Immersive universe, where base building, monster taming, and exploration are beautifully combined together.
All Reviews:
Mixed (13) - 69% of the 13 user reviews for this game are positive.
Release Date:
Mar 3, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have reached a level where we think it's time to get the community involved. Early access will allow us to get the game in the hands of the players as soon as possible, and use their feedback and ideas to help shape the game the way the community envisage it.”

Approximately how long will this game be in Early Access?

“There are no definite answers as to how long this game will be in Early Access. Ludoria will be considered ready whenever we feel that the community is satisfied. We will keep improving the game, fixing bugs, and adding more contents until the game wins the public satisfaction.”

How is the full version planned to differ from the Early Access version?

“The full version of the game will be more refined, polished, and certainly containing a lot more gameplay improvements and assets. Early access is a base start of Ludoria's journey.”

What is the current state of the Early Access version?

“The basic fundamental blocks of the game are already done. The current early access version does not represent the final product, and it is meant to be a kickstart version for the upcoming additions.”

Will the game be priced differently during and after Early Access?

“Definitely. Early access will have a lowered introductory price seeing that the game is still under heavy development, however as we approach the release state, the price will gradually increase accordingly.”

How are you planning on involving the Community in your development process?

“We are planning on involving the community in the development process in every way possible. The community feedback and ideas are the golden core, and we value each and every feedback.
We have a dedicated forum where you can post your feedback and features requests, bugs, questions, and anything related to the game.
We will also have an in-game reporting system to allow for an easy communication process.”
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Recent updates View all (12)

April 30


Hello everyone,

Just a quick patch following our battle update addressing some issues and bugs reported so far.

  • Fixed rain chance probability
  • Fixed doors not aligning correctly
  • Fixed a bug preventing a battle from starting when the character is about to level up

What would you like to see in the next update? Now that we got the combat mechanism out of the way, we will focus on adding a more variety of Ludoroms.

Besides that, we plan on adding small villages that are randomly generated and populated with NPCs. Villages will have shops were you can sell and buy items, as well as a recharge station where you can place your Ludoroms to recover their stats.
We also plan on adding some sort of portals. Since the world is huge, you may want to go back to your base after a long exploration trip. Using portals you can instantly teleport to different places/villages.

Please feel free to leave your suggestions and ideas, we love to build this game the way you guys want it to be, this is the reason we chose Early Access route. Thank you.
2 comments Read more

April 29

Battle Update

Hello everyone!

We are very thrilled to announce the release of our first big update, the battle system!

In this update we implemented the foundation of combat in Ludoria, every Ludorom has a set of special skills, stats and leveling system.

We tried to think about the best suitable combat style that will fit the game genre, and we came up with this design. It makes the fight more focused.

You start off with a starter Ludorom (Drago), and then you fight your way to collect more creatures. Collecting monsters requires that you win the fight.
After each battle, your Ludorom is awarded with exp and game coins.

Ludoroms have 3 main stat bar:
Timer bar: The timers allows you to stay transformed for a period of time, if it is depleted, you wont be able to transform to that ludorom, and you will need to charge it in a LudoCell.

Hp bar:
Main health bar for your Ludorom, decreases as you take damages. When depleted, you loose the fight.

SP bar:
Skill points are used when performing attacks, each attack consumes a different number of points. Skill points are automatically regenerated.

Hit Combos
When performing successive attacks, hit combos will accumulate, making your SP regeneration faster.

In game startup objective system:
A simple objective system was implemented to guide you through the first steps of the game, such as starting your first battle, and building your first base. Once each objective is completed, you will be awarded with exp and coins.

In game currency:
We introduced game currency in this update, however it still has no use. In the next update we will have small villages and shops implemented, then you can use your ingame currency to purchase items.

Ludoroms spawning:
Spawning is still diverse at this time due to the fact that we still don't have enough Ludoroms. But we are already working on a full set of new creatures to be added soon.
Wild ludoroms level is increased the further you move away from the center of the world.

New Ludoroms:
We have finished the concept of 5 new Ludoroms, and are now being modeled and animated. We will post concept art in another announcement.

Steam Achievements:
We implement steam achievements with a few ideas that we had, however expect to see more added soon.

Building mechanism:
We updated the building mechanism since we felt that the previous method was really limiting the imagination and freedom to build custom structures. We removed the pre-built structures such as the main capsule, and we added barebone components for you to build freely.
We added floor tiles, roofs and walls all standalones to be pieced together.
We think this way everyone will be able to build their custom base the way they want, and it solved several building bugs we had with the old system, so its a win win. We also added a ramp object to easily access your base when over a hill.

World generation:

The world generation was updated to allow for overhangs and more 'atmospheric' landscape. We also added more details to the terrain surface.


Improved inventory menu with a better visibility. It also has new panel to preview your Ludorom skills.

Day/Night cycle:
We adjusted the day/night cycle to shrink the night period and extend day light. That way you wont spend a lot of time waiting for the sun to rise up again.

During the update process we fixed as many bugs as we could, however we know that there are still a few left, if you encounter one, please report it on the forums so that we can fix it right away.

This update made changes to database structure, and therefore a new game save data is required.

2 comments Read more
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About This Game

Ludoria is an adventure/RPG game that combines exploration, base building, and monster taming in a beautifully set universe.
Join the adventure, and explore an immense voxel world inhabited by Ludoroms. Collect resources, craft items, capture monsters, and start your journey.

System Requirements

    • OS: Windows 7 64bit
    • Processor: Dual core
    • Memory: 4 GB RAM
    • Graphics: 2GB video RAM
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Additional Notes: Ludoria is in early access, minimum requirement may change.
    • OS: Windows 7-10 64bit
    • Processor: Quad core or better
    • Memory: 8 GB RAM
    • Graphics: 4GB video RAM (Nvidia gtx 970 or better)
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: Ludoria is in early access, maximum requirement may change.
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