for a launch. The full version will incorporate feedback from the wide community and further improve the overall flight experience as our goal is to create one of the best virtual flight experiences.”

What is the current state of the Early Access version?

“The current version of Aerofly FS 2 Flight Simulator is stable, playable and already features most of the elements of the full version. During Early Access expect to see more features and possibly new aircraft as well as airports. We will most likely rework and polish some aspects of the user-interface as well as the navigation feature depending on the community feedback.”

Will the game be priced differently during and after Early Access?

“Yes, the game will be lower priced through Early Access, relative to its final full-version retail price.”

How are you planning on involving the Community in your development process?

“Our community will be the most important aspect of Aerofly and its future. We need the community feedback to better understand your needs and wishes to create the best virtual flight experience and to decide whether to put our development emphasis on graphics, gameplay or aircraft system depth.

So please get involved at our forums at and send us feedback, bug reports and ideas for new content or game play.”
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Recent updates View all (22)

September 12

Geoconvert Tool Update Released!

Greetings fellow flight simmers,

as promised a new update to the geoconvert tool has been posted.

This update addresses some memory and processing issues that have caused the tool to crash when larger sceneries were run. The new update has resolved this issue.

Also, a couple of new config options have been added;

1) You can now manually specify a source image folder. Here's an example: <[string] [folder_source_files][./input_aerial_images_hawaii/]>
2) You can selectively enable/disable the creation of files that require a mask. As mask images are sometimes problematic, for performance and border issues, you can disable them using this flag: <[bool] [write_images_with_mask][true]>

As always, please stay with us while we continue to update Aerofly FS2 and the tools used to develop great stuff.

The geoconvert tool as well as the SDK will continue to receive attention until it's the best that it possibly can be. Please continue to note any bugs or issues that you see as it helps us a great deal.
9 comments Read more

August 23

New Update Heading Your Way Today!

Greetings Flight Simmers,

After taking a small breath of fresh air the team has been back to work preparing the next update that will not only improve upon some recently released functions but also added a few more improvements. And of course fixed some stuff as well. Here’s a list of what you will see in the upcoming update today:

* Changed autopilot improved LOC tracking, now uses a calculated lateral offset, not deflection angle
* Changed autopilot / flight director LOC stays engaged when autopilot disconnects
* Changed Fly by wire implemented C* law, modified flight phase transitions, pitch trim reset after touch down now smoother, nz load protection.
* Changed FBW bank protection, how the aircraft rolls back to 33deg when stick released, softer pitch attitude stop, over speed protection now targets VMO + 15kts when stick full down, VMO when released.
* Changed FBW angle of attack protection now internally also controls only angle of attack, aileron compensates asymmetries better
* Changed wheel simulation: improved ground handling, idle taxiing and improved brake control. Q400 one engine taxiing now possible.
* Added parking brake
* Added deformable wheel animation
* Added thrust lever sealing lip animations for Q400 and F18, more to come
* Fixed A320 fixed auto-brake now disables 5 seconds after lift off, correct ECAM page displayed after lift off during gear retraction, PFD now displays correct ground phase
* Changed ASG29 improved flight model: more realistic behavior to flap, added pitch trim synchronization on AP disconnect button (force trim), reduced drag from landing gear, fine tuned glide performance for current weight (no water)
* Changed pressure settings in airliners are not automatically set to either STD or QNH when initialized in air or ground.
* Fixed B737 localizer now displays correctly
* Changed B747 flight physics to be less sensitive to throttle, better flare dynamics
* Changed B747 updated cockpit 3D model with new textures, newly modeled switches and buttons
* Fixed B747 some bugs in VNAV, placing the 747 near the route should now correctly resume VNAV PATH
* Added F18 high and low sensitivity nose wheel steering, toggled per AP disconnect (same button in real world)
* Changed Q400 decreased nose gear steering speed to be more realistic, decreased drag on approach, more realistic cruise drag
* Changed Q400 increased full flap pitch attitude, decreased pitch attitude for others
* Fixed Q400 a bug in the REDUCED NP LANDING, a bug in the pitch trim runaway detection, is now sensitive to autopilot pitch trim changes
* Fixed Q400 master caution and master warning, now re triggers when a new warning comes up
* Fixed Q400 a bug in the formatted ILS view
* Changed Q400 increased stall trigger margin for full flaps
* Changed Q400 right side MFD to display system pages per default

We have also added support for FSWidgets (
which can now be enabled from within the settings menu.

As always, we wish to thank you for your support and patience while we aim to deliver you a realistic and professional flight simulator.
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About This Game

Aerofly FS 2 lets you explore the world of flying in a quality never seen before. Fly a large selection of highly detailed aircraft with fully animated and interactive 3D cockpits.

Aerofly FS 2 is a next generation flight simulator open for add-ons and sets a high value on realistic flight physics, highly detailed aircraft and a stunning, photo realistic scenery. World wide coverage of elevation data and aerial images is included with Aerofly FS 2. At the same time, Aerofly FS 2 features an intuitive user interface and requires virtually no training time.

Take your seat in the cockpit and enjoy flying over the famous Golden Gate Bridge or visit Alcatraz Island. Learn the basics of flying at our flight school or jump right into the captain's seat and land the majestic 747 at one of the busiest airports of the world.


  • 16 aircraft included:
    - F-18, Learjet 45, C172, Baron 58
    - ASG 29 glider, Pitts S-2B biplane
    - Airbus A320
    - B737-500, B747-400
    - King Air C90 GTx, Aermacchi MB-339
    - Corsair F4U, Extra 330
    - Swift S1 glider, P-38 Lightning
    - Sopwith Camel
  • Highly detailed and interactive 3D cockpits
  • Adjustable cockpit lighting at night time
  • Realistic flight physics
  • Interactive Flight school for learning the basics of flying
  • High resolution aerial images and over 150 airports for the South West of the United States
  • World wide elevation and aerial images
  • Display terrain features like mountains, lakes and cities for easy VFR navigation
  • Route editor for easy flight planning
  • Adjustable time of day
  • Adjustable wind, clouds, visibility, thermal activity and turbulence
  • Replay system
  • Different view modes
  • Support for multiple joysticks, throttle units, rudder pedals and more
  • TrackIR support
  • Full Oculus Rift VR support
  • HTC Vive VR support
  • Support for Saitek Multi Panel, Radio Panel, Switch Panel and Saitek TPM

System Requirements

    • OS: 64bit Versions of Windows 7, Windows 8, Windows 10
    • Processor: Intel Dual core CPU 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.0 compatible 3D graphic card with at least 1 GB of RAM
    • Storage: 35 GB available space
    • Sound Card: DirectX Compatible soundcard
    • OS: 64bit Versions of Windows 7, Windows 8, Windows 10
    • Processor: Intel Quad core CPU 3.0 GHz
    • Memory: 8 GB RAM
    • Graphics: OpenGL 4.0 compatible 3D graphic card with at least 2 GB of RAM
    • Storage: 40 GB available space
    • Sound Card: DirectX Compatible soundcard
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