Silver Knight is a unique isometric mini-RPG with randomized enemy spawn placement that offers a challenging new experience each time you play. Any second can become your last in this dangerous land. Think twice before making your move — lives are extremely hard to come by in these parts.
User reviews:
Mixed (22 reviews) - 59% of the 22 user reviews for this game are positive.
Release Date: Jan 15, 2016

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access will allow players to test and provide feedback, ensuring a polished final game!”

Approximately how long will this game be in Early Access?

“I'm hoping to finish it in 6 months.”

How is the full version planned to differ from the Early Access version?

“I intend to make Silver Knight, 2 times bigger. Currently you can only enter the first wing (The Spider Wing). However the finished game will have "Dragon Wing" and "Flower Wing", each with over 50 new enemies, and at least 10 boss fights.”

What is the current state of the Early Access version?

“Everything works, and is completely playable, as all major features are implemented. There are no locked areas or game-breaking bugs, it just might be lacking polish here and there.”

Will the game be priced differently during and after Early Access?

“Yes, Silver Knight will cost less during Early Access, and rise in price for the final retail version.”

How are you planning on involving the Community in your development process?

“Through direct forum engagement and quick iterative release cycles. I'm aiming for regular updates of game and progress.”
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Recent updates View all (24)

September 13

Update 23. Silver Knight early version Xbox 360 Pad support

Update 23. Silver Knight early version Xbox 360 Pad support

Whoo Hooo, everyone! Update 23. Is done.

New Things :

- Xbox 360 Pad support !! *
- Ending intro
- Now You can move and shot

* (remember disconnect your gamepad when you play using keyboard )

PS. If you have any idea/error plesae write on forum.

Best Regards
` Krupinski

2 comments Read more

August 26

Update 22. Silver Knight early version

Update 22. Silver Knight early version

Great news, everyone ! Update 22. Is done.

New Things :
- Story for DRAGON WINGS !
- Also after you kill Armor Boss you can teleport
to the BLACK KNIGHT room and see a new cutscene for him.

Fixed :
- Music (on/ off system )
- Red eggs in flower wing
- Portal when you leave Altara
- And few more

PS. If you have any idea/error plesae write on forum.

Best Regards
` Krupinski

2 comments Read more
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About This Game

Silver Knight is a unique isometric mini-RPG with randomized enemy spawn placement that offers a challenging new experience each time you play.
Any second can become your last in this dangerous land. Think twice before making your move — lives are extremely hard to come by in these parts.

But above all, remember; the Black Knight must die.

Key Features

- 30+ enemies, with beautiful designs and varying abilities.
- Over 4 bosses.
- Rooms packed with eggs and boxes !
- A new experience each time!
- Gallons of Pixel blood !
- Hidden item shop for your Knight.
- Secret bosses.

I made this game for you! Join me my friend, and find your princess!

~ Wojciech Krupinski

System Requirements

    • OS: Windows 7
    • Processor: CPU Pentium 3, 800 Mhz
    • Memory: 128 MB RAM
    • Graphics: Video Any 3D capable card
    • DirectX: Version 9.0
    • Storage: 50 GB available space
    • OS: Windows 7
    • Processor: Intel Core 2 Duo or Athlon 64 X2
    • Memory: 1 GB RAM
    • DirectX: Version 9.0
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (22 reviews)
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15 reviews match the filters above ( Mixed)
Most Helpful Reviews  Overall
34 of 46 people (74%) found this review helpful
2 people found this review funny
2.4 hrs on record
Posted: January 15
Given the ability to attack and sprint, aim of the game is simply to clear arenas and take down bosses while searching for your long lost love. Initially a little frustrating, after learning attack patterns it's much more enjoyable. Rooms didn't change drastically between rounds but enough to keep things interesting. Lovely pixelart and a decent game for the price. Now to find those easter eggs.

@ Dev
Gamepad issues (wired 360),
Popup mentioned deadzone was out of range.
Soundfx needs a tweak, contact hits are too quiet.
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35 of 51 people (69%) found this review helpful
3 people found this review funny
Not Recommended
0.6 hrs on record
Early Access Review
Posted: January 15
I feel like my last review wasn't clear enough about what I disliked about the game, so I will edit it down to be more concise:

The game itself feels unfinished, like it was a weekend project being churned out to make a quick buck, in this case literally, since the game itself, upon this review, is about $1.79 to play.

So, what makes this game unfinished? Well, many of the sounds are missing, mainly around the player character. Considering the character is a knight, it's generally expected you'd have a "whoosh" whenever you swing, but in this case, there's no sound. When you take damage, there aren't any indicators, visibly nor audibly, which makes managing how many hits you've taken rather difficult to maintain. Minor complaint, but it serves as a disconnect to the gameplay, in my opinion. Also, for some reason, there isn't even a death animation, so when you die, it says "Game Over", but you can still move around and attack.

As for the layout, it's rather linear. A lot of the rooms appear to have other areas to explore, but in reality, it's just a small cell where you defeat enemies and move on, much like Binding of Isaac, without the variation.

Story-wise, well, there isn't much of one, to be honest. The main antagonist apparently kidnaps and tortures princesses, but in the illustrations, it shows him murdering, maiming, and dismembering them, FAR from what the story leads to believe. And apparently your role is to save your far as from what I can tell, she's probably already dead. Apart from the story, as this game is being catered to an English-literate community, more effort needs to be made into proofreading, since there are many mistakes that need correction in that regard.

Overall, the game is an interesting concept, despite the flaws. For now though, unless the developer adds more content and variety, asking for people to pay, even the current $1.79 as of the re-writing of this review, is not acceptable in the game's current state. Until more is added and the game is better completed, I cannot recommend the game.

UPDATE: 2-3-2016

Black death potions have an unnecessarily large hitbox, being miles away when I accidentally pick them up. Updates don't seem to have done much to the overall gameplay, except you don't go straight to the title screen anymore, which is a huge plus.

UPDATE: 3-13-2016

Game hasn't been updated in well over a month. Hope the game dev hasn't abandoned it and run with our money. Guess that's the risk with Early Access games though, isn't it.
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20 of 25 people (80%) found this review helpful
3 people found this review funny
Not Recommended
3.7 hrs on record
Early Access Review
Posted: February 12
Not gonna lie, I'm honestly ♥♥♥♥♥♥ off because of this game. It's been some time I've seen so much potential in a game. It could really be an awesome game, yet it is, sadly, terrible.


Silver Knight is Binding of Isaac gone wrong. Let's start with the good things first. Its art-style is nice and although you might have seen this kind of visuals in many other games, it's easy to love Silver Knight's design. Even the UI is not bad at all. It should be worked on more, no doubt about that, but there are bigger problems than UI. One more thing that I've kinda enjoyed is sound effects and soundtrack, which are simple and kinda suits the atmosphere to be honest. Now, the sad part of this review. I don't think I've ever been more sad about roasting a game than I'm now. But things must be said, so the developer will (hopefully) work on this game some more. Firstly, what the hell are those hitboxes? I simply can't (and don't want to) play this game if I don't really know when I'll hit enemy and when I won't. Or even better when you take the black potion (you lose 1 HP) randomly. Yes, it's utterly broken. So is the dash. After using it few times, the visual effect of it stays but it simply doesn't work. Another thing, that I don't think is supposed to work like that, is resetting levels. Let's say you beat a level, you have full HP and you find a red potion there. So you leave it there to "later use" just because you're used to it from other games. So you beat the next level but lost 1 HP, you want to take the red potion from previous level but surprise, surprise, it's not there. You return to the level you already beat but another surprise awaits, it spawned enemies again. Just.. Why? I wanted to give this game a good rating, I really did. But I can't.

- visual side
- trading cards
- BIG potential

- gameplay
- awful bugs
- level design
- so many better games in this genre
- difficulty (related to terrible gameplay and bugs)
- basically no settings at all


As a lover of this genre, I was really looking forward to playing this game. At the time I've managed to get it, it didn't even have that many negative reviews, so I was like "okay, this might be a nice game after all". Oh boy, was I wrong. Unfortunately, the game didn't deliver. I'd compare this game to that feeling when you know a person that has a talent to do something cool yet he/she doesn't fully use it and work on it. That is exactly what this game feels like. I can't recommend it at this stage but my hopes are high that I'll be able to change this review to a positive one someday.

For recommendations and reviews on our favourite up and coming quality games follow Lot's O Giveaway's group curations here!
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6 of 7 people (86%) found this review helpful
1 person found this review funny
Not Recommended
10.0 hrs on record
Early Access Review
Posted: July 15
The game has some charm - that special amateurish crudeness of pixel art and motion clunkiness.. but it's a 5-hit permadeath and many deaths feel really unjust because of those troubles with visual distinctiveness and so little swiftness. I have to redo my review for the developer made changes and asked me dearly to revisit the experience, the guy is friendly and caring, that's a plus, but the game still has problems.
1. The character moves in 8 directions but has just 4 animation frames, it screams lazy.
2. If you stand up close to a little enemy you can't hit it for your attack animation kinda spreads further forward, so the enemy hitbox gets behind your swinging sword 'hitbox' while he gnaws on your feet, so you have to quickly run back and turn around to respond.
3. The pixel-art is so crude to the extent of abstactness that you can hardly distinguish between said small enemies and some junk artifacts. You need to learn to even notice spiders on the floor before they eat you up.
4. Controlled only with keyboard+mouse while it begs for joypad. Attack (LMB) interrupts movement, movement is impossible while you continue clicking. The dev said it is more realistic this way. You have to adapt with blood to this simple feature.
5. No story or background, no notes or tips, the Knight just starts in the middle of a randomly configured dungeon labyrinth - can go left, can go right, where you see entrance - why, what, who those beasts are? Confusing. I wonder if I ever laern something about this world for I had only made it to like 6-7th room yet, got murderd and exhausted there.
With that said it is rather interesting to discover new monster types and get to know their habits as always in rogue-like games. So if you are a fan of the genre I suggest you to try it for yourself!

У игры есть свое очарование - эта особенная любительская грубость точечного изображения и неуклюжесть движения... но все построено на окончательной смерти после 5 попаданий, многие смерти кажутся по-настоящему несправедливыми из-за этих сложностей со зрительной различимостью и недостатком ловкости. Мне приходится переделывать отзыв, так как разраб внес изменения, и от души попросил снова испытать продукт, парень дружелюбен и болеет за дело, это прекрасно, но игра все же имеет проблемы.
1. Герой движется по 8 направлениям, но кадров анимации всего 4, это вопиюще лениво.
2. Невозможно попасть, если встать вплотную к маленькому врагу, так как активная рамка анимации машущего меча оказывается где-то дальше впереди активной рамки врага пока тот грызет вас за ноги. Приходится быстро отбегать назад и разворачиваться для отпора.
3. Точечное изображение такое грубое до степени абстракции, что с трудом отличаешь этих маленьких врагов от какого-то визуального мусора. Придется специально учиться замечать пауков до того, как они обглодают вас до смерти.
4. Управляется клавиатурой и мышью, хотя прямо-таки напрашивается контроллер. Атака (ЛКМ) прерывает движение, и его невозможно продолжить, пока щелкаешь. Разраб сказал, что так реалистичнее. Вам придется привыкать через кровь к этой нехитрой особенности.
5. Нет истории или общей картины, нет записок или подсказок, Рыцарь просто начинает посреди лабиринтообразного подземелья - иди направо или налево, где увидишь выход - почему, что, кто эти чудовища? Загадка. Сомневаюсь, что когда-нибудь узнаю больше об этом мире, так как пока доходил лишь не далее 6-7 комнаты кряду, где меня замучили и убили.
При всем том довольно интересно обнаруживать новых чудищ и изучать их поведение, как во всех играх в духе "Бродяги", поэтому если вы фанатик жанра, определенно стоит попробовать лично!
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4 of 5 people (80%) found this review helpful
9.0 hrs on record
Early Access Review
Posted: February 9
I came across this game for a dollar while I was looking for a decent action/adventure game. What I was found gave me mixed feelings. The game "Silver Knight," while looking like a school project thrown together in a week at first look, is actually a decent game. Its nice, simple use of pixelated graphics compliment it nicely with the environments. However, the gameplay can be rather dull. It boils down to you entering room after room, killing all inside before moving on. I've yet to find powerups or anything that could spice it up a bit. It feels slower than it should be, but that issue is easily fixable through the game's "dash" action. Something I actually haven't seen much use of in other RPGs. The battle is pretty hit and miss, but the rooms being so small limit your ability to actually do much first off without falling flat on your face and having to start over. Each enemy will aimlessly rush you with no sense of surprise or actual strategy, and bombs will be the lifeblood of your playthrough. The controls, to be blunt, are awkward and shoddy, the whole character stops moving when you swing your sword in a decently-lengthed animation, but in crowds this becomes a futile task that only dashing out or using a bomb will fix.

Overall?: 6/10 as a game, 7/10 for the price, even on sale.

It's something that will fill the gap of boredom, but won't leave you with a lasting impact or sense of replay. The mechanics are iffy, and combat is hit-and-miss.
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7 of 11 people (64%) found this review helpful
Not Recommended
1.2 hrs on record
Early Access Review
Posted: January 20
I enjoyed it for a few minutes, but then got bored with how repetitive it is. As a roguelike I expected a lot more variety. Feels like more like a demo than an actual game, and it's probably better suited for early access. I did like the simple story about saving princesses. It's a nice refreshing change of pace to the convoluted mess that a lot of games try to do nowadays. Overall not a fnished experience.
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2 of 2 people (100%) found this review helpful
0.7 hrs on record
Early Access Review
Posted: February 10

Okay then, as new updates have come in, my opinion has now changed. The author seems to have really taken feedback into acount. There is a large visual cue when damage is taken, and the use of a mouse in the control scheme has made the game much easier to control. The spelling and grammar mistakes have been corrected, and there's even a nice little death animation. Actually made some progress in the game now. Glad I held onto this one :).

Overall: 7.8/10
Great to see a dev who is actively working to improve their game.
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8 of 14 people (57%) found this review helpful
7.0 hrs on record
Posted: January 17
Liked the art style and while there's a room for improvement (like say damage indication,character idle animations) it's still a fun and cheap game to play for a few hours.
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2 of 3 people (67%) found this review helpful
Not Recommended
6.7 hrs on record
Early Access Review
Posted: July 2
Silver Knight is an early access roguelite game very similar to The Binding of Isaac and Legend of Dungeon. In short you control a little knight who has to go through a randomly generated dungeon, killing dozens of enemies and picking random loot in order to save your princess.

In theory it sounds great but unfortunately the game is almost unplayable right now due to bugs and poor design choices.
I had to reinstall it 2 times before it actually worked and even then I had a hard time playing it for 5 minutes without something weird such as the game over screen infinitely looping, my character getting instantly killed for no reason or having multiple background musics playing at the same time happening.
Even without any bugs the gameplay isn't that great but to be fairly honest it's somewhat better than quite a few other games in the same price range.

At least for now I'd say you should avoid this game even if it's on sale. Give the devs some more time to work on the game.
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3 of 5 people (60%) found this review helpful
4.9 hrs on record
Early Access Review
Posted: January 24
So the Silver Knight, you are probably wondering whats it about. Well in this 16-bit Dungeon Crawling RPG, there is a devious Black Knight who travels the world to hunt down princesses and torture them. You as the "Silver Knight" are chosen to slay this wicked fiend for his trechery and at the same time reacquaint with your lover. He comes across the Black Knight and starts following him to wherever he is going. That's the pretty much general story of whats happening. After that you left in a room dying and you must begin your journey.

The game controls are quite simple with the usual WASD to move, Number 1 to Attack and Number 2 to Dash while dropping sweet bombs with E. With these weapons in your arsenal you are expected to traverse through these dungeons. In my first few attempts in this game I noticed had similar gameplay as Binding of Issac, with moving around dungeons and planting bombs on the ground wasn't a bad feeling. The hit mechanics majority of the time is perfect and dashing helps ya a lot although would be nice if there was some stamina bar (as you can constantly spam dash). Pretty much in this game you will be hack'n'slashing for quite some time with a diverse list of enemies including the usual spiders, wretched fairies (no idea), some toxic waste slime monster, suicide bombing imps and occasionally a mixture of both fused in one (Slime spewing out fairies).

The Map design and graphics so far are quite morbid and desolate which compliments with the constant music that is playing on the background. Each map level is quite different from the other and as the game mentions monsters spawn differently everytime you replay the game. With this factor sometimes the game can get a bit hectic and quite challenging as you also have a limited health supply of 5 HP. That saying the game is great so far but as expected from any early access it is not complete.

There are some bugs in this game which can make this game frustrating and some a bit more entertaining in which I will take the time to point out. Some of the maps if ya spam your dash can actually make you go through the wall and into a different part of the game. However please be advised by doing this some maps can trap you in limbo thanks to invisible walls and you are pretty much screwed. Enemies sometimes cannot be hit and can double hit ya even before whacking it and sometimes they spawn invisibly and you won't know killed ya. At occasions when potions are dropped in-game your character might have to spam the dash button into and eventually it will pick it up. These bugs are expected in this early access so shouldn't detract you from playing.

Only thing I wish the developer could have done was perhaps add some more RPG elements say leveling to improve the protagonist as he can be puny against baby spiders and perhaps some more abilities.

Anyway this game ain't your walk in the park type, you will die quite a lot and from that you learn more about this game. I have played a good hour and I haven't encountered the bosses yet due my lack of skills. If you are thinking off trying this game out I highly recommend it as it is quite unique with a straightfoward story, near-perfect mechanics and great design however, if ya not a fan of bugs I'd wait it out to be more completed. To the developer kudos for the and I hope you this review to better improve your game.
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Recently Posted
5.0 hrs
Early Access Review
Posted: September 14
Helpful? Yes No Funny
4.7 hrs
Early Access Review
Posted: September 2
Waited over 5 hours to get 3 cards and all 3 were the same. ♥♥♥♥ this game.


How I felt myself after playing this game: it is an emotion, a station of mind which I felt after launching this game. Good first 5 minutes and wierd rest of 5 hours.
I didn'l liked it so I don't recomment to buy it and I don't recomment do get it for cards only as well. Shame but true.
Helpful? Yes No Funny
2.2 hrs
Early Access Review
Posted: August 13
Product received for free
Loving this game so far BUT one thing, why is the health so low and why am i randomly dying is it timed or something? If so then that needs removed immediatly because I hate just randomly dying.

One thing I think you should add is the abilty to upgrade different stats of your character I.E Health, Stamina, Damage, you get the jist but other than that I do like this game
Helpful? Yes No Funny
Pale Dolphin
5.2 hrs
Early Access Review
Posted: July 16
Just started playing the game, and I'm already quite disappointed.

It has a very lazy feeling to it. Like it was some weekend/hackathon project that dev decided to publish, and earn some quick buck.

As per usual in these games, there's no tutorial or learning curve whatsoever. Game's glitchy and underwhelming. UI is non-existant (you really don't understand what you're doing for, like, first 5-10 minutes). Graphics are so-so, effects and sounds are dull and repetitive (muted the game after playing around 15 minutes).

Overall, I wouldn't recommend buying it right now. If dev would work hard (and I mean, really hard) on it for the next 6-7 months, it may become playable, or even interesting. As for now -- avoid it, it's unplayable for now.
Helpful? Yes No Funny
0.5 hrs
Early Access Review
Posted: July 1
Very nice game. A little bit confusing and empty, but it's in early acces. Hope you will release it! *thumbs up*
Helpful? Yes No Funny
Call me BludStanes
0.1 hrs
Early Access Review
Posted: June 17
Pretty much rubbish.
Helpful? Yes No Funny
6.2 hrs
Early Access Review
Posted: May 30
Helpful? Yes No Funny
The Doctor / Varda
2.2 hrs
Early Access Review
Posted: May 23
Product received for free
Silver Knight is a game for old classic dungeon and pixel art lovers. With a lovely music and cool main character, you have to enter to an old and strange castle with a lot of enemies. In fact, there are enemies of all kind here! Is not just retro fantasy, also there are bad machines and toxic wastes. That made me laugh because of the mix, a little strange for a "fantasy" related game.


Controls are easy and you can put traps! If you don't have more traps you can get some extra killing enemies. They will appear as drops.

I know the game is on early access at the moment so I hope to see more enemies and dungeons soon! The maps are cool and remember to kill all the enemies to pass the next map. You can teleport through them but again, beware of the enemies, yon won't know where the enemies will appear from many places. In fact, I have been killed a lot because of that.

I could use bombs and traps which are helpful in big enemies. Remember to destroy what seem to be machines, and take all the drop items. There are some interesting, like extra HP. Yes, we all love HP red pots.

Final Thoughts

I recommend the game. Remember is in early access and there are things to polish of course, but I like a lot this kind of old dungeons classic games, so I give a 7/10.

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