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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Just a quick patch following our battle update addressing some issues and bugs reported so far.
We are very thrilled to announce the release of our first big update, the battle system!
In this update we implemented the foundation of combat in Ludoria, every Ludorom has a set of special skills, stats and leveling system.
We tried to think about the best suitable combat style that will fit the game genre, and we came up with this design. It makes the fight more focused.
You start off with a starter Ludorom (Drago), and then you fight your way to collect more creatures. Collecting monsters requires that you win the fight.
After each battle, your Ludorom is awarded with exp and game coins.
Ludoroms have 3 main stat bar:
Timer bar: The timers allows you to stay transformed for a period of time, if it is depleted, you wont be able to transform to that ludorom, and you will need to charge it in a LudoCell.
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