Evertown is a RTS (real-time strategy) game with some survival elements. The goal is to raise your town to make it safe (the longest you can).
User reviews:
Mostly Positive (47 reviews) - 70% of the 47 user reviews for this game are positive.
Release Date: Jan 12, 2016

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Evertown needs some more time of development until it's called a complete game. The game has been developed for about 10 months now (since the last engine rewrite) and its fans have been so amazing! I try to be as responsive as I can and it'll stay like this.

I need feedback from the players, to develop a cool, optimized, and full of content game. Evertown needs you to become UNIQUE!”

Approximately how long will this game be in Early Access?

“Until its core mechanics are finished (such as heroes progression and skills). A couple of months and it should be out of EA, to be more precise.”

How is the full version planned to differ from the Early Access version?

“I intend to add lots of things: buildings, units, heroes and game modes!

I've been working hard to make low-end PCs run it, with performance tweaks and graphics/effects settings.

I want its normal mode to be focused on bosses, they will eventually show up and players will need to defeat them before they cause some chaos. I'm also planning a "Survival of the fittest" mode and a hero mode (where you get to control your hero only, in a Diablo-like adventure).

Map editor, boats, multi-language support are also on my list. And the last but not least, a port to my dear Linux!”

What is the current state of the Early Access version?

“Beta. It's playable, and you can have hours of fun already: trying to defend your town, making an army, getting resources and not letting your population starve to death.”

Will the game be priced differently during and after Early Access?

“Yes. The final version's price may differ from the current (probably 30% more expensive). The plan is to gradually raise its price as it gets more content. But don't worry, it won't cost too much!”

How are you planning on involving the Community in your development process?

“Feedback from the community has always been incredibly important to the development of Evertown (formerly Towncraft 2). Not only for balancing, but also new features and game modes.

Early Access will allow its players to test and provide feedback to make it become a great game.

Me, as a developer, have always listened to the game's fans. I appreciate as much feedback as I can get (be it positive or negative), especially when it comes to: difficulty, progression & balancing.”
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About This Game

Evertown is a RTS (real-time strategy) game with some survival elements. The goal is to raise your town to make it safe (the longest you can). It features a day/night cycle system and monsters show up at night and may attack you. The number of enemies and their power increase as the days pass.

There are 5 resources in Evertown (food, wood, iron, gold and glory). You get glory by building stuff and battling, and you can use it to buy upgrades for you town and levelling it up (unlocking NEW buildings and units)! Food is also really important in Evertown since your population consume it, and when there's no food on stocks, they starve to death.

At the beginning of the game, you get to create your hero, and he is going to be very important for your village, since he gets stronger as he levels up. You get to be careful and try to keep him alive, so he won't lose too much experience points!

The world is randomly generated with lakes, hills, pines, sand, etc and you need to adapt your gameplay based on where you've spawned.


- AoE-like controls;
- Awesome pixel art and animations;
- Randomly generated world;
- Lots of upgrades, units and buildings (more will be added);
- Challenging difficulties;
- Fun cheats to change player's experience a bit;
- Instructions for units (defensive mode, follow, patrol, aggressive);
- 30, 45, 60 or 80 FPS.

The game is still in development, and it is not feature full, lots of things will still change (for the better, I promise).


- Bosses;
- "Survival of the fittest" mode;
- More sound and visual effects (graphics revamp is coming);
- Boats;
- Map editor;
- And much more!;
- French, portuguese and spanish languages;
- Linux port;

System Requirements

    • OS: Windows 7
    • DirectX: Version 9.0
    • Storage: 24 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (47 reviews)
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30 reviews match the filters above ( Mixed)
Most Helpful Reviews  Overall
27 of 29 people (93%) found this review helpful
1 person found this review funny
Not Recommended
2.0 hrs on record
Early Access Review
Posted: May 8
I'll start this by admitting that the 30 minutes that it took for me to get my town up and running was great fun. I've lost many a hunter and peasant to those pesky skeleton archers before I was able to build up my defenses so that they would never harm another hair on my slaves*ahem*...peasants ever again.

But with that said, you'll have a MAX of 30 minutes of enjoyment from this unless you restart your map over and over again to try out the different characters(not even sure if they change the gameplay from one to another), different starting skills, and different weapons(which are largely inconsequential to the gameplay later on. The one that heals your allies would most likely help you the most in early game). The entire map is bland as the enemies only spawn at night. During day time, you'll hear bird calls and see some trees but that's all. There's nothing else to do once you've gotten your town up and running with defenses. I've been surfing the web looking at random things for the last half hour of playtime and I've accumulated over 2000 excess wood and food because there's nothing to do. Of course, I could make more peasants or more hunters but for what? To increase my food and wood inflow? The survival aspects is extremely simple as it just revolves around having food and having defenses to defend against invading enemies. With automatically respawning heroes, it takes away a lot of the stress involved with sending him or her out to die. Another problem is that the RTS aspects involves one or two enemies slowly walking into your base. If you have your base laid out like mine, they'll never reach any of your peasants as a barrage of arrows from guard towers will kill them before they can reach your men. In the end, unless I literally handicap my own town to make the game interesting by removing my defenses, there's nothing to do.

And then there's the fact that the dev has not commented or posted any updates in months. An update or two inbetween about the progress made would be much appreciated, even if it's something that we wouldn't be able to see in the near future. Just something that tells us you haven't given up on the game.

At this point, I can't really recommend the game as is. Until the next big update comes, this game doesn't have many features that makes it exciting to play. I'll come back and revise my recommendation when that time comes though, and hopefully it's for the better. Oh look, now I have 4000 of each resources. Neat...I guess.
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25 of 32 people (78%) found this review helpful
2 people found this review funny
7.0 hrs on record
Early Access Review
Posted: January 11
Evertown (formerly known as TownCraft II) is a fantastic real time strategy game made by indie developer indiemaatheus and in my short time of experiencing this game - I'm in love with it. From the get-go, you're presented with an awesome feature that really sets this game apart from other RTS games - hero customisation. This is a great feature which definitely boosts the replayability and freedom within this game.

You'll also notice the game is created in the art style of pixel art - overused, maybe - but it looks beautiful and effective within the world of Evertown. I personally love pixel art and I think that it is an art style that the dev is very talented at. I also can't really complain about the game's interface either - it's simplistic and effective, just like the gameplay in Evertown. Right now, it's as simple as surviving in the harsh world this game has to offer, but the game's mechanics make this game a fun, interesting and effective experience - despite the current lack of content (which is 100% understandable since the game was only recently released).

A quick list of some of the things I'd love to see eventually implemented within the game:

  • Multiplayer (I'm aware that this is a highly requested feature at the moment)
  • The selection of multiple races
  • More interesting, interactable landscapes
  • The ability to zoom in and zoom out
  • More music!

There are a few minor bugs and glitches within the game, but what can you expect from a game in early access? Don't be deterred by the little things, but immerse yourself in the world Evertown has to offer, filled with masses of potential.

I would highly recommend you purchase this game, even if you're not familiar with RTS - it may lack in a few things, but it's a wonderful start to the genre and I'm sure that this game's stage in early access will be an exciting adventure thanks to a great start to a game and committed Dev.
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13 of 18 people (72%) found this review helpful
1.1 hrs on record
Early Access Review
Posted: January 12
Really loved what i've played so far! Only had one random crash, but its not unplayable. Looking forward to seeing future developments :D

Gameplay video below!

Part #1

Part #2
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18 of 29 people (62%) found this review helpful
3 people found this review funny
Not Recommended
1.0 hrs on record
Early Access Review
Posted: January 13
My review will most likely change to positive once the game has developed further.

Evertown plays like an indie version of Age of Empires, which is totally great, except it is more of a proof-of-concept at this point than a close-to-complete game.

Just too many bugs. It crashed nearly 3 times on us in 30 minutes. While we play almost exclusively indie and early access games, this is unheard of. There also needs to be fairly extensive developement on the menu and overall playing system done, before I can totally recommend.

+Really fun to play, even in the current state
+Price is probably too cheap
+Graphics are quirky, and fun
+Music and ambient sound is nice, at this point

-Too buggy as of (1/13/16)
-Needs better UI refinement and hotkeys
-Probably needs further complexity and depth added

Yeah, I mean its like three bucks. Its worth it, but I just hope developement continues quickly.
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14 of 22 people (64%) found this review helpful
Not Recommended
4.9 hrs on record
Early Access Review
Posted: January 11
This game is very fun however, I would not recomend you buy this until the bugs are fixed.
PROS: The art is well done; the gameplay is simple to understand; the music is hella immersive; simple user interface; only $3
CONS: The game crashes about every fifteen minutes; there is no auto-save feature as far as I am aware; there are no tutorials
FINAL VERDICT: I would not recomend this game unless until there has been updates to fix the crashing.
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8 of 11 people (73%) found this review helpful
1.0 hrs on record
Early Access Review
Posted: January 19
Early Access Review

Finally, a game that is priced appropriately for the content that it offers.

The game is very early in development, and there is not much content at all. I will list the current content, and my pros/cons, during the review I will try to be objective as possible.

Current Content

=Farm: Used to grow crops, needed for unit construction.
=House: Used to increase population limit.
=Fence: Decorative item (not sure if it prevents hordes from attacking).
=Road: Increases unit speed, although units do not "auto-follow" the roads (yet).
=Tower: Used to deal ranged damage to enemies.
=Woodcutter Shack: Used as a secondary resource drop for wood choppers.
=Barracks: Currently in-game, although the materials needed to create it are absent (in my experience).


+Nostalgic 8-bit graphics, scanlines and all.
+Good difficulty curve.
+Ability to choose your hero class/perks.
+Heroes respawn after falling in battle.
+Promising game/mechanics.
+Procedural world generation.
+Ability to distribute XP "your way", i.e. either for Tech, or for Level Upgrades


-Limited content (currently).
-A.I. don't follow build orders/can't queue up build orders.
-A.I. pathfinding needs improvement, guards appear to retreat to random areas after a conflict, rather than to their post.
-Can only queue up to 5 units for creation at a time in the Town Center construction.
-Menu options are very limited, don't seem to save preferences.
-The procedural world generator can leave you with no resources, or room to build.

Subjective/Personal Thoughts

The game has a solid idea, using this low resolution graphical style the options seem to be limitless. Currently the game is very in development however. I have had maps start where I simply had no room what-so-ever to build due to terrain issues. This is because you cannot build on/cross over mountains, and water tiles.

There are some trees (not sure if all) that seem to never deplete their resources (the fat oaks), I am not sure if this is intentional or not. The issue with this is that it goes against the idea of the game, that you have to outlast the waves of enemies with limited resources.

Of course I would love to see more content in the way of resources, methods of transportation (boats/horses/etc), unit types, defensive structure types, a market, other A.I. towns, etc.


The idea of the game is simple, you have a settlement, a hero, and a few citizens to help start over. You must build up quickly because each night waves of enemies start attacking you. Right now, I haven't "lost" the game so-to-speak, which is a good thing for me, because I hate games that put you in a position to ultimately lose eventually. I like to have a little more control over my fate, and know that through good strategy I can win/survive.

You start the game by picking your hero, his perk, and his class. You then have a handful of skill points that you can distribute before the game starts. Once you are in the game world, you task your workers to start on supplies, and your hunters to scout the area for resources, choke points, etc.

Once nightfall hits, the hordes start moving in. I don't know how random the chances are, because I went through three nights straight without anybody bothering me, and that the same time I have been hit hard multiple nights in a row.

Through surviving the nights (by killing enemies), and building various structures, you gain experience. This experience is then either "saved" to level up your town center, or spent to instantly learn new techs. As of right now, the options are very limited, but I like having the RPG element of picking and choosing how to distribute my own XP. Sometimes it may make more sense to spend that XP on a Fortify upgrade, rather than leveling up your Town Center.

This pretty much sums up the gameplay in the games current state. There is not a lot to see or do at the moment, but for the price, it's more than appropriate. The only concern I have right now, is because of the price, how much content will the dev add in updates.


Some people are complaining of crashes. I have not experienced a single crash yet. The only bug I have found is, if I change from windowed to fullscreen via ALT+ENTER, the mouse cursor becomes out of sync with the game. I have been ALT+TABBING without any issues, and loading/exiting without any issues. The lower resolution may be an issue for some people depending on their pc setup, some graphics cards simply don't run windowed games at such low resolutions. You can see my build information in my profile.


It's a solid purchase at $2.99 to support further development. The only concern is the low price, was this meant to be what it is in it's current state, minus the bugs? Or, will the dev build on this and keep adding content/mechanics. That's a risk that's personally up to each person to take individually. I supported the dev in hopes that he continues to build on this game, I recommend others to do so as well, but I respect everyones personal decisions.
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5 of 6 people (83%) found this review helpful
1.3 hrs on record
Early Access Review
Posted: July 12
Cute, but possibly abandoned. Which is unfortunate because the dev barely got around to putting in gameplay. If you survive 3 nights, which isn't remotely difficult, you're probably set for the rest of the game... which I assume doesn't have an end.
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8 of 12 people (67%) found this review helpful
2 people found this review funny
1.1 hrs on record
Early Access Review
Posted: January 11
Nice little indie game that runs pretty good for early access. Here's my first game play on the early access launch day:

At this point, this game runs well with simple old school style pixel graphics, yet it is pretty fun to play if you can get past that.

The game ended up crashing on me that ended my game just as the action got intense, so be sure you use the options in the top right of the game screen to save the game often if you buy this! ..Just a heads up! :-)

I'd like to see improvements made to the AI of your villagers so they don't just stop working a given task requiring your micro-management and sometimes they just seem to take off in a random direction for no reason without being to to and get themselves killed, pretty frustating..but I guess it adds to the challenge lol.

Overall, I can see this being a really fun little game if the developer continues working on this and fixes a few things, and keeps adding content. I hope that he/she doesn't give up or abandon this, and if you find my video of this game or this game interesting, perhaps show your support with the small purchase cost! I personally already see enough value in this game to warant the cost, just be sure you save often in case it crashes on you! :-D

I like it. :-)
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3 of 3 people (100%) found this review helpful
3.8 hrs on record
Early Access Review
Posted: January 26
Hello! Yesterday I bought this game. I liked it very much because I like the strategy. I found quite a lot of minuses. The first negative is impossible to load a saved game, at least I have not found the download. Another minus for some reason, when I saved 1,000 trees or food, my game crashes. I'd like to see in this game, barns and warehouses to store food and there is a tree.More would like you to have added more soldiers and Lords. If you have added more gold mines, it would be all right. You could dig for gold. Add to the economy of the game. I would like to add more new homes. If it were you added the tower was chivalrous, would do great! And I really liked the game forward upgrades!
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3 of 4 people (75%) found this review helpful
2 people found this review funny
Not Recommended
0.7 hrs on record
Early Access Review
Posted: August 7
unplayble as of right now
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Recently Posted
1.9 hrs
Early Access Review
Posted: October 20
"The game has been developed for about 10 months now... A couple of months and it should be out of EA, to be more precise...Me, as a developer, have always listened to the game's fans." wtf is this ♥♥♥♥♥♥♥t I read almost a year ago. Game still does not have even 2 hours of gameplay. I can cover an entire map in buildings so no enemies spawn and all I wanted a year ago was to build something that isn't a wall or house.
Helpful? Yes No Funny
Juhius [FIN]
3.8 hrs
Early Access Review
Posted: October 15
I love this game but i just have to leave negative review because the game is dead.
In the current state it shoud be forth 1$ but the game has been in this state for long and there is never updates.
Also the game is so buggy that half of the time my troops just ignore water and become Jesus:es.

Helpful? Yes No Funny
0.4 hrs
Early Access Review
Posted: October 5
Sad to say, I had hopes but pacing of the gameplay seems to slow. Not too many buildings or upgrades.

If steam wasn't so lacking and had the option to choose neutral I would go there, since it's not an option I go with negative.
Helpful? Yes No Funny
0.8 hrs
Early Access Review
Posted: September 29
I hate to do this, but i have to warn anyone interested in this title to move along. Besides some bugfixes on release, because for some the game flat out didn't work, this "game" has had no update since release. It does not even really deserve to be called a game at this point, it's more of a prototype.

Basically a short time after release the developer decided the engine wasn't good enough for what he wanted to do with the game. He said he decided to port it over to another engine and redo everything, that was more or less the last meaningful thing he ever posted on steam and besides a gif and a screenshot(iirc) a while back and answering someone that he's still working on the game there's no real proof that this project is ever going anywhere.

So unless you don't mind paying 3$ for a very shallow, short and potentially crash filled sandbox RTS just move along, there's better alternatives, both paid for and free, out there.
Helpful? Yes No Funny
0.3 hrs
Early Access Review
Posted: September 23
Though it is in Early Access, it is still disappointingly limited. Its playtime of maybe 10 minutes makes it more of a proof of concept than a game. I hope that the developer continues to work on it and finish it, but until there's more to offer, there is no reason to buy this.
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Sad Potato
4.9 hrs
Early Access Review
Posted: September 18
Yea... As far as Im concerned the game is dead. No updates that theyve spoken of ever on the steam fourms, and I dont care if they have an update log elsewhere because I shouldnt have to look for it. Dont buy until they start interacting with the community by telling us what their doing and letting us say what we want to them.
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Kale Higashi
1.3 hrs
Early Access Review
Posted: September 4
This game has been abaandoned. That is my only reason for not reccomending it. The gameplay is fantastic, and I see a lot of potential in this game. But sadly there has been no recent updates.
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0.9 hrs
Early Access Review
Posted: August 25
Its a fun game but, after awhile just get borning there isnt much more to build other then more houses and more people. overall its simiple but needs alot more content before its ready to be called a game, more of a demo if you will.
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1.1 hrs
Early Access Review
Posted: August 15
This game is still pretty early in development and has been like that for quite a while.

You only get two types of units and just a few different buildings to make. No goal and barely any difficulty.

I would totally recommend Evertown if it was actively developed, it has potential. It looks nice and plays nice. But as of now there hasn't been an update for several months and in the current state there's just not much of a game here.
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